H A D | Vertex.h | 33 * Program::set()), and used to make geometry damage rect calculation conservative (see 41 static inline void set(Vertex* vertex, float x, float y) { function in struct:android::uirenderer::Vertex 46 static inline void set(Vertex* vertex, Vector2 val) { function in struct:android::uirenderer::Vertex 47 set(vertex, val.x, val.y); 51 set(vertex, src.x + x, src.y + y); 63 static inline void set(TextureVertex* vertex, float x, float y, float u, float v) { function in struct:android::uirenderer::TextureVertex 82 static inline void set(ColorTextureVertex* vertex, float x, float y, function in struct:android::uirenderer::ColorTextureVertex 84 TextureVertex::set(vertex, x, y, u, v); 100 static inline void set(AlphaVertex* vertex, float x, float y, float alpha) { function in struct:android::uirenderer::AlphaVertex 101 Vertex::set(verte [all...] |