window_state.cc revision 5c02ac1a9c1b504631c0a3d2b6e737b5d738bae1
1// Copyright 2013 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "ash/wm/window_state.h"
6
7#include "ash/ash_switches.h"
8#include "ash/root_window_controller.h"
9#include "ash/screen_util.h"
10#include "ash/shell_window_ids.h"
11#include "ash/wm/default_state.h"
12#include "ash/wm/window_animations.h"
13#include "ash/wm/window_properties.h"
14#include "ash/wm/window_state_delegate.h"
15#include "ash/wm/window_state_observer.h"
16#include "ash/wm/window_util.h"
17#include "ash/wm/wm_event.h"
18#include "base/auto_reset.h"
19#include "base/command_line.h"
20#include "ui/aura/client/aura_constants.h"
21#include "ui/aura/layout_manager.h"
22#include "ui/aura/window.h"
23#include "ui/aura/window_delegate.h"
24#include "ui/compositor/layer_tree_owner.h"
25#include "ui/compositor/scoped_layer_animation_settings.h"
26#include "ui/gfx/display.h"
27#include "ui/gfx/screen.h"
28#include "ui/wm/core/window_util.h"
29
30namespace ash {
31namespace wm {
32
33namespace {
34
35// A tentative class to set the bounds on the window.
36// TODO(oshima): Once all logic is cleaned up, move this to the real layout
37// manager with proper friendship.
38class BoundsSetter : public aura::LayoutManager {
39 public:
40  BoundsSetter() {}
41  virtual ~BoundsSetter() {}
42
43  // aura::LayoutManager overrides:
44  virtual void OnWindowResized() OVERRIDE {}
45  virtual void OnWindowAddedToLayout(aura::Window* child) OVERRIDE {}
46  virtual void OnWillRemoveWindowFromLayout(aura::Window* child) OVERRIDE {}
47  virtual void OnWindowRemovedFromLayout(aura::Window* child) OVERRIDE {}
48  virtual void OnChildWindowVisibilityChanged(
49      aura::Window* child, bool visible) OVERRIDE {}
50  virtual void SetChildBounds(
51      aura::Window* child, const gfx::Rect& requested_bounds) OVERRIDE {}
52
53  void SetBounds(aura::Window* window, const gfx::Rect& bounds) {
54    SetChildBoundsDirect(window, bounds);
55  }
56
57 private:
58  DISALLOW_COPY_AND_ASSIGN(BoundsSetter);
59};
60
61WMEventType WMEventTypeFromShowState(ui::WindowShowState requested_show_state) {
62  switch (requested_show_state) {
63    case ui::SHOW_STATE_DEFAULT:
64    case ui::SHOW_STATE_NORMAL:
65      return WM_EVENT_NORMAL;
66    case ui::SHOW_STATE_MINIMIZED:
67      return WM_EVENT_MINIMIZE;
68    case ui::SHOW_STATE_MAXIMIZED:
69      return WM_EVENT_MAXIMIZE;
70    case ui::SHOW_STATE_FULLSCREEN:
71      return WM_EVENT_FULLSCREEN;
72    case ui::SHOW_STATE_INACTIVE:
73      return WM_EVENT_SHOW_INACTIVE;
74    case ui::SHOW_STATE_DETACHED:
75    case ui::SHOW_STATE_END:
76      NOTREACHED() << "No WMEvent defined for the show state:"
77                   << requested_show_state;
78  }
79  return WM_EVENT_NORMAL;
80}
81
82}  // namespace
83
84WindowState::WindowState(aura::Window* window)
85    : window_(window),
86      window_position_managed_(false),
87      bounds_changed_by_user_(false),
88      panel_attached_(true),
89      ignored_by_shelf_(false),
90      can_consume_system_keys_(false),
91      top_row_keys_are_function_keys_(false),
92      unminimize_to_restore_bounds_(false),
93      hide_shelf_when_fullscreen_(true),
94      minimum_visibility_(false),
95      can_be_dragged_(true),
96      ignore_property_change_(false),
97      current_state_(new DefaultState(ToWindowStateType(GetShowState()))) {
98  window_->AddObserver(this);
99}
100
101WindowState::~WindowState() {
102}
103
104bool WindowState::HasDelegate() const {
105  return delegate_;
106}
107
108void WindowState::SetDelegate(scoped_ptr<WindowStateDelegate> delegate) {
109  DCHECK(!delegate_.get());
110  delegate_ = delegate.Pass();
111}
112
113WindowStateType WindowState::GetStateType() const {
114  return current_state_->GetType();
115}
116
117bool WindowState::IsMinimized() const {
118  return GetStateType() == WINDOW_STATE_TYPE_MINIMIZED;
119}
120
121bool WindowState::IsMaximized() const {
122  return GetStateType() == WINDOW_STATE_TYPE_MAXIMIZED;
123}
124
125bool WindowState::IsFullscreen() const {
126  return GetStateType() == WINDOW_STATE_TYPE_FULLSCREEN;
127}
128
