window_grid.cc revision 116680a4aac90f2aa7413d9095a592090648e557
1// Copyright 2014 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "ash/wm/overview/window_grid.h" 6 7#include "ash/screen_util.h" 8#include "ash/shell.h" 9#include "ash/shell_window_ids.h" 10#include "ash/wm/overview/scoped_transform_overview_window.h" 11#include "ash/wm/overview/window_selector.h" 12#include "ash/wm/overview/window_selector_item.h" 13#include "ash/wm/overview/window_selector_panels.h" 14#include "ash/wm/overview/window_selector_window.h" 15#include "ash/wm/window_state.h" 16#include "base/i18n/string_search.h" 17#include "base/memory/scoped_vector.h" 18#include "third_party/skia/include/core/SkColor.h" 19#include "ui/aura/window.h" 20#include "ui/compositor/layer_animation_observer.h" 21#include "ui/compositor/scoped_layer_animation_settings.h" 22#include "ui/gfx/animation/tween.h" 23#include "ui/gfx/vector2d.h" 24#include "ui/views/background.h" 25#include "ui/views/view.h" 26#include "ui/views/widget/widget.h" 27#include "ui/wm/core/window_animations.h" 28 29namespace ash { 30namespace { 31 32// An observer which holds onto the passed widget until the animation is 33// complete. 34class CleanupWidgetAfterAnimationObserver 35 : public ui::ImplicitAnimationObserver { 36 public: 37 explicit CleanupWidgetAfterAnimationObserver( 38 scoped_ptr<views::Widget> widget); 39 virtual ~CleanupWidgetAfterAnimationObserver(); 40 41 // ui::ImplicitAnimationObserver: 42 virtual void OnImplicitAnimationsCompleted() OVERRIDE; 43 44 private: 45 scoped_ptr<views::Widget> widget_; 46 47 DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver); 48}; 49 50CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver( 51 scoped_ptr<views::Widget> widget) 52 : widget_(widget.Pass()) { 53} 54 55CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() { 56} 57 58void CleanupWidgetAfterAnimationObserver::OnImplicitAnimationsCompleted() { 59 delete this; 60} 61 62// A comparator for locating a given target window. 63struct WindowSelectorItemComparator 64 : public std::unary_function<WindowSelectorItem*, bool> { 65 explicit WindowSelectorItemComparator(const aura::Window* target_window) 66 : target(target_window) { 67 } 68 69 bool operator()(WindowSelectorItem* window) const { 70 return window->HasSelectableWindow(target); 71 } 72 73 const aura::Window* target; 74}; 75 76// A comparator for locating a WindowSelectorItem given a targeted window. 77struct WindowSelectorItemTargetComparator 78 : public std::unary_function<WindowSelectorItem*, bool> { 79 explicit WindowSelectorItemTargetComparator(const aura::Window* target_window) 80 : target(target_window) { 81 } 82 83 bool operator()(WindowSelectorItem* window) const { 84 return window->Contains(target); 85 } 86 87 const aura::Window* target; 88}; 89 90// Conceptually the window overview is a table or grid of cells having this 91// fixed aspect ratio. The number of columns is determined by maximizing the 92// area of them based on the number of window_list. 93const float kCardAspectRatio = 4.0f / 3.0f; 94 95// The minimum number of cards along the major axis (i.e. horizontally on a 96// landscape orientation). 97const int kMinCardsMajor = 3; 98 99const int kOverviewSelectorTransitionMilliseconds = 100; 100 101// The color and opacity of the overview selector. 102const SkColor kWindowOverviewSelectionColor = SK_ColorBLACK; 103const unsigned char kWindowOverviewSelectorOpacity = 128; 104 105// Returns the vector for the fade in animation. 106gfx::Vector2d GetSlideVectorForFadeIn(WindowSelector::Direction direction, 107 const gfx::Rect& bounds) { 108 gfx::Vector2d vector; 109 switch (direction) { 110 case WindowSelector::DOWN: 111 vector.set_y(bounds.width()); 112 break; 113 case WindowSelector::RIGHT: 114 vector.set_x(bounds.height()); 115 break; 116 case WindowSelector::UP: 117 vector.set_y(-bounds.width()); 118 break; 119 case WindowSelector::LEFT: 120 vector.set_x(-bounds.height()); 121 break; 122 } 123 return vector; 124} 125 126} // namespace 127 128WindowGrid::WindowGrid(aura::Window* root_window, 129 const std::vector<aura::Window*>& windows, 130 WindowSelector* window_selector) 131 : root_window_(root_window), 132 window_selector_(window_selector) { 133 WindowSelectorPanels* panels_item = NULL; 134 for (aura::Window::Windows::const_iterator iter = windows.begin(); 135 iter != windows.end(); ++iter) { 136 if ((*iter)->GetRootWindow() != root_window) 137 continue; 138 (*iter)->AddObserver(this); 139 observed_windows_.insert(*iter); 140 141 if ((*iter)->type() == ui::wm::WINDOW_TYPE_PANEL && 142 wm::GetWindowState(*iter)->panel_attached()) { 143 // Attached panel windows are grouped into a single overview item per 144 // grid. 145 if (!panels_item) { 146 panels_item = new WindowSelectorPanels(root_window_); 147 window_list_.push_back(panels_item); 148 } 149 panels_item->AddWindow(*iter); 150 } else { 151 window_list_.push_back(new WindowSelectorWindow(*iter)); 152 } 153 } 154 if (window_list_.empty()) 155 return; 156} 157 158WindowGrid::~WindowGrid() { 159 for (std::set<aura::Window*>::iterator iter = observed_windows_.begin(); 160 iter != observed_windows_.end(); iter++) { 161 (*iter)->RemoveObserver(this); 162 } 163} 164 165void WindowGrid::PrepareForOverview() { 166 for (ScopedVector<WindowSelectorItem>::iterator iter = window_list_.begin(); 167 iter != window_list_.end(); ++iter) { 168 (*iter)->PrepareForOverview(); 169 } 170} 171 172void WindowGrid::PositionWindows(bool animate) { 173 CHECK(!window_list_.empty()); 174 175 gfx::Size window_size; 176 gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen( 177 root_window_, 178 ScreenUtil::GetDisplayWorkAreaBoundsInParent( 179 Shell::GetContainer(root_window_, kShellWindowId_DefaultContainer))); 180 181 // Find the minimum number of windows per row that will fit all of the 182 // windows on screen. 183 num_columns_ = std::max( 184 total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1, 185 static_cast<int>(ceil(sqrt(total_bounds.width() * window_list_.size() / 186 (kCardAspectRatio * total_bounds.height()))))); 187 int num_rows = ((window_list_.size() + num_columns_ - 1) / num_columns_); 188 window_size.set_width(std::min( 189 static_cast<int>(total_bounds.width() / num_columns_), 190 static_cast<int>(total_bounds.height() * kCardAspectRatio / num_rows))); 191 window_size.set_height(window_size.width() / kCardAspectRatio); 192 193 // Calculate the X and Y offsets necessary to center the grid. 194 int x_offset = total_bounds.x() + ((window_list_.size() >= num_columns_ ? 0 : 195 (num_columns_ - window_list_.size()) * window_size.width()) + 196 (total_bounds.width() - num_columns_ * window_size.width())) / 2; 197 int y_offset = total_bounds.y() + (total_bounds.height() - 198 num_rows * window_size.height()) / 2; 199 200 for (size_t i = 0; i < window_list_.size(); ++i) { 201 gfx::Transform transform; 202 int column = i % num_columns_; 203 int row = i / num_columns_; 204 gfx::Rect target_bounds(window_size.width() * column + x_offset, 205 window_size.height() * row + y_offset, 206 window_size.width(), 207 window_size.height()); 208 window_list_[i]->SetBounds(root_window_, target_bounds, animate); 209 } 210 211 // If we have less than |kMinCardsMajor| windows, adjust the column_ value to 212 // reflect how many "real" columns we have. 213 if (num_columns_ > window_list_.size()) 214 num_columns_ = window_list_.size(); 215 216 // If the selection widget is active, reposition it without any animation. 217 if (selection_widget_) 218 MoveSelectionWidgetToTarget(animate); 219} 220 221bool WindowGrid::Move(WindowSelector::Direction direction, bool animate) { 222 bool recreate_selection_widget = false; 223 bool out_of_bounds = false; 224 if (!selection_widget_) { 225 switch (direction) { 226 case WindowSelector::LEFT: 227 selected_index_ = window_list_.size() - 1; 228 break; 229 case WindowSelector::UP: 230 selected_index_ = 231 (window_list_.size() / num_columns_) * num_columns_ - 1; 232 break; 233 case WindowSelector::RIGHT: 234 case WindowSelector::DOWN: 235 selected_index_ = 0; 236 break; 237 } 238 } 239 while (SelectedWindow()->dimmed() || selection_widget_) { 240 switch (direction) { 241 case WindowSelector::RIGHT: 242 if (selected_index_ >= window_list_.size() - 1) 243 out_of_bounds = true; 244 selected_index_++; 245 if (selected_index_ % num_columns_ == 0) 246 recreate_selection_widget = true; 247 break; 248 case WindowSelector::LEFT: 249 if (selected_index_ == 0) 250 out_of_bounds = true; 251 selected_index_--; 252 if ((selected_index_ + 1) % num_columns_ == 0) 253 recreate_selection_widget = true; 254 break; 255 case WindowSelector::DOWN: 256 selected_index_ += num_columns_; 257 if (selected_index_ >= window_list_.size()) { 258 selected_index_ = (selected_index_ + 1) % num_columns_; 259 if (selected_index_ == 0) 260 out_of_bounds = true; 261 recreate_selection_widget = true; 262 } 263 break; 264 case WindowSelector::UP: 265 if (selected_index_ == 0) 266 out_of_bounds = true; 267 if (selected_index_ < num_columns_) { 268 selected_index_ += num_columns_ * 269 ((window_list_.size() - selected_index_) / num_columns_) - 1; 270 recreate_selection_widget = true; 271 } else { 272 selected_index_ -= num_columns_; 273 } 274 break; 275 } 276 // Exit the loop if we broke free from the grid or found an active item. 277 if (out_of_bounds || !SelectedWindow()->dimmed()) 278 break; 279 } 280 281 MoveSelectionWidget(direction, recreate_selection_widget, 282 out_of_bounds, animate); 283 return out_of_bounds; 284} 285 286WindowSelectorItem* WindowGrid::SelectedWindow() const { 287 CHECK(selected_index_ < window_list_.size()); 288 return window_list_[selected_index_]; 289} 290 291bool WindowGrid::Contains(const aura::Window* window) const { 292 return std::find_if(window_list_.begin(), window_list_.end(), 293 WindowSelectorItemTargetComparator(window)) != 294 window_list_.end(); 295} 296 297void WindowGrid::FilterItems(const base::string16& pattern) { 298 base::i18n::FixedPatternStringSearchIgnoringCaseAndAccents finder(pattern); 299 for (ScopedVector<WindowSelectorItem>::iterator iter = window_list_.begin(); 300 iter != window_list_.end(); iter++) { 301 if (finder.Search((*iter)->SelectionWindow()->title(), NULL, NULL)) { 302 (*iter)->SetDimmed(false); 303 } else { 304 (*iter)->SetDimmed(true); 305 if (selection_widget_ && SelectedWindow() == *iter) 306 selection_widget_.reset(); 307 } 308 } 309} 310 311void WindowGrid::OnWindowDestroying(aura::Window* window) { 312 window->RemoveObserver(this); 313 observed_windows_.erase(window); 314 ScopedVector<WindowSelectorItem>::iterator iter = 315 std::find_if(window_list_.begin(), window_list_.end(), 316 WindowSelectorItemComparator(window)); 317 318 DCHECK(iter != window_list_.end()); 319 320 (*iter)->RemoveWindow(window); 321 322 // If there are still windows in this selector entry then the overview is 323 // still active and the active selection remains the same. 324 if (!(*iter)->empty()) 325 return; 326 327 size_t removed_index = iter - window_list_.begin(); 328 window_list_.erase(iter); 329 330 if (empty()) { 331 // If the grid is now empty, notify the window selector so that it erases us 332 // from its grid list. 333 window_selector_->OnGridEmpty(this); 334 return; 335 } 336 337 // If selecting, update the selection index. 338 if (selection_widget_) { 339 bool send_focus_alert = selected_index_ == removed_index; 340 if (selected_index_ >= removed_index && selected_index_ != 0) 341 selected_index_--; 342 if (send_focus_alert) 343 SelectedWindow()->SendFocusAlert(); 344 } 345 346 PositionWindows(true); 347} 348 349void WindowGrid::OnWindowBoundsChanged(aura::Window* window, 350 const gfx::Rect& old_bounds, 351 const gfx::Rect& new_bounds) { 352 ScopedVector<WindowSelectorItem>::const_iterator iter = 353 std::find_if(window_list_.begin(), window_list_.end(), 354 WindowSelectorItemTargetComparator(window)); 355 DCHECK(iter != window_list_.end()); 356 357 // Immediately finish any active bounds animation. 358 window->layer()->GetAnimator()->StopAnimatingProperty( 359 ui::LayerAnimationElement::BOUNDS); 360 361 // Recompute the transform for the window. 