1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "ash/wm/workspace/workspace_window_resizer.h" 6 7#include <algorithm> 8#include <cmath> 9#include <utility> 10#include <vector> 11 12#include "ash/display/display_controller.h" 13#include "ash/metrics/user_metrics_recorder.h" 14#include "ash/root_window_controller.h" 15#include "ash/screen_util.h" 16#include "ash/shell.h" 17#include "ash/shell_window_ids.h" 18#include "ash/wm/default_window_resizer.h" 19#include "ash/wm/dock/docked_window_layout_manager.h" 20#include "ash/wm/dock/docked_window_resizer.h" 21#include "ash/wm/drag_window_resizer.h" 22#include "ash/wm/panels/panel_window_resizer.h" 23#include "ash/wm/window_state.h" 24#include "ash/wm/window_util.h" 25#include "ash/wm/wm_event.h" 26#include "ash/wm/workspace/phantom_window_controller.h" 27#include "ash/wm/workspace/two_step_edge_cycler.h" 28#include "base/command_line.h" 29#include "base/memory/weak_ptr.h" 30#include "ui/aura/client/aura_constants.h" 31#include "ui/aura/client/screen_position_client.h" 32#include "ui/aura/window.h" 33#include "ui/aura/window_delegate.h" 34#include "ui/aura/window_event_dispatcher.h" 35#include "ui/base/hit_test.h" 36#include "ui/compositor/layer.h" 37#include "ui/gfx/screen.h" 38#include "ui/gfx/transform.h" 39#include "ui/wm/core/coordinate_conversion.h" 40#include "ui/wm/core/window_util.h" 41#include "ui/wm/public/window_types.h" 42 43namespace ash { 44 45scoped_ptr<WindowResizer> CreateWindowResizer( 46 aura::Window* window, 47 const gfx::Point& point_in_parent, 48 int window_component, 49 aura::client::WindowMoveSource source) { 50 DCHECK(window); 51 wm::WindowState* window_state = wm::GetWindowState(window); 52 // No need to return a resizer when the window cannot get resized or when a 53 // resizer already exists for this window. 54 if ((!window_state->CanResize() && window_component != HTCAPTION) || 55 window_state->drag_details()) { 56 return scoped_ptr<WindowResizer>(); 57 } 58 59 if (window_component == HTCAPTION && !window_state->can_be_dragged()) 60 return scoped_ptr<WindowResizer>(); 61 62 // TODO(varkha): The chaining of window resizers causes some of the logic 63 // to be repeated and the logic flow difficult to control. With some windows 64 // classes using reparenting during drag operations it becomes challenging to 65 // implement proper transition from one resizer to another during or at the 66 // end of the drag. This also causes http://crbug.com/247085. 67 // It seems the only thing the panel or dock resizer needs to do is notify the 68 // layout manager when a docked window is being dragged. We should have a 69 // better way of doing this, perhaps by having a way of observing drags or 70 // having a generic drag window wrapper which informs a layout manager that a 71 // drag has started or stopped. 72 // It may be possible to refactor and eliminate chaining. 73 WindowResizer* window_resizer = NULL; 74 75 if (!window_state->IsNormalOrSnapped()) 76 return scoped_ptr<WindowResizer>(); 77 78 int bounds_change = WindowResizer::GetBoundsChangeForWindowComponent( 79 window_component); 80 if (bounds_change == WindowResizer::kBoundsChangeDirection_None) 81 return scoped_ptr<WindowResizer>(); 82 83 window_state->CreateDragDetails(window, point_in_parent, window_component, 84 source); 85 if (window->parent() && 86 (window->parent()->id() == kShellWindowId_DefaultContainer || 87 window->parent()->id() == kShellWindowId_DockedContainer || 88 window->parent()->id() == kShellWindowId_PanelContainer)) { 89 window_resizer = WorkspaceWindowResizer::Create( 90 window_state, std::vector<aura::Window*>()); 91 } else { 92 window_resizer = DefaultWindowResizer::Create(window_state); 93 } 94 window_resizer = DragWindowResizer::Create(window_resizer, window_state); 95 if (window->type() == ui::wm::WINDOW_TYPE_PANEL) 96 window_resizer = PanelWindowResizer::Create(window_resizer, window_state); 97 if (window_resizer && window->parent() && 98 !::wm::GetTransientParent(window) && 99 (window->parent()->id() == kShellWindowId_DefaultContainer || 100 window->parent()->id() == kShellWindowId_DockedContainer || 101 window->parent()->id() == kShellWindowId_PanelContainer)) { 102 window_resizer = DockedWindowResizer::Create(window_resizer, window_state); 103 } 104 return make_scoped_ptr<WindowResizer>(window_resizer); 105} 106 107namespace { 108 109// Snapping distance used instead of WorkspaceWindowResizer::kScreenEdgeInset 110// when resizing a window using touchscreen. 111const int kScreenEdgeInsetForTouchDrag = 32; 112 113// Current instance for use by the WorkspaceWindowResizerTest. 