Searched refs:mat (Results 1 - 25 of 313) sorted by path

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/external/chromium_org/gpu/tools/compositor_model_bench/
H A Drender_tree.h90 void set_transform(float* mat) { argument
92 reinterpret_cast<void*>(mat),
H A Dshaders.cc404 GLint mat = glGetUniformLocationARB(g_program_objects[g_active_index], local
406 glUniformMatrix4fvARB(mat, 1, GL_TRUE, proj_transform);
445 GLint mat = glGetUniformLocationARB(prog, "matrix"); local
446 glUniformMatrix4fvARB(mat, 1, GL_TRUE, proj_transform);
/external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/
H A Dmatrix.cc15 void glhFrustumf2(Matrix_t mat, argument
27 mat[0] = temp / temp2;
28 mat[1] = 0.0f;
29 mat[2] = 0.0f;
30 mat[3] = 0.0f;
31 mat[4] = 0.0f;
32 mat[5] = temp / temp3;
33 mat[6] = 0.0f;
34 mat[7] = 0.0f;
35 mat[
45 glhPerspectivef2(Matrix_t mat, GLfloat fovyInDegrees, GLfloat aspectRatio, GLfloat znear, GLfloat zfar) argument
56 identity_matrix(Matrix_t mat) argument
64 multiply_matrix(const Matrix_t a, const Matrix_t b, Matrix_t mat) argument
92 rotate_x_matrix(GLfloat x_rad, Matrix_t mat) argument
100 rotate_y_matrix(GLfloat y_rad, Matrix_t mat) argument
108 rotate_z_matrix(GLfloat z_rad, Matrix_t mat) argument
116 rotate_matrix(GLfloat x_deg, GLfloat y_deg, GLfloat z_deg, Matrix_t mat) argument
134 translate_matrix(GLfloat x, GLfloat y, GLfloat z, Matrix_t mat) argument
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H A Dmatrix.h24 void glhFrustumf2(Matrix_t mat,
32 void glhPerspectivef2(Matrix_t mat,
38 void identity_matrix(Matrix_t mat);
39 void multiply_matrix(const Matrix_t a, const Matrix_t b, Matrix_t mat);
40 void rotate_matrix(GLfloat x_deg, GLfloat y_deg, GLfloat z_deg, Matrix_t mat);
41 void translate_matrix(GLfloat x, GLfloat y, GLfloat z, Matrix_t mat);
/external/chromium_org/native_client_sdk/src/gonacl_appengine/src/cube/
H A Dmatrix.cc15 void glhFrustumf2(Matrix_t mat, argument
27 mat[0] = temp / temp2;
28 mat[1] = 0.0f;
29 mat[2] = 0.0f;
30 mat[3] = 0.0f;
31 mat[4] = 0.0f;
32 mat[5] = temp / temp3;
33 mat[6] = 0.0f;
34 mat[7] = 0.0f;
35 mat[
45 glhPerspectivef2(Matrix_t mat, GLfloat fovyInDegrees, GLfloat aspectRatio, GLfloat znear, GLfloat zfar) argument
56 identity_matrix(Matrix_t mat) argument
64 multiply_matrix(const Matrix_t a, const Matrix_t b, Matrix_t mat) argument
92 rotate_x_matrix(GLfloat x_rad, Matrix_t mat) argument
100 rotate_y_matrix(GLfloat y_rad, Matrix_t mat) argument
108 rotate_z_matrix(GLfloat z_rad, Matrix_t mat) argument
116 rotate_matrix(GLfloat x_deg, GLfloat y_deg, GLfloat z_deg, Matrix_t mat) argument
134 translate_matrix(GLfloat x, GLfloat y, GLfloat z, Matrix_t mat) argument
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H A Dmatrix.h24 void glhFrustumf2(Matrix_t mat,
32 void glhPerspectivef2(Matrix_t mat,
38 void identity_matrix(Matrix_t mat);
39 void multiply_matrix(const Matrix_t a, const Matrix_t b, Matrix_t mat);
40 void rotate_matrix(GLfloat x_deg, GLfloat y_deg, GLfloat z_deg, Matrix_t mat);
41 void translate_matrix(GLfloat x, GLfloat y, GLfloat z, Matrix_t mat);
/external/chromium_org/net/third_party/nss/ssl/
H A Dssl3con.c1335 ssl3_CleanupKeyMaterial(ssl3KeyMaterial *mat) argument