129bool WindowState::IsMaximizedOrFullscreen() const {
130  return GetStateType() == WINDOW_STATE_TYPE_FULLSCREEN ||
131      GetStateType() == WINDOW_STATE_TYPE_MAXIMIZED;
132}
133
134bool WindowState::IsSnapped() const {
135  return GetStateType() == WINDOW_STATE_TYPE_LEFT_SNAPPED ||
136      GetStateType() == WINDOW_STATE_TYPE_RIGHT_SNAPPED;
137}
138
139bool WindowState::IsNormalStateType() const {
140  return GetStateType() == WINDOW_STATE_TYPE_NORMAL ||
141      GetStateType() == WINDOW_STATE_TYPE_DEFAULT;
142}
143
144bool WindowState::IsNormalOrSnapped() const {
145  return IsNormalStateType() || IsSnapped();
146}
147
148bool WindowState::IsActive() const {
149  return IsActiveWindow(window_);
150}
151
152bool WindowState::IsDocked() const {
153  return window_->parent() &&
154         window_->parent()->id() == kShellWindowId_DockedContainer;
155}
156
157bool WindowState::CanMaximize() const {
158  return window_->GetProperty(aura::client::kCanMaximizeKey);
159}
160
161bool WindowState::CanMinimize() const {
162  RootWindowController* controller = RootWindowController::ForWindow(window_);
163  if (!controller)
164    return false;
165  aura::Window* lockscreen =
166      controller->GetContainer(kShellWindowId_LockScreenContainersContainer);
167  if (lockscreen->Contains(window_))
168    return false;
169
170  return true;
171}
172
173bool WindowState::CanResize() const {
174  return window_->GetProperty(aura::client::kCanResizeKey);
175}
176
177bool WindowState::CanActivate() const {
178  return ::wm::CanActivateWindow(window_);
179}
180
181bool WindowState::CanSnap() const {
182  if (!CanResize() || window_->type() == ui::wm::WINDOW_TYPE_PANEL ||
183      ::wm::GetTransientParent(window_))
184    return false;
185  // If a window has a maximum size defined, snapping may make it too big.
186  // TODO(oshima): We probably should snap if possible.
187  return window_->delegate() ? window_->delegate()->GetMaximumSize().IsEmpty() :
188                              true;
189}
190
191bool WindowState::HasRestoreBounds() const {
192  return window_->GetProperty(aura::client::kRestoreBoundsKey) != NULL;
193}
194
195void WindowState::Maximize() {
196  window_->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
197}
198
199void WindowState::Minimize() {
200  window_->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
201}
202
203void WindowState::Unminimize() {
204  window_->SetProperty(
205      aura::client::kShowStateKey,
206      window_->GetProperty(aura::client::kRestoreShowStateKey));
207  window_->ClearProperty(aura::client::kRestoreShowStateKey);
208}
209
210void WindowState::Activate() {
211  ActivateWindow(window_);
212}
213
214void WindowState::Deactivate() {
215  DeactivateWindow(window_);
216}
217
218void WindowState::Restore() {
219  if (!IsNormalStateType()) {
220    const WMEvent event(WM_EVENT_NORMAL);
221    OnWMEvent(&event);
222  }
223}
224
225void WindowState::OnWMEvent(const WMEvent* event) {
226  current_state_->OnWMEvent(this, event);
227}
228
229void WindowState::SaveCurrentBoundsForRestore() {
230  gfx::Rect bounds_in_screen =
231      ScreenUtil::ConvertRectToScreen(window_->parent(),
232                                      window_->bounds());
233  SetRestoreBoundsInScreen(bounds_in_screen);
234}
235
236gfx::Rect WindowState::GetRestoreBoundsInScreen() const {
237  return *window_->GetProperty(aura::client::kRestoreBoundsKey);
238}
239
240gfx::Rect WindowState::GetRestoreBoundsInParent() const {
241  return ScreenUtil::ConvertRectFromScreen(window_->parent(),
242                                          GetRestoreBoundsInScreen());
243}
244
245void WindowState::SetRestoreBoundsInScreen(const gfx::Rect& bounds) {
246  window_->SetProperty(aura::client::kRestoreBoundsKey, new gfx::Rect(bounds));
247}
248
249void WindowState::SetRestoreBoundsInParent(const gfx::Rect& bounds) {
250  SetRestoreBoundsInScreen(
251      ScreenUtil::ConvertRectToScreen(window_->parent(), bounds));
252}
253
254void WindowState::ClearRestoreBounds() {
255  window_->ClearProperty(aura::client::kRestoreBoundsKey);
256}
257
258scoped_ptr<WindowState::State> WindowState::SetStateObject(
