maximize_mode_window_state.cc revision cedac228d2dd51db4b79ea1e72c7f249408ee061
1// Copyright 2014 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "ash/wm/maximize_mode/maximize_mode_window_state.h"
6
7#include "ash/display/display_controller.h"
8#include "ash/screen_util.h"
9#include "ash/shell.h"
10#include "ash/shell_window_ids.h"
11#include "ash/wm/coordinate_conversion.h"
12#include "ash/wm/maximize_mode/maximize_mode_window_manager.h"
13#include "ash/wm/window_animations.h"
14#include "ash/wm/window_properties.h"
15#include "ash/wm/window_state_delegate.h"
16#include "ash/wm/window_state_util.h"
17#include "ash/wm/window_util.h"
18#include "ash/wm/wm_event.h"
19#include "ash/wm/workspace/workspace_window_resizer.h"
20#include "ui/aura/client/aura_constants.h"
21#include "ui/aura/window.h"
22#include "ui/aura/window_delegate.h"
23#include "ui/gfx/display.h"
24#include "ui/gfx/rect.h"
25#include "ui/views/view_constants_aura.h"
26#include "ui/views/widget/widget.h"
27
28namespace ash {
29namespace {
30
31// Returns the biggest possible size for a window which is about to be
32// maximized.
33gfx::Size GetMaximumSizeOfWindow(wm::WindowState* window_state) {
34  DCHECK(window_state->CanMaximize() || window_state->CanResize());
35
36  gfx::Size workspace_size = ScreenUtil::GetMaximizedWindowBoundsInParent(
37      window_state->window()).size();
38
39  aura::WindowDelegate* delegate = window_state->window()->delegate();
40  if (!delegate)
41    return workspace_size;
42
43  gfx::Size size = delegate->GetMaximumSize();
44  if (size.IsEmpty())
45    return workspace_size;
46
47  size.SetToMin(workspace_size);
48  return size;
49}
50
51// Returns the centered bounds of the given bounds in the work area.
52gfx::Rect GetCenteredBounds(const gfx::Rect& bounds_in_parent,
53                            wm::WindowState* state_object) {
54  gfx::Rect work_area_in_parent =
55      ScreenUtil::GetDisplayWorkAreaBoundsInParent(state_object->window());
56  work_area_in_parent.ClampToCenteredSize(bounds_in_parent.size());
57  return work_area_in_parent;
58}
59
60// Returns the maximized/full screen and/or centered bounds of a window.
61gfx::Rect GetBoundsInMaximizedMode(wm::WindowState* state_object) {
62  if (state_object->IsFullscreen())
63    return ScreenUtil::GetDisplayBoundsInParent(state_object->window());
64
65  gfx::Rect bounds_in_parent;
66  // Make the window as big as possible.
67  if (state_object->CanMaximize() || state_object->CanResize()) {
68    bounds_in_parent.set_size(GetMaximumSizeOfWindow(state_object));
69  } else {
70    // We prefer the user given window dimensions over the current windows
71    // dimensions since they are likely to be the result from some other state
72    // object logic.
73    if (state_object->HasRestoreBounds())
74      bounds_in_parent = state_object->GetRestoreBoundsInParent();
75    else
76      bounds_in_parent = state_object->window()->bounds();
77  }
78  return GetCenteredBounds(bounds_in_parent, state_object);
79}
80
81}  // namespace
82
83// static
84void MaximizeModeWindowState::UpdateWindowPosition(
85    wm::WindowState* window_state, bool animated) {
86  gfx::Rect bounds_in_parent = GetBoundsInMaximizedMode(window_state);
87
88  if (bounds_in_parent == window_state->window()->bounds())
89    return;
90
91  if (animated)
92    window_state->SetBoundsDirect(bounds_in_parent);
93  else
94    window_state->SetBoundsDirectAnimated(bounds_in_parent);
95}
96
97MaximizeModeWindowState::MaximizeModeWindowState(
98    aura::Window* window, MaximizeModeWindowManager* creator)
99    : window_(window),
100      creator_(creator),
101      current_state_type_(wm::GetWindowState(window)->GetStateType()) {
102  old_state_.reset(
103      wm::GetWindowState(window)->SetStateObject(
104          scoped_ptr<State>(this).Pass()).release());
105}
106
107MaximizeModeWindowState::~MaximizeModeWindowState() {
108  creator_->WindowStateDestroyed(window_);
109}
110
111void MaximizeModeWindowState::LeaveMaximizeMode(wm::WindowState* window_state) {
112  // Note: When we return we will destroy ourselves with the |our_reference|.
