Searched refs:cosAngle (Results 1 - 5 of 5) sorted by path

/external/chromium_org/third_party/WebKit/Source/core/svg/
H A DSVGTransform.cpp209 double cosAngle = cos(angleInRad); local
211 float cx = narrowPrecisionToFloat(cosAngle != 1 ? (m_matrix.e() * (1 - cosAngle) - m_matrix.f() * sinAngle) / (1 - cosAngle) / 2 : 0);
212 float cy = narrowPrecisionToFloat(cosAngle != 1 ? (m_matrix.e() * sinAngle / (1 - cosAngle) + m_matrix.f()) / 2 : 0);
/external/chromium_org/third_party/WebKit/Source/platform/transforms/
H A DAffineTransform.cpp142 double cosAngle = cos(a); local
144 AffineTransform rot(cosAngle, sinAngle, -sinAngle, cosAngle, 0, 0);
/external/chromium_org/third_party/skia/src/effects/
H A DSkLightingImageFilter.cpp742 SkScalar cosAngle = -surfaceToLight.dot(fS); local
743 if (cosAngle < fCosOuterConeAngle) {
746 SkScalar scale = SkScalarPow(cosAngle, fSpecularExponent);
747 if (cosAngle < fCosInnerConeAngle) {
748 scale = SkScalarMul(scale, cosAngle - fCosOuterConeAngle);
1702 lightColorBody.appendf("\tfloat cosAngle = -dot(surfaceToLight, %s);\n", s);
1703 lightColorBody.appendf("\tif (cosAngle < %s) {\n", cosOuter);
1706 lightColorBody.appendf("\tfloat scale = pow(cosAngle, %s);\n", exponent);
1707 lightColorBody.appendf("\tif (cosAngle < %s) {\n", cosInner);
1708 lightColorBody.appendf("\t\treturn %s * scale * (cosAngle
[all...]
/external/deqp/framework/common/
H A DtcuVectorUtil.hpp92 float cosAngle = (n * i); local
93 float k = 1.0f - eta * eta * (1.0f - cosAngle * cosAngle);
97 return eta * i - (eta * cosAngle + ::sqrt(k)) * n;
198 T cosAngle = dot(n, i); local
199 T k = T(1) - eta * eta * (T(1) - cosAngle * cosAngle);
203 return i * eta - n * T(eta * cosAngle + ::sqrt(k));
/external/skia/src/effects/
H A DSkLightingImageFilter.cpp710 SkScalar cosAngle = -surfaceToLight.dot(fS); local
711 if (cosAngle < fCosOuterConeAngle) {
714 SkScalar scale = SkScalarPow(cosAngle, fSpecularExponent);
715 if (cosAngle < fCosInnerConeAngle) {
716 scale = SkScalarMul(scale, cosAngle - fCosOuterConeAngle);
1596 lightColorBody.appendf("\tfloat cosAngle = -dot(surfaceToLight, %s);\n", s);
1597 lightColorBody.appendf("\tif (cosAngle < %s) {\n", cosOuter);
1600 lightColorBody.appendf("\tfloat scale = pow(cosAngle, %s);\n", exponent);
1601 lightColorBody.appendf("\tif (cosAngle < %s) {\n", cosInner);
1602 lightColorBody.appendf("\t\treturn %s * scale * (cosAngle
[all...]

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