259    scoped_ptr<WindowState::State> new_state) {
260  current_state_->DetachState(this);
261  scoped_ptr<WindowState::State> old_object = current_state_.Pass();
262  current_state_ = new_state.Pass();
263  current_state_->AttachState(this, old_object.get());
264  return old_object.Pass();
265}
266
267void WindowState::SetPreAutoManageWindowBounds(
268    const gfx::Rect& bounds) {
269  pre_auto_manage_window_bounds_.reset(new gfx::Rect(bounds));
270}
271
272void WindowState::AddObserver(WindowStateObserver* observer) {
273  observer_list_.AddObserver(observer);
274}
275
276void WindowState::RemoveObserver(WindowStateObserver* observer) {
277  observer_list_.RemoveObserver(observer);
278}
279
280void WindowState::set_bounds_changed_by_user(bool bounds_changed_by_user) {
281  bounds_changed_by_user_ = bounds_changed_by_user;
282  if (bounds_changed_by_user)
283    pre_auto_manage_window_bounds_.reset();
284}
285
286void WindowState::CreateDragDetails(aura::Window* window,
287                                    const gfx::Point& point_in_parent,
288                                    int window_component,
289                                    aura::client::WindowMoveSource source) {
290  drag_details_.reset(
291      new DragDetails(window, point_in_parent, window_component, source));
292}
293
294void WindowState::DeleteDragDetails() {
295  drag_details_.reset();
296}
297
298void WindowState::SetAndClearRestoreBounds() {
299  DCHECK(HasRestoreBounds());
300  SetBoundsInScreen(GetRestoreBoundsInScreen());
301  ClearRestoreBounds();
302}
303
304void WindowState::OnWindowPropertyChanged(aura::Window* window,
305                                          const void* key,
306                                          intptr_t old) {
307  DCHECK_EQ(window, window_);
308  if (key == aura::client::kShowStateKey && !ignore_property_change_) {
309    WMEvent event(WMEventTypeFromShowState(GetShowState()));
310    OnWMEvent(&event);
311  }
312}
313
314void WindowState::SetBoundsInScreen(
315    const gfx::Rect& bounds_in_screen) {
316  gfx::Rect bounds_in_parent =
317      ScreenUtil::ConvertRectFromScreen(window_->parent(),
318                                       bounds_in_screen);
319  window_->SetBounds(bounds_in_parent);
320}
321
322ui::WindowShowState WindowState::GetShowState() const {
323  return window_->GetProperty(aura::client::kShowStateKey);
324}
325
326void WindowState::AdjustSnappedBounds(gfx::Rect* bounds) {
327  if (is_dragged() || !IsSnapped())
328    return;
329  gfx::Rect maximized_bounds = ScreenUtil::GetMaximizedWindowBoundsInParent(
330      window_);
331  if (GetStateType() == WINDOW_STATE_TYPE_LEFT_SNAPPED)
332    bounds->set_x(maximized_bounds.x());
333  else if (GetStateType() == WINDOW_STATE_TYPE_RIGHT_SNAPPED)
334    bounds->set_x(maximized_bounds.right() - bounds->width());
335  bounds->set_y(maximized_bounds.y());
336  bounds->set_height(maximized_bounds.height());
337}
338
339void WindowState::UpdateWindowShowStateFromStateType() {
340  ui::WindowShowState new_window_state =
341      ToWindowShowState(current_state_->GetType());
342  if (new_window_state != GetShowState()) {
343    base::AutoReset<bool> resetter(&ignore_property_change_, true);
344    window_->SetProperty(aura::client::kShowStateKey, new_window_state);
345  }
346}
347
348void WindowState::NotifyPreStateTypeChange(
349    WindowStateType old_window_state_type) {
350  FOR_EACH_OBSERVER(WindowStateObserver, observer_list_,
351                    OnPreWindowStateTypeChange(this, old_window_state_type));
352}
353
354void WindowState::NotifyPostStateTypeChange(
355    WindowStateType old_window_state_type) {
356  FOR_EACH_OBSERVER(WindowStateObserver, observer_list_,
357                    OnPostWindowStateTypeChange(this, old_window_state_type));
358}
359
360void WindowState::SetBoundsDirect(const gfx::Rect& bounds) {
361  gfx::Rect actual_new_bounds(bounds);
362  // Ensure we don't go smaller than our minimum bounds in "normal" window
363  // modes
364  if (window_->delegate() && !IsMaximized() && !IsFullscreen()) {
365    // Get the minimum usable size of the minimum size and the screen size.
