window_state.cc revision cedac228d2dd51db4b79ea1e72c7f249408ee061
1// Copyright 2013 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "ash/wm/window_state.h"
6
7#include "ash/ash_switches.h"
8#include "ash/root_window_controller.h"
9#include "ash/screen_util.h"
10#include "ash/shell_window_ids.h"
11#include "ash/wm/default_state.h"
12#include "ash/wm/window_animations.h"
13#include "ash/wm/window_properties.h"
14#include "ash/wm/window_state_delegate.h"
15#include "ash/wm/window_state_observer.h"
16#include "ash/wm/window_util.h"
17#include "ash/wm/wm_event.h"
18#include "base/auto_reset.h"
19#include "base/command_line.h"
20#include "ui/aura/client/aura_constants.h"
21#include "ui/aura/layout_manager.h"
22#include "ui/aura/window.h"
23#include "ui/aura/window_delegate.h"
24#include "ui/compositor/layer_tree_owner.h"
25#include "ui/compositor/scoped_layer_animation_settings.h"
26#include "ui/gfx/display.h"
27#include "ui/gfx/screen.h"
28#include "ui/wm/core/window_util.h"
29
30namespace ash {
31namespace wm {
32
33namespace {
34
35// A tentative class to set the bounds on the window.
36// TODO(oshima): Once all logic is cleaned up, move this to the real layout
37// manager with proper friendship.
38class BoundsSetter : public aura::LayoutManager {
39 public:
40  BoundsSetter() {}
41  virtual ~BoundsSetter() {}
42
43  // aura::LayoutManager overrides:
44  virtual void OnWindowResized() OVERRIDE {}
45  virtual void OnWindowAddedToLayout(aura::Window* child) OVERRIDE {}
46  virtual void OnWillRemoveWindowFromLayout(aura::Window* child) OVERRIDE {}
47  virtual void OnWindowRemovedFromLayout(aura::Window* child) OVERRIDE {}
48  virtual void OnChildWindowVisibilityChanged(
49      aura::Window* child, bool visible) OVERRIDE {}
50  virtual void SetChildBounds(
51      aura::Window* child, const gfx::Rect& requested_bounds) OVERRIDE {}
52
53  void SetBounds(aura::Window* window, const gfx::Rect& bounds) {
54    SetChildBoundsDirect(window, bounds);
55  }
56
57 private:
58  DISALLOW_COPY_AND_ASSIGN(BoundsSetter);
59};
60
61WMEventType WMEventTypeFromShowState(ui::WindowShowState requested_show_state) {
62  switch (requested_show_state) {
63    case ui::SHOW_STATE_DEFAULT:
64    case ui::SHOW_STATE_NORMAL:
65      return WM_EVENT_NORMAL;
66    case ui::SHOW_STATE_MINIMIZED:
67      return WM_EVENT_MINIMIZE;
68    case ui::SHOW_STATE_MAXIMIZED:
69      return WM_EVENT_MAXIMIZE;
70    case ui::SHOW_STATE_FULLSCREEN:
71      return WM_EVENT_FULLSCREEN;
72    case ui::SHOW_STATE_INACTIVE:
73      return WM_EVENT_SHOW_INACTIVE;
74    case ui::SHOW_STATE_DETACHED:
75    case ui::SHOW_STATE_END:
76      NOTREACHED() << "No WMEvent defined for the show state:"
77                   << requested_show_state;
78  }
79  return WM_EVENT_NORMAL;
80}
81
82}  // namespace
83
84WindowState::WindowState(aura::Window* window)
85    : window_(window),
86      window_position_managed_(false),
87      bounds_changed_by_user_(false),
88      panel_attached_(true),
89      ignored_by_shelf_(false),
90      can_consume_system_keys_(false),
91      top_row_keys_are_function_keys_(false),
92      unminimize_to_restore_bounds_(false),
93      hide_shelf_when_fullscreen_(true),
94      minimum_visibility_(false),
95      can_be_dragged_(true),
96      ignore_property_change_(false),
97      current_state_(new DefaultState(ToWindowStateType(GetShowState()))) {
98  window_->AddObserver(this);
99}
100
101WindowState::~WindowState() {
102  // WindowState is registered as an owned property of |window_|, and window
103  // unregisters all of its observers in its d'tor before destroying its
104  // properties. As a result, window_->RemoveObserver() doesn't need to (and
105  // shouldn't) be called here.
