/external/webp/src/enc/ |
H A D | picture_tools.c | 52 static void flatten(uint8_t* ptr, int v, int stride, int size) { function 109 flatten(pic->y + off_y, values[0], pic->y_stride, SIZE); 110 flatten(pic->u + off_uv, values[1], pic->uv_stride, SIZE2); 111 flatten(pic->v + off_uv, values[2], pic->uv_stride, SIZE2);
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/external/skia/samplecode/ |
H A D | ClockFaceView.cpp | 98 virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE { 99 this->INHERITED::flatten(buffer);
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H A D | SampleAll.cpp | 178 virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE { 179 this->INHERITED::flatten(buffer);
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H A D | SampleText.cpp | 89 virtual void flatten(SkWriteBuffer& b) const SK_OVERRIDE { 90 this->INHERITED::flatten(b);
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/external/skia/src/core/ |
H A D | SkBitmap.cpp | 1226 info.flatten(*buffer);
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H A D | SkBitmapProcShader.cpp | 66 void SkBitmapProcShader::flatten(SkWriteBuffer& buffer) const { function in class:SkBitmapProcShader 67 this->INHERITED::flatten(buffer);
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H A D | SkBitmapProcShader.h | 59 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
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H A D | SkBlitter.cpp | 724 virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE { 725 this->INHERITED::flatten(buffer);
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H A D | SkComposeShader.cpp | 69 void SkComposeShader::flatten(SkWriteBuffer& buffer) const { function in class:SkComposeShader 70 this->INHERITED::flatten(buffer);
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H A D | SkFilterShader.cpp | 35 void SkFilterShader::flatten(SkWriteBuffer& buffer) const { function in class:SkFilterShader 36 this->INHERITED::flatten(buffer);
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H A D | SkFilterShader.h | 49 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
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H A D | SkFlattenable.cpp | 13 void SkFlattenable::flatten(SkWriteBuffer&) const function in class:SkFlattenable 16 to not know that, since we want them to always call INHERITED::flatten()
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H A D | SkImageFilter.cpp | 86 void SkImageFilter::flatten(SkWriteBuffer& buffer) const { function in class:SkImageFilter
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H A D | SkImageInfo.cpp | 32 void SkImageInfo::flatten(SkWriteBuffer& buffer) const { function in class:SkImageInfo
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H A D | SkLocalMatrixShader.cpp | 17 void SkLocalMatrixShader::flatten(SkWriteBuffer& buffer) const { function in class:SkLocalMatrixShader 18 this->INHERITED::flatten(buffer);
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H A D | SkLocalMatrixShader.h | 68 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
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H A D | SkMallocPixelRef.cpp | 203 void SkMallocPixelRef::flatten(SkWriteBuffer& buffer) const { function in class:SkMallocPixelRef 204 this->INHERITED::flatten(buffer);
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H A D | SkPaint.cpp | 1878 fPaintOptionsAndroid.flatten(androidBuffer); 2138 void SkPaint::flatten(SkWriteBuffer& buffer) const { function in class:SkPaint 2199 this->getPaintOptionsAndroid().flatten(buffer); 2209 // the order we read must match the order we wrote in flatten() 2732 if (dirty & kPaintOptionsAndroid_DirtyBit) paint.getPaintOptionsAndroid().flatten(buffer);
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H A D | SkPaintOptionsAndroid.cpp | 29 void SkPaintOptionsAndroid::flatten(SkWriteBuffer& buffer) const { function in class:SkPaintOptionsAndroid
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H A D | SkPathEffect.cpp | 47 void SkPairPathEffect::flatten(SkWriteBuffer& buffer) const { function in class:SkPairPathEffect 48 this->INHERITED::flatten(buffer);
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H A D | SkPathHeap.cpp | 85 void SkPathHeap::flatten(SkWriteBuffer& buffer) const { function in class:SkPathHeap
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H A D | SkPathHeap.h | 44 void flatten(SkWriteBuffer&) const;
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H A D | SkPicture.cpp | 202 * unnecessarily flatten the pixels in a bitmap shader. 432 void SkPicture::flatten(SkWriteBuffer& buffer) const { function in class:SkPicture 440 playback->flatten(buffer);
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H A D | SkPicturePlayback.cpp | 366 fPathHeap->flatten(buffer); 408 void SkPicturePlayback::flatten(SkWriteBuffer& buffer) const { function in class:SkPicturePlayback 415 fPictureRefs[i]->flatten(buffer); 1425 result += path.flatten(NULL);
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H A D | SkPicturePlayback.h | 154 void flatten(SkWriteBuffer&) const;
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