114WorkspaceWindowResizer* instance = NULL; 115 116// Returns true if the window should stick to the edge. 117bool ShouldStickToEdge(int distance_from_edge, int sticky_size) { 118 return distance_from_edge < sticky_size && 119 distance_from_edge > -sticky_size * 2; 120} 121 122// Returns the coordinate along the secondary axis to snap to. 123int CoordinateAlongSecondaryAxis(SecondaryMagnetismEdge edge, 124 int leading, 125 int trailing, 126 int none) { 127 switch (edge) { 128 case SECONDARY_MAGNETISM_EDGE_LEADING: 129 return leading; 130 case SECONDARY_MAGNETISM_EDGE_TRAILING: 131 return trailing; 132 case SECONDARY_MAGNETISM_EDGE_NONE: 133 return none; 134 } 135 NOTREACHED(); 136 return none; 137} 138 139// Returns the origin for |src| when magnetically attaching to |attach_to| along 140// the edges |edges|. |edges| is a bitmask of the MagnetismEdges. 141gfx::Point OriginForMagneticAttach(const gfx::Rect& src, 142 const gfx::Rect& attach_to, 143 const MatchedEdge& edge) { 144 int x = 0, y = 0; 145 switch (edge.primary_edge) { 146 case MAGNETISM_EDGE_TOP: 147 y = attach_to.bottom(); 148 break; 149 case MAGNETISM_EDGE_LEFT: 150 x = attach_to.right(); 151 break; 152 case MAGNETISM_EDGE_BOTTOM: 153 y = attach_to.y() - src.height(); 154 break; 155 case MAGNETISM_EDGE_RIGHT: 156 x = attach_to.x() - src.width(); 157 break; 158 } 159 switch (edge.primary_edge) { 160 case MAGNETISM_EDGE_TOP: 161 case MAGNETISM_EDGE_BOTTOM: 162 x = CoordinateAlongSecondaryAxis( 163 edge.secondary_edge, attach_to.x(), attach_to.right() - src.width(), 164 src.x()); 165 break; 166 case MAGNETISM_EDGE_LEFT: 167 case MAGNETISM_EDGE_RIGHT: 168 y = CoordinateAlongSecondaryAxis( 169 edge.secondary_edge, attach_to.y(), attach_to.bottom() - src.height(), 170 src.y()); 171 break; 172 } 173 return gfx::Point(x, y); 174} 175 176// Returns the bounds for a magnetic attach when resizing. |src| is the bounds 177// of window being resized, |attach_to| the bounds of the window to attach to 178// and |edge| identifies the edge to attach to. 179gfx::Rect BoundsForMagneticResizeAttach(const gfx::Rect& src, 180 const gfx::Rect& attach_to, 181 const MatchedEdge& edge) { 182 int x = src.x(); 183 int y = src.y(); 184 int w = src.width(); 185 int h = src.height(); 186 gfx::Point attach_origin(OriginForMagneticAttach(src, attach_to, edge)); 187 switch (edge.primary_edge) { 188 case MAGNETISM_EDGE_LEFT: 189 x = attach_origin.x(); 190 w = src.right() - x; 191 break; 192 case MAGNETISM_EDGE_RIGHT: 193 w += attach_origin.x() - src.x(); 194 break; 195 case MAGNETISM_EDGE_TOP: 196 y = attach_origin.y(); 197 h = src.bottom() - y; 198 break; 199 case MAGNETISM_EDGE_BOTTOM: 200 h += attach_origin.y() - src.y(); 201 break; 202 } 203 switch (edge.primary_edge) { 204 case MAGNETISM_EDGE_LEFT: 205 case MAGNETISM_EDGE_RIGHT: 206 if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_LEADING) { 207 y = attach_origin.y(); 208 h = src.bottom() - y; 209 } else if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_TRAILING) { 210 h += attach_origin.y() - src.y(); 211 } 212 break; 213 case MAGNETISM_EDGE_TOP: 214 case MAGNETISM_EDGE_BOTTOM: 215 if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_LEADING) { 216 x = attach_origin.x(); 217 w = src.right() - x; 218 } else if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_TRAILING) { 219 w += attach_origin.x() - src.x(); 220 } 221 break; 222 } 223 return gfx::Rect(x, y, w, h); 224} 225 226// Converts a window component edge to the magnetic edge to snap to. 227uint32 WindowComponentToMagneticEdge(int window_component) { 228 switch (window_component) { 229 case HTTOPLEFT: 230 return MAGNETISM_EDGE_LEFT | MAGNETISM_EDGE_TOP; 231 case HTTOPRIGHT: 232 return MAGNETISM_EDGE_TOP | MAGNETISM_EDGE_RIGHT; 233 case HTBOTTOMLEFT: 234 return MAGNETISM_EDGE_LEFT | MAGNETISM_EDGE_BOTTOM; 235 case HTBOTTOMRIGHT: 236 return MAGNETISM_EDGE_RIGHT | MAGNETISM_EDGE_BOTTOM; 237 case HTTOP: 238 return MAGNETISM_EDGE_TOP; 239 case HTBOTTOM: 240 return MAGNETISM_EDGE_BOTTOM; 241 case HTRIGHT: 242 return MAGNETISM_EDGE_RIGHT; 243 case HTLEFT: 244 return MAGNETISM_EDGE_LEFT; 245 default: 246 break; 247 } 248 return 0; 249} 250 251} // namespace 252 253// static 254const int WorkspaceWindowResizer::kMinOnscreenSize = 20; 255 256// static 257const int WorkspaceWindowResizer::kMinOnscreenHeight = 32; 258 259// static 260const int WorkspaceWindowResizer::kScreenEdgeInset = 8; 261 262WorkspaceWindowResizer* WorkspaceWindowResizer::GetInstanceForTest() { 263 return instance; 264} 265 266// Represents the width or height of a window with constraints on its minimum 267// and maximum size. 0 represents a lack of a constraint. 