display_configurator_animation.cc revision f8ee788a64d60abd8f2d742a5fdedde054ecd910
1// Copyright 2014 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "ash/display/display_configurator_animation.h"
6
7#include "ash/shell.h"
8#include "ash/shell_window_ids.h"
9#include "base/bind.h"
10#include "base/stl_util.h"
11#include "base/time/time.h"
12#include "ui/aura/window.h"
13#include "ui/aura/window_event_dispatcher.h"
14#include "ui/compositor/layer.h"
15#include "ui/compositor/layer_animation_observer.h"
16#include "ui/compositor/layer_animation_sequence.h"
17#include "ui/compositor/layer_animator.h"
18#include "ui/compositor/scoped_layer_animation_settings.h"
19
20namespace ash {
21namespace {
22
23const int kFadingAnimationDurationInMS = 200;
24const int kFadingTimeoutDurationInSeconds = 10;
25
26// CallbackRunningObserver accepts multiple layer animations and
27// runs the specified |callback| when all of the animations have finished.
28class CallbackRunningObserver {
29 public:
30  CallbackRunningObserver(base::Closure callback)
31      : completed_counter_(0),
32        animation_aborted_(false),
33        callback_(callback) {}
34
35  void AddNewAnimator(ui::LayerAnimator* animator) {
36    Observer* observer = new Observer(animator, this);
37    animator->AddObserver(observer);
38    observer_list_.push_back(observer);
39  }
40
41 private:
42  void OnSingleTaskCompleted() {
43    completed_counter_++;
44    if (completed_counter_ >= observer_list_.size()) {
45      base::MessageLoopForUI::current()->DeleteSoon(FROM_HERE, this);
46      if (!animation_aborted_)
47        base::MessageLoopForUI::current()->PostTask(FROM_HERE, callback_);
48    }
49  }
50
51  void OnSingleTaskAborted() {
52    animation_aborted_ = true;
53    OnSingleTaskCompleted();
54  }
55
56  // The actual observer to listen each animation completion.
57  class Observer : public ui::LayerAnimationObserver {
58   public:
59    Observer(ui::LayerAnimator* animator,
60             CallbackRunningObserver* observer)
61        : animator_(animator),
62          observer_(observer) {}
63
64   protected:
65    // ui::LayerAnimationObserver overrides:
66    virtual void OnLayerAnimationEnded(
67        ui::LayerAnimationSequence* sequence) OVERRIDE {
68      animator_->RemoveObserver(this);
69      observer_->OnSingleTaskCompleted();
70    }
71    virtual void OnLayerAnimationAborted(
72        ui::LayerAnimationSequence* sequence) OVERRIDE {
73      animator_->RemoveObserver(this);
74      observer_->OnSingleTaskAborted();
75    }
76    virtual void OnLayerAnimationScheduled(
77        ui::LayerAnimationSequence* sequence) OVERRIDE {
78    }
79    virtual bool RequiresNotificationWhenAnimatorDestroyed() const OVERRIDE {
80      return true;
81    }
82
83   private:
84    ui::LayerAnimator* animator_;
85    CallbackRunningObserver* observer_;
86
87    DISALLOW_COPY_AND_ASSIGN(Observer);
88  };
89
90  size_t completed_counter_;
91  bool animation_aborted_;
92  ScopedVector<Observer> observer_list_;
93  base::Closure callback_;
94
95  DISALLOW_COPY_AND_ASSIGN(CallbackRunningObserver);
96};
97
98}  // namespace
99
100DisplayConfiguratorAnimation::DisplayConfiguratorAnimation()
101    : weak_ptr_factory_(this) {
102}
103
104DisplayConfiguratorAnimation::~DisplayConfiguratorAnimation() {
105  ClearHidingLayers();
106}
107
108void DisplayConfiguratorAnimation::StartFadeOutAnimation(
109    base::Closure callback) {
110  CallbackRunningObserver* observer = new CallbackRunningObserver(callback);
111  ClearHidingLayers();
112
113  // Make the fade-out animation for all root windows.  Instead of actually
114  // hiding the root windows, we put a black layer over a root window for
115  // safety.  These layers remain to hide root windows and will be deleted
116  // after the animation of OnDisplayModeChanged().