362 (*iter)->RecomputeWindowTransforms(); 363} 364 365void WindowGrid::InitSelectionWidget(WindowSelector::Direction direction) { 366 selection_widget_.reset(new views::Widget); 367 views::Widget::InitParams params; 368 params.type = views::Widget::InitParams::TYPE_POPUP; 369 params.keep_on_top = false; 370 params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; 371 params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; 372 params.parent = Shell::GetContainer(root_window_, 373 kShellWindowId_DefaultContainer); 374 params.accept_events = false; 375 selection_widget_->set_focus_on_creation(false); 376 selection_widget_->Init(params); 377 // Disable the "bounce in" animation when showing the window. 378 ::wm::SetWindowVisibilityAnimationTransition( 379 selection_widget_->GetNativeWindow(), ::wm::ANIMATE_NONE); 380 // The selection widget should not activate the shelf when passing under it. 381 ash::wm::GetWindowState(selection_widget_->GetNativeWindow())-> 382 set_ignored_by_shelf(true); 383 384 views::View* content_view = new views::View; 385 content_view->set_background( 386 views::Background::CreateSolidBackground(kWindowOverviewSelectionColor)); 387 selection_widget_->SetContentsView(content_view); 388 selection_widget_->GetNativeWindow()->parent()->StackChildAtBottom( 389 selection_widget_->GetNativeWindow()); 390 selection_widget_->Show(); 391 // New selection widget starts with 0 opacity and then fades in. 392 selection_widget_->GetNativeWindow()->layer()->SetOpacity(0); 393 394 const gfx::Rect target_bounds = SelectedWindow()->target_bounds(); 395 gfx::Vector2d fade_out_direction = 396 GetSlideVectorForFadeIn(direction, target_bounds); 397 gfx::Display dst_display = gfx::Screen::GetScreenFor(root_window_)-> 398 GetDisplayMatching(target_bounds); 399 selection_widget_->GetNativeWindow()->SetBoundsInScreen( 400 target_bounds - fade_out_direction, dst_display); 401} 402 403void WindowGrid::MoveSelectionWidget(WindowSelector::Direction direction, 404 bool recreate_selection_widget, 405 bool out_of_bounds, 406 bool animate) { 407 // If the selection widget is already active, fade it out in the selection 408 // direction. 409 if (selection_widget_ && (recreate_selection_widget || out_of_bounds)) { 410 // Animate the old selection widget and then destroy it. 411 views::Widget* old_selection = selection_widget_.get(); 412 gfx::Vector2d fade_out_direction = 413 GetSlideVectorForFadeIn( 414 direction, old_selection->GetNativeWindow()->bounds()); 415 416 ui::ScopedLayerAnimationSettings animation_settings( 417 old_selection->GetNativeWindow()->layer()->GetAnimator()); 418 animation_settings.SetTransitionDuration( 419 base::TimeDelta::FromMilliseconds( 420 kOverviewSelectorTransitionMilliseconds)); 421 animation_settings.SetPreemptionStrategy( 422 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); 423 animation_settings.SetTweenType(gfx::Tween::FAST_OUT_LINEAR_IN); 424 // CleanupWidgetAfterAnimationObserver will delete itself (and the 425 // widget) when the movement animation is complete. 426 animation_settings.AddObserver( 427 new CleanupWidgetAfterAnimationObserver(selection_widget_.Pass())); 428 old_selection->SetOpacity(0); 429 old_selection->GetNativeWindow()->SetBounds( 430 old_selection->GetNativeWindow()->bounds() + fade_out_direction); 431 old_selection->Hide(); 432 } 433 if (out_of_bounds) 434 return; 435 436 if (!selection_widget_) 437 InitSelectionWidget(direction); 438 // Send an a11y alert so that if ChromeVox is enabled, the item label is 439 // read. 440 SelectedWindow()->SendFocusAlert(); 441 // The selection widget is moved to the newly selected item in the same 442 // grid. 443 MoveSelectionWidgetToTarget(animate); 444} 445 446void WindowGrid::MoveSelectionWidgetToTarget(bool animate) { 447 if (animate) { 448 ui::ScopedLayerAnimationSettings animation_settings( 449 selection_widget_->GetNativeWindow()->layer()->GetAnimator()); 450 animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( 451 kOverviewSelectorTransitionMilliseconds)); 452 animation_settings.SetTweenType(gfx::Tween::LINEAR_OUT_SLOW_IN); 453 animation_settings.SetPreemptionStrategy( 454 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); 455 selection_widget_->SetBounds(SelectedWindow()->target_bounds()); 456 selection_widget_->SetOpacity(kWindowOverviewSelectorOpacity); 457 return; 458 } 459 selection_widget_->SetBounds(SelectedWindow()->target_bounds()); 460 selection_widget_->SetOpacity(kWindowOverviewSelectorOpacity); 461} 462 463} // namespace ash 464