106}
107
108bool WindowState::HasDelegate() const {
109  return delegate_;
110}
111
112void WindowState::SetDelegate(scoped_ptr<WindowStateDelegate> delegate) {
113  DCHECK(!delegate_.get());
114  delegate_ = delegate.Pass();
115}
116
117WindowStateType WindowState::GetStateType() const {
118  return current_state_->GetType();
119}
120
121bool WindowState::IsMinimized() const {
122  return GetStateType() == WINDOW_STATE_TYPE_MINIMIZED;
123}
124
125bool WindowState::IsMaximized() const {
126  return GetStateType() == WINDOW_STATE_TYPE_MAXIMIZED;
127}
128
129bool WindowState::IsFullscreen() const {
130  return GetStateType() == WINDOW_STATE_TYPE_FULLSCREEN;
131}
132
133bool WindowState::IsMaximizedOrFullscreen() const {
134  return GetStateType() == WINDOW_STATE_TYPE_FULLSCREEN ||
135      GetStateType() == WINDOW_STATE_TYPE_MAXIMIZED;
136}
137
138bool WindowState::IsSnapped() const {
139  return GetStateType() == WINDOW_STATE_TYPE_LEFT_SNAPPED ||
140      GetStateType() == WINDOW_STATE_TYPE_RIGHT_SNAPPED;
141}
142
143bool WindowState::IsNormalStateType() const {
144  return GetStateType() == WINDOW_STATE_TYPE_NORMAL ||
145      GetStateType() == WINDOW_STATE_TYPE_DEFAULT;
146}
147
148bool WindowState::IsNormalOrSnapped() const {
149  return IsNormalStateType() || IsSnapped();
150}
151
152bool WindowState::IsActive() const {
153  return IsActiveWindow(window_);
154}
155
156bool WindowState::IsDocked() const {
157  return window_->parent() &&
158         window_->parent()->id() == kShellWindowId_DockedContainer;
159}
160
161bool WindowState::CanMaximize() const {
162  return window_->GetProperty(aura::client::kCanMaximizeKey);
163}
164
165bool WindowState::CanMinimize() const {
166  RootWindowController* controller = RootWindowController::ForWindow(window_);
167  if (!controller)
168    return false;
169  aura::Window* lockscreen =
170      controller->GetContainer(kShellWindowId_LockScreenContainersContainer);
171  if (lockscreen->Contains(window_))
172    return false;
173
174  return true;
175}
176
177bool WindowState::CanResize() const {
178  return window_->GetProperty(aura::client::kCanResizeKey);
179}
180
181bool WindowState::CanActivate() const {
182  return ::wm::CanActivateWindow(window_);
183}
184
185bool WindowState::CanSnap() const {
186  if (!CanResize() || window_->type() == ui::wm::WINDOW_TYPE_PANEL ||
187      ::wm::GetTransientParent(window_))
188    return false;
189  // If a window has a maximum size defined, snapping may make it too big.
190  // TODO(oshima): We probably should snap if possible.
191  return window_->delegate() ? window_->delegate()->GetMaximumSize().IsEmpty() :
192                              true;
193}
194
195bool WindowState::HasRestoreBounds() const {
196  return window_->GetProperty(aura::client::kRestoreBoundsKey) != NULL;
197}
198
199void WindowState::Maximize() {
200  window_->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
201}
202
203void WindowState::Minimize() {
204  window_->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
205}
206
207void WindowState::Unminimize() {
208  window_->SetProperty(
209      aura::client::kShowStateKey,
210      window_->GetProperty(aura::client::kRestoreShowStateKey));
211  window_->ClearProperty(aura::client::kRestoreShowStateKey);
212}
213
214void WindowState::Activate() {
215  ActivateWindow(window_);
216}
217
218void WindowState::Deactivate() {
219  DeactivateWindow(window_);
220}
221
222void WindowState::Restore() {
223  if (!IsNormalStateType()) {
224    const WMEvent event(WM_EVENT_NORMAL);
225    OnWMEvent(&event);
226  }
227}
228
229void WindowState::OnWMEvent(const WMEvent* event) {
230  current_state_->OnWMEvent(this, event);
231}
232
233void WindowState::SaveCurrentBoundsForRestore() {
234  gfx::Rect bounds_in_screen =
235      ScreenUtil::ConvertRectToScreen(window_->parent(),
236                                      window_->bounds());
237  SetRestoreBoundsInScreen(bounds_in_screen);
238}
239
240gfx::Rect WindowState::GetRestoreBoundsInScreen() const {
241  return *window_->GetProperty(aura::client::kRestoreBoundsKey);
242}
243
244gfx::Rect WindowState::GetRestoreBoundsInParent() const {
245  return ScreenUtil::ConvertRectFromScreen(window_->parent(),
246                                          GetRestoreBoundsInScreen());
247}
248
249void WindowState::SetRestoreBoundsInScreen(const gfx::Rect& bounds) {
250  window_->SetProperty(aura::client::kRestoreBoundsKey, new gfx::Rect(bounds));
251}
252
