thread.h revision 868fa2fe829687343ffae624259930155e16dbd8
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef BASE_THREADING_THREAD_H_
6#define BASE_THREADING_THREAD_H_
7
8#include <string>
9
10#include "base/base_export.h"
11#include "base/message_loop.h"
12#include "base/message_loop/message_loop_proxy.h"
13#include "base/threading/platform_thread.h"
14
15namespace base {
16
17// A simple thread abstraction that establishes a MessageLoop on a new thread.
18// The consumer uses the MessageLoop of the thread to cause code to execute on
19// the thread.  When this object is destroyed the thread is terminated.  All
20// pending tasks queued on the thread's message loop will run to completion
21// before the thread is terminated.
22//
23// WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS!  See ~Thread().
24//
25// After the thread is stopped, the destruction sequence is:
26//
27//  (1) Thread::CleanUp()
28//  (2) MessageLoop::~MessageLoop
29//  (3.b)    MessageLoop::DestructionObserver::WillDestroyCurrentMessageLoop
30class BASE_EXPORT Thread : PlatformThread::Delegate {
31 public:
32  struct Options {
33    Options() : message_loop_type(MessageLoop::TYPE_DEFAULT), stack_size(0) {}
34    Options(MessageLoop::Type type, size_t size)
35        : message_loop_type(type), stack_size(size) {}
36
37    // Specifies the type of message loop that will be allocated on the thread.
38    MessageLoop::Type message_loop_type;
39
40    // Specifies the maximum stack size that the thread is allowed to use.
41    // This does not necessarily correspond to the thread's initial stack size.
42    // A value of 0 indicates that the default maximum should be used.
43    size_t stack_size;
44  };
45
46  // Constructor.
47  // name is a display string to identify the thread.
48  explicit Thread(const char* name);
49
50  // Destroys the thread, stopping it if necessary.
51  //
52  // NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or
53  // guarantee Stop() is explicitly called before the subclass is destroyed).
54  // This is required to avoid a data race between the destructor modifying the
55  // vtable, and the thread's ThreadMain calling the virtual method Run().  It
56  // also ensures that the CleanUp() virtual method is called on the subclass
57  // before it is destructed.
58  virtual ~Thread();
59
60#if defined(OS_WIN)
61  // Causes the thread to initialize COM.  This must be called before calling
62  // Start() or StartWithOptions().  If |use_mta| is false, the thread is also
63  // started with a TYPE_UI message loop.  It is an error to call
64  // init_com_with_mta(false) and then StartWithOptions() with any message loop
65  // type other than TYPE_UI.
66  void init_com_with_mta(bool use_mta) {
67    DCHECK(!started_);
68    com_status_ = use_mta ? MTA : STA;
69  }
70#endif
71
72  // Starts the thread.  Returns true if the thread was successfully started;
73  // otherwise, returns false.  Upon successful return, the message_loop()
74  // getter will return non-null.
75  //
76  // Note: This function can't be called on Windows with the loader lock held;
77  // i.e. during a DllMain, global object construction or destruction, atexit()
78  // callback.
79  bool Start();
80
81  // Starts the thread. Behaves exactly like Start in addition to allow to
82  // override the default options.
83  //
84  // Note: This function can't be called on Windows with the loader lock held;
85  // i.e. during a DllMain, global object construction or destruction, atexit()
86  // callback.
87  bool StartWithOptions(const Options& options);
88
89  // Signals the thread to exit and returns once the thread has exited.  After
90  // this method returns, the Thread object is completely reset and may be used
91  // as if it were newly constructed (i.e., Start may be called again).
92  //
93  // Stop may be called multiple times and is simply ignored if the thread is
94  // already stopped.
95  //
96  // NOTE: If you are a consumer of Thread, it is not necessary to call this
97  // before deleting your Thread objects, as the destructor will do it.
98  // IF YOU ARE A SUBCLASS OF Thread, YOU MUST CALL THIS IN YOUR DESTRUCTOR.