268class WindowSize { 269 public: 270 WindowSize(int size, int min, int max) 271 : size_(size), 272 min_(min), 273 max_(max) { 274 // Grow the min/max bounds to include the starting size. 275 if (is_underflowing()) 276 min_ = size_; 277 if (is_overflowing()) 278 max_ = size_; 279 } 280 281 bool is_at_capacity(bool shrinking) { 282 return size_ == (shrinking ? min_ : max_); 283 } 284 285 int size() const { 286 return size_; 287 } 288 289 bool has_min() const { 290 return min_ != 0; 291 } 292 293 bool has_max() const { 294 return max_ != 0; 295 } 296 297 bool is_valid() const { 298 return !is_overflowing() && !is_underflowing(); 299 } 300 301 bool is_overflowing() const { 302 return has_max() && size_ > max_; 303 } 304 305 bool is_underflowing() const { 306 return has_min() && size_ < min_; 307 } 308 309 // Add |amount| to this WindowSize not exceeding min or max size constraints. 310 // Returns by how much |size_| + |amount| exceeds the min/max constraints. 311 int Add(int amount) { 312 DCHECK(is_valid()); 313 int new_value = size_ + amount; 314 315 if (has_min() && new_value < min_) { 316 size_ = min_; 317 return new_value - min_; 318 } 319 320 if (has_max() && new_value > max_) { 321 size_ = max_; 322 return new_value - max_; 323 } 324 325 size_ = new_value; 326 return 0; 327 } 328 329 private: 330 int size_; 331 int min_; 332 int max_; 333}; 334 335WorkspaceWindowResizer::~WorkspaceWindowResizer() { 336 if (did_lock_cursor_) { 337 Shell* shell = Shell::GetInstance(); 338 shell->cursor_manager()->UnlockCursor(); 339 } 340 if (instance == this) 341 instance = NULL; 342} 343 344// static 345WorkspaceWindowResizer* WorkspaceWindowResizer::Create( 346 wm::WindowState* window_state, 347 const std::vector<aura::Window*>& attached_windows) { 348 return new WorkspaceWindowResizer(window_state, attached_windows); 349} 350 351void WorkspaceWindowResizer::Drag(const gfx::Point& location_in_parent, 352 int event_flags) { 353 last_mouse_location_ = location_in_parent; 354 355 int sticky_size; 356 if (event_flags & ui::EF_CONTROL_DOWN) { 357 sticky_size = 0; 358 } else if ((details().bounds_change & kBoundsChange_Resizes) && 359 details().source == aura::client::WINDOW_MOVE_SOURCE_TOUCH) { 360 sticky_size = kScreenEdgeInsetForTouchDrag; 361 } else { 362 sticky_size = kScreenEdgeInset; 363 } 364 // |bounds| is in |GetTarget()->parent()|'s coordinates. 365 gfx::Rect bounds = CalculateBoundsForDrag(location_in_parent); 366 AdjustBoundsForMainWindow(sticky_size, &bounds); 367 368 if (bounds != GetTarget()->bounds()) { 369 if (!did_move_or_resize_) { 370 if (!details().restore_bounds.IsEmpty()) 371 window_state()->ClearRestoreBounds(); 372 RestackWindows(); 373 } 374 did_move_or_resize_ = true; 375 } 376 377 gfx::Point location_in_screen = location_in_parent; 378 ::wm::ConvertPointToScreen(GetTarget()->parent(), &location_in_screen); 379 380 aura::Window* root = NULL; 381 gfx::Display display = 382 ScreenUtil::FindDisplayContainingPoint(location_in_screen); 383 // Track the last screen that the pointer was on to keep the snap phantom 384 // window there. 385 if (display.is_valid()) { 386 root = Shell::GetInstance()->display_controller()-> 387 GetRootWindowForDisplayId(display.id()); 388 } 389 if (!attached_windows_.empty()) 390 LayoutAttachedWindows(&bounds); 391 if (bounds != GetTarget()->bounds()) { 392 // SetBounds needs to be called to update the layout which affects where the 393 // phantom window is drawn. Keep track if the window was destroyed during 394 // the drag and quit early if so. 395 base::WeakPtr<WorkspaceWindowResizer> resizer( 396 weak_ptr_factory_.GetWeakPtr()); 397 GetTarget()->SetBounds(bounds); 398 if (!resizer) 399 return; 400 } 401 const bool in_original_root = !root || root == GetTarget()->GetRootWindow(); 402 // Hide a phantom window for snapping if the cursor is in another root window. 403 if (in_original_root) { 404 UpdateSnapPhantomWindow(location_in_parent, bounds); 405 } else { 406 snap_type_ = SNAP_NONE; 407 snap_phantom_window_controller_.reset(); 408 edge_cycler_.reset(); 409 SetDraggedWindowDocked(false); 410 } 411} 412 413void WorkspaceWindowResizer::CompleteDrag() { 414 if (!did_move_or_resize_) 415 return; 416 417 window_state()->set_bounds_changed_by_user(true); 418 snap_phantom_window_controller_.reset(); 419 420 // If the window's state type changed over the course of the drag do not snap 421 // the window. This happens when the user minimizes or maximizes the window 422 // using a keyboard shortcut while dragging it. 423 if (window_state()->GetStateType() != details().initial_state_type) 424 return; 425 426 bool snapped = false; 427 if (snap_type_ == SNAP_LEFT || snap_type_ == SNAP_RIGHT) { 428 if (!window_state()->HasRestoreBounds()) { 429 gfx::Rect initial_bounds = ScreenUtil::ConvertRectToScreen( 430 GetTarget()->parent(), details().initial_bounds_in_parent); 431 window_state()->SetRestoreBoundsInScreen( 432 details().restore_bounds.IsEmpty() ? 433 initial_bounds : 434 details().restore_bounds); 435 } 436 if (!dock_layout_->is_dragged_window_docked()) { 437 UserMetricsRecorder* metrics = Shell::GetInstance()->metrics(); 438 // TODO(oshima): Add event source type to WMEvent and move 439 // metrics recording inside WindowState::OnWMEvent. 