delegated_renderer_layer_impl.cc revision 03b57e008b61dfcb1fbad3aea950ae0e001748b0
1// Copyright 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "cc/layers/delegated_renderer_layer_impl.h"
6
7#include <algorithm>
8#include <utility>
9
10#include "base/bind.h"
11#include "base/containers/hash_tables.h"
12#include "cc/base/math_util.h"
13#include "cc/layers/append_quads_data.h"
14#include "cc/layers/render_pass_sink.h"
15#include "cc/output/delegated_frame_data.h"
16#include "cc/quads/render_pass_draw_quad.h"
17#include "cc/quads/solid_color_draw_quad.h"
18#include "cc/trees/layer_tree_impl.h"
19#include "cc/trees/occlusion_tracker.h"
20
21namespace cc {
22
23DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl* tree_impl,
24                                                       int id)
25    : LayerImpl(tree_impl, id),
26      have_render_passes_to_push_(false),
27      inverse_device_scale_factor_(1.0f),
28      child_id_(0),
29      own_child_id_(false) {
30}
31
32DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() {
33  ClearRenderPasses();
34  ClearChildId();
35}
36
37bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; }
38
39bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const {
40  // The root RenderPass for the layer is merged with its target
41  // RenderPass in each frame. So we only have extra RenderPasses
42  // to merge when we have a non-root RenderPass present.
43  return render_passes_in_draw_order_.size() > 1;
44}
45
46static ResourceProvider::ResourceId ResourceRemapHelper(
47    bool* invalid_frame,
48    const ResourceProvider::ResourceIdMap& child_to_parent_map,
49    ResourceProvider::ResourceIdArray* resources_in_frame,
50    ResourceProvider::ResourceId id) {
51
52  ResourceProvider::ResourceIdMap::const_iterator it =
53      child_to_parent_map.find(id);
54  if (it == child_to_parent_map.end()) {
55    *invalid_frame = true;
56    return 0;
57  }
58
59  DCHECK_EQ(it->first, id);
60  ResourceProvider::ResourceId remapped_id = it->second;
61  resources_in_frame->push_back(id);
62  return remapped_id;
63}
64
65void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl* layer) {
66  LayerImpl::PushPropertiesTo(layer);
67
68  DelegatedRendererLayerImpl* delegated_layer =
69      static_cast<DelegatedRendererLayerImpl*>(layer);
70
71  // If we have a new child_id to give to the active layer, it should
72  // have already deleted its old child_id.
73  DCHECK(delegated_layer->child_id_ == 0 ||
74         delegated_layer->child_id_ == child_id_);
75  delegated_layer->inverse_device_scale_factor_ = inverse_device_scale_factor_;
76  delegated_layer->child_id_ = child_id_;
77  delegated_layer->own_child_id_ = true;
78  own_child_id_ = false;
79
80  if (have_render_passes_to_push_) {
81    // This passes ownership of the render passes to the active tree.
82    delegated_layer->SetRenderPasses(&render_passes_in_draw_order_);
83    DCHECK(render_passes_in_draw_order_.empty());
84    have_render_passes_to_push_ = false;
85  }
86
87  // This is just a copy for testing, since resources are added to the
88  // ResourceProvider in the pending tree.
89  delegated_layer->resources_ = resources_;
90}
91
92void DelegatedRendererLayerImpl::CreateChildIdIfNeeded(
93    const ReturnCallback& return_callback) {
94  if (child_id_)
95    return;
96
97  ResourceProvider* resource_provider = layer_tree_impl()->resource_provider();
98  child_id_ = resource_provider->CreateChild(return_callback);
99  own_child_id_ = true;
100}
101
102void DelegatedRendererLayerImpl::SetFrameData(
103    const DelegatedFrameData* frame_data,
104    const gfx::RectF& damage_in_frame) {
105  DCHECK(child_id_) << "CreateChildIdIfNeeded must be called first.";
106  DCHECK(frame_data);
107  DCHECK(!frame_data->render_pass_list.empty());
108  // A frame with an empty root render pass is invalid.
109  DCHECK(!frame_data->render_pass_list.back()->output_rect.IsEmpty());
110
111  ResourceProvider* resource_provider = layer_tree_impl()->resource_provider();
112    const ResourceProvider::ResourceIdMap& resource_map =
113        resource_provider->GetChildToParentMap(child_id_);
114
115  resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list);
116
117  RenderPassList render_pass_list;
118  RenderPass::CopyAll(frame_data->render_pass_list, &render_pass_list);
119
120  bool invalid_frame = false;
121  ResourceProvider::ResourceIdArray resources_in_frame;
122  DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback =
123      base::Bind(&ResourceRemapHelper,
124                 &invalid_frame,
125                 resource_map,
126                 &resources_in_frame);
127  for (size_t i = 0; i < render_pass_list.size(); ++i) {
128    RenderPass* pass = render_pass_list[i];
129    for (size_t j = 0; j < pass->quad_list.size(); ++j) {
130      DrawQuad* quad = pass->quad_list[j];
131      quad->IterateResources(remap_resources_to_parent_callback);
132    }
133  }
134
135  if (invalid_frame) {
136    // Declare we are still using the last frame's resources.
