append_quads_data.h revision 5c02ac1a9c1b504631c0a3d2b6e737b5d738bae1
1// Copyright 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef CC_LAYERS_APPEND_QUADS_DATA_H_
6#define CC_LAYERS_APPEND_QUADS_DATA_H_
7
8#include "base/basictypes.h"
9#include "cc/quads/render_pass.h"
10
11namespace cc {
12
13struct AppendQuadsData {
14  AppendQuadsData()
15      : had_incomplete_tile(false),
16        num_missing_tiles(0),
17        visible_content_area(0),
18        approximated_visible_content_area(0),
19        render_pass_id(0, 0) {}
20
21  explicit AppendQuadsData(RenderPass::Id render_pass_id)
22      : had_incomplete_tile(false),
23        num_missing_tiles(0),
24        visible_content_area(0),
25        approximated_visible_content_area(0),
26        render_pass_id(render_pass_id) {}
27
28  // Set by the layer appending quads.
29  bool had_incomplete_tile;
30  // Set by the layer appending quads.
31  int64 num_missing_tiles;
32  // Set by the layer appending quads.
33  int64 visible_content_area;
34  // Set by the layer appending quads.
35  int64 approximated_visible_content_area;
36  // Given to the layer appending quads.
37  const RenderPass::Id render_pass_id;
38};
39
40}  // namespace cc
41#endif  // CC_LAYERS_APPEND_QUADS_DATA_H_
42