/external/chromium_org/gpu/tools/compositor_model_bench/ |
H A D | render_tree.h | 90 void set_transform(float* mat) { argument 92 reinterpret_cast<void*>(mat),
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H A D | shaders.cc | 404 GLint mat = glGetUniformLocationARB(g_program_objects[g_active_index], local 406 glUniformMatrix4fvARB(mat, 1, GL_TRUE, proj_transform); 445 GLint mat = glGetUniformLocationARB(prog, "matrix"); local 446 glUniformMatrix4fvARB(mat, 1, GL_TRUE, proj_transform);
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/external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/ |
H A D | matrix.cc | 15 void glhFrustumf2(Matrix_t mat, argument 27 mat[0] = temp / temp2; 28 mat[1] = 0.0f; 29 mat[2] = 0.0f; 30 mat[3] = 0.0f; 31 mat[4] = 0.0f; 32 mat[5] = temp / temp3; 33 mat[6] = 0.0f; 34 mat[7] = 0.0f; 35 mat[ 45 glhPerspectivef2(Matrix_t mat, GLfloat fovyInDegrees, GLfloat aspectRatio, GLfloat znear, GLfloat zfar) argument 56 identity_matrix(Matrix_t mat) argument 64 multiply_matrix(const Matrix_t a, const Matrix_t b, Matrix_t mat) argument 92 rotate_x_matrix(GLfloat x_rad, Matrix_t mat) argument 100 rotate_y_matrix(GLfloat y_rad, Matrix_t mat) argument 108 rotate_z_matrix(GLfloat z_rad, Matrix_t mat) argument 116 rotate_matrix(GLfloat x_deg, GLfloat y_deg, GLfloat z_deg, Matrix_t mat) argument 134 translate_matrix(GLfloat x, GLfloat y, GLfloat z, Matrix_t mat) argument [all...] |
H A D | matrix.h | 24 void glhFrustumf2(Matrix_t mat, 32 void glhPerspectivef2(Matrix_t mat, 38 void identity_matrix(Matrix_t mat); 39 void multiply_matrix(const Matrix_t a, const Matrix_t b, Matrix_t mat); 40 void rotate_matrix(GLfloat x_deg, GLfloat y_deg, GLfloat z_deg, Matrix_t mat); 41 void translate_matrix(GLfloat x, GLfloat y, GLfloat z, Matrix_t mat);
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/external/chromium_org/native_client_sdk/src/gonacl_appengine/src/cube/ |
H A D | matrix.cc | 15 void glhFrustumf2(Matrix_t mat, argument 27 mat[0] = temp / temp2; 28 mat[1] = 0.0f; 29 mat[2] = 0.0f; 30 mat[3] = 0.0f; 31 mat[4] = 0.0f; 32 mat[5] = temp / temp3; 33 mat[6] = 0.0f; 34 mat[7] = 0.0f; 35 mat[ 45 glhPerspectivef2(Matrix_t mat, GLfloat fovyInDegrees, GLfloat aspectRatio, GLfloat znear, GLfloat zfar) argument 56 identity_matrix(Matrix_t mat) argument 64 multiply_matrix(const Matrix_t a, const Matrix_t b, Matrix_t mat) argument 92 rotate_x_matrix(GLfloat x_rad, Matrix_t mat) argument 100 rotate_y_matrix(GLfloat y_rad, Matrix_t mat) argument 108 rotate_z_matrix(GLfloat z_rad, Matrix_t mat) argument 116 rotate_matrix(GLfloat x_deg, GLfloat y_deg, GLfloat z_deg, Matrix_t mat) argument 134 translate_matrix(GLfloat x, GLfloat y, GLfloat z, Matrix_t mat) argument [all...] |
H A D | matrix.h | 24 void glhFrustumf2(Matrix_t mat, 32 void glhPerspectivef2(Matrix_t mat, 38 void identity_matrix(Matrix_t mat); 39 void multiply_matrix(const Matrix_t a, const Matrix_t b, Matrix_t mat); 40 void rotate_matrix(GLfloat x_deg, GLfloat y_deg, GLfloat z_deg, Matrix_t mat); 41 void translate_matrix(GLfloat x, GLfloat y, GLfloat z, Matrix_t mat);
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/external/chromium_org/net/third_party/nss/ssl/ |