440 const wm::WMEvent event(snap_type_ == SNAP_LEFT ? 441 wm::WM_EVENT_SNAP_LEFT : wm::WM_EVENT_SNAP_RIGHT); 442 window_state()->OnWMEvent(&event); 443 metrics->RecordUserMetricsAction( 444 snap_type_ == SNAP_LEFT ? 445 UMA_DRAG_MAXIMIZE_LEFT : UMA_DRAG_MAXIMIZE_RIGHT); 446 snapped = true; 447 } 448 } 449 450 if (!snapped) { 451 if (window_state()->IsSnapped()) { 452 // Keep the window snapped if the user resizes the window such that the 453 // window has valid bounds for a snapped window. Always unsnap the window 454 // if the user dragged the window via the caption area because doing this 455 // is slightly less confusing. 456 if (details().window_component == HTCAPTION || 457 !AreBoundsValidSnappedBounds(window_state()->GetStateType(), 458 GetTarget()->bounds())) { 459 // Set the window to WINDOW_STATE_TYPE_NORMAL but keep the 460 // window at the bounds that the user has moved/resized the 461 // window to. ClearRestoreBounds() is used instead of 462 // SaveCurrentBoundsForRestore() because most of the restore 463 // logic is skipped because we are still in the middle of a 464 // drag. TODO(pkotwicz): Fix this and use 465 // SaveCurrentBoundsForRestore(). 466 window_state()->ClearRestoreBounds(); 467 window_state()->Restore(); 468 } 469 } else if (!dock_layout_->is_dragged_window_docked()) { 470 // The window was not snapped and is not snapped. This is a user 471 // resize/drag and so the current bounds should be maintained, clearing 472 // any prior restore bounds. When the window is docked the restore bound 473 // must be kept so the docked state can be reverted properly. 474 window_state()->ClearRestoreBounds(); 475 } 476 } 477} 478 479void WorkspaceWindowResizer::RevertDrag() { 480 window_state()->set_bounds_changed_by_user(initial_bounds_changed_by_user_); 481 snap_phantom_window_controller_.reset(); 482 483 if (!did_move_or_resize_) 484 return; 485 486 GetTarget()->SetBounds(details().initial_bounds_in_parent); 487 if (!details().restore_bounds.IsEmpty()) { 488 window_state()->SetRestoreBoundsInScreen(details().restore_bounds); 489 } 490 491 if (details().window_component == HTRIGHT) { 492 int last_x = details().initial_bounds_in_parent.right(); 493 for (size_t i = 0; i < attached_windows_.size(); ++i) { 494 gfx::Rect bounds(attached_windows_[i]->bounds()); 495 bounds.set_x(last_x); 496 bounds.set_width(initial_size_[i]); 497 attached_windows_[i]->SetBounds(bounds); 498 last_x = attached_windows_[i]->bounds().right(); 499 } 500 } else { 501 int last_y = details().initial_bounds_in_parent.bottom(); 502 for (size_t i = 0; i < attached_windows_.size(); ++i) { 503 gfx::Rect bounds(attached_windows_[i]->bounds()); 504 bounds.set_y(last_y); 505 bounds.set_height(initial_size_[i]); 506 attached_windows_[i]->SetBounds(bounds); 507 last_y = attached_windows_[i]->bounds().bottom(); 508 } 509 } 510} 511 512WorkspaceWindowResizer::WorkspaceWindowResizer( 513 wm::WindowState* window_state, 514 const std::vector<aura::Window*>& attached_windows) 515 : WindowResizer(window_state), 516 attached_windows_(attached_windows), 517 did_lock_cursor_(false), 518 did_move_or_resize_(false), 519 initial_bounds_changed_by_user_(window_state_->bounds_changed_by_user()), 520 total_min_(0), 521 total_initial_size_(0), 522 snap_type_(SNAP_NONE), 523 num_mouse_moves_since_bounds_change_(0), 524 magnetism_window_(NULL), 525 weak_ptr_factory_(this) { 526 DCHECK(details().is_resizable); 527 528 // A mousemove should still show the cursor even if the window is 529 // being moved or resized with touch, so do not lock the cursor. 530 if (details().source != aura::client::WINDOW_MOVE_SOURCE_TOUCH) { 531 Shell* shell = Shell::GetInstance(); 532 shell->cursor_manager()->LockCursor(); 533 did_lock_cursor_ = true; 534 } 535 536 aura::Window* dock_container = Shell::GetContainer( 537 GetTarget()->GetRootWindow(), kShellWindowId_DockedContainer); 538 dock_layout_ = static_cast<DockedWindowLayoutManager*>( 539 dock_container->layout_manager()); 540 541 // Only support attaching to the right/bottom. 542 DCHECK(attached_windows_.empty() || 543 (details().window_component == HTRIGHT || 544 details().window_component == HTBOTTOM)); 545 546 // TODO: figure out how to deal with window going off the edge. 547 548 // Calculate sizes so that we can maintain the ratios if we need to resize. 549 int total_available = 0; 550 for (size_t i = 0; i < attached_windows_.size(); ++i) { 551 gfx::Size min(attached_windows_[i]->delegate()->GetMinimumSize()); 552 int initial_size = PrimaryAxisSize(attached_windows_[i]->bounds().size()); 553 initial_size_.push_back(initial_size); 554 // If current size is smaller than the min, use the current size as the min. 555 // This way we don't snap on resize. 