1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include <algorithm>
6#include <vector>
7
8#include "ash/ash_switches.h"
9#include "ash/display/display_manager.h"
10#include "ash/shelf/shelf.h"
11#include "ash/shelf/shelf_widget.h"
12#include "ash/shell.h"
13#include "ash/test/ash_test_base.h"
14#include "ash/wm/window_properties.h"
15#include "ash/wm/window_util.h"
16#include "base/command_line.h"
17#include "base/memory/scoped_ptr.h"
18#include "ui/aura/window.h"
19#include "ui/aura/window_event_dispatcher.h"
20#include "ui/compositor/layer.h"
21#include "ui/gfx/display.h"
22#include "ui/gfx/insets.h"
23#include "ui/gfx/screen.h"
24#include "ui/views/widget/widget.h"
25#include "ui/wm/core/shadow.h"
26#include "ui/wm/core/shadow_controller.h"
27#include "ui/wm/core/shadow_types.h"
28#include "ui/wm/public/activation_client.h"
29
30namespace ash {
31
32typedef ash::test::AshTestBase DIPTest;
33
34// Test if the WM sets correct work area under different density.
35TEST_F(DIPTest, WorkArea) {
36  UpdateDisplay("1000x900*1.0f");
37
38  aura::Window* root = Shell::GetPrimaryRootWindow();
39  const gfx::Display display =
40      Shell::GetScreen()->GetDisplayNearestWindow(root);
41
42  EXPECT_EQ("0,0 1000x900", display.bounds().ToString());
43  gfx::Rect work_area = display.work_area();
44  EXPECT_EQ("0,0 1000x853", work_area.ToString());
45  EXPECT_EQ("0,0,47,0", display.bounds().InsetsFrom(work_area).ToString());
46
47  UpdateDisplay("2000x1800*2.0f");
48  gfx::Screen* screen = Shell::GetScreen();
49
50  const gfx::Display display_2x = screen->GetDisplayNearestWindow(root);
51  const DisplayInfo display_info_2x =
52      Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id());
53
54  // The |bounds_in_pixel()| should report bounds in pixel coordinate.
55  EXPECT_EQ("1,1 2000x1800",
56            display_info_2x.bounds_in_native().ToString());
57
58  // Aura and views coordinates are in DIP, so they their bounds do not change.
59  EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString());
60  work_area = display_2x.work_area();
61  EXPECT_EQ("0,0 1000x853", work_area.ToString());
62  EXPECT_EQ("0,0,47,0", display_2x.bounds().InsetsFrom(work_area).ToString());
63
64  // Sanity check if the workarea's inset hight is same as
65  // the shelf's height.
66  Shelf* shelf = Shelf::ForPrimaryDisplay();
67  EXPECT_EQ(
68      display_2x.bounds().InsetsFrom(work_area).height(),
69      shelf->shelf_widget()->GetNativeView()->layer()->bounds().height());
70}
71
72}  // namespace ash
73