137    resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_);
138    return;
139  }
140
141  // Declare we are using the new frame's resources.
142  resources_.swap(resources_in_frame);
143  resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_);
144
145  inverse_device_scale_factor_ = 1.0f / frame_data->device_scale_factor;
146  // Display size is already set so we can compute what the damage rect
147  // will be in layer space. The damage may exceed the visible portion of
148  // the frame, so intersect the damage to the layer's bounds.
149  RenderPass* new_root_pass = render_pass_list.back();
150  gfx::Size frame_size = new_root_pass->output_rect.size();
151  gfx::RectF damage_in_layer = damage_in_frame;
152  damage_in_layer.Scale(inverse_device_scale_factor_);
153  SetUpdateRect(gfx::IntersectRects(
154      gfx::UnionRects(update_rect(), damage_in_layer), gfx::Rect(bounds())));
155
156  SetRenderPasses(&render_pass_list);
157  have_render_passes_to_push_ = true;
158}
159
160void DelegatedRendererLayerImpl::SetRenderPasses(
161    RenderPassList* render_passes_in_draw_order) {
162  ClearRenderPasses();
163
164  for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
165    RenderPassList::iterator to_take =
166        render_passes_in_draw_order->begin() + i;
167    render_passes_index_by_id_.insert(
168        std::pair<RenderPassId, int>((*to_take)->id, i));
169    scoped_ptr<RenderPass> taken_render_pass =
170        render_passes_in_draw_order->take(to_take);
171    render_passes_in_draw_order_.push_back(taken_render_pass.Pass());
172  }
173
174  // Give back an empty array instead of nulls.
175  render_passes_in_draw_order->clear();
176}
177
178void DelegatedRendererLayerImpl::ClearRenderPasses() {
179  render_passes_index_by_id_.clear();
180  render_passes_in_draw_order_.clear();
181}
182
183scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl(
184    LayerTreeImpl* tree_impl) {
185  return DelegatedRendererLayerImpl::Create(
186      tree_impl, id()).PassAs<LayerImpl>();
187}
188
189void DelegatedRendererLayerImpl::ReleaseResources() {
190  ClearRenderPasses();
191  ClearChildId();
192}
193
194static inline int IndexToId(int index) { return index + 1; }
195static inline int IdToIndex(int id) { return id - 1; }
196
197RenderPassId DelegatedRendererLayerImpl::FirstContributingRenderPassId() const {
198  return RenderPassId(id(), IndexToId(0));
199}
200
201RenderPassId DelegatedRendererLayerImpl::NextContributingRenderPassId(
202    RenderPassId previous) const {
203  return RenderPassId(previous.layer_id, previous.index + 1);
204}
205
206bool DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId(
207    RenderPassId delegated_render_pass_id,
208    RenderPassId* output_render_pass_id) const {
209  base::hash_map<RenderPassId, int>::const_iterator found =
210      render_passes_index_by_id_.find(delegated_render_pass_id);
211  if (found == render_passes_index_by_id_.end()) {
212    // Be robust against a RenderPass id that isn't part of the frame.
213    return false;
214  }
215  unsigned delegated_render_pass_index = found->second;
216  *output_render_pass_id =
217      RenderPassId(id(), IndexToId(delegated_render_pass_index));
218  return true;
219}
220
221void DelegatedRendererLayerImpl::AppendContributingRenderPasses(
222    RenderPassSink* render_pass_sink) {
223  DCHECK(HasContributingDelegatedRenderPasses());
224
225  const RenderPass* root_delegated_render_pass =
226      render_passes_in_draw_order_.back();
227  gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
228  gfx::Transform delegated_frame_to_root_transform = screen_space_transform();
229  delegated_frame_to_root_transform.Scale(inverse_device_scale_factor_,
230                                          inverse_device_scale_factor_);
231
232  for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) {
233    RenderPassId output_render_pass_id(-1, -1);
234    bool present =
235        ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id,
236                                     &output_render_pass_id);
237
238    // Don't clash with the RenderPass we generate if we own a RenderSurface.