H A D | ssl3con.c | 1335 ssl3_CleanupKeyMaterial(ssl3KeyMaterial *mat) argument 1337 if (mat->write_key != NULL) { 1338 PK11_FreeSymKey(mat->write_key); 1339 mat->write_key = NULL; 1341 if (mat->write_mac_key != NULL) { 1342 PK11_FreeSymKey(mat->write_mac_key); 1343 mat->write_mac_key = NULL; 1345 if (mat->write_mac_context != NULL) { 1346 PK11_DestroyContext(mat->write_mac_context, PR_TRUE); 1347 mat [all...] |
/external/chromium_org/third_party/WebKit/Source/platform/transforms/ |
H A D | Matrix3DTransformOperation.h | 65 Matrix3DTransformOperation(const TransformationMatrix& mat) argument 67 m_matrix = mat;
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H A D | TransformationMatrix.cpp | 298 static bool decompose(const TransformationMatrix::Matrix4& mat, TransformationMatrix::DecomposedType& result) argument 301 memcpy(localMatrix, mat, sizeof(TransformationMatrix::Matrix4)); 778 TransformationMatrix mat; local 782 mat.m_matrix[0][0] = 1.0; 783 mat.m_matrix[0][1] = 0.0; 784 mat.m_matrix[0][2] = 0.0; 785 mat.m_matrix[1][0] = 0.0; 786 mat.m_matrix[1][1] = cosTheta; 787 mat.m_matrix[1][2] = sinTheta; 788 mat 853 TransformationMatrix mat; local 969 TransformationMatrix mat; local 979 TransformationMatrix mat; local 998 multiply(const TransformationMatrix& mat) argument [all...] |
/external/chromium_org/third_party/angle/samples/angle/sample_util/ |
H A D | Matrix.cpp | 98 Matrix4 Matrix4::invert(const Matrix4 &mat) argument 100 Matrix4 inverted( mat.data[ 5] * mat.data[10] * mat.data[15] - mat.data[5] * mat.data[11] * mat.data[14] - mat.data[ 9] * mat.data[ 6] * mat 131 transpose(const Matrix4 &mat) argument 139 transform(const Matrix4 &mat, const Vector3 &pt) argument 145 transform(const Matrix4 &mat, const Vector4 &pt) argument [all...] |
H A D | Matrix.h | 31 static Matrix4 invert(const Matrix4 &mat); 32 static Matrix4 transpose(const Matrix4 &mat); 33 static Vector3 transform(const Matrix4 &mat, const Vector3 &pt); 34 static Vector3 transform(const Matrix4 &mat, const Vector4 &pt);
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/ |
H A D | api_transform.c | 37 struct matrix *mat = vg_state_matrix(&ctx->state.vg); local 38 matrix_load_identity(mat); 44 struct matrix *mat; local 54 mat = vg_state_matrix(&ctx->state.vg); 55 matrix_init(mat, m); 56 if (!matrix_is_affine(mat)) { 58 matrix_make_affine(mat); 66 struct matrix *mat; local 76 mat = vg_state_matrix(&ctx->state.vg); 77 memcpy(m, mat [all...] |
H A D | bezier.h | 61 struct matrix *mat);
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H A D | mask.c | 426 struct matrix *mat = &ctx->state.vg.path_user_to_surface_matrix; local 432 renderer_validate_for_mask_rendering(ctx->renderer, surf, mat);
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H A D | matrix.h | 83 static INLINE void matrix_init(struct matrix *mat, argument 86 memcpy(mat->m, val, sizeof(VGfloat) * 9); 89 static INLINE void matrix_inits(struct matrix *mat, argument 94 mat->m[0] = m11; mat->m[1] = m12; mat->m[2] = m13; 95 mat->m[3] = m21; mat->m[4] = m22; mat->m[5] = m23; 96 mat 152 matrix_map_point(struct matrix *mat, VGfloat x, VGfloat y, VGfloat *out_x, VGfloat *out_y) argument 212 struct matrix mat; local 246 matrix_determinant(struct matrix *mat) argument 254 matrix_adjoint(struct matrix *mat) argument 271 matrix_divs(struct matrix *mat, VGfloat s) argument 285 matrix_invert(struct matrix *mat) argument 