Searched refs:indices (Results 1 - 25 of 647) sorted by last modified time

1234567891011>>

/external/svox/pico/lib/
H A Dpicocep.c202 /*---------------------- indices --------------------------------------*/
203 /* index buffer to hold indices as input for smoothing */
207 picoos_uint16 activeEndPos; /* end position of indices to be considered */
255 picoos_uint16 *indices, picoos_uint16 b, picoos_uint16 N,
258 static void getDirect(picokpdf_PdfMUL pdf, picoos_uint16 *indices,
262 static void getVoiced(picokpdf_PdfMUL pdf, picoos_uint16 *indices,
308 /* indices* */
949 * @param indices : indices of pdf vectors for all frames in current sentence
950 * @param b, N : to be smoothed frames indices (rang
959 makeWUWandWUm(cep_subobj_t * cep, picokpdf_PdfMUL pdf, picoos_uint16 *indices, picoos_uint16 b, picoos_uint16 N, picoos_uint8 cepnum) argument
1304 getDirect(picokpdf_PdfMUL pdf, picoos_uint16 *indices, picoos_uint16 activeEndPos, picoos_uint8 cepnum, picoos_int16 *smoothcep) argument
1343 getVoiced(picokpdf_PdfMUL pdf, picoos_uint16 *indices, picoos_uint16 activeEndPos, picoos_uint8 *smoothcep) argument
[all...]
/external/skia/src/core/
H A DSkBBoxRecord.cpp273 const uint16_t indices[], int indexCount,
279 colors, xfer, indices, indexCount, paint);
270 drawVertices(VertexMode mode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode* xfer, const uint16_t indices[], int indexCount, const SkPaint& paint) argument
H A DSkBBoxRecord.h55 const uint16_t indices[], int indexCount,
H A DSkBitmapDevice.cpp426 const uint16_t indices[], int indexCount,
429 indices, indexCount, paint);
422 drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode, int vertexCount, const SkPoint verts[], const SkPoint textures[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint) argument
H A DSkCanvas.cpp2339 const uint16_t indices[], int indexCount,
2345 colors, xmode, indices, indexCount,
2336 drawVertices(VertexMode vmode, int vertexCount, const SkPoint verts[], const SkPoint texs[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint) argument
H A DSkDraw.cpp2125 const uint16_t indices[], int indexCount,
2130 if (count < 3 || (indices && indexCount < 3) || fRC->isEmpty()) {
2192 VertState state(count, indices, indexCount);
2122 drawVertices(SkCanvas::VertexMode vmode, int count, const SkPoint vertices[], const SkPoint textures[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint) const argument
H A DSkPicturePlayback.cpp1250 const uint16_t* indices = NULL;
1262 indices = (const uint16_t*)reader.skip(
1273 indices, iCount, paint);
H A DSkPictureRecord.cpp32 // A lot of basic types get stored as a uint32_t: bools, ints, paint indices, etc.
1429 const uint16_t indices[], int indexCount,
1462 // + num indices + indices
1484 fWriter.writePad(indices, indexCount * sizeof(uint16_t));
1426 drawVertices(VertexMode vmode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode* xfer, const uint16_t indices[], int indexCount, const SkPaint& paint) argument
H A DSkPictureRecord.h62 const uint16_t indices[], int indexCount,
H A DSkRecordDraw.cpp65 r.xmode.get(), r.indices, r.indexCount, r.paint));
H A DSkRecorder.cpp197 const uint16_t indices[], int indexCount, const SkPaint& paint) {
205 this->copy(indices, indexCount),
193 drawVertices(VertexMode vmode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint) argument
H A DSkRecorder.h61 const uint16_t indices[],
H A DSkRecords.h255 uint16_t* indices,
264 , indices(indices)
274 PODArray<uint16_t> indices; member in struct:SkRecords::DrawVertices
248 DrawVertices(const SkPaint& paint, SkCanvas::VertexMode vmode, int vertexCount, SkPoint* vertices, SkPoint* texs, SkColor* colors, SkXfermode* xmode, uint16_t* indices, int indexCount) argument
H A DSkVertState.cpp23 const uint16_t* indices = state->fIndices; local
28 state->f0 = indices[index + 0];
29 state->f1 = indices[index + 1];
30 state->f2 = indices[index + 2];
53 const uint16_t* indices = state->fIndices; local
58 state->f2 = indices[index + 2];
60 state->f0 = indices[index + 1];
61 state->f1 = indices[index + 0];
63 state->f0 = indices[index + 0];
64 state->f1 = indices[inde
83 const uint16_t* indices = state->fIndices; local
[all...]