113  scoped_ptr<wm::WindowState::State> our_reference =
114      window_state->SetStateObject(old_state_.Pass());
115}
116
117void MaximizeModeWindowState::OnWMEvent(wm::WindowState* window_state,
118                                        const wm::WMEvent* event) {
119  switch (event->type()) {
120    case wm::WM_EVENT_TOGGLE_FULLSCREEN:
121      ToggleFullScreen(window_state, window_state->delegate());
122      break;
123    case wm::WM_EVENT_FULLSCREEN:
124      UpdateWindow(window_state, wm::WINDOW_STATE_TYPE_FULLSCREEN, true);
125      break;
126    case wm::WM_EVENT_TOGGLE_MAXIMIZE_CAPTION:
127    case wm::WM_EVENT_TOGGLE_VERTICAL_MAXIMIZE:
128    case wm::WM_EVENT_TOGGLE_HORIZONTAL_MAXIMIZE:
129    case wm::WM_EVENT_TOGGLE_MAXIMIZE:
130    case wm::WM_EVENT_CENTER:
131    case wm::WM_EVENT_SNAP_LEFT:
132    case wm::WM_EVENT_SNAP_RIGHT:
133    case wm::WM_EVENT_NORMAL:
134    case wm::WM_EVENT_MAXIMIZE:
135      UpdateWindow(window_state,
136                   GetMaximizedOrCenteredWindowType(window_state),
137                   true);
138      return;
139    case wm::WM_EVENT_MINIMIZE:
140      UpdateWindow(window_state, wm::WINDOW_STATE_TYPE_MINIMIZED, true);
141      return;
142    case wm::WM_EVENT_SHOW_INACTIVE:
143      return;
144    case wm::WM_EVENT_SET_BOUNDS:
145      if (current_state_type_ == wm::WINDOW_STATE_TYPE_MAXIMIZED) {
146        // Having a maximized window, it could have been created with an empty
147        // size and the caller should get his size upon leaving the maximized
148        // mode. As such we set the restore bounds to the requested bounds.
149        gfx::Rect bounds_in_parent =
150            (static_cast<const wm::SetBoundsEvent*>(event))->requested_bounds();
151        if (!bounds_in_parent.IsEmpty())
152          window_state->SetRestoreBoundsInParent(bounds_in_parent);
153      } else if (current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED &&
154                 current_state_type_ != wm::WINDOW_STATE_TYPE_MAXIMIZED &&
155                 current_state_type_ != wm::WINDOW_STATE_TYPE_FULLSCREEN) {
156        // In all other cases (except for minimized windows) we respect the
157        // requested bounds and center it to a fully visible area on the screen.
158        gfx::Rect bounds_in_parent =
159            (static_cast<const wm::SetBoundsEvent*>(event))->requested_bounds();
160        bounds_in_parent = GetCenteredBounds(bounds_in_parent, window_state);
161        if (bounds_in_parent != window_state->window()->bounds()) {
162          if (window_state->window()->IsVisible())
163            window_state->SetBoundsDirectAnimated(bounds_in_parent);
164          else
165            window_state->SetBoundsDirect(bounds_in_parent);
166        }
167      }
168      break;
169    case wm::WM_EVENT_ADDED_TO_WORKSPACE:
170      if (current_state_type_ != wm::WINDOW_STATE_TYPE_MAXIMIZED &&
171          current_state_type_ != wm::WINDOW_STATE_TYPE_FULLSCREEN &&
172          current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED) {
173        wm::WindowStateType new_state =
174            GetMaximizedOrCenteredWindowType(window_state);
175        UpdateWindow(window_state, new_state, true);
176      }
177      break;
178    case wm::WM_EVENT_WORKAREA_BOUNDS_CHANGED:
179      if (current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED)
180        UpdateBounds(window_state, true);
181      break;
182    case wm::WM_EVENT_DISPLAY_BOUNDS_CHANGED:
183      // Don't animate on a screen rotation - just snap to new size.
184      if (current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED)
185        UpdateBounds(window_state, false);
186      break;
187  }
188}
189
190wm::WindowStateType MaximizeModeWindowState::GetType() const {
191  return current_state_type_;
192}
193
194void MaximizeModeWindowState::AttachState(
195    wm::WindowState* window_state,
196    wm::WindowState::State* previous_state) {
197  current_state_type_ = previous_state->GetType();
198
199  views::Widget* widget =
200      views::Widget::GetWidgetForNativeWindow(window_state->window());
201  if (widget) {
202    gfx::Rect bounds = widget->GetRestoredBounds();
203    if (!bounds.IsEmpty()) {
204      // We do not want to do a session restore to our window states. Therefore
205      // we tell the window to use the current default states instead.
