window_state.cc revision 46d4c2bc3267f3f028f39e7e311b0f89aba2e4fd
1// Copyright 2013 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "ash/wm/window_state.h"
6
7#include "ash/ash_switches.h"
8#include "ash/root_window_controller.h"
9#include "ash/screen_util.h"
10#include "ash/shell_window_ids.h"
11#include "ash/wm/default_state.h"
12#include "ash/wm/window_animations.h"
13#include "ash/wm/window_properties.h"
14#include "ash/wm/window_state_delegate.h"
15#include "ash/wm/window_state_observer.h"
16#include "ash/wm/window_util.h"
17#include "ash/wm/wm_event.h"
18#include "base/auto_reset.h"
19#include "base/command_line.h"
20#include "ui/aura/client/aura_constants.h"
21#include "ui/aura/layout_manager.h"
22#include "ui/aura/window.h"
23#include "ui/aura/window_delegate.h"
24#include "ui/compositor/layer_tree_owner.h"
25#include "ui/compositor/scoped_layer_animation_settings.h"
26#include "ui/gfx/display.h"
27#include "ui/gfx/screen.h"
28#include "ui/wm/core/window_util.h"
29
30namespace ash {
31namespace wm {
32
33namespace {
34
35// A tentative class to set the bounds on the window.
36// TODO(oshima): Once all logic is cleaned up, move this to the real layout
37// manager with proper friendship.
38class BoundsSetter : public aura::LayoutManager {
39 public:
40  BoundsSetter() {}
41  virtual ~BoundsSetter() {}
42
43  // aura::LayoutManager overrides:
44  virtual void OnWindowResized() OVERRIDE {}
45  virtual void OnWindowAddedToLayout(aura::Window* child) OVERRIDE {}
46  virtual void OnWillRemoveWindowFromLayout(aura::Window* child) OVERRIDE {}
47  virtual void OnWindowRemovedFromLayout(aura::Window* child) OVERRIDE {}
48  virtual void OnChildWindowVisibilityChanged(
49      aura::Window* child, bool visible) OVERRIDE {}
50  virtual void SetChildBounds(
51      aura::Window* child, const gfx::Rect& requested_bounds) OVERRIDE {}
52
53  void SetBounds(aura::Window* window, const gfx::Rect& bounds) {
54    SetChildBoundsDirect(window, bounds);
55  }
56
57 private:
58  DISALLOW_COPY_AND_ASSIGN(BoundsSetter);
59};
60
61WMEventType WMEventTypeFromShowState(ui::WindowShowState requested_show_state) {
62  switch (requested_show_state) {
63    case ui::SHOW_STATE_DEFAULT:
64    case ui::SHOW_STATE_NORMAL:
65      return WM_EVENT_NORMAL;
66    case ui::SHOW_STATE_MINIMIZED:
67      return WM_EVENT_MINIMIZE;
68    case ui::SHOW_STATE_MAXIMIZED:
69      return WM_EVENT_MAXIMIZE;
70    case ui::SHOW_STATE_FULLSCREEN:
71      return WM_EVENT_FULLSCREEN;
72    case ui::SHOW_STATE_INACTIVE:
73      return WM_EVENT_SHOW_INACTIVE;
74    case ui::SHOW_STATE_DETACHED:
75    case ui::SHOW_STATE_END:
76      NOTREACHED() << "No WMEvent defined for the show state:"
77                   << requested_show_state;
78  }
79  return WM_EVENT_NORMAL;
80}
81
82}  // namespace
83
84WindowState::WindowState(aura::Window* window)
85    : window_(window),
86      window_position_managed_(false),
87      bounds_changed_by_user_(false),
88      panel_attached_(true),
89      ignored_by_shelf_(false),
90      can_consume_system_keys_(false),
91      top_row_keys_are_function_keys_(false),
92      unminimize_to_restore_bounds_(false),
93      in_immersive_fullscreen_(false),
94      hide_shelf_when_fullscreen_(true),
95      minimum_visibility_(false),
96      can_be_dragged_(true),
97      ignore_property_change_(false),
98      current_state_(new DefaultState(ToWindowStateType(GetShowState()))) {
99  window_->AddObserver(this);
100}
101
102WindowState::~WindowState() {
103  // WindowState is registered as an owned property of |window_|, and window
104  // unregisters all of its observers in its d'tor before destroying its
105  // properties. As a result, window_->RemoveObserver() doesn't need to (and
106  // shouldn't) be called here.