H A DSkVertState.h25 * If the vertices are unindexed pass NULL for indices.
27 VertState(int vCount, const uint16_t indices[], int indexCount) argument
28 : fIndices(indices) {
30 if (indices) {
/external/skia/src/device/xps/
H A DSkXPSDevice.cpp1178 SkXfermode* xmode, const uint16_t indices[],
1175 drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount, const SkPoint verts[], const SkPoint texs[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint) argument
/external/skia/src/gpu/
H A DGrAAConvexPathRenderer.cpp687 idxs = reinterpret_cast<uint16_t*>(arg.indices());
H A DGrBufferAllocPool.cpp470 const void* indices,
475 memcpy(space, indices, sizeof(uint16_t) * indexCount);
469 appendIndices(int indexCount, const void* indices, const GrIndexBuffer** buffer, int* startIndex) argument
H A DGrBufferAllocPool.h296 * Returns a block of memory to hold indices. A buffer designated to hold
297 * the indices is given to the caller. The buffer may or may not be locked.
304 * Once unmap on the pool is called the indices are guaranteed to be in the
308 * @param indexCount number of indices to allocate space for
309 * @param buffer returns the index buffer that will hold the indices.
318 * Shortcut to make space and then write indices into the made space.
321 const void* indices,
326 * Gets the number of indices that can be added to the current IB without
328 * makeSpace completely exhausted a IB then the returned number of indices
335 * Gets the number of indices tha
[all...]
H A DGrContext.cpp692 could use an indices array, and then only send 8 verts, but not sure that
969 const uint16_t indices[],
1009 if (NULL != indices) {
1010 target->setIndexSourceToArray(indices, indexCount);
963 drawVertices(const GrPaint& paint, GrPrimitiveType primitiveType, int vertexCount, const SkPoint positions[], const SkPoint texCoords[], const GrColor colors[], const uint16_t indices[], int indexCount) argument
H A DGrDefaultPathRenderer.cpp179 uint16_t** indices) {
184 *((*indices)++) = fanCenterIdx;
186 *((*indices)++) = edgeV0Idx;
187 *((*indices)++) = edgeV0Idx + 1;
238 uint16_t* idxBase = reinterpret_cast<uint16_t*>(arg->indices());
176 append_countour_edge_indices(bool hairLine, uint16_t fanCenterIdx, uint16_t edgeV0Idx, uint16_t** indices) argument
H A DGrDrawTarget.cpp173 void** indices) {
177 SkASSERT(NULL != indices);
181 acquired = this->onReserveIndexSpace(indexCount, indices);
186 } else if (NULL != indices) {
187 *indices = NULL;
196 void** indices) {
208 if (!this->reserveIndexSpace(indexCount, indices)) {
172 reserveIndexSpace(int indexCount, void** indices) argument
193 reserveVertexAndIndexSpace(int vertexCount, int indexCount, void** vertices, void** indices) argument
H A DGrDrawTarget.h121 * There are three types of "sources" of geometry (vertices and indices) for
123 * indices and vertices can use different source types. Once a source is
167 * Reserves space for vertices and/or indices. Zero can be specifed as
169 * space for only indices or only vertices. If zero is specifed for
174 * and indices pointers will point to the space created.
180 * The pointers to the space allocated for vertices and indices remain valid
187 * @param indexCount the number of indices to reserve space for. Can be 0.
190 * @param indices will point to reserved index space if indexCount is
196 void** indices);
199 * Provides hints to caller about the number of vertices and indices
620 void* indices() const { SkASSERT(this->succeeded()); return fIndices; } function in class:GrDrawTarget::AutoReleaseGeometry
[all...]
H A DGrGpu.cpp304 static inline void fill_indices(uint16_t* indices, int quadCount) { argument
306 indices[6 * i + 0] = 4 * i + 0;
307 indices[6 * i + 1] = 4 * i + 1;
308 indices[6 * i + 2] = 4 * i + 2;
309 indices[6 * i + 3] = 4 * i + 0;
310 indices[6 * i + 4] = 4 * i + 2;
311 indices[6 * i + 5] = 4 * i + 3;
321 uint16_t* indices = (uint16_t*)fQuadIndexBuffer->map(); local
322 if (NULL != indices) {
323 fill_indices(indices, MAX_QUAD
495 onReserveIndexSpace(int indexCount, void** indices) argument
[all...]
H A DGrGpu.h142 * Six indices per quad: 0, 1, 2, 0, 2, 3, etc.
409 virtual bool onReserveIndexSpace(int indexCount, void** indices) SK_OVERRIDE;

Completed in 1078 milliseconds

1234567891011>>