workspace_backdrop_delegate.cc revision c5cede9ae108bb15f6b7a8aea21c7e1fefa2834c
1// Copyright 2014 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "ash/wm/maximize_mode/workspace_backdrop_delegate.h"
6
7#include "ash/wm/window_animations.h"
8#include "ash/wm/window_util.h"
9#include "base/auto_reset.h"
10#include "ui/aura/window.h"
11#include "ui/compositor/layer.h"
12#include "ui/compositor/scoped_layer_animation_settings.h"
13#include "ui/views/background.h"
14#include "ui/views/widget/widget.h"
15#include "ui/wm/core/window_animations.h"
16#include "ui/wm/core/window_util.h"
17
18namespace ash {
19namespace {
20
21// The opacity of the backdrop.
22const float kBackdropOpacity = 0.5f;
23
24}  // namespace
25
26WorkspaceBackdropDelegate::WorkspaceBackdropDelegate(aura::Window* container)
27    : background_(NULL),
28      container_(container),
29      in_restacking_(false) {
30  background_ = new views::Widget;
31  views::Widget::InitParams params(
32      views::Widget::InitParams::TYPE_WINDOW_FRAMELESS);
33  params.parent = container_;
34  params.bounds = container_->bounds();
35  params.layer_type = aura::WINDOW_LAYER_SOLID_COLOR;
36  // To disallow the MRU list from picking this window up it should not be
37  // activateable.
38  params.can_activate = false;
39  background_->Init(params);
40  background_->GetNativeView()->SetName("WorkspaceBackdropDelegate");
41  background_->GetNativeView()->layer()->SetColor(SK_ColorBLACK);
42  Show();
43  RestackBackdrop();
44  container_->AddObserver(this);
45}
46
47WorkspaceBackdropDelegate::~WorkspaceBackdropDelegate() {
48  container_->RemoveObserver(this);
49  ::wm::ScopedHidingAnimationSettings hiding_settings(
50      background_->GetNativeView());
51  background_->Close();
52  background_->GetNativeView()->layer()->SetOpacity(0.0f);
53}
54
55void WorkspaceBackdropDelegate::OnWindowBoundsChanged(
56    aura::Window* window,
57    const gfx::Rect& old_bounds,
58    const gfx::Rect& new_bounds) {
59  // The container size has changed and the layer needs to be adapt to it.
60  AdjustToContainerBounds();
61}
62
63void WorkspaceBackdropDelegate::OnWindowAddedToLayout(aura::Window* child) {
64  RestackBackdrop();
65}
66
67void WorkspaceBackdropDelegate::OnWindowRemovedFromLayout(aura::Window* child) {
68  RestackBackdrop();
69}
70
71void WorkspaceBackdropDelegate::OnChildWindowVisibilityChanged(
72    aura::Window* child,
73    bool visible) {
74  RestackBackdrop();
75}
76
77void WorkspaceBackdropDelegate::OnWindowStackingChanged(aura::Window* window) {
78  RestackBackdrop();
79}
80
81void WorkspaceBackdropDelegate::OnPostWindowStateTypeChange(
82    wm::WindowState* window_state,
83    wm::WindowStateType old_type) {
84  RestackBackdrop();
85}
86
87void WorkspaceBackdropDelegate::RestackBackdrop() {
88  // Avoid recursive calls.
89  if (in_restacking_)
90    return;
91
92  aura::Window* window = GetCurrentTopWindow();
93  if (!window) {
94    // Hide backdrop since no suitable window was found.
95    background_->Hide();
96    return;
97  }
98  if (window == background_->GetNativeWindow() &&
99      background_->IsVisible()) {
100    return;
101  }
102  // We are changing the order of windows which will cause recursion.
103  base::AutoReset<bool> lock(&in_restacking_, true);
104  if (!background_->IsVisible())
105    Show();
106  // Since the backdrop needs to be immediately behind the window and the
107  // stacking functions only guarantee a "it's above or below", we need
108  // to re-arrange the two windows twice.
109  container_->StackChildAbove(background_->GetNativeView(), window);
110  container_->StackChildAbove(window, background_->GetNativeView());
111}
112
113aura::Window* WorkspaceBackdropDelegate::GetCurrentTopWindow() {
114  const aura::Window::Windows& windows = container_->children();
115  for (aura::Window::Windows::const_reverse_iterator window_iter =
116           windows.rbegin();
117       window_iter != windows.rend(); ++window_iter) {
118    aura::Window* window = *window_iter;
119    if (window->TargetVisibility() &&
120        window->type() == ui::wm::WINDOW_TYPE_NORMAL &&
121        ash::wm::CanActivateWindow(window))
122      return window;
123  }
124  return NULL;
125}
126
127void WorkspaceBackdropDelegate::AdjustToContainerBounds() {
128  // Cover the entire container window.
129  gfx::Rect target_rect(gfx::Point(0, 0), container_->bounds().size());
130  if (target_rect != background_->GetNativeWindow()->bounds()) {
131    // This needs to be instant.
132    ui::ScopedLayerAnimationSettings settings(
133        background_->GetNativeView()->layer()->GetAnimator());
134    settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(0));
135    background_->GetNativeWindow()->SetBounds(target_rect);
136    if (!background_->IsVisible())
137      background_->GetNativeView()->layer()->SetOpacity(kBackdropOpacity);
138  }
139}
140
141void WorkspaceBackdropDelegate::Show() {
142  background_->GetNativeView()->layer()->SetOpacity(0.0f);
143  background_->Show();
144  ui::ScopedLayerAnimationSettings settings(
145      background_->GetNativeView()->layer()->GetAnimator());
146  background_->GetNativeView()->layer()->SetOpacity(kBackdropOpacity);
147}
148
149}  // namespace ash
150