delegated_renderer_layer.cc revision ba5b9a6411cb1792fd21f0a078d7a25cd1ceec16
1// Copyright 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "cc/layers/delegated_renderer_layer.h"
6
7#include "cc/layers/delegated_renderer_layer_client.h"
8#include "cc/layers/delegated_renderer_layer_impl.h"
9#include "cc/output/delegated_frame_data.h"
10
11namespace cc {
12
13scoped_refptr<DelegatedRendererLayer> DelegatedRendererLayer::Create(
14    DelegatedRendererLayerClient* client) {
15  return scoped_refptr<DelegatedRendererLayer>(
16      new DelegatedRendererLayer(client));
17}
18
19DelegatedRendererLayer::DelegatedRendererLayer(
20    DelegatedRendererLayerClient* client)
21    : Layer(),
22    client_(client) {}
23
24DelegatedRendererLayer::~DelegatedRendererLayer() {}
25
26scoped_ptr<LayerImpl> DelegatedRendererLayer::CreateLayerImpl(
27    LayerTreeImpl* tree_impl) {
28  return DelegatedRendererLayerImpl::Create(
29      tree_impl, layer_id_).PassAs<LayerImpl>();
30}
31
32bool DelegatedRendererLayer::DrawsContent() const {
33  return Layer::DrawsContent() && !frame_size_.IsEmpty();
34}
35
36void DelegatedRendererLayer::PushPropertiesTo(LayerImpl* impl) {
37  Layer::PushPropertiesTo(impl);
38
39  DelegatedRendererLayerImpl* delegated_impl =
40      static_cast<DelegatedRendererLayerImpl*>(impl);
41
42  delegated_impl->SetDisplaySize(display_size_);
43
44  if (frame_data_)
45    delegated_impl->SetFrameData(frame_data_.Pass(), damage_in_frame_);
46  frame_data_.reset();
47  damage_in_frame_ = gfx::RectF();
48
49  delegated_impl->CollectUnusedResources(
50      &unused_resources_for_child_compositor_);
51
52  if (client_)
53    client_->DidCommitFrameData();
54
55  // TODO(danakj): TakeUnusedResourcesForChildCompositor requires a push
56  // properties to happen in order to collect unused resources returned
57  // from the parent compositor. crbug.com/259090
58  needs_push_properties_ = true;
59}
60
61void DelegatedRendererLayer::SetDisplaySize(gfx::Size size) {
62  if (display_size_ == size)
63    return;
64  display_size_ = size;
65  SetNeedsCommit();
66}
67
68void DelegatedRendererLayer::SetFrameData(
69    scoped_ptr<DelegatedFrameData> new_frame_data) {
70  if (frame_data_) {
71    // Copy the resources from the last provided frame into the new frame, as
72    // it may use resources that were transferred in the last frame.
73    new_frame_data->resource_list.insert(new_frame_data->resource_list.end(),
74                                         frame_data_->resource_list.begin(),
75                                         frame_data_->resource_list.end());
76  }
77  frame_data_ = new_frame_data.Pass();
78  if (!frame_data_->render_pass_list.empty()) {
79    RenderPass* root_pass = frame_data_->render_pass_list.back();
80    damage_in_frame_.Union(root_pass->damage_rect);
81    frame_size_ = root_pass->output_rect.size();
82
83    // TODO(danakj): This could be optimized to only add resources to the
84    // frame_data_ if they are actually used in the frame. For now, it will
85    // cause the parent (this layer) to hold onto some resources it doesn't
86    // need to for an extra frame.
87    for (size_t i = 0; i < unused_resources_for_child_compositor_.size(); ++i) {
88      frame_data_->resource_list.push_back(
89          unused_resources_for_child_compositor_[i]);
90    }
91    unused_resources_for_child_compositor_.clear();
92  } else {
93    frame_size_ = gfx::Size();
94  }
95  SetNeedsCommit();
96}
97
98void DelegatedRendererLayer::TakeUnusedResourcesForChildCompositor(
99    TransferableResourceArray* array) {
100  DCHECK(array->empty());
101  array->clear();
102
103  array->swap(unused_resources_for_child_compositor_);
104}
105
106bool DelegatedRendererLayer::BlocksPendingCommit() const {
107  // The active frame needs to be replaced and resources returned before the
108  // commit is called complete. This is true even whenever there may be
109  // resources to return, regardless of if the layer will draw in its new
110  // state.
111  return true;
112}
113
114}  // namespace cc
115