297 matrix_is_invertible(struct matrix *mat) argument 303 matrix_square_to_quad(VGfloat dx0, VGfloat dy0, VGfloat dx1, VGfloat dy1, VGfloat dx3, VGfloat dy3, VGfloat dx2, VGfloat dy2, struct matrix *mat) argument 352 matrix_quad_to_square(VGfloat sx0, VGfloat sy0, VGfloat sx1, VGfloat sy1, VGfloat sx2, VGfloat sy2, VGfloat sx3, VGfloat sy3, struct matrix *mat) argument 367 matrix_quad_to_quad(VGfloat dx0, VGfloat dy0, VGfloat dx1, VGfloat dy1, VGfloat dx2, VGfloat dy2, VGfloat dx3, VGfloat dy3, VGfloat sx0, VGfloat sy0, VGfloat sx1, VGfloat sy1, VGfloat sx2, VGfloat sy2, VGfloat sx3, VGfloat sy3, struct matrix *mat) argument [all...] |
H A D | paint.c | 283 struct matrix mat; local 284 matrix_load_identity(&mat); 286 matrix_translate(&mat, -paint->gradient.linear.coords[0], -paint->gradient.linear.coords[1]); 287 matrix_mult(&mat, inv); 289 map[8] = mat.m[0]; map[9] = mat.m[3]; map[10] = mat.m[6]; map[11] = 0.f; 290 map[12] = mat.m[1]; map[13] = mat.m[4]; map[14] = mat 339 struct matrix mat; local 368 struct matrix mat; local 729 paint_fill_constant_buffer(struct vg_paint *paint, const struct matrix *mat, void *buffer) argument [all...] |
H A D | paint.h | 118 const struct matrix *mat,
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H A D | path.c | 1549 struct matrix *mat) 1560 mat->m[0], mat->m[1], mat->m[2], 1561 mat->m[3], mat->m[4], mat->m[5], 1562 mat->m[6], mat->m[7], mat 1548 path_render(struct path *p, VGbitfield paintModes, struct matrix *mat) argument [all...] |
H A D | path.h | 107 void path_render(struct path *p, VGbitfield paintModes, struct matrix *mat);
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H A D | shader.c | 395 const struct matrix *mat) 397 shader->modelview = *mat; 403 void shader_set_paint_matrix(struct shader *shader, const struct matrix *mat) argument 408 memcpy(&shader->paint_matrix, mat, sizeof(*mat)); 394 shader_set_surface_matrix(struct shader *shader, const struct matrix *mat) argument
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H A D | shader.h | 58 const struct matrix *mat); 59 void shader_set_paint_matrix(struct shader *shader, const struct matrix *mat);
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H A D | vg_context.c | 517 struct matrix *mat) 522 memcpy(mat, paint_to_user, sizeof(*paint_to_user)); 523 if (!matrix_invert(mat)) 531 matrix_mult(mat, &tmp); 514 vg_get_paint_matrix(struct vg_context *ctx, const struct matrix *paint_to_user, const struct matrix *user_to_surface, struct matrix *mat) argument
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H A D | vg_context.h | 181 struct matrix *mat);
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H A D | vgu.c | 366 struct matrix mat; local 375 &mat)) 378 if (!matrix_is_invertible(&mat)) 381 memcpy(matrix, mat.m, sizeof(VGfloat) * 9); 392 struct matrix mat; local 401 &mat)) 404 if (!matrix_is_invertible(&mat)) 407 memcpy(matrix, mat.m, sizeof(VGfloat) * 9); 422 struct matrix mat; local 435 &mat)) [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/xa/ |
H A D | xa_renderer.c | 56 map_point(float *mat, float x, float y, float *out_x, float *out_y) argument 58 if (!mat) { 64 *out_x = mat[0] * x + mat[3] * y + mat[6]; 65 *out_y = mat[1] * x + mat[4] * y + mat[7]; 66 if (!is_affine(mat)) { 67 float w = 1 / (mat[ [all...] |