239    DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", "
240                    << render_passes_in_draw_order_[i]->id.index;
241    DCHECK_GT(output_render_pass_id.index, 0);
242
243    scoped_ptr<RenderPass> copy_pass =
244        render_passes_in_draw_order_[i]->Copy(output_render_pass_id);
245    copy_pass->transform_to_root_target.ConcatTransform(
246        delegated_frame_to_root_transform);
247    render_pass_sink->AppendRenderPass(copy_pass.Pass());
248  }
249}
250
251bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode,
252                                          ResourceProvider* resource_provider) {
253  if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE)
254    return false;
255  return LayerImpl::WillDraw(draw_mode, resource_provider);
256}
257
258void DelegatedRendererLayerImpl::AppendQuads(
259    RenderPass* render_pass,
260    const OcclusionTracker<LayerImpl>& occlusion_tracker,
261    AppendQuadsData* append_quads_data) {
262  AppendRainbowDebugBorder(render_pass, append_quads_data);
263
264  // This list will be empty after a lost context until a new frame arrives.
265  if (render_passes_in_draw_order_.empty())
266    return;
267
268  RenderPassId target_render_pass_id = append_quads_data->render_pass_id;
269
270  const RenderPass* root_delegated_render_pass =
271      render_passes_in_draw_order_.back();
272
273  DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin());
274  gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
275
276  // If the index of the RenderPassId is 0, then it is a RenderPass generated
277  // for a layer in this compositor, not the delegating renderer. Then we want
278  // to merge our root RenderPass with the target RenderPass. Otherwise, it is
279  // some RenderPass which we added from the delegating renderer.
280  bool should_merge_root_render_pass_with_target = !target_render_pass_id.index;
281  if (should_merge_root_render_pass_with_target) {
282    // Verify that the RenderPass we are appending to is created by our
283    // render_target.
284    DCHECK(target_render_pass_id.layer_id == render_target()->id());
285
286    AppendRenderPassQuads(render_pass,
287                          occlusion_tracker,
288                          append_quads_data,
289                          root_delegated_render_pass,
290                          frame_size);
291  } else {
292    // Verify that the RenderPass we are appending to was created by us.
293    DCHECK(target_render_pass_id.layer_id == id());
294
295    int render_pass_index = IdToIndex(target_render_pass_id.index);
296    const RenderPass* delegated_render_pass =
297        render_passes_in_draw_order_[render_pass_index];
298    AppendRenderPassQuads(render_pass,
299                          occlusion_tracker,
300                          append_quads_data,
301                          delegated_render_pass,
302                          frame_size);
303  }
304}
305
306void DelegatedRendererLayerImpl::AppendRainbowDebugBorder(
307    RenderPass* render_pass,
308    AppendQuadsData* append_quads_data) {
309  if (!ShowDebugBorders())
310    return;
311
312  SharedQuadState* shared_quad_state =
313      render_pass->CreateAndAppendSharedQuadState();
314  PopulateSharedQuadState(shared_quad_state);
315
316  SkColor color;
317  float border_width;
318  GetDebugBorderProperties(&color, &border_width);
319
320  SkColor colors[] = {
321    0x80ff0000,  // Red.
322    0x80ffa500,  // Orange.
323    0x80ffff00,  // Yellow.
324    0x80008000,  // Green.
325    0x800000ff,  // Blue.
326    0x80ee82ee,  // Violet.
327  };
328  const int kNumColors = arraysize(colors);
329
330  const int kStripeWidth = 300;
331  const int kStripeHeight = 300;
332
333  for (size_t i = 0; ; ++i) {
334    // For horizontal lines.
335    int x =  kStripeWidth * i;
336    int width = std::min(kStripeWidth, content_bounds().width() - x - 1);
337
338    // For vertical lines.
