thread.h revision 0529e5d033099cbfc42635f6f6183833b09dff6e
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef BASE_THREADING_THREAD_H_
6#define BASE_THREADING_THREAD_H_
7
8#include <string>
9
10#include "base/base_export.h"
11#include "base/callback.h"
12#include "base/memory/scoped_ptr.h"
13#include "base/message_loop/message_loop.h"
14#include "base/message_loop/message_loop_proxy.h"
15#include "base/threading/platform_thread.h"
16
17namespace base {
18
19class MessagePump;
20
21// A simple thread abstraction that establishes a MessageLoop on a new thread.
22// The consumer uses the MessageLoop of the thread to cause code to execute on
23// the thread.  When this object is destroyed the thread is terminated.  All
24// pending tasks queued on the thread's message loop will run to completion
25// before the thread is terminated.
26//
27// WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS!  See ~Thread().
28//
29// After the thread is stopped, the destruction sequence is:
30//
31//  (1) Thread::CleanUp()
32//  (2) MessageLoop::~MessageLoop
33//  (3.b)    MessageLoop::DestructionObserver::WillDestroyCurrentMessageLoop
34class BASE_EXPORT Thread : PlatformThread::Delegate {
35 public:
36  struct BASE_EXPORT Options {
37    typedef Callback<scoped_ptr<MessagePump>()> MessagePumpFactory;
38
39    Options();
40    Options(MessageLoop::Type type, size_t size);
41    ~Options();
42
43    // Specifies the type of message loop that will be allocated on the thread.
44    // This is ignored if message_pump_factory.is_null() is false.
45    MessageLoop::Type message_loop_type;
46
47    // Used to create the MessagePump for the MessageLoop. The callback is Run()
48    // on the thread. If message_pump_factory.is_null(), then a MessagePump
49    // appropriate for |message_loop_type| is created. Setting this forces the
50    // MessageLoop::Type to TYPE_CUSTOM.
51    MessagePumpFactory message_pump_factory;
52
53    // Specifies the maximum stack size that the thread is allowed to use.
54    // This does not necessarily correspond to the thread's initial stack size.
55    // A value of 0 indicates that the default maximum should be used.
56    size_t stack_size;
57  };
58
59  // Constructor.
60  // name is a display string to identify the thread.
61  explicit Thread(const std::string& name);
62
63  // Destroys the thread, stopping it if necessary.
64  //
65  // NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or
66  // guarantee Stop() is explicitly called before the subclass is destroyed).
67  // This is required to avoid a data race between the destructor modifying the
68  // vtable, and the thread's ThreadMain calling the virtual method Run().  It
69  // also ensures that the CleanUp() virtual method is called on the subclass
70  // before it is destructed.
71  virtual ~Thread();
72
73#if defined(OS_WIN)
74  // Causes the thread to initialize COM.  This must be called before calling
75  // Start() or StartWithOptions().  If |use_mta| is false, the thread is also
76  // started with a TYPE_UI message loop.  It is an error to call
77  // init_com_with_mta(false) and then StartWithOptions() with any message loop
78  // type other than TYPE_UI.
79  void init_com_with_mta(bool use_mta) {
80    DCHECK(!started_);
81    com_status_ = use_mta ? MTA : STA;
82  }
83#endif
84
85  // Starts the thread.  Returns true if the thread was successfully started;
86  // otherwise, returns false.  Upon successful return, the message_loop()
87  // getter will return non-null.
88  //
89  // Note: This function can't be called on Windows with the loader lock held;
90  // i.e. during a DllMain, global object construction or destruction, atexit()
91  // callback.
92  bool Start();
93
94  // Starts the thread. Behaves exactly like Start in addition to allow to
95  // override the default options.
96  //
97  // Note: This function can't be called on Windows with the loader lock held;
98  // i.e. during a DllMain, global object construction or destruction, atexit()
99  // callback.
100  bool StartWithOptions(const Options& options);
101
102  // Signals the thread to exit and returns once the thread has exited.  After
103  // this method returns, the Thread object is completely reset and may be used
104  // as if it were newly constructed (i.e., Start may be called again).
105  //
106  // Stop may be called multiple times and is simply ignored if the thread is
107  // already stopped.