556 int min_size = std::min(initial_size, 557 std::max(PrimaryAxisSize(min), kMinOnscreenSize)); 558 total_min_ += min_size; 559 total_initial_size_ += initial_size; 560 total_available += std::max(min_size, initial_size) - min_size; 561 } 562 instance = this; 563} 564 565void WorkspaceWindowResizer::LayoutAttachedWindows( 566 gfx::Rect* bounds) { 567 gfx::Rect work_area(ScreenUtil::GetDisplayWorkAreaBoundsInParent( 568 GetTarget())); 569 int initial_size = PrimaryAxisSize(details().initial_bounds_in_parent.size()); 570 int current_size = PrimaryAxisSize(bounds->size()); 571 int start = PrimaryAxisCoordinate(bounds->right(), bounds->bottom()); 572 int end = PrimaryAxisCoordinate(work_area.right(), work_area.bottom()); 573 574 int delta = current_size - initial_size; 575 int available_size = end - start; 576 std::vector<int> sizes; 577 int leftovers = CalculateAttachedSizes(delta, available_size, &sizes); 578 579 // leftovers > 0 means that the attached windows can't grow to compensate for 580 // the shrinkage of the main window. This line causes the attached windows to 581 // be moved so they are still flush against the main window, rather than the 582 // main window being prevented from shrinking. 583 leftovers = std::min(0, leftovers); 584 // Reallocate any leftover pixels back into the main window. This is 585 // necessary when, for example, the main window shrinks, but none of the 586 // attached windows can grow without exceeding their max size constraints. 587 // Adding the pixels back to the main window effectively prevents the main 588 // window from resizing too far. 589 if (details().window_component == HTRIGHT) 590 bounds->set_width(bounds->width() + leftovers); 591 else 592 bounds->set_height(bounds->height() + leftovers); 593 594 DCHECK_EQ(attached_windows_.size(), sizes.size()); 595 int last = PrimaryAxisCoordinate(bounds->right(), bounds->bottom()); 596 for (size_t i = 0; i < attached_windows_.size(); ++i) { 597 gfx::Rect attached_bounds(attached_windows_[i]->bounds()); 598 if (details().window_component == HTRIGHT) { 599 attached_bounds.set_x(last); 600 attached_bounds.set_width(sizes[i]); 601 } else { 602 attached_bounds.set_y(last); 603 attached_bounds.set_height(sizes[i]); 604 } 605 attached_windows_[i]->SetBounds(attached_bounds); 606 last += sizes[i]; 607 } 608} 609 610int WorkspaceWindowResizer::CalculateAttachedSizes( 611 int delta, 612 int available_size, 613 std::vector<int>* sizes) const { 614 std::vector<WindowSize> window_sizes; 615 CreateBucketsForAttached(&window_sizes); 616 617 // How much we need to grow the attached by (collectively). 618 int grow_attached_by = 0; 619 if (delta > 0) { 620 // If the attached windows don't fit when at their initial size, we will 621 // have to shrink them by how much they overflow. 622 if (total_initial_size_ >= available_size) 623 grow_attached_by = available_size - total_initial_size_; 624 } else { 625 // If we're shrinking, we grow the attached so the total size remains 626 // constant. 627 grow_attached_by = -delta; 628 } 629 630 int leftover_pixels = 0; 631 while (grow_attached_by != 0) { 632 int leftovers = GrowFairly(grow_attached_by, window_sizes); 633 if (leftovers == grow_attached_by) { 634 leftover_pixels = leftovers; 635 break; 636 } 637 grow_attached_by = leftovers; 638 } 639 640 for (size_t i = 0; i < window_sizes.size(); ++i) 641 sizes->push_back(window_sizes[i].size()); 642 643 return leftover_pixels; 644} 645 646int WorkspaceWindowResizer::GrowFairly( 647 int pixels, 648 std::vector<WindowSize>& sizes) const { 649 bool shrinking = pixels < 0; 650 std::vector<WindowSize*> nonfull_windows; 651 for (size_t i = 0; i < sizes.size(); ++i) { 652 if (!sizes[i].is_at_capacity(shrinking)) 653 nonfull_windows.push_back(&sizes[i]); 654 } 655 std::vector<float> ratios; 656 CalculateGrowthRatios(nonfull_windows, &ratios); 657 658 int remaining_pixels = pixels; 659 bool add_leftover_pixels_to_last = true; 660 for (size_t i = 0; i < nonfull_windows.size(); ++i) { 661 int grow_by = pixels * ratios[i]; 662 // Put any leftover pixels into the last window. 663 if (i == nonfull_windows.size() - 1 && add_leftover_pixels_to_last) 664 grow_by = remaining_pixels; 665 int remainder = nonfull_windows[i]->Add(grow_by); 666 int consumed = grow_by - remainder; 667 remaining_pixels -= consumed; 668 if (nonfull_windows[i]->is_at_capacity(shrinking) && remainder > 0) { 669 // Because this window overflowed, some of the pixels in 670 // |remaining_pixels| aren't there due to rounding errors. Rather than 671 // unfairly giving all those pixels to the last window, we refrain from 672 // allocating them so that this function can be called again to distribute 673 // the pixels fairly. 