1337 if (mat->write_key != NULL) {
1338 PK11_FreeSymKey(mat->write_key);
1339 mat->write_key = NULL;
1341 if (mat->write_mac_key != NULL) {
1342 PK11_FreeSymKey(mat->write_mac_key);
1343 mat->write_mac_key = NULL;
1345 if (mat->write_mac_context != NULL) {
1346 PK11_DestroyContext(mat->write_mac_context, PR_TRUE);
1347 mat
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/external/chromium_org/third_party/WebKit/Source/platform/transforms/
H A DMatrix3DTransformOperation.h65 Matrix3DTransformOperation(const TransformationMatrix& mat) argument
67 m_matrix = mat;
H A DTransformationMatrix.cpp298 static bool decompose(const TransformationMatrix::Matrix4& mat, TransformationMatrix::DecomposedType& result) argument
301 memcpy(localMatrix, mat, sizeof(TransformationMatrix::Matrix4));
778 TransformationMatrix mat; local
782 mat.m_matrix[0][0] = 1.0;
783 mat.m_matrix[0][1] = 0.0;
784 mat.m_matrix[0][2] = 0.0;
785 mat.m_matrix[1][0] = 0.0;
786 mat.m_matrix[1][1] = cosTheta;
787 mat.m_matrix[1][2] = sinTheta;
788 mat
853 TransformationMatrix mat; local
969 TransformationMatrix mat; local
979 TransformationMatrix mat; local
998 multiply(const TransformationMatrix& mat) argument
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/external/chromium_org/third_party/angle/samples/angle/sample_util/
H A DMatrix.cpp98 Matrix4 Matrix4::invert(const Matrix4 &mat) argument
100 Matrix4 inverted( mat.data[ 5] * mat.data[10] * mat.data[15] - mat.data[5] * mat.data[11] * mat.data[14] - mat.data[ 9] * mat.data[ 6] * mat
131 transpose(const Matrix4 &mat) argument
139 transform(const Matrix4 &mat, const Vector3 &pt) argument
145 transform(const Matrix4 &mat, const Vector4 &pt) argument
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H A DMatrix.h31 static Matrix4 invert(const Matrix4 &mat);
32 static Matrix4 transpose(const Matrix4 &mat);
33 static Vector3 transform(const Matrix4 &mat, const Vector3 &pt);
34 static Vector3 transform(const Matrix4 &mat, const Vector4 &pt);
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
H A Dapi_transform.c37 struct matrix *mat = vg_state_matrix(&ctx->state.vg); local
38 matrix_load_identity(mat);
44 struct matrix *mat; local
54 mat = vg_state_matrix(&ctx->state.vg);
55 matrix_init(mat, m);
56 if (!matrix_is_affine(mat)) {
58 matrix_make_affine(mat);
66 struct matrix *mat; local
76 mat = vg_state_matrix(&ctx->state.vg);
77 memcpy(m, mat
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H A Dbezier.h61 struct matrix *mat);
H A Dmask.c426 struct matrix *mat = &ctx->state.vg.path_user_to_surface_matrix; local
432 renderer_validate_for_mask_rendering(ctx->renderer, surf, mat);
H A Dmatrix.h83 static INLINE void matrix_init(struct matrix *mat, argument
86 memcpy(mat->m, val, sizeof(VGfloat) * 9);
89 static INLINE void matrix_inits(struct matrix *mat, argument
94 mat->m[0] = m11; mat->m[1] = m12; mat->m[2] = m13;
95 mat->m[3] = m21; mat->m[4] = m22; mat->m[5] = m23;
96 mat
152 matrix_map_point(struct matrix *mat, VGfloat x, VGfloat y, VGfloat *out_x, VGfloat *out_y) argument
212 struct matrix mat; local
246 matrix_determinant(struct matrix *mat) argument
254 matrix_adjoint(struct matrix *mat) argument
