Searched defs:out_depth_stencil_view (Results 1 - 4 of 4) sorted by last modified time

/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
H A Dd3d11_context.h1229 ID3D11DepthStencilView **out_depth_stencil_view)
1242 if(out_depth_stencil_view)
1243 *out_depth_stencil_view = depth_stencil_view.ref();
1274 ID3D11DepthStencilView **out_depth_stencil_view,
1281 OMGetRenderTargets(rtv_count, out_render_target_views, out_depth_stencil_view);
1226 OMGetRenderTargets( unsigned count, ID3D11RenderTargetView **out_render_target_views, ID3D11DepthStencilView **out_depth_stencil_view) argument
1271 OMGetRenderTargetsAndUnorderedAccessViews( unsigned rtv_count, ID3D11RenderTargetView **out_render_target_views, ID3D11DepthStencilView **out_depth_stencil_view, unsigned uav_start, unsigned uav_count, ID3D11UnorderedAccessView **out_unordered_access_views) argument
H A Dd3d11_screen.h1273 ID3D11DepthStencilView **out_depth_stencil_view)
1341 if(!out_depth_stencil_view)
1347 *out_depth_stencil_view = new GalliumD3D11DepthStencilView(this, (GalliumD3D11Resource<>*)iresource, surface, *desc);
1270 CreateDepthStencilView( ID3D11Resource *iresource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11DepthStencilView **out_depth_stencil_view) argument
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/
H A Dd3d11_context.h1229 ID3D11DepthStencilView **out_depth_stencil_view)
1242 if(out_depth_stencil_view)
1243 *out_depth_stencil_view = depth_stencil_view.ref();
1274 ID3D11DepthStencilView **out_depth_stencil_view,
1281 OMGetRenderTargets(rtv_count, out_render_target_views, out_depth_stencil_view);
1226 OMGetRenderTargets( unsigned count, ID3D11RenderTargetView **out_render_target_views, ID3D11DepthStencilView **out_depth_stencil_view) argument
1271 OMGetRenderTargetsAndUnorderedAccessViews( unsigned rtv_count, ID3D11RenderTargetView **out_render_target_views, ID3D11DepthStencilView **out_depth_stencil_view, unsigned uav_start, unsigned uav_count, ID3D11UnorderedAccessView **out_unordered_access_views) argument
H A Dd3d11_screen.h1273 ID3D11DepthStencilView **out_depth_stencil_view)
1341 if(!out_depth_stencil_view)
1347 *out_depth_stencil_view = new GalliumD3D11DepthStencilView(this, (GalliumD3D11Resource<>*)iresource, surface, *desc);
1270 CreateDepthStencilView( ID3D11Resource *iresource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11DepthStencilView **out_depth_stencil_view) argument

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