delegated_renderer_layer.cc revision 5d1f7b1de12d16ceb2c938c56701a3e8bfa558f7
1// Copyright 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "cc/layers/delegated_renderer_layer.h"
6
7#include "cc/layers/delegated_renderer_layer_impl.h"
8#include "cc/output/delegated_frame_data.h"
9#include "cc/quads/render_pass_draw_quad.h"
10#include "cc/trees/blocking_task_runner.h"
11#include "cc/trees/layer_tree_host.h"
12
13namespace cc {
14
15scoped_refptr<DelegatedRendererLayer> DelegatedRendererLayer::Create(
16    const scoped_refptr<DelegatedFrameProvider>& frame_provider) {
17  return scoped_refptr<DelegatedRendererLayer>(
18      new DelegatedRendererLayer(frame_provider));
19}
20
21DelegatedRendererLayer::DelegatedRendererLayer(
22    const scoped_refptr<DelegatedFrameProvider>& frame_provider)
23    : Layer(),
24      frame_provider_(frame_provider),
25      should_collect_new_frame_(true),
26      frame_data_(NULL),
27      main_thread_runner_(BlockingTaskRunner::current()),
28      weak_ptrs_(this) {
29  frame_provider_->AddObserver(this);
30}
31
32DelegatedRendererLayer::~DelegatedRendererLayer() {
33  frame_provider_->RemoveObserver(this);
34}
35
36scoped_ptr<LayerImpl> DelegatedRendererLayer::CreateLayerImpl(
37    LayerTreeImpl* tree_impl) {
38  return DelegatedRendererLayerImpl::Create(
39      tree_impl, layer_id_).PassAs<LayerImpl>();
40}
41
42void DelegatedRendererLayer::SetLayerTreeHost(LayerTreeHost* host) {
43  if (layer_tree_host() == host) {
44    Layer::SetLayerTreeHost(host);
45    return;
46  }
47
48  if (!host) {
49    // The active frame needs to be removed from the active tree and resources
50    // returned before the commit is called complete.
51    // TODO(danakj): Don't need to do this if the last frame commited was empty
52    // or we never commited a frame with resources.
53    SetNextCommitWaitsForActivation();
54  } else {
55    // There is no active frame in the new layer tree host to wait for so no
56    // need to call SetNextCommitWaitsForActivation().
57    should_collect_new_frame_ = true;
58    SetNeedsUpdate();
59  }
60
61  Layer::SetLayerTreeHost(host);
62}
63
64void DelegatedRendererLayer::PushPropertiesTo(LayerImpl* impl) {
65  Layer::PushPropertiesTo(impl);
66
67  DelegatedRendererLayerImpl* delegated_impl =
68      static_cast<DelegatedRendererLayerImpl*>(impl);
69
70  delegated_impl->SetDisplaySize(display_size_);
71
72  delegated_impl->CreateChildIdIfNeeded(
73      frame_provider_->GetReturnResourcesCallbackForImplThread());
74
75  if (frame_data_)
76    delegated_impl->SetFrameData(frame_data_, frame_damage_);
77  frame_data_ = NULL;
78  frame_damage_ = gfx::RectF();
79}
80
81void DelegatedRendererLayer::ProviderHasNewFrame() {
82  should_collect_new_frame_ = true;
83  SetNeedsUpdate();
84  // The active frame needs to be replaced and resources returned before the
85  // commit is called complete.
86  SetNextCommitWaitsForActivation();
87}
88
89void DelegatedRendererLayer::SetDisplaySize(const gfx::Size& size) {
90  if (display_size_ == size)
91    return;
92  display_size_ = size;
93  SetNeedsCommit();
94}
95
96static bool FrameDataRequiresFilterContext(const DelegatedFrameData* frame) {
97  for (size_t i = 0; i < frame->render_pass_list.size(); ++i) {
98    const QuadList& quad_list = frame->render_pass_list[i]->quad_list;
99    for (size_t j = 0; j < quad_list.size(); ++j) {
100      if (quad_list[j]->shared_quad_state->blend_mode !=
101          SkXfermode::kSrcOver_Mode)
102        return true;
103      if (quad_list[j]->material != DrawQuad::RENDER_PASS)
104        continue;
105      const RenderPassDrawQuad* render_pass_quad =
106          RenderPassDrawQuad::MaterialCast(quad_list[j]);
107      if (!render_pass_quad->filters.IsEmpty() ||
108          !render_pass_quad->background_filters.IsEmpty())
109        return true;
110    }
111  }
112  return false;
113}
114
115bool DelegatedRendererLayer::Update(ResourceUpdateQueue* queue,
116                                    const OcclusionTracker* occlusion) {
117  bool updated = Layer::Update(queue, occlusion);
118  if (!should_collect_new_frame_)
119    return updated;
120
121  frame_data_ =
122      frame_provider_->GetFrameDataAndRefResources(this, &frame_damage_);
123  should_collect_new_frame_ = false;
124
125  // If any quad has a filter operation or a blend mode other than normal,
126  // then we need an offscreen context to draw this layer's content.
127  if (FrameDataRequiresFilterContext(frame_data_))
128    layer_tree_host()->set_needs_filter_context();
129
130  SetNeedsPushProperties();
131  return true;
132}
133
134}  // namespace cc
135