Searched defs:texMatrix (Results 1 - 5 of 5) sorted by last modified time
/frameworks/native/cmds/flatland/ |
H A D | Composers.cpp | 46 bool blit(GLuint texName, const float* texMatrix, argument 49 return modBlit(texName, texMatrix, modColor, x, y, w, h); 52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor, argument 83 glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE, texMatrix); 150 float texMatrix[16]; local 151 glc->getTransformMatrix(texMatrix); 158 return mBlitter.blit(texName, texMatrix, x, y, w, h); 174 float texMatrix[16]; local 175 glc->getTransformMatrix(texMatrix); 190 return mBlitter.blit(texName, texMatrix, 208 float texMatrix[16]; local 247 float texMatrix[16]; local [all...] |
/frameworks/native/libs/gui/tests/ |
H A D | TextureRenderer.cpp | 38 "uniform mat4 texMatrix;\n" 41 " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n" 65 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix"); 108 GLfloat texMatrix[16]; local 109 mST->getTransformMatrix(texMatrix); 110 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
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/frameworks/av/cmds/screenrecord/ |
H A D | FrameOutput.cpp | 116 float texMatrix[16]; local 118 mGlConsumer->getTransformMatrix(texMatrix); 125 status_t err = mExtTexProgram.blit(mExtTextureName, texMatrix, 0, 0,
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H A D | Overlay.cpp | 200 float texMatrix[16]; local 203 mGlConsumer->getTransformMatrix(texMatrix); 223 mExtTexProgram.blit(mExtTextureName, texMatrix, 226 mExtTexProgram.blit(mExtTextureName, texMatrix,
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H A D | Program.cpp | 203 status_t Program::blit(GLuint texName, const float* texMatrix, argument 221 err = beforeDraw(texName, texMatrix, pos, uv, invert); 229 status_t Program::drawTriangles(GLuint texName, const float* texMatrix, argument 235 err = beforeDraw(texName, texMatrix, vertices, texes, false); 243 status_t Program::beforeDraw(GLuint texName, const float* texMatrix, argument 267 glUniformMatrix4fv(muGLCMatrixLoc, 1, GL_FALSE, texMatrix);
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