108  //
109  // NOTE: If you are a consumer of Thread, it is not necessary to call this
110  // before deleting your Thread objects, as the destructor will do it.
111  // IF YOU ARE A SUBCLASS OF Thread, YOU MUST CALL THIS IN YOUR DESTRUCTOR.
112  void Stop();
113
114  // Signals the thread to exit in the near future.
115  //
116  // WARNING: This function is not meant to be commonly used. Use at your own
117  // risk. Calling this function will cause message_loop() to become invalid in
118  // the near future. This function was created to workaround a specific
119  // deadlock on Windows with printer worker thread. In any other case, Stop()
120  // should be used.
121  //
122  // StopSoon should not be called multiple times as it is risky to do so. It
123  // could cause a timing issue in message_loop() access. Call Stop() to reset
124  // the thread object once it is known that the thread has quit.
125  void StopSoon();
126
127  // Returns the message loop for this thread.  Use the MessageLoop's
128  // PostTask methods to execute code on the thread.  This only returns
129  // non-null after a successful call to Start.  After Stop has been called,
130  // this will return NULL.
131  //
132  // NOTE: You must not call this MessageLoop's Quit method directly.  Use
133  // the Thread's Stop method instead.
134  //
135  MessageLoop* message_loop() const { return message_loop_; }
136
137  // Returns a MessageLoopProxy for this thread.  Use the MessageLoopProxy's
138  // PostTask methods to execute code on the thread.  This only returns
139  // non-NULL after a successful call to Start. After Stop has been called,
140  // this will return NULL. Callers can hold on to this even after the thread
141  // is gone.
142  scoped_refptr<MessageLoopProxy> message_loop_proxy() const {
143    return message_loop_ ? message_loop_->message_loop_proxy() : NULL;
144  }
145
146  // Returns the name of this thread (for display in debugger too).
147  const std::string& thread_name() const { return name_; }
148
149  // The native thread handle.
150  PlatformThreadHandle thread_handle() { return thread_; }
151
152  // The thread ID.
153  PlatformThreadId thread_id() const { return thread_id_; }
154
155  // Returns true if the thread has been started, and not yet stopped.
156  bool IsRunning() const;
157
158  // Sets the thread priority. The thread must already be started.
159  void SetPriority(ThreadPriority priority);
160
161 protected:
162  // Called just prior to starting the message loop
163  virtual void Init() {}
164
165  // Called to start the message loop
166  virtual void Run(MessageLoop* message_loop);
167
168  // Called just after the message loop ends
169  virtual void CleanUp() {}
170
171  static void SetThreadWasQuitProperly(bool flag);
172  static bool GetThreadWasQuitProperly();
173
174  void set_message_loop(MessageLoop* message_loop) {
175    message_loop_ = message_loop;
176  }
177
178 private:
179#if defined(OS_WIN)
180  enum ComStatus {
181    NONE,
182    STA,
183    MTA,
184  };
185#endif
186
187  // PlatformThread::Delegate methods:
188  virtual void ThreadMain() OVERRIDE;
189
190#if defined(OS_WIN)
191  // Whether this thread needs to initialize COM, and if so, in what mode.
192  ComStatus com_status_;
193#endif
194
195  // Whether we successfully started the thread.
196  bool started_;
197
198  // If true, we're in the middle of stopping, and shouldn't access
199  // |message_loop_|. It may non-NULL and invalid.
200  bool stopping_;
201
202  // True while inside of Run().
203  bool running_;
204
205  // Used to pass data to ThreadMain.
206  struct StartupData;
207  StartupData* startup_data_;
208
209  // The thread's handle.
210  PlatformThreadHandle thread_;
211
212  // The thread's message loop.  Valid only while the thread is alive.  Set
213  // by the created thread.
214  MessageLoop* message_loop_;
215
216  // Our thread's ID.
217  PlatformThreadId thread_id_;
218
219  // The name of the thread.  Used for debugging purposes.
220  std::string name_;
221
222  friend void ThreadQuitHelper();
223
224  DISALLOW_COPY_AND_ASSIGN(Thread);
225};
226
227}  // namespace base
228
229#endif  // BASE_THREADING_THREAD_H_
230