Searched refs:mSamplerLoc (Results 1 - 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.h80 GLint mSamplerLoc; member in class:android::Program
H A DProgram.cpp64 mSamplerLoc = glGetUniformLocation(programId, "sampler");
131 if (mSamplerLoc >= 0) {
132 glUniform1i(mSamplerLoc, 0);

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