99  void Stop();
100
101  // Signals the thread to exit in the near future.
102  //
103  // WARNING: This function is not meant to be commonly used. Use at your own
104  // risk. Calling this function will cause message_loop() to become invalid in
105  // the near future. This function was created to workaround a specific
106  // deadlock on Windows with printer worker thread. In any other case, Stop()
107  // should be used.
108  //
109  // StopSoon should not be called multiple times as it is risky to do so. It
110  // could cause a timing issue in message_loop() access. Call Stop() to reset
111  // the thread object once it is known that the thread has quit.
112  void StopSoon();
113
114  // Returns the message loop for this thread.  Use the MessageLoop's
115  // PostTask methods to execute code on the thread.  This only returns
116  // non-null after a successful call to Start.  After Stop has been called,
117  // this will return NULL.
118  //
119  // NOTE: You must not call this MessageLoop's Quit method directly.  Use
120  // the Thread's Stop method instead.
121  //
122  MessageLoop* message_loop() const { return message_loop_; }
123
124  // Returns a MessageLoopProxy for this thread.  Use the MessageLoopProxy's
125  // PostTask methods to execute code on the thread.  This only returns
126  // non-NULL after a successful call to Start. After Stop has been called,
127  // this will return NULL. Callers can hold on to this even after the thread
128  // is gone.
129  scoped_refptr<MessageLoopProxy> message_loop_proxy() const {
130    return message_loop_ ? message_loop_->message_loop_proxy() : NULL;
131  }
132
133  // Returns the name of this thread (for display in debugger too).
134  const std::string& thread_name() const { return name_; }
135
136  // The native thread handle.
137  PlatformThreadHandle thread_handle() { return thread_; }
138
139  // The thread ID.
140  PlatformThreadId thread_id() const { return thread_id_; }
141
142  // Returns true if the thread has been started, and not yet stopped.
143  bool IsRunning() const;
144
145  // Sets the thread priority. The thread must already be started.
146  void SetPriority(ThreadPriority priority);
147
148 protected:
149  // Called just prior to starting the message loop
150  virtual void Init() {}
151
152  // Called to start the message loop
153  virtual void Run(MessageLoop* message_loop);
154
155  // Called just after the message loop ends
156  virtual void CleanUp() {}
157
158  static void SetThreadWasQuitProperly(bool flag);
159  static bool GetThreadWasQuitProperly();
160
161  void set_message_loop(MessageLoop* message_loop) {
162    message_loop_ = message_loop;
163  }
164
165 private:
166#if defined(OS_WIN)
167  enum ComStatus {
168    NONE,
169    STA,
170    MTA,
171  };
172#endif
173
174  // PlatformThread::Delegate methods:
175  virtual void ThreadMain() OVERRIDE;
176
177#if defined(OS_WIN)
178  // Whether this thread needs to initialize COM, and if so, in what mode.
179  ComStatus com_status_;
180#endif
181
182  // Whether we successfully started the thread.
183  bool started_;
184
185  // If true, we're in the middle of stopping, and shouldn't access
186  // |message_loop_|. It may non-NULL and invalid.
187  bool stopping_;
188
189  // True while inside of Run().
190  bool running_;
191
192  // Used to pass data to ThreadMain.
193  struct StartupData;
194  StartupData* startup_data_;
195
196  // The thread's handle.
197  PlatformThreadHandle thread_;
198
199  // The thread's message loop.  Valid only while the thread is alive.  Set
200  // by the created thread.
201  MessageLoop* message_loop_;
202
203  // Our thread's ID.
204  PlatformThreadId thread_id_;
205
206  // The name of the thread.  Used for debugging purposes.
207  std::string name_;
208
209  friend void ThreadQuitHelper();
210
211  DISALLOW_COPY_AND_ASSIGN(Thread);
212};
213
214}  // namespace base
215
216#endif  // BASE_THREADING_THREAD_H_
217