366    gfx::Size min_size = window_->delegate()->GetMinimumSize();
367    min_size.SetToMin(gfx::Screen::GetScreenFor(
368        window_)->GetDisplayNearestWindow(window_).work_area().size());
369
370    actual_new_bounds.set_width(
371        std::max(min_size.width(), actual_new_bounds.width()));
372    actual_new_bounds.set_height(
373        std::max(min_size.height(), actual_new_bounds.height()));
374  }
375  BoundsSetter().SetBounds(window_, actual_new_bounds);
376}
377
378void WindowState::SetBoundsConstrained(const gfx::Rect& bounds) {
379  gfx::Rect work_area_in_parent =
380      ScreenUtil::GetDisplayWorkAreaBoundsInParent(window_);
381  gfx::Rect child_bounds(bounds);
382  AdjustBoundsSmallerThan(work_area_in_parent.size(), &child_bounds);
383  SetBoundsDirect(child_bounds);
384}
385
386void WindowState::SetBoundsDirectAnimated(const gfx::Rect& bounds) {
387  const int kBoundsChangeSlideDurationMs = 120;
388
389  ui::Layer* layer = window_->layer();
390  ui::ScopedLayerAnimationSettings slide_settings(layer->GetAnimator());
391  slide_settings.SetPreemptionStrategy(
392      ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
393  slide_settings.SetTransitionDuration(
394      base::TimeDelta::FromMilliseconds(kBoundsChangeSlideDurationMs));
395  SetBoundsDirect(bounds);
396}
397
398void WindowState::SetBoundsDirectCrossFade(const gfx::Rect& new_bounds) {
399  // Some test results in invoking CrossFadeToBounds when window is not visible.
400  // No animation is necessary in that case, thus just change the bounds and
401  // quit.
402  if (!window_->TargetVisibility()) {
403    SetBoundsConstrained(new_bounds);
404    return;
405  }
406
407  const gfx::Rect old_bounds = window_->bounds();
408
409  // Create fresh layers for the window and all its children to paint into.
410  // Takes ownership of the old layer and all its children, which will be
411  // cleaned up after the animation completes.
412  // Specify |set_bounds| to true here to keep the old bounds in the child
413  // windows of |window|.
414  scoped_ptr<ui::LayerTreeOwner> old_layer_owner =
415      ::wm::RecreateLayers(window_);
416  ui::Layer* old_layer = old_layer_owner->root();
417  DCHECK(old_layer);
418  ui::Layer* new_layer = window_->layer();
419
420  // Resize the window to the new size, which will force a layout and paint.
421  SetBoundsDirect(new_bounds);
422
423  // Ensure the higher-resolution layer is on top.
424  bool old_on_top = (old_bounds.width() > new_bounds.width());
425  if (old_on_top)
426    old_layer->parent()->StackBelow(new_layer, old_layer);
427  else
428    old_layer->parent()->StackAbove(new_layer, old_layer);
429
430  CrossFadeAnimation(window_, old_layer_owner.Pass(), gfx::Tween::EASE_OUT);
431}
432
433WindowState* GetActiveWindowState() {
434  aura::Window* active = GetActiveWindow();
435  return active ? GetWindowState(active) : NULL;
436}
437
438WindowState* GetWindowState(aura::Window* window) {
439  if (!window)
440    return NULL;
441  WindowState* settings = window->GetProperty(kWindowStateKey);
442  if(!settings) {
443    settings = new WindowState(window);
444    window->SetProperty(kWindowStateKey, settings);
445  }
446  return settings;
447}
448
449const WindowState* GetWindowState(const aura::Window* window) {
450  return GetWindowState(const_cast<aura::Window*>(window));
451}
452
453}  // namespace wm
454}  // namespace ash
455