674 add_leftover_pixels_to_last = false; 675 } 676 } 677 return remaining_pixels; 678} 679 680void WorkspaceWindowResizer::CalculateGrowthRatios( 681 const std::vector<WindowSize*>& sizes, 682 std::vector<float>* out_ratios) const { 683 DCHECK(out_ratios->empty()); 684 int total_value = 0; 685 for (size_t i = 0; i < sizes.size(); ++i) 686 total_value += sizes[i]->size(); 687 688 for (size_t i = 0; i < sizes.size(); ++i) 689 out_ratios->push_back( 690 (static_cast<float>(sizes[i]->size())) / total_value); 691} 692 693void WorkspaceWindowResizer::CreateBucketsForAttached( 694 std::vector<WindowSize>* sizes) const { 695 for (size_t i = 0; i < attached_windows_.size(); i++) { 696 int initial_size = initial_size_[i]; 697 aura::WindowDelegate* delegate = attached_windows_[i]->delegate(); 698 int min = PrimaryAxisSize(delegate->GetMinimumSize()); 699 int max = PrimaryAxisSize(delegate->GetMaximumSize()); 700 701 sizes->push_back(WindowSize(initial_size, min, max)); 702 } 703} 704 705void WorkspaceWindowResizer::MagneticallySnapToOtherWindows(gfx::Rect* bounds) { 706 if (UpdateMagnetismWindow(*bounds, kAllMagnetismEdges)) { 707 gfx::Point point = OriginForMagneticAttach( 708 ScreenUtil::ConvertRectToScreen(GetTarget()->parent(), *bounds), 709 magnetism_window_->GetBoundsInScreen(), 710 magnetism_edge_); 711 aura::client::GetScreenPositionClient(GetTarget()->GetRootWindow())-> 712 ConvertPointFromScreen(GetTarget()->parent(), &point); 713 bounds->set_origin(point); 714 } 715} 716 717void WorkspaceWindowResizer::MagneticallySnapResizeToOtherWindows( 718 gfx::Rect* bounds) { 719 const uint32 edges = WindowComponentToMagneticEdge( 720 details().window_component); 721 if (UpdateMagnetismWindow(*bounds, edges)) { 722 *bounds = ScreenUtil::ConvertRectFromScreen( 723 GetTarget()->parent(), 724 BoundsForMagneticResizeAttach( 725 ScreenUtil::ConvertRectToScreen(GetTarget()->parent(), *bounds), 726 magnetism_window_->GetBoundsInScreen(), 727 magnetism_edge_)); 728 } 729} 730 731bool WorkspaceWindowResizer::UpdateMagnetismWindow(const gfx::Rect& bounds, 732 uint32 edges) { 733 // |bounds| are in coordinates of original window's parent. 734 gfx::Rect bounds_in_screen = 735 ScreenUtil::ConvertRectToScreen(GetTarget()->parent(), bounds); 736 MagnetismMatcher matcher(bounds_in_screen, edges); 737 738 // If we snapped to a window then check it first. That way we don't bounce 739 // around when close to multiple edges. 740 if (magnetism_window_) { 741 if (window_tracker_.Contains(magnetism_window_) && 742 matcher.ShouldAttach(magnetism_window_->GetBoundsInScreen(), 743 &magnetism_edge_)) { 744 return true; 745 } 746 window_tracker_.Remove(magnetism_window_); 747 magnetism_window_ = NULL; 748 } 749 750 // Avoid magnetically snapping windows that are not resizable. 751 // TODO(oshima): change this to window.type() == TYPE_NORMAL. 752 if (!window_state()->CanResize()) 753 return false; 754 755 aura::Window::Windows root_windows = Shell::GetAllRootWindows(); 756 for (aura::Window::Windows::iterator iter = root_windows.begin(); 757 iter != root_windows.end(); ++iter) { 758 const aura::Window* root_window = *iter; 759 // Test all children from the desktop in each root window. 760 const aura::Window::Windows& children = Shell::GetContainer( 761 root_window, kShellWindowId_DefaultContainer)->children(); 762 for (aura::Window::Windows::const_reverse_iterator i = children.rbegin(); 763 i != children.rend() && !matcher.AreEdgesObscured(); ++i) { 764 wm::WindowState* other_state = wm::GetWindowState(*i); 765 if (other_state->window() == GetTarget() || 766 !other_state->window()->IsVisible() || 767 !other_state->IsNormalOrSnapped() || 768 !other_state->CanResize()) { 769 continue; 770 } 771 if (matcher.ShouldAttach( 772 other_state->window()->GetBoundsInScreen(), &magnetism_edge_)) { 773 magnetism_window_ = other_state->window(); 774 window_tracker_.Add(magnetism_window_); 775 return true; 776 } 777 } 778 } 779 return false; 780} 781 782void WorkspaceWindowResizer::AdjustBoundsForMainWindow( 783 int sticky_size, 784 gfx::Rect* bounds) { 785 gfx::Point last_mouse_location_in_screen = last_mouse_location_; 786 ::wm::ConvertPointToScreen(GetTarget()->parent(), 787 &last_mouse_location_in_screen); 788 gfx::Display display = Shell::GetScreen()->GetDisplayNearestPoint( 789 last_mouse_location_in_screen); 790 gfx::Rect work_area = 791 ScreenUtil::ConvertRectFromScreen(GetTarget()->parent(), 792 display.work_area()); 793 if (details().window_component == HTCAPTION) { 794 // Adjust the bounds to the work area where the mouse cursor is located. 795 // Always keep kMinOnscreenHeight or the window height (whichever is less) 796 // on the bottom. 