window_selector.cc revision 5c02ac1a9c1b504631c0a3d2b6e737b5d738bae1
1// Copyright 2013 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "ash/wm/overview/window_selector.h"
6
7#include <algorithm>
8
9#include "ash/ash_switches.h"
10#include "ash/root_window_controller.h"
11#include "ash/shell.h"
12#include "ash/switchable_windows.h"
13#include "ash/wm/overview/window_overview.h"
14#include "ash/wm/overview/window_selector_delegate.h"
15#include "ash/wm/overview/window_selector_panels.h"
16#include "ash/wm/overview/window_selector_window.h"
17#include "ash/wm/window_state.h"
18#include "base/auto_reset.h"
19#include "base/command_line.h"
20#include "base/metrics/histogram.h"
21#include "base/strings/string_number_conversions.h"
22#include "ui/aura/client/focus_client.h"
23#include "ui/aura/window.h"
24#include "ui/aura/window_event_dispatcher.h"
25#include "ui/aura/window_observer.h"
26#include "ui/events/event.h"
27#include "ui/events/event_handler.h"
28#include "ui/wm/core/window_util.h"
29#include "ui/wm/public/activation_client.h"
30
31namespace ash {
32
33namespace {
34
35// A comparator for locating a given selectable window.
36struct WindowSelectorItemComparator
37    : public std::unary_function<WindowSelectorItem*, bool> {
38  explicit WindowSelectorItemComparator(const aura::Window* window)
39      : window_(window) {
40  }
41
42  bool operator()(WindowSelectorItem* window) const {
43    return window->HasSelectableWindow(window_);
44  }
45
46  const aura::Window* window_;
47};
48
49// A comparator for locating a selectable window given a targeted window.
50struct WindowSelectorItemTargetComparator
51    : public std::unary_function<WindowSelectorItem*, bool> {
52  explicit WindowSelectorItemTargetComparator(const aura::Window* target_window)
53      : target(target_window) {
54  }
55
56  bool operator()(WindowSelectorItem* window) const {
57    return window->TargetedWindow(target) != NULL;
58  }
59
60  const aura::Window* target;
61};
62
63// A comparator for locating a selector item for a given root.
64struct WindowSelectorItemForRoot
65    : public std::unary_function<WindowSelectorItem*, bool> {
66  explicit WindowSelectorItemForRoot(const aura::Window* root)
67      : root_window(root) {
68  }
69
70  bool operator()(WindowSelectorItem* item) const {
71    return item->GetRootWindow() == root_window;
72  }
73
74  const aura::Window* root_window;
75};
76
77// Filter to watch for the termination of a keyboard gesture to cycle through
78// multiple windows.
79class WindowSelectorEventFilter : public ui::EventHandler {
80 public:
81  WindowSelectorEventFilter(WindowSelector* selector);
82  virtual ~WindowSelectorEventFilter();
83
84  // Overridden from ui::EventHandler:
85  virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE;
86
87 private:
88  // A weak pointer to the WindowSelector which owns this instance.
89  WindowSelector* selector_;
90
91  DISALLOW_COPY_AND_ASSIGN(WindowSelectorEventFilter);
92};
93
94// Watch for all keyboard events by filtering the root window.
95WindowSelectorEventFilter::WindowSelectorEventFilter(WindowSelector* selector)
96    : selector_(selector) {
97  Shell::GetInstance()->AddPreTargetHandler(this);
98}
99
100WindowSelectorEventFilter::~WindowSelectorEventFilter() {
101  Shell::GetInstance()->RemovePreTargetHandler(this);
102}
103
104void WindowSelectorEventFilter::OnKeyEvent(ui::KeyEvent* event) {
105  // Views uses VKEY_MENU for both left and right Alt keys.
106  if (event->key_code() == ui::VKEY_MENU &&
107      event->type() == ui::ET_KEY_RELEASED) {
108    selector_->SelectWindow();
109    // Warning: |this| will be deleted from here on.
110  }
111}
112
113// Triggers a shelf visibility update on all root window controllers.
114void UpdateShelfVisibility() {
115  Shell::RootWindowControllerList root_window_controllers =
116      Shell::GetInstance()->GetAllRootWindowControllers();
117  for (Shell::RootWindowControllerList::iterator iter =
118          root_window_controllers.begin();
119       iter != root_window_controllers.end(); ++iter) {
120    (*iter)->UpdateShelfVisibility();
121  }
122}
123
124// Returns the window immediately below |window| in the current container.