107}
108
109bool WindowState::HasDelegate() const {
110  return delegate_;
111}
112
113void WindowState::SetDelegate(scoped_ptr<WindowStateDelegate> delegate) {
114  DCHECK(!delegate_.get());
115  delegate_ = delegate.Pass();
116}
117
118WindowStateType WindowState::GetStateType() const {
119  return current_state_->GetType();
120}
121
122bool WindowState::IsMinimized() const {
123  return GetStateType() == WINDOW_STATE_TYPE_MINIMIZED;
124}
125
126bool WindowState::IsMaximized() const {
127  return GetStateType() == WINDOW_STATE_TYPE_MAXIMIZED;
128}
129
130bool WindowState::IsFullscreen() const {
131  return GetStateType() == WINDOW_STATE_TYPE_FULLSCREEN;
132}
133
134bool WindowState::IsMaximizedOrFullscreen() const {
135  return GetStateType() == WINDOW_STATE_TYPE_FULLSCREEN ||
136      GetStateType() == WINDOW_STATE_TYPE_MAXIMIZED;
137}
138
139bool WindowState::IsSnapped() const {
140  return GetStateType() == WINDOW_STATE_TYPE_LEFT_SNAPPED ||
141      GetStateType() == WINDOW_STATE_TYPE_RIGHT_SNAPPED;
142}
143
144bool WindowState::IsNormalStateType() const {
145  return GetStateType() == WINDOW_STATE_TYPE_NORMAL ||
146      GetStateType() == WINDOW_STATE_TYPE_DEFAULT;
147}
148
149bool WindowState::IsNormalOrSnapped() const {
150  return IsNormalStateType() || IsSnapped();
151}
152
153bool WindowState::IsActive() const {
154  return IsActiveWindow(window_);
155}
156
157bool WindowState::IsDocked() const {
158  return window_->parent() &&
159         window_->parent()->id() == kShellWindowId_DockedContainer;
160}
161
162bool WindowState::CanMaximize() const {
163  return window_->GetProperty(aura::client::kCanMaximizeKey);
164}
165
166bool WindowState::CanMinimize() const {
167  RootWindowController* controller = RootWindowController::ForWindow(window_);
168  if (!controller)
169    return false;
170  aura::Window* lockscreen =
171      controller->GetContainer(kShellWindowId_LockScreenContainersContainer);
172  if (lockscreen->Contains(window_))
173    return false;
174
175  return true;
176}
177
178bool WindowState::CanResize() const {
179  return window_->GetProperty(aura::client::kCanResizeKey);
180}
181
182bool WindowState::CanActivate() const {
183  return ::wm::CanActivateWindow(window_);
184}
185
186bool WindowState::CanSnap() const {
187  if (!CanResize() || window_->type() == ui::wm::WINDOW_TYPE_PANEL ||
188      ::wm::GetTransientParent(window_))
189    return false;
190  // If a window has a maximum size defined, snapping may make it too big.
191  // TODO(oshima): We probably should snap if possible.
192  return window_->delegate() ? window_->delegate()->GetMaximumSize().IsEmpty() :
193                              true;
194}
195
196bool WindowState::HasRestoreBounds() const {
197  return window_->GetProperty(aura::client::kRestoreBoundsKey) != NULL;
198}
199
200void WindowState::Maximize() {
201  window_->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
202}
203
204void WindowState::Minimize() {
205  window_->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
206}
207
208void WindowState::Unminimize() {
209  window_->SetProperty(
210      aura::client::kShowStateKey,
211      window_->GetProperty(aura::client::kRestoreShowStateKey));
212  window_->ClearProperty(aura::client::kRestoreShowStateKey);
213}
214
215void WindowState::Activate() {
216  ActivateWindow(window_);
217}
218
219void WindowState::Deactivate() {
220  DeactivateWindow(window_);
221}
222
223void WindowState::Restore() {
224  if (!IsNormalStateType()) {
225    const WMEvent event(WM_EVENT_NORMAL);
226    OnWMEvent(&event);
227  }
228}
229
230void WindowState::OnWMEvent(const WMEvent* event) {
231  current_state_->OnWMEvent(this, event);
232}
233
234void WindowState::SaveCurrentBoundsForRestore() {
235  gfx::Rect bounds_in_screen =
236      ScreenUtil::ConvertRectToScreen(window_->parent(),
237                                      window_->bounds());
238  SetRestoreBoundsInScreen(bounds_in_screen);
239}
240
241gfx::Rect WindowState::GetRestoreBoundsInScreen() const {
242  return *window_->GetProperty(aura::client::kRestoreBoundsKey);
243}
244
245gfx::Rect WindowState::GetRestoreBoundsInParent() const {
246  return ScreenUtil::ConvertRectFromScreen(window_->parent(),
247                                          GetRestoreBoundsInScreen());
248}
249
250void WindowState::SetRestoreBoundsInScreen(const gfx::Rect& bounds) {
251  window_->SetProperty(aura::client::kRestoreBoundsKey, new gfx::Rect(bounds));
252}
253
