Searched defs:saveLayer (Results 1 - 14 of 14) sorted by path

/external/chromium_org/third_party/WebKit/Source/platform/graphics/
H A DGraphicsContext.cpp187 void GraphicsContext::saveLayer(const SkRect* bounds, const SkPaint* paint) function in class:blink::GraphicsContext
196 m_canvas->saveLayer(bounds, paint);
466 saveLayer(&skBounds, &layerPaint);
468 saveLayer(0, &layerPaint);
1154 m_canvas->saveLayer(&layerBounds, &picturePaint);
/external/chromium_org/third_party/android_platform/webview/
H A Dframeworks.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/location/ android/location/Address$1.class ...
/external/chromium_org/third_party/libaddressinput/src/java/
H A Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF AndroidManifest.xml android/ android/Manifest$permission.class ...
/external/chromium_org/third_party/skia/gm/
H A Dcomplexclip.cpp24 ComplexClipGM(bool aaclip, bool saveLayer) argument
26 , fDoSaveLayer(saveLayer) {
118 canvas->saveLayer(&bounds, NULL);
/external/chromium_org/third_party/skia/src/core/
H A DSkCanvas.cpp880 int SkCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint) { function in class:SkCanvas
885 int SkCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint, function in class:SkCanvas
967 return this->saveLayer(bounds, NULL, flags);
971 return this->saveLayer(bounds, &tmpPaint, flags);
2545 canvas->saveLayer(&newBounds, paint);
H A DSkRecordOpts.cpp93 SaveLayer* saveLayer = pattern->first<SaveLayer>(); local
94 if (saveLayer->bounds != NULL) {
99 SkPaint* layerPaint = saveLayer->paint;
H A DSkRecorder.cpp248 SkBool8 saveLayer; local
249 fSaveIsSaveLayer.pop(&saveLayer);
250 if (saveLayer) {
/external/chromium_org/third_party/skia/tools/
H A Dfiltermain.cpp50 // where the saveLayer's color can be moved into the drawBitmapRect
59 SkSaveLayerCommand* saveLayer = local
64 const SkPaint* saveLayerPaint = saveLayer->paint();
67 // For this optimization we only fold the saveLayer and drawBitmapRect
68 // together if the saveLayer's draw is simple (i.e., no fancy effects)
79 // Fold the saveLayer's alpha into the drawBitmapRect and remove the saveLayer
82 SkSaveLayerCommand* saveLayer = local
84 const SkPaint* saveLayerPaint = saveLayer->paint();
93 // if the DBMR doesn't have a paint just use the saveLayer'
134 SkSaveLayerCommand* saveLayer = local
160 SkSaveLayerCommand* saveLayer = local
[all...]
/external/robolectric/lib/main/
H A Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ...
/external/skia/gm/
H A Dcomplexclip.cpp24 ComplexClipGM(bool aaclip, bool saveLayer) argument
26 , fDoSaveLayer(saveLayer) {
117 canvas->saveLayer(&bounds, NULL);
/external/skia/src/core/
H A DSkCanvas.cpp864 int SkCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint) { function in class:SkCanvas
869 int SkCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint, function in class:SkCanvas
952 return this->saveLayer(bounds, NULL, flags);
956 return this->saveLayer(bounds, &tmpPaint, flags);
H A DSkMatrixClipStateMgr.cpp145 int SkMatrixClipStateMgr::saveLayer(const SkRect* bounds, const SkPaint* paint, function in class:SkMatrixClipStateMgr
153 // Since the saveLayer call draws something we need to potentially dump
165 fCurMCState->fExpectedDepth++; // 1 for saveLayer
171 // TODO: recycle these rather then new & deleting them on every saveLayer/
188 fPicRecord->recordRestore(); // Close the open block inside the saveLayer
197 // The saveLayer's don't carry any matrix or clip state in the
198 // new scheme so make sure the saveLayer's recordRestore doesn't
200 fPicRecord->recordRestore(false); // close of saveLayer
269 // Don't write a restore if the open state is one in which a saveLayer
270 // is nested. The save after the saveLayer'
[all...]
H A DSkRecordOpts.cpp113 SaveLayer* saveLayer = pattern->first<SaveLayer>(); local
114 if (saveLayer->bounds != NULL) {
119 SkPaint* layerPaint = saveLayer->paint;
/external/skia/tools/
H A Dfiltermain.cpp51 // where the saveLayer's color can be moved into the drawBitmapRect
60 SkSaveLayerCommand* saveLayer = local
65 const SkPaint* saveLayerPaint = saveLayer->paint();
68 // For this optimization we only fold the saveLayer and drawBitmapRect
69 // together if the saveLayer's draw is simple (i.e., no fancy effects)
80 // Fold the saveLayer's alpha into the drawBitmapRect and remove the saveLayer
83 SkSaveLayerCommand* saveLayer = local
85 const SkPaint* saveLayerPaint = saveLayer->paint();
94 // if the DBMR doesn't have a paint just use the saveLayer'
135 SkSaveLayerCommand* saveLayer = local
161 SkSaveLayerCommand* saveLayer = local
[all...]

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