125aura::Window* GetWindowBelow(aura::Window* window) {
126  aura::Window* parent = window->parent();
127  if (!parent)
128    return NULL;
129  aura::Window* below = NULL;
130  for (aura::Window::Windows::const_iterator iter = parent->children().begin();
131       iter != parent->children().end(); ++iter) {
132    if (*iter == window)
133      return below;
134    below = *iter;
135  }
136  NOTREACHED();
137  return NULL;
138}
139
140}  // namespace
141
142// This class restores and moves a window to the front of the stacking order for
143// the duration of the class's scope.
144class ScopedShowWindow : public aura::WindowObserver {
145 public:
146  ScopedShowWindow();
147  virtual ~ScopedShowWindow();
148
149  // Show |window| at the top of the stacking order.
150  void Show(aura::Window* window);
151
152  // Cancel restoring the window on going out of scope.
153  void CancelRestore();
154
155  aura::Window* window() { return window_; }
156
157  // aura::WindowObserver:
158  virtual void OnWillRemoveWindow(aura::Window* window) OVERRIDE;
159
160 private:
161  // The window being shown.
162  aura::Window* window_;
163
164  // The window immediately below where window_ belongs.
165  aura::Window* stack_window_above_;
166
167  // If true, minimize window_ on going out of scope.
168  bool minimized_;
169
170  DISALLOW_COPY_AND_ASSIGN(ScopedShowWindow);
171};
172
173ScopedShowWindow::ScopedShowWindow()
174    : window_(NULL),
175      stack_window_above_(NULL),
176      minimized_(false) {
177}
178
179void ScopedShowWindow::Show(aura::Window* window) {
180  DCHECK(!window_);
181  window_ = window;
182  stack_window_above_ = GetWindowBelow(window);
183  minimized_ = wm::GetWindowState(window)->IsMinimized();
184  window_->parent()->AddObserver(this);
185  window_->Show();
186  wm::GetWindowState(window_)->Activate();
187}
188
189ScopedShowWindow::~ScopedShowWindow() {
190  if (window_) {
191    window_->parent()->RemoveObserver(this);
192
193    // Restore window's stacking position.
194    if (stack_window_above_)
195      window_->parent()->StackChildAbove(window_, stack_window_above_);
196    else
197      window_->parent()->StackChildAtBottom(window_);
198
199    // Restore minimized state.
200    if (minimized_)
201      wm::GetWindowState(window_)->Minimize();
202  }
203}
204
205void ScopedShowWindow::CancelRestore() {
206  if (!window_)
207    return;
208  window_->parent()->RemoveObserver(this);
209  window_ = stack_window_above_ = NULL;
210}
211
212void ScopedShowWindow::OnWillRemoveWindow(aura::Window* window) {
213  if (window == window_) {
214    CancelRestore();
215  } else if (window == stack_window_above_) {
216    // If the window this window was above is removed, use the next window down
217    // as the restore marker.
218    stack_window_above_ = GetWindowBelow(stack_window_above_);
219  }
220}
221
222WindowSelector::WindowSelector(const WindowList& windows,
223                               WindowSelector::Mode mode,
224                               WindowSelectorDelegate* delegate)
225    : mode_(mode),
226      delegate_(delegate),
227      selected_window_(0),
228      restore_focus_window_(aura::client::GetFocusClient(
229          Shell::GetPrimaryRootWindow())->GetFocusedWindow()),
230      ignore_activations_(false) {
231  DCHECK(delegate_);
232
233  if (restore_focus_window_)
234    restore_focus_window_->AddObserver(this);
235
236  std::vector<WindowSelectorPanels*> panels_items;
237  for (size_t i = 0; i < windows.size(); ++i) {
238    WindowSelectorItem* item = NULL;
239    if (windows[i] != restore_focus_window_)
240      windows[i]->AddObserver(this);
241    observed_windows_.insert(windows[i]);
242
243    if (windows[i]->type() == ui::wm::WINDOW_TYPE_PANEL &&
244        wm::GetWindowState(windows[i])->panel_attached()) {
245      // Attached panel windows are grouped into a single overview item per
246      // root window (display).