254void WindowState::SetRestoreBoundsInParent(const gfx::Rect& bounds) {
255  SetRestoreBoundsInScreen(
256      ScreenUtil::ConvertRectToScreen(window_->parent(), bounds));
257}
258
259void WindowState::ClearRestoreBounds() {
260  window_->ClearProperty(aura::client::kRestoreBoundsKey);
261}
262
263scoped_ptr<WindowState::State> WindowState::SetStateObject(
264    scoped_ptr<WindowState::State> new_state) {
265  current_state_->DetachState(this);
266  scoped_ptr<WindowState::State> old_object = current_state_.Pass();
267  current_state_ = new_state.Pass();
268  current_state_->AttachState(this, old_object.get());
269  return old_object.Pass();
270}
271
272void WindowState::SetPreAutoManageWindowBounds(
273    const gfx::Rect& bounds) {
274  pre_auto_manage_window_bounds_.reset(new gfx::Rect(bounds));
275}
276
277void WindowState::AddObserver(WindowStateObserver* observer) {
278  observer_list_.AddObserver(observer);
279}
280
281void WindowState::RemoveObserver(WindowStateObserver* observer) {
282  observer_list_.RemoveObserver(observer);
283}
284
285void WindowState::set_bounds_changed_by_user(bool bounds_changed_by_user) {
286  bounds_changed_by_user_ = bounds_changed_by_user;
287  if (bounds_changed_by_user)
288    pre_auto_manage_window_bounds_.reset();
289}
290
291void WindowState::CreateDragDetails(aura::Window* window,
292                                    const gfx::Point& point_in_parent,
293                                    int window_component,
294                                    aura::client::WindowMoveSource source) {
295  drag_details_.reset(
296      new DragDetails(window, point_in_parent, window_component, source));
297}
298
299void WindowState::DeleteDragDetails() {
300  drag_details_.reset();
301}
302
303void WindowState::SetAndClearRestoreBounds() {
304  DCHECK(HasRestoreBounds());
305  SetBoundsInScreen(GetRestoreBoundsInScreen());
306  ClearRestoreBounds();
307}
308
309void WindowState::OnWindowPropertyChanged(aura::Window* window,
310                                          const void* key,
311                                          intptr_t old) {
312  DCHECK_EQ(window, window_);
313  if (key == aura::client::kShowStateKey && !ignore_property_change_) {
314    WMEvent event(WMEventTypeFromShowState(GetShowState()));
315    OnWMEvent(&event);
316  }
317}
318
319void WindowState::SetBoundsInScreen(
320    const gfx::Rect& bounds_in_screen) {
321  gfx::Rect bounds_in_parent =
322      ScreenUtil::ConvertRectFromScreen(window_->parent(),
323                                       bounds_in_screen);
324  window_->SetBounds(bounds_in_parent);
325}
326
327ui::WindowShowState WindowState::GetShowState() const {
328  return window_->GetProperty(aura::client::kShowStateKey);
329}
330
331void WindowState::AdjustSnappedBounds(gfx::Rect* bounds) {
332  if (is_dragged() || !IsSnapped())
333    return;
334  gfx::Rect maximized_bounds = ScreenUtil::GetMaximizedWindowBoundsInParent(
335      window_);
336  if (GetStateType() == WINDOW_STATE_TYPE_LEFT_SNAPPED)
337    bounds->set_x(maximized_bounds.x());
338  else if (GetStateType() == WINDOW_STATE_TYPE_RIGHT_SNAPPED)
339    bounds->set_x(maximized_bounds.right() - bounds->width());
340  bounds->set_y(maximized_bounds.y());
341  bounds->set_height(maximized_bounds.height());
342}
343
344void WindowState::UpdateWindowShowStateFromStateType() {
345  ui::WindowShowState new_window_state =
346      ToWindowShowState(current_state_->GetType());
347  if (new_window_state != GetShowState()) {
348    base::AutoReset<bool> resetter(&ignore_property_change_, true);
349    window_->SetProperty(aura::client::kShowStateKey, new_window_state);
350  }
351}
352
353void WindowState::NotifyPreStateTypeChange(
354    WindowStateType old_window_state_type) {
355  FOR_EACH_OBSERVER(WindowStateObserver, observer_list_,
356                    OnPreWindowStateTypeChange(this, old_window_state_type));
357}
358
359void WindowState::NotifyPostStateTypeChange(
360    WindowStateType old_window_state_type) {
361  FOR_EACH_OBSERVER(WindowStateObserver, observer_list_,
362                    OnPostWindowStateTypeChange(this, old_window_state_type));
363}
364
365void WindowState::SetBoundsDirect(const gfx::Rect& bounds) {
366  gfx::Rect actual_new_bounds(bounds);
367  // Ensure we don't go smaller than our minimum bounds in "normal" window
368  // modes
369  if (window_->delegate() && !IsMaximized() && !IsFullscreen()) {
370    // Get the minimum usable size of the minimum size and the screen size.