253void WindowState::SetRestoreBoundsInParent(const gfx::Rect& bounds) {
254  SetRestoreBoundsInScreen(
255      ScreenUtil::ConvertRectToScreen(window_->parent(), bounds));
256}
257
258void WindowState::ClearRestoreBounds() {
259  window_->ClearProperty(aura::client::kRestoreBoundsKey);
260}
261
262scoped_ptr<WindowState::State> WindowState::SetStateObject(
263    scoped_ptr<WindowState::State> new_state) {
264  current_state_->DetachState(this);
265  scoped_ptr<WindowState::State> old_object = current_state_.Pass();
266  current_state_ = new_state.Pass();
267  current_state_->AttachState(this, old_object.get());
268  return old_object.Pass();
269}
270
271void WindowState::SetPreAutoManageWindowBounds(
272    const gfx::Rect& bounds) {
273  pre_auto_manage_window_bounds_.reset(new gfx::Rect(bounds));
274}
275
276void WindowState::AddObserver(WindowStateObserver* observer) {
277  observer_list_.AddObserver(observer);
278}
279
280void WindowState::RemoveObserver(WindowStateObserver* observer) {
281  observer_list_.RemoveObserver(observer);
282}
283
284void WindowState::set_bounds_changed_by_user(bool bounds_changed_by_user) {
285  bounds_changed_by_user_ = bounds_changed_by_user;
286  if (bounds_changed_by_user)
287    pre_auto_manage_window_bounds_.reset();
288}
289
290void WindowState::CreateDragDetails(aura::Window* window,
291                                    const gfx::Point& point_in_parent,
292                                    int window_component,
293                                    aura::client::WindowMoveSource source) {
294  drag_details_.reset(
295      new DragDetails(window, point_in_parent, window_component, source));
296}
297
298void WindowState::DeleteDragDetails() {
299  drag_details_.reset();
300}
301
302void WindowState::SetAndClearRestoreBounds() {
303  DCHECK(HasRestoreBounds());
304  SetBoundsInScreen(GetRestoreBoundsInScreen());
305  ClearRestoreBounds();
306}
307
308void WindowState::OnWindowPropertyChanged(aura::Window* window,
309                                          const void* key,
310                                          intptr_t old) {
311  DCHECK_EQ(window, window_);
312  if (key == aura::client::kShowStateKey && !ignore_property_change_) {
313    WMEvent event(WMEventTypeFromShowState(GetShowState()));
314    OnWMEvent(&event);
315  }
316}
317
318void WindowState::SetBoundsInScreen(
319    const gfx::Rect& bounds_in_screen) {
320  gfx::Rect bounds_in_parent =
321      ScreenUtil::ConvertRectFromScreen(window_->parent(),
322                                       bounds_in_screen);
323  window_->SetBounds(bounds_in_parent);
324}
325
326ui::WindowShowState WindowState::GetShowState() const {
327  return window_->GetProperty(aura::client::kShowStateKey);
328}
329
330void WindowState::AdjustSnappedBounds(gfx::Rect* bounds) {
331  if (is_dragged() || !IsSnapped())
332    return;
333  gfx::Rect maximized_bounds = ScreenUtil::GetMaximizedWindowBoundsInParent(
334      window_);
335  if (GetStateType() == WINDOW_STATE_TYPE_LEFT_SNAPPED)
336    bounds->set_x(maximized_bounds.x());
337  else if (GetStateType() == WINDOW_STATE_TYPE_RIGHT_SNAPPED)
338    bounds->set_x(maximized_bounds.right() - bounds->width());
339  bounds->set_y(maximized_bounds.y());
340  bounds->set_height(maximized_bounds.height());
341}
342
343void WindowState::UpdateWindowShowStateFromStateType() {
344  ui::WindowShowState new_window_state =
345      ToWindowShowState(current_state_->GetType());
346  if (new_window_state != GetShowState()) {
347    base::AutoReset<bool> resetter(&ignore_property_change_, true);
348    window_->SetProperty(aura::client::kShowStateKey, new_window_state);
349  }
350}
351
352void WindowState::NotifyPreStateTypeChange(
353    WindowStateType old_window_state_type) {
354  FOR_EACH_OBSERVER(WindowStateObserver, observer_list_,
355                    OnPreWindowStateTypeChange(this, old_window_state_type));
356}
357
358void WindowState::NotifyPostStateTypeChange(
359    WindowStateType old_window_state_type) {
360  FOR_EACH_OBSERVER(WindowStateObserver, observer_list_,
361                    OnPostWindowStateTypeChange(this, old_window_state_type));
362}
363
364void WindowState::SetBoundsDirect(const gfx::Rect& bounds) {
365  gfx::Rect actual_new_bounds(bounds);
366  // Ensure we don't go smaller than our minimum bounds in "normal" window
367  // modes
368  if (window_->delegate() && !IsMaximized() && !IsFullscreen()) {
369    // Get the minimum usable size of the minimum size and the screen size.