247      std::vector<WindowSelectorPanels*>::iterator iter =
248          std::find_if(panels_items.begin(), panels_items.end(),
249                       WindowSelectorItemForRoot(windows[i]->GetRootWindow()));
250      WindowSelectorPanels* panels_item = NULL;
251      if (iter == panels_items.end()) {
252        panels_item = new WindowSelectorPanels();
253        panels_items.push_back(panels_item);
254        windows_.push_back(panels_item);
255      } else {
256        panels_item = *iter;
257      }
258      panels_item->AddWindow(windows[i]);
259      item = panels_item;
260    } else {
261      item = new WindowSelectorWindow(windows[i]);
262      windows_.push_back(item);
263    }
264    // Verify that the window has been added to an item in overview.
265    CHECK(item->TargetedWindow(windows[i]));
266  }
267  UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.Items", windows_.size());
268
269  // Observe window activations and switchable containers on all root windows
270  // for newly created windows during overview.
271  Shell::GetInstance()->activation_client()->AddObserver(this);
272  aura::Window::Windows root_windows = Shell::GetAllRootWindows();
273  for (aura::Window::Windows::const_iterator iter = root_windows.begin();
274       iter != root_windows.end(); ++iter) {
275    for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) {
276      aura::Window* container = Shell::GetContainer(*iter,
277          kSwitchableWindowContainerIds[i]);
278      container->AddObserver(this);
279      observed_windows_.insert(container);
280    }
281  }
282
283  if (mode == WindowSelector::CYCLE) {
284    cycle_start_time_ = base::Time::Now();
285    event_handler_.reset(new WindowSelectorEventFilter(this));
286  } else {
287    StartOverview();
288  }
289}
290
291WindowSelector::~WindowSelector() {
292  ResetFocusRestoreWindow(true);
293  for (std::set<aura::Window*>::iterator iter = observed_windows_.begin();
294       iter != observed_windows_.end(); ++iter) {
295    (*iter)->RemoveObserver(this);
296  }
297  Shell::GetInstance()->activation_client()->RemoveObserver(this);
298  aura::Window::Windows root_windows = Shell::GetAllRootWindows();
299  window_overview_.reset();
300  // Clearing the window list resets the ignored_by_shelf flag on the windows.
301  windows_.clear();
302  UpdateShelfVisibility();
303
304  if (!cycle_start_time_.is_null()) {
305    UMA_HISTOGRAM_MEDIUM_TIMES("Ash.WindowSelector.CycleTime",
306        base::Time::Now() - cycle_start_time_);
307  }
308}
309
310void WindowSelector::Step(WindowSelector::Direction direction) {
311  DCHECK(!windows_.empty());
312  // Upgrade to CYCLE mode if currently in OVERVIEW mode.
313  if (mode_ != CYCLE) {
314    event_handler_.reset(new WindowSelectorEventFilter(this));
315    DCHECK(window_overview_);
316    // Set the initial selection window to animate to the new selection.
317    window_overview_->SetSelection(selected_window_);
318    window_overview_->MoveToSingleRootWindow(
319        windows_[selected_window_]->GetRootWindow());
320    mode_ = CYCLE;
321  }
322
323  selected_window_ = (selected_window_ + windows_.size() +
324      (direction == WindowSelector::FORWARD ? 1 : -1)) % windows_.size();
325  if (window_overview_) {
326    window_overview_->SetSelection(selected_window_);
327  } else {
328    base::AutoReset<bool> restoring_focus(&ignore_activations_, true);
329    showing_window_.reset(new ScopedShowWindow);
330    showing_window_->Show(windows_[selected_window_]->SelectionWindow());
331  }
332}
333
334void WindowSelector::SelectWindow() {
335  SelectWindow(windows_[selected_window_]->SelectionWindow());
336}
337
338void WindowSelector::SelectWindow(aura::Window* window) {
339  ResetFocusRestoreWindow(false);
340  if (showing_window_ && showing_window_->window() == window)
341    showing_window_->CancelRestore();
342  ScopedVector<WindowSelectorItem>::iterator iter =
343      std::find_if(windows_.begin(), windows_.end(),
344                   WindowSelectorItemTargetComparator(window));
345  DCHECK(iter != windows_.end());
346  // The selected window should not be minimized when window selection is
347  // ended.