117  aura::Window::Windows root_windows =
118      Shell::GetInstance()->GetAllRootWindows();
119  for (aura::Window::Windows::const_iterator it = root_windows.begin();
120       it != root_windows.end(); ++it) {
121    aura::Window* root_window = *it;
122    ui::Layer* hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR);
123    hiding_layer->SetColor(SK_ColorBLACK);
124    hiding_layer->SetBounds(root_window->bounds());
125    ui::Layer* parent =
126        ash::Shell::GetContainer(root_window,
127                                 ash::kShellWindowId_OverlayContainer)->layer();
128    parent->Add(hiding_layer);
129
130    hiding_layer->SetOpacity(0.0);
131
132    ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator());
133    settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
134        kFadingAnimationDurationInMS));
135    observer->AddNewAnimator(hiding_layer->GetAnimator());
136    hiding_layer->SetOpacity(1.0f);
137    hiding_layer->SetVisible(true);
138    hiding_layers_[root_window] = hiding_layer;
139  }
140
141  // In case that OnDisplayModeChanged() isn't called or its animator is
142  // canceled due to some unknown errors, we set a timer to clear these
143  // hiding layers.
144  timer_.reset(new base::OneShotTimer<DisplayConfiguratorAnimation>());
145  timer_->Start(FROM_HERE,
146                base::TimeDelta::FromSeconds(kFadingTimeoutDurationInSeconds),
147                this,
148                &DisplayConfiguratorAnimation::ClearHidingLayers);
149}
150
151void DisplayConfiguratorAnimation::StartFadeInAnimation() {
152  // We want to make sure clearing all of hiding layers after the animation
153  // finished.  Note that this callback can be canceled, but the cancel only
154  // happens when the next animation is scheduled.  Thus the hiding layers
155  // should be deleted eventually.
156  CallbackRunningObserver* observer = new CallbackRunningObserver(
157      base::Bind(&DisplayConfiguratorAnimation::ClearHidingLayers,
158                 weak_ptr_factory_.GetWeakPtr()));
159
160  // Ensure that layers are not animating.
161  for (std::map<aura::Window*, ui::Layer*>::iterator it =
162           hiding_layers_.begin(); it != hiding_layers_.end(); ++it) {
163    ui::LayerAnimator* animator = it->second->GetAnimator();
164    if (animator->is_animating())
165      animator->StopAnimating();
166  }
167
168  // Schedules the fade-in effect for all root windows.  Because we put the
169  // black layers for fade-out, here we actually turn those black layers
170  // invisible.
171  aura::Window::Windows root_windows =
172      Shell::GetInstance()->GetAllRootWindows();
173  for (aura::Window::Windows::const_iterator it = root_windows.begin();
174       it != root_windows.end(); ++it) {
175    aura::Window* root_window = *it;
176    ui::Layer* hiding_layer = NULL;
177    if (hiding_layers_.find(root_window) == hiding_layers_.end()) {
178      // In case of the transition from mirroring->non-mirroring, new root
179      // windows appear and we do not have the black layers for them.  Thus
180      // we need to create the layer and make it visible.
181      hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR);
182      hiding_layer->SetColor(SK_ColorBLACK);
183      hiding_layer->SetBounds(root_window->bounds());
184      ui::Layer* parent =
185          ash::Shell::GetContainer(
186              root_window, ash::kShellWindowId_OverlayContainer)->layer();
187      parent->Add(hiding_layer);
188      hiding_layer->SetOpacity(1.0f);
189      hiding_layer->SetVisible(true);
190      hiding_layers_[root_window] = hiding_layer;
191    } else {
192      hiding_layer = hiding_layers_[root_window];
193      if (hiding_layer->bounds() != root_window->bounds())
194        hiding_layer->SetBounds(root_window->bounds());
195    }
196
197    ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator());
198    settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
199        kFadingAnimationDurationInMS));
200    observer->AddNewAnimator(hiding_layer->GetAnimator());
201    hiding_layer->SetOpacity(0.0f);
202    hiding_layer->SetVisible(false);
203  }
204}
205
206void DisplayConfiguratorAnimation::OnDisplayModeChanged(
207    const ui::DisplayConfigurator::DisplayStateList& displays) {
208  if (!hiding_layers_.empty())
209    StartFadeInAnimation();
210}
211
212void DisplayConfiguratorAnimation::OnDisplayModeChangeFailed(
213    ui::MultipleDisplayState failed_new_state) {
214  if (!hiding_layers_.empty())
215    StartFadeInAnimation();
216}
217
218void DisplayConfiguratorAnimation::ClearHidingLayers() {
219  if (timer_) {
220    timer_->Stop();
221    timer_.reset();
222  }
223  STLDeleteContainerPairSecondPointers(
224      hiding_layers_.begin(), hiding_layers_.end());
225  hiding_layers_.clear();
226}
227
228}  // namespace ash
229