371    gfx::Size min_size = window_->delegate()->GetMinimumSize();
372    min_size.SetToMin(gfx::Screen::GetScreenFor(
373        window_)->GetDisplayNearestWindow(window_).work_area().size());
374
375    actual_new_bounds.set_width(
376        std::max(min_size.width(), actual_new_bounds.width()));
377    actual_new_bounds.set_height(
378        std::max(min_size.height(), actual_new_bounds.height()));
379  }
380  BoundsSetter().SetBounds(window_, actual_new_bounds);
381}
382
383void WindowState::SetBoundsConstrained(const gfx::Rect& bounds) {
384  gfx::Rect work_area_in_parent =
385      ScreenUtil::GetDisplayWorkAreaBoundsInParent(window_);
386  gfx::Rect child_bounds(bounds);
387  AdjustBoundsSmallerThan(work_area_in_parent.size(), &child_bounds);
388  SetBoundsDirect(child_bounds);
389}
390
391void WindowState::SetBoundsDirectAnimated(const gfx::Rect& bounds) {
392  const int kBoundsChangeSlideDurationMs = 120;
393
394  ui::Layer* layer = window_->layer();
395  ui::ScopedLayerAnimationSettings slide_settings(layer->GetAnimator());
396  slide_settings.SetPreemptionStrategy(
397      ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
398  slide_settings.SetTransitionDuration(
399      base::TimeDelta::FromMilliseconds(kBoundsChangeSlideDurationMs));
400  SetBoundsDirect(bounds);
401}
402
403void WindowState::SetBoundsDirectCrossFade(const gfx::Rect& new_bounds) {
404  // Some test results in invoking CrossFadeToBounds when window is not visible.
405  // No animation is necessary in that case, thus just change the bounds and
406  // quit.
407  if (!window_->TargetVisibility()) {
408    SetBoundsConstrained(new_bounds);
409    return;
410  }
411
412  const gfx::Rect old_bounds = window_->bounds();
413
414  // Create fresh layers for the window and all its children to paint into.
415  // Takes ownership of the old layer and all its children, which will be
416  // cleaned up after the animation completes.
417  // Specify |set_bounds| to true here to keep the old bounds in the child
418  // windows of |window|.
419  scoped_ptr<ui::LayerTreeOwner> old_layer_owner =
420      ::wm::RecreateLayers(window_);
421  ui::Layer* old_layer = old_layer_owner->root();
422  DCHECK(old_layer);
423  ui::Layer* new_layer = window_->layer();
424
425  // Resize the window to the new size, which will force a layout and paint.
426  SetBoundsDirect(new_bounds);
427
428  // Ensure the higher-resolution layer is on top.
429  bool old_on_top = (old_bounds.width() > new_bounds.width());
430  if (old_on_top)
431    old_layer->parent()->StackBelow(new_layer, old_layer);
432  else
433    old_layer->parent()->StackAbove(new_layer, old_layer);
434
435  CrossFadeAnimation(window_, old_layer_owner.Pass(), gfx::Tween::EASE_OUT);
436}
437
438WindowState* GetActiveWindowState() {
439  aura::Window* active = GetActiveWindow();
440  return active ? GetWindowState(active) : NULL;
441}
442
443WindowState* GetWindowState(aura::Window* window) {
444  if (!window)
445    return NULL;
446  WindowState* settings = window->GetProperty(kWindowStateKey);
447  if(!settings) {
448    settings = new WindowState(window);
449    window->SetProperty(kWindowStateKey, settings);
450  }
451  return settings;
452}
453
454const WindowState* GetWindowState(const aura::Window* window) {
455  return GetWindowState(const_cast<aura::Window*>(window));
456}
457
458}  // namespace wm
459}  // namespace ash
460