370    gfx::Size min_size = window_->delegate()->GetMinimumSize();
371    min_size.SetToMin(gfx::Screen::GetScreenFor(
372        window_)->GetDisplayNearestWindow(window_).work_area().size());
373
374    actual_new_bounds.set_width(
375        std::max(min_size.width(), actual_new_bounds.width()));
376    actual_new_bounds.set_height(
377        std::max(min_size.height(), actual_new_bounds.height()));
378  }
379  BoundsSetter().SetBounds(window_, actual_new_bounds);
380}
381
382void WindowState::SetBoundsConstrained(const gfx::Rect& bounds) {
383  gfx::Rect work_area_in_parent =
384      ScreenUtil::GetDisplayWorkAreaBoundsInParent(window_);
385  gfx::Rect child_bounds(bounds);
386  AdjustBoundsSmallerThan(work_area_in_parent.size(), &child_bounds);
387  SetBoundsDirect(child_bounds);
388}
389
390void WindowState::SetBoundsDirectAnimated(const gfx::Rect& bounds) {
391  const int kBoundsChangeSlideDurationMs = 120;
392
393  ui::Layer* layer = window_->layer();
394  ui::ScopedLayerAnimationSettings slide_settings(layer->GetAnimator());
395  slide_settings.SetPreemptionStrategy(
396      ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
397  slide_settings.SetTransitionDuration(
398      base::TimeDelta::FromMilliseconds(kBoundsChangeSlideDurationMs));
399  SetBoundsDirect(bounds);
400}
401
402void WindowState::SetBoundsDirectCrossFade(const gfx::Rect& new_bounds) {
403  // Some test results in invoking CrossFadeToBounds when window is not visible.
404  // No animation is necessary in that case, thus just change the bounds and
405  // quit.
406  if (!window_->TargetVisibility()) {
407    SetBoundsConstrained(new_bounds);
408    return;
409  }
410
411  const gfx::Rect old_bounds = window_->bounds();
412
413  // Create fresh layers for the window and all its children to paint into.
414  // Takes ownership of the old layer and all its children, which will be
415  // cleaned up after the animation completes.
416  // Specify |set_bounds| to true here to keep the old bounds in the child
417  // windows of |window|.
418  scoped_ptr<ui::LayerTreeOwner> old_layer_owner =
419      ::wm::RecreateLayers(window_);
420  ui::Layer* old_layer = old_layer_owner->root();
421  DCHECK(old_layer);
422  ui::Layer* new_layer = window_->layer();
423
424  // Resize the window to the new size, which will force a layout and paint.
425  SetBoundsDirect(new_bounds);
426
427  // Ensure the higher-resolution layer is on top.
428  bool old_on_top = (old_bounds.width() > new_bounds.width());
429  if (old_on_top)
430    old_layer->parent()->StackBelow(new_layer, old_layer);
431  else
432    old_layer->parent()->StackAbove(new_layer, old_layer);
433
434  CrossFadeAnimation(window_, old_layer_owner.Pass(), gfx::Tween::EASE_OUT);
435}
436
437WindowState* GetActiveWindowState() {
438  aura::Window* active = GetActiveWindow();
439  return active ? GetWindowState(active) : NULL;
440}
441
442WindowState* GetWindowState(aura::Window* window) {
443  if (!window)
444    return NULL;
445  WindowState* settings = window->GetProperty(kWindowStateKey);
446  if(!settings) {
447    settings = new WindowState(window);
448    window->SetProperty(kWindowStateKey, settings);
449  }
450  return settings;
451}
452
453const WindowState* GetWindowState(const aura::Window* window) {
454  return GetWindowState(const_cast<aura::Window*>(window));
455}
456
457}  // namespace wm
458}  // namespace ash
459