348  (*iter)->RestoreWindowOnExit(window);
349  delegate_->OnWindowSelected(window);
350}
351
352void WindowSelector::CancelSelection() {
353  delegate_->OnSelectionCanceled();
354}
355
356void WindowSelector::OnWindowAdded(aura::Window* new_window) {
357  if (new_window->type() != ui::wm::WINDOW_TYPE_NORMAL &&
358      new_window->type() != ui::wm::WINDOW_TYPE_PANEL) {
359    return;
360  }
361
362  for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) {
363    if (new_window->parent()->id() == kSwitchableWindowContainerIds[i] &&
364        !::wm::GetTransientParent(new_window)) {
365      // The new window is in one of the switchable containers, abort overview.
366      CancelSelection();
367      return;
368    }
369  }
370}
371
372void WindowSelector::OnWindowDestroying(aura::Window* window) {
373  // window is one of a container, the restore_focus_window and/or
374  // one of the selectable windows in overview.
375  ScopedVector<WindowSelectorItem>::iterator iter =
376      std::find_if(windows_.begin(), windows_.end(),
377                   WindowSelectorItemComparator(window));
378  window->RemoveObserver(this);
379  observed_windows_.erase(window);
380  if (window == restore_focus_window_)
381    restore_focus_window_ = NULL;
382  if (iter == windows_.end())
383    return;
384
385  (*iter)->RemoveWindow(window);
386  // If there are still windows in this selector entry then the overview is
387  // still active and the active selection remains the same.
388  if (!(*iter)->empty())
389    return;
390
391  size_t deleted_index = iter - windows_.begin();
392  windows_.erase(iter);
393  if (windows_.empty()) {
394    CancelSelection();
395    return;
396  }
397  if (window_overview_)
398    window_overview_->OnWindowsChanged();
399  if (mode_ == CYCLE && selected_window_ >= deleted_index) {
400    if (selected_window_ > deleted_index)
401      selected_window_--;
402    selected_window_ = selected_window_ % windows_.size();
403    if (window_overview_)
404      window_overview_->SetSelection(selected_window_);
405  }
406}
407
408void WindowSelector::OnWindowBoundsChanged(aura::Window* window,
409                                           const gfx::Rect& old_bounds,
410                                           const gfx::Rect& new_bounds) {
411  if (!window_overview_)
412    return;
413
414  ScopedVector<WindowSelectorItem>::iterator iter =
415      std::find_if(windows_.begin(), windows_.end(),
416                   WindowSelectorItemTargetComparator(window));
417  if (iter == windows_.end())
418    return;
419
420  // Immediately finish any active bounds animation.
421  window->layer()->GetAnimator()->StopAnimatingProperty(
422      ui::LayerAnimationElement::BOUNDS);
423
424  // Recompute the transform for the window.
425  (*iter)->RecomputeWindowTransforms();
426}
427
428void WindowSelector::OnWindowActivated(aura::Window* gained_active,
429                                       aura::Window* lost_active) {
430  if (ignore_activations_ || !gained_active)
431    return;
432  // Don't restore focus on exit if a window was just activated.
433  ResetFocusRestoreWindow(false);
434  CancelSelection();
435}
436
437void WindowSelector::OnAttemptToReactivateWindow(aura::Window* request_active,
438                                                 aura::Window* actual_active) {
439  if (ignore_activations_)
440    return;
441  // Don't restore focus on exit if a window was just activated.
442  ResetFocusRestoreWindow(false);
443  CancelSelection();
444}
445
446void WindowSelector::StartOverview() {
447  DCHECK(!window_overview_);
448  // Remove focus from active window before entering overview.
449  aura::client::GetFocusClient(
450      Shell::GetPrimaryRootWindow())->FocusWindow(NULL);
451
452  aura::Window* overview_root = NULL;
453  if (mode_ == CYCLE)
454    overview_root = windows_[selected_window_]->GetRootWindow();
455  window_overview_.reset(new WindowOverview(this, &windows_, overview_root));
456  if (mode_ == CYCLE)
457    window_overview_->SetSelection(selected_window_);
458  UpdateShelfVisibility();
459}
460
461void WindowSelector::ResetFocusRestoreWindow(bool focus) {
462  if (!restore_focus_window_)
463    return;
464  if (focus) {
465    base::AutoReset<bool> restoring_focus(&ignore_activations_, true);
466    restore_focus_window_->Focus();
467  }
468  // If the window is in the observed_windows_ list it needs to continue to be
469  // observed.
470  if (observed_windows_.find(restore_focus_window_) ==
471          observed_windows_.end()) {
472    restore_focus_window_->RemoveObserver(this);
473  }
474  restore_focus_window_ = NULL;
475}
476
477}  // namespace ash
478