797 int max_y = work_area.bottom() - std::min(kMinOnscreenHeight, 798 bounds->height()); 799 if (bounds->y() > max_y) { 800 bounds->set_y(max_y); 801 } else if (bounds->y() <= work_area.y()) { 802 // Don't allow dragging above the top of the display until the mouse 803 // cursor reaches the work area above if any. 804 bounds->set_y(work_area.y()); 805 } 806 807 if (sticky_size > 0) { 808 // Possibly stick to edge except when a mouse pointer is outside the 809 // work area. 810 if (display.work_area().Contains(last_mouse_location_in_screen)) 811 StickToWorkAreaOnMove(work_area, sticky_size, bounds); 812 MagneticallySnapToOtherWindows(bounds); 813 } 814 } else if (sticky_size > 0) { 815 MagneticallySnapResizeToOtherWindows(bounds); 816 if (!magnetism_window_ && sticky_size > 0) 817 StickToWorkAreaOnResize(work_area, sticky_size, bounds); 818 } 819 820 if (attached_windows_.empty()) 821 return; 822 823 if (details().window_component == HTRIGHT) { 824 bounds->set_width(std::min(bounds->width(), 825 work_area.right() - total_min_ - bounds->x())); 826 } else { 827 DCHECK_EQ(HTBOTTOM, details().window_component); 828 bounds->set_height(std::min(bounds->height(), 829 work_area.bottom() - total_min_ - bounds->y())); 830 } 831} 832 833bool WorkspaceWindowResizer::StickToWorkAreaOnMove( 834 const gfx::Rect& work_area, 835 int sticky_size, 836 gfx::Rect* bounds) const { 837 const int left_edge = work_area.x(); 838 const int right_edge = work_area.right(); 839 const int top_edge = work_area.y(); 840 const int bottom_edge = work_area.bottom(); 841 bool updated = false; 842 if (ShouldStickToEdge(bounds->x() - left_edge, sticky_size)) { 843 bounds->set_x(left_edge); 844 updated = true; 845 } else if (ShouldStickToEdge(right_edge - bounds->right(), sticky_size)) { 846 bounds->set_x(right_edge - bounds->width()); 847 updated = true; 848 } 849 if (ShouldStickToEdge(bounds->y() - top_edge, sticky_size)) { 850 bounds->set_y(top_edge); 851 updated = true; 852 } else if (ShouldStickToEdge(bottom_edge - bounds->bottom(), sticky_size) && 853 bounds->height() < (bottom_edge - top_edge)) { 854 // Only snap to the bottom if the window is smaller than the work area. 855 // Doing otherwise can lead to window snapping in weird ways as it bounces 856 // between snapping to top then bottom. 857 bounds->set_y(bottom_edge - bounds->height()); 858 updated = true; 859 } 860 return updated; 861} 862 863void WorkspaceWindowResizer::StickToWorkAreaOnResize( 864 const gfx::Rect& work_area, 865 int sticky_size, 866 gfx::Rect* bounds) const { 867 const uint32 edges = WindowComponentToMagneticEdge( 868 details().window_component); 869 const int left_edge = work_area.x(); 870 const int right_edge = work_area.right(); 871 const int top_edge = work_area.y(); 872 const int bottom_edge = work_area.bottom(); 873 if (edges & MAGNETISM_EDGE_TOP && 874 ShouldStickToEdge(bounds->y() - top_edge, sticky_size)) { 875 bounds->set_height(bounds->bottom() - top_edge); 876 bounds->set_y(top_edge); 877 } 878 if (edges & MAGNETISM_EDGE_LEFT && 879 ShouldStickToEdge(bounds->x() - left_edge, sticky_size)) { 880 bounds->set_width(bounds->right() - left_edge); 881 bounds->set_x(left_edge); 882 } 883 if (edges & MAGNETISM_EDGE_BOTTOM && 884 ShouldStickToEdge(bottom_edge - bounds->bottom(), sticky_size)) { 885 bounds->set_height(bottom_edge - bounds->y()); 886 } 887 if (edges & MAGNETISM_EDGE_RIGHT && 888 ShouldStickToEdge(right_edge - bounds->right(), sticky_size)) { 889 bounds->set_width(right_edge - bounds->x()); 890 } 891} 892 893int WorkspaceWindowResizer::PrimaryAxisSize(const gfx::Size& size) const { 894 return PrimaryAxisCoordinate(size.width(), size.height()); 895} 896 897int WorkspaceWindowResizer::PrimaryAxisCoordinate(int x, int y) const { 898 switch (details().window_component) { 899 case HTRIGHT: 900 return x; 901 case HTBOTTOM: 902 return y; 903 default: 904 NOTREACHED(); 905 } 906 return 0; 907} 908 909void WorkspaceWindowResizer::UpdateSnapPhantomWindow(const gfx::Point& location, 910 const gfx::Rect& bounds) { 911 if (!did_move_or_resize_ || details().window_component != HTCAPTION) 912 return; 913 914 SnapType last_type = snap_type_; 915 snap_type_ = GetSnapType(location); 916 if (snap_type_ == SNAP_NONE || snap_type_ != last_type) { 917 snap_phantom_window_controller_.reset(); 918 edge_cycler_.reset(); 919 if (snap_type_ == SNAP_NONE) { 920 SetDraggedWindowDocked(false); 921 return; 922 } 923 } 924 925 DCHECK(snap_type_ == SNAP_LEFT || snap_type_ == SNAP_RIGHT); 926 DockedAlignment desired_alignment = (snap_type_ == SNAP_LEFT) ? 927 DOCKED_ALIGNMENT_LEFT : DOCKED_ALIGNMENT_RIGHT; 928 const bool can_dock = 929 dock_layout_->CanDockWindow(GetTarget(), desired_alignment) && 930 dock_layout_->GetAlignmentOfWindow(GetTarget()) != DOCKED_ALIGNMENT_NONE; 931 if (!can_dock) { 932 // If the window cannot be docked, undock the window. This may change the 933 // workspace bounds and hence |snap_type_|. 