Searched refs:kClamp_TileMode (Results 1 - 25 of 228) sorted by last modified time

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/external/skia/samplecode/
H A DSample2PtRadial.cpp38 SkShader::kClamp_TileMode);
H A DSampleAll.cpp518 2, SkShader::kClamp_TileMode);
522 2, SkShader::kClamp_TileMode);
H A DSampleBigGradient.cpp17 SkShader::kClamp_TileMode);
H A DSampleBitmapRect.cpp46 SkShader::kClamp_TileMode))->unref();
H A DSampleCamera.cpp42 SkShader::kClamp_TileMode,
43 SkShader::kClamp_TileMode,
H A DSampleClamp.cpp20 SkShader::kClamp_TileMode);
H A DSampleDash.cpp31 SkShader::kClamp_TileMode, &matrix);
H A DSampleDegenerateTwoPtRadials.cpp31 SkShader::kClamp_TileMode);
H A DSampleDitherBitmap.cpp29 SkShader::kClamp_TileMode);
H A DSampleGradients.cpp16 return SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
H A DSampleLayers.cpp33 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode,
H A DSamplePatch.cpp36 return SkShader::CreateBitmapShader(bm, SkShader::kClamp_TileMode,
37 SkShader::kClamp_TileMode);
H A DSampleRegion.cpp81 SkShader::kClamp_TileMode);
109 SkShader::kClamp_TileMode);
H A DSampleShaderText.cpp26 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode))->unref();
126 SkShader::kClamp_TileMode,
142 SkShader::kClamp_TileMode);
H A DSampleShaders.cpp35 SkShader* shaderA = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
38 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
65 SkShader* shaderA = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
71 SkShader* shaderB = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
H A DSampleSlides.cpp222 SkShader::TileMode tm = SkShader::kClamp_TileMode;
322 return SkShader::CreateBitmapShader(bm, SkShader::kClamp_TileMode,
323 SkShader::kClamp_TileMode);
H A DSampleTiling.cpp39 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode))->unref();
93 static const SkShader::TileMode gModes[] = { SkShader::kClamp_TileMode, SkShader::kRepeat_TileMode, SkShader::kMirror_TileMode };
H A DSampleWarp.cpp441 SkShader::kClamp_TileMode,
442 SkShader::kClamp_TileMode))->unref();
/external/skia/src/animator/
H A DSkDrawShader.cpp28 tileMode(SkShader::kClamp_TileMode) {
/external/skia/src/core/
H A DSkBitmapDevice.cpp383 SkShader::kClamp_TileMode,
384 SkShader::kClamp_TileMode,
H A DSkBitmapFilter.cpp132 if (SkShader::kClamp_TileMode != fTileModeX || SkShader::kClamp_TileMode != fTileModeY) {
H A DSkBitmapProcState.cpp420 bool clampClamp = SkShader::kClamp_TileMode == fTileModeX &&
421 SkShader::kClamp_TileMode == fTileModeY;
791 if (SkShader::kClamp_TileMode != s.fTileModeX ||
792 SkShader::kClamp_TileMode != s.fTileModeY) {
803 case SkShader::kClamp_TileMode:
823 (SkShader::kClamp_TileMode != s.fTileModeX ||
824 SkShader::kClamp_TileMode != s.fTileModeY)) {
830 case SkShader::kClamp_TileMode:
927 if (SkShader::kClamp_TileMode == tx && SkShader::kClamp_TileMode
[all...]
H A DSkBitmapProcState_matrixProcs.cpp180 if (SkShader::kClamp_TileMode == m) {
199 if (SkShader::kClamp_TileMode == m) {
240 if (SkShader::kClamp_TileMode == tm)
484 case SkShader::kClamp_TileMode:
503 if (SkShader::kClamp_TileMode == fTileModeX && SkShader::kClamp_TileMode == fTileModeY) {
H A DSkDraw.cpp79 fPaint.setShader(CreateBitmapShader(src, SkShader::kClamp_TileMode,
80 SkShader::kClamp_TileMode,
/external/skia/src/device/xps/
H A DSkXPSDevice.cpp473 case SkShader::kClamp_TileMode:
675 if (SkShader::kClamp_TileMode != xy[0] &&
676 SkShader::kClamp_TileMode != xy[1]) {
713 if (SkShader::kClamp_TileMode == xy[0]) {
734 if (SkShader::kClamp_TileMode == xy[1]) {
755 if (SkShader::kClamp_TileMode == xy[0] &&
756 SkShader::kClamp_TileMode == xy[1]) {
780 if (SkShader::kClamp_TileMode == xy[0] &&
781 SkShader::kClamp_TileMode == xy[1]) {
787 } else if (SkShader::kClamp_TileMode
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