206      window_state->window()->SetProperty(ash::kRestoreShowStateOverrideKey,
207                                          window_state->GetShowState());
208      window_state->window()->SetProperty(ash::kRestoreBoundsOverrideKey,
209          new gfx::Rect(widget->GetRestoredBounds()));
210    }
211  }
212
213  // Initialize the state to a good preset.
214  if (current_state_type_ != wm::WINDOW_STATE_TYPE_MAXIMIZED &&
215      current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED &&
216      current_state_type_ != wm::WINDOW_STATE_TYPE_FULLSCREEN) {
217    UpdateWindow(window_state,
218                 GetMaximizedOrCenteredWindowType(window_state),
219                 true);
220  }
221
222  window_state->set_can_be_dragged(false);
223}
224
225void MaximizeModeWindowState::DetachState(wm::WindowState* window_state) {
226  // From now on, we can use the default session restore mechanism again.
227  window_state->window()->ClearProperty(ash::kRestoreBoundsOverrideKey);
228  window_state->set_can_be_dragged(true);
229}
230
231void MaximizeModeWindowState::UpdateWindow(wm::WindowState* window_state,
232                                           wm::WindowStateType target_state,
233                                           bool animated) {
234  DCHECK(target_state == wm::WINDOW_STATE_TYPE_MINIMIZED ||
235         target_state == wm::WINDOW_STATE_TYPE_MAXIMIZED ||
236         (target_state == wm::WINDOW_STATE_TYPE_NORMAL &&
237              !window_state->CanMaximize()) ||
238         target_state == wm::WINDOW_STATE_TYPE_FULLSCREEN);
239
240  if (target_state == wm::WINDOW_STATE_TYPE_MINIMIZED) {
241    if (current_state_type_ == wm::WINDOW_STATE_TYPE_MINIMIZED)
242      return;
243
244    current_state_type_ = target_state;
245    ::wm::SetWindowVisibilityAnimationType(
246        window_state->window(), WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE);
247    window_state->window()->Hide();
248    if (window_state->IsActive())
249      window_state->Deactivate();
250    return;
251  }
252
253  if (current_state_type_ == target_state) {
254    // If the state type did not change, update it accordingly.
255    UpdateBounds(window_state, animated);
256    return;
257  }
258
259  const wm::WindowStateType old_state_type = current_state_type_;
260  current_state_type_ = target_state;
261  window_state->UpdateWindowShowStateFromStateType();
262  window_state->NotifyPreStateTypeChange(old_state_type);
263  UpdateBounds(window_state, animated);
264  window_state->NotifyPostStateTypeChange(old_state_type);
265
266  if ((window_state->window()->TargetVisibility() ||
267      old_state_type == wm::WINDOW_STATE_TYPE_MINIMIZED) &&
268      !window_state->window()->layer()->visible()) {
269    // The layer may be hidden if the window was previously minimized. Make
270    // sure it's visible.
271    window_state->window()->Show();
272  }
273}
274
275wm::WindowStateType MaximizeModeWindowState::GetMaximizedOrCenteredWindowType(
276      wm::WindowState* window_state) {
277  return window_state->CanMaximize() ? wm::WINDOW_STATE_TYPE_MAXIMIZED :
278                                       wm::WINDOW_STATE_TYPE_NORMAL;
279}
280
281void MaximizeModeWindowState::UpdateBounds(wm::WindowState* window_state,
282                                           bool animated) {
283  gfx::Rect bounds_in_parent = GetBoundsInMaximizedMode(window_state);
284  // If we have a target bounds rectangle, we center it and set it
285  // accordingly.
286  if (!bounds_in_parent.IsEmpty() &&
287      bounds_in_parent != window_state->window()->bounds()) {
288    if (current_state_type_ == wm::WINDOW_STATE_TYPE_MINIMIZED ||
289        !window_state->window()->IsVisible() ||
290        !animated) {
291      window_state->SetBoundsDirect(bounds_in_parent);
292    } else {
293      // If we animate (to) maximized mode, we want to use the cross fade to
294      // avoid flashing.
295      if (window_state->IsMaximized())
296        window_state->SetBoundsDirectCrossFade(bounds_in_parent);
297      else
298        window_state->SetBoundsDirectAnimated(bounds_in_parent);
299    }
300  }
301}
302
303}  // namespace ash
304