934 SetDraggedWindowDocked(false); 935 snap_type_ = GetSnapType(location); 936 } 937 const bool can_snap = snap_type_ != SNAP_NONE && window_state()->CanSnap(); 938 if (!can_snap && !can_dock) { 939 snap_type_ = SNAP_NONE; 940 snap_phantom_window_controller_.reset(); 941 edge_cycler_.reset(); 942 return; 943 } 944 if (!edge_cycler_) 945 edge_cycler_.reset(new TwoStepEdgeCycler(location)); 946 else 947 edge_cycler_->OnMove(location); 948 949 // Update phantom window with snapped or docked guide bounds. 950 // Windows that cannot be snapped or are less wide than kMaxDockWidth can get 951 // docked without going through a snapping sequence. 952 gfx::Rect phantom_bounds; 953 const bool should_dock = can_dock && 954 (!can_snap || 955 GetTarget()->bounds().width() <= 956 DockedWindowLayoutManager::kMaxDockWidth || 957 edge_cycler_->use_second_mode() || 958 dock_layout_->is_dragged_window_docked()); 959 if (should_dock) { 960 SetDraggedWindowDocked(true); 961 phantom_bounds = ScreenUtil::ConvertRectFromScreen( 962 GetTarget()->parent(), dock_layout_->dragged_bounds()); 963 } else { 964 phantom_bounds = (snap_type_ == SNAP_LEFT) ? 965 wm::GetDefaultLeftSnappedWindowBoundsInParent(GetTarget()) : 966 wm::GetDefaultRightSnappedWindowBoundsInParent(GetTarget()); 967 } 968 969 if (!snap_phantom_window_controller_) { 970 snap_phantom_window_controller_.reset( 971 new PhantomWindowController(GetTarget())); 972 } 973 snap_phantom_window_controller_->Show(ScreenUtil::ConvertRectToScreen( 974 GetTarget()->parent(), phantom_bounds)); 975} 976 977void WorkspaceWindowResizer::RestackWindows() { 978 if (attached_windows_.empty()) 979 return; 980 // Build a map from index in children to window, returning if there is a 981 // window with a different parent. 982 typedef std::map<size_t, aura::Window*> IndexToWindowMap; 983 IndexToWindowMap map; 984 aura::Window* parent = GetTarget()->parent(); 985 const aura::Window::Windows& windows(parent->children()); 986 map[std::find(windows.begin(), windows.end(), GetTarget()) - 987 windows.begin()] = GetTarget(); 988 for (std::vector<aura::Window*>::const_iterator i = 989 attached_windows_.begin(); i != attached_windows_.end(); ++i) { 990 if ((*i)->parent() != parent) 991 return; 992 size_t index = 993 std::find(windows.begin(), windows.end(), *i) - windows.begin(); 994 map[index] = *i; 995 } 996 997 // Reorder the windows starting at the topmost. 998 parent->StackChildAtTop(map.rbegin()->second); 999 for (IndexToWindowMap::const_reverse_iterator i = map.rbegin(); 1000 i != map.rend(); ) { 1001 aura::Window* window = i->second; 1002 ++i; 1003 if (i != map.rend()) 1004 parent->StackChildBelow(i->second, window); 1005 } 1006} 1007 1008WorkspaceWindowResizer::SnapType WorkspaceWindowResizer::GetSnapType( 1009 const gfx::Point& location) const { 1010 // TODO: this likely only wants total display area, not the area of a single 1011 // display. 1012 gfx::Rect area(ScreenUtil::GetDisplayWorkAreaBoundsInParent(GetTarget())); 1013 if (details().source == aura::client::WINDOW_MOVE_SOURCE_TOUCH) { 1014 // Increase tolerance for touch-snapping near the screen edges. This is only 1015 // necessary when the work area left or right edge is same as screen edge. 1016 gfx::Rect display_bounds(ScreenUtil::GetDisplayBoundsInParent(GetTarget())); 1017 int inset_left = 0; 1018 if (area.x() == display_bounds.x()) 1019 inset_left = kScreenEdgeInsetForTouchDrag; 1020 int inset_right = 0; 1021 if (area.right() == display_bounds.right()) 1022 inset_right = kScreenEdgeInsetForTouchDrag; 1023 area.Inset(inset_left, 0, inset_right, 0); 1024 } 1025 if (location.x() <= area.x()) 1026 return SNAP_LEFT; 1027 if (location.x() >= area.right() - 1) 1028 return SNAP_RIGHT; 1029 return SNAP_NONE; 1030} 1031 1032void WorkspaceWindowResizer::SetDraggedWindowDocked(bool should_dock) { 1033 if (should_dock) { 1034 if (!dock_layout_->is_dragged_window_docked()) { 1035 window_state()->set_bounds_changed_by_user(false); 1036 dock_layout_->DockDraggedWindow(GetTarget()); 1037 } 1038 } else { 1039 if (dock_layout_->is_dragged_window_docked()) { 1040 dock_layout_->UndockDraggedWindow(); 1041 window_state()->set_bounds_changed_by_user(true); 1042 } 1043 } 1044} 1045 1046bool WorkspaceWindowResizer::AreBoundsValidSnappedBounds( 1047 wm::WindowStateType snapped_type, 1048 const gfx::Rect& bounds_in_parent) const { 1049 DCHECK(snapped_type == wm::WINDOW_STATE_TYPE_LEFT_SNAPPED || 1050 snapped_type == wm::WINDOW_STATE_TYPE_RIGHT_SNAPPED); 1051 gfx::Rect snapped_bounds = ScreenUtil::GetDisplayWorkAreaBoundsInParent( 1052 GetTarget()); 1053 if (snapped_type == wm::WINDOW_STATE_TYPE_RIGHT_SNAPPED) 1054 snapped_bounds.set_x(snapped_bounds.right() - bounds_in_parent.width()); 1055 snapped_bounds.set_width(bounds_in_parent.width()); 1056 return bounds_in_parent == snapped_bounds; 1057} 1058 1059} // namespace ash 1060