/external/chromium_org/third_party/WebKit/Source/platform/graphics/ |
H A D | GraphicsContext.cpp | 187 void GraphicsContext::saveLayer(const SkRect* bounds, const SkPaint* paint) function in class:blink::GraphicsContext 196 m_canvas->saveLayer(bounds, paint); 466 saveLayer(&skBounds, &layerPaint); 468 saveLayer(0, &layerPaint); 1154 m_canvas->saveLayer(&layerBounds, &picturePaint);
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/external/chromium_org/third_party/android_platform/webview/ |
H A D | frameworks.jar | META-INF/ META-INF/MANIFEST.MF android/ android/location/ android/location/Address$1.class ... |
/external/chromium_org/third_party/libaddressinput/src/java/ |
H A D | android.jar | META-INF/ META-INF/MANIFEST.MF AndroidManifest.xml android/ android/Manifest$permission.class ... |
/external/chromium_org/third_party/skia/gm/ |
H A D | complexclip.cpp | 24 ComplexClipGM(bool aaclip, bool saveLayer) argument 26 , fDoSaveLayer(saveLayer) { 118 canvas->saveLayer(&bounds, NULL);
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/external/chromium_org/third_party/skia/src/core/ |
H A D | SkCanvas.cpp | 880 int SkCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint) { function in class:SkCanvas 885 int SkCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint, function in class:SkCanvas 967 return this->saveLayer(bounds, NULL, flags); 971 return this->saveLayer(bounds, &tmpPaint, flags); 2545 canvas->saveLayer(&newBounds, paint);
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H A D | SkRecordOpts.cpp | 93 SaveLayer* saveLayer = pattern->first<SaveLayer>(); local 94 if (saveLayer->bounds != NULL) { 99 SkPaint* layerPaint = saveLayer->paint;
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H A D | SkRecorder.cpp | 248 SkBool8 saveLayer; local 249 fSaveIsSaveLayer.pop(&saveLayer); 250 if (saveLayer) {
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/external/chromium_org/third_party/skia/tools/ |
H A D | filtermain.cpp | 50 // where the saveLayer's color can be moved into the drawBitmapRect 59 SkSaveLayerCommand* saveLayer = local 64 const SkPaint* saveLayerPaint = saveLayer->paint(); 67 // For this optimization we only fold the saveLayer and drawBitmapRect 68 // together if the saveLayer's draw is simple (i.e., no fancy effects) 79 // Fold the saveLayer's alpha into the drawBitmapRect and remove the saveLayer 82 SkSaveLayerCommand* saveLayer = local 84 const SkPaint* saveLayerPaint = saveLayer->paint(); 93 // if the DBMR doesn't have a paint just use the saveLayer' 134 SkSaveLayerCommand* saveLayer = local 160 SkSaveLayerCommand* saveLayer = local [all...] |
/external/robolectric/lib/main/ |
H A D | android.jar | META-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ... |
/external/skia/gm/ |
H A D | complexclip.cpp | 24 ComplexClipGM(bool aaclip, bool saveLayer) argument 26 , fDoSaveLayer(saveLayer) { 117 canvas->saveLayer(&bounds, NULL);
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/external/skia/src/core/ |
H A D | SkCanvas.cpp | 864 int SkCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint) { function in class:SkCanvas 869 int SkCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint, function in class:SkCanvas 952 return this->saveLayer(bounds, NULL, flags); 956 return this->saveLayer(bounds, &tmpPaint, flags);
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H A D | SkMatrixClipStateMgr.cpp | 145 int SkMatrixClipStateMgr::saveLayer(const SkRect* bounds, const SkPaint* paint, function in class:SkMatrixClipStateMgr 153 // Since the saveLayer call draws something we need to potentially dump 165 fCurMCState->fExpectedDepth++; // 1 for saveLayer 171 // TODO: recycle these rather then new & deleting them on every saveLayer/ 188 fPicRecord->recordRestore(); // Close the open block inside the saveLayer 197 // The saveLayer's don't carry any matrix or clip state in the 198 // new scheme so make sure the saveLayer's recordRestore doesn't 200 fPicRecord->recordRestore(false); // close of saveLayer 269 // Don't write a restore if the open state is one in which a saveLayer 270 // is nested. The save after the saveLayer' [all...] |
H A D | SkRecordOpts.cpp | 113 SaveLayer* saveLayer = pattern->first<SaveLayer>(); local 114 if (saveLayer->bounds != NULL) { 119 SkPaint* layerPaint = saveLayer->paint;
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/external/skia/tools/ |
H A D | filtermain.cpp | 51 // where the saveLayer's color can be moved into the drawBitmapRect 60 SkSaveLayerCommand* saveLayer = local 65 const SkPaint* saveLayerPaint = saveLayer->paint(); 68 // For this optimization we only fold the saveLayer and drawBitmapRect 69 // together if the saveLayer's draw is simple (i.e., no fancy effects) 80 // Fold the saveLayer's alpha into the drawBitmapRect and remove the saveLayer 83 SkSaveLayerCommand* saveLayer = local 85 const SkPaint* saveLayerPaint = saveLayer->paint(); 94 // if the DBMR doesn't have a paint just use the saveLayer' 135 SkSaveLayerCommand* saveLayer = local 161 SkSaveLayerCommand* saveLayer = local [all...] |