271 matrix_divs(struct matrix *mat, VGfloat s) argument
285 matrix_invert(struct matrix *mat) argument
297 matrix_is_invertible(struct matrix *mat) argument
303 matrix_square_to_quad(VGfloat dx0, VGfloat dy0, VGfloat dx1, VGfloat dy1, VGfloat dx3, VGfloat dy3, VGfloat dx2, VGfloat dy2, struct matrix *mat) argument
352 matrix_quad_to_square(VGfloat sx0, VGfloat sy0, VGfloat sx1, VGfloat sy1, VGfloat sx2, VGfloat sy2, VGfloat sx3, VGfloat sy3, struct matrix *mat) argument
367 matrix_quad_to_quad(VGfloat dx0, VGfloat dy0, VGfloat dx1, VGfloat dy1, VGfloat dx2, VGfloat dy2, VGfloat dx3, VGfloat dy3, VGfloat sx0, VGfloat sy0, VGfloat sx1, VGfloat sy1, VGfloat sx2, VGfloat sy2, VGfloat sx3, VGfloat sy3, struct matrix *mat) argument
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H A Dpaint.c283 struct matrix mat; local
284 matrix_load_identity(&mat);
286 matrix_translate(&mat, -paint->gradient.linear.coords[0], -paint->gradient.linear.coords[1]);
287 matrix_mult(&mat, inv);
289 map[8] = mat.m[0]; map[9] = mat.m[3]; map[10] = mat.m[6]; map[11] = 0.f;
290 map[12] = mat.m[1]; map[13] = mat.m[4]; map[14] = mat
339 struct matrix mat; local
368 struct matrix mat; local
729 paint_fill_constant_buffer(struct vg_paint *paint, const struct matrix *mat, void *buffer) argument
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H A Dpaint.h118 const struct matrix *mat,
H A Dpath.c1549 struct matrix *mat)
1560 mat->m[0], mat->m[1], mat->m[2],
1561 mat->m[3], mat->m[4], mat->m[5],
1562 mat->m[6], mat->m[7], mat
1548 path_render(struct path *p, VGbitfield paintModes, struct matrix *mat) argument
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H A Dpath.h107 void path_render(struct path *p, VGbitfield paintModes, struct matrix *mat);
H A Dshader.c395 const struct matrix *mat)
397 shader->modelview = *mat;
403 void shader_set_paint_matrix(struct shader *shader, const struct matrix *mat) argument
408 memcpy(&shader->paint_matrix, mat, sizeof(*mat));
394 shader_set_surface_matrix(struct shader *shader, const struct matrix *mat) argument
H A Dshader.h58 const struct matrix *mat);
59 void shader_set_paint_matrix(struct shader *shader, const struct matrix *mat);
H A Dvg_context.c517 struct matrix *mat)
522 memcpy(mat, paint_to_user, sizeof(*paint_to_user));
523 if (!matrix_invert(mat))
531 matrix_mult(mat, &tmp);
514 vg_get_paint_matrix(struct vg_context *ctx, const struct matrix *paint_to_user, const struct matrix *user_to_surface, struct matrix *mat) argument
H A Dvg_context.h181 struct matrix *mat);
H A Dvgu.c366 struct matrix mat; local
375 &mat))
378 if (!matrix_is_invertible(&mat))
381 memcpy(matrix, mat.m, sizeof(VGfloat) * 9);
392 struct matrix mat; local
401 &mat))
404 if (!matrix_is_invertible(&mat))
407 memcpy(matrix, mat.m, sizeof(VGfloat) * 9);
422 struct matrix mat; local
435 &mat))
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/xa/
H A Dxa_renderer.c56 map_point(float *mat, float x, float y, float *out_x, float *out_y) argument
58 if (!mat) {
64 *out_x = mat[0] * x + mat[3] * y + mat[6];
65 *out_y = mat[1] * x + mat[4] * y + mat[7];
66 if (!is_affine(mat)) {
67 float w = 1 / (mat[
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