339    int y = kStripeHeight * i;
340    int height = std::min(kStripeHeight, content_bounds().height() - y - 1);
341
342    gfx::Rect top(x, 0, width, border_width);
343    gfx::Rect bottom(x,
344                     content_bounds().height() - border_width,
345                     width,
346                     border_width);
347    gfx::Rect left(0, y, border_width, height);
348    gfx::Rect right(content_bounds().width() - border_width,
349                    y,
350                    border_width,
351                    height);
352
353    if (top.IsEmpty() && left.IsEmpty())
354      break;
355
356    if (!top.IsEmpty()) {
357      SolidColorDrawQuad* top_quad =
358          render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
359      top_quad->SetNew(
360          shared_quad_state, top, top, colors[i % kNumColors], false);
361
362      SolidColorDrawQuad* bottom_quad =
363          render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
364      bottom_quad->SetNew(shared_quad_state,
365                          bottom,
366                          bottom,
367                          colors[kNumColors - 1 - (i % kNumColors)],
368                          false);
369    }
370    if (!left.IsEmpty()) {
371      SolidColorDrawQuad* left_quad =
372          render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
373      left_quad->SetNew(shared_quad_state,
374                        left,
375                        left,
376                        colors[kNumColors - 1 - (i % kNumColors)],
377                        false);
378
379      SolidColorDrawQuad* right_quad =
380          render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
381      right_quad->SetNew(
382          shared_quad_state, right, right, colors[i % kNumColors], false);
383    }
384  }
385}
386
387void DelegatedRendererLayerImpl::AppendRenderPassQuads(
388    RenderPass* render_pass,
389    const OcclusionTracker<LayerImpl>& occlusion_tracker,
390    AppendQuadsData* append_quads_data,
391    const RenderPass* delegated_render_pass,
392    const gfx::Size& frame_size) const {
393  const SharedQuadState* delegated_shared_quad_state = NULL;
394  SharedQuadState* output_shared_quad_state = NULL;
395
396  for (size_t i = 0; i < delegated_render_pass->quad_list.size(); ++i) {
397    const DrawQuad* delegated_quad = delegated_render_pass->quad_list[i];
398
399    bool is_root_delegated_render_pass =
400        delegated_render_pass == render_passes_in_draw_order_.back();
401
402    if (delegated_quad->shared_quad_state != delegated_shared_quad_state) {
403      delegated_shared_quad_state = delegated_quad->shared_quad_state;
404      output_shared_quad_state = render_pass->CreateAndAppendSharedQuadState();
405      output_shared_quad_state->CopyFrom(delegated_shared_quad_state);
406
407      if (is_root_delegated_render_pass) {
408        gfx::Transform delegated_frame_to_target_transform = draw_transform();
409        delegated_frame_to_target_transform.Scale(inverse_device_scale_factor_,
410                                                  inverse_device_scale_factor_);
411
412        output_shared_quad_state->content_to_target_transform.ConcatTransform(
413            delegated_frame_to_target_transform);
414
415        if (render_target() == this) {
416          DCHECK(!is_clipped());
417          DCHECK(render_surface());
418          DCHECK_EQ(0, num_unclipped_descendants());
419          output_shared_quad_state->clip_rect =
420              MathUtil::MapEnclosingClippedRect(
421                  delegated_frame_to_target_transform,
422                  output_shared_quad_state->clip_rect);
423        } else {
424          gfx::Rect clip_rect = drawable_content_rect();
425          if (output_shared_quad_state->is_clipped) {
426            clip_rect.Intersect(MathUtil::MapEnclosingClippedRect(
427                delegated_frame_to_target_transform,
428                output_shared_quad_state->clip_rect));
429          }
430          output_shared_quad_state->clip_rect = clip_rect;
431          output_shared_quad_state->is_clipped = true;
432        }
433
434        output_shared_quad_state->opacity *= draw_opacity();
435      }
436    }
437    DCHECK(output_shared_quad_state);
438
439    gfx::Transform quad_content_to_delegated_target_space =
440        output_shared_quad_state->content_to_target_transform;
441    if (!is_root_delegated_render_pass) {
442      quad_content_to_delegated_target_space.ConcatTransform(
443          render_pass->transform_to_root_target);
444      quad_content_to_delegated_target_space.ConcatTransform(draw_transform());
445    }
446
447    gfx::Rect quad_visible_rect = occlusion_tracker.UnoccludedContentRect(
448        delegated_quad->visible_rect, quad_content_to_delegated_target_space);
449
450    if (quad_visible_rect.IsEmpty())
451      continue;
452
453    if (delegated_quad->material != DrawQuad::RENDER_PASS) {
454      DrawQuad* output_quad = render_pass->CopyFromAndAppendDrawQuad(
455          delegated_quad, output_shared_quad_state);
456      output_quad->visible_rect = quad_visible_rect;
457    } else {
458      RenderPassId delegated_contributing_render_pass_id =
459          RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id;
460      RenderPassId output_contributing_render_pass_id(-1, -1);
461
462      bool present =
463          ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id,
464                                       &output_contributing_render_pass_id);
465
466      // The frame may have a RenderPassDrawQuad that points to a RenderPass not
467      // part of the frame. Just ignore these quads.
468      if (present) {
469        DCHECK(output_contributing_render_pass_id !=
470               append_quads_data->render_pass_id);
471
472        RenderPassDrawQuad* output_quad =
473            render_pass->CopyFromAndAppendRenderPassDrawQuad(
474                RenderPassDrawQuad::MaterialCast(delegated_quad),
475                output_shared_quad_state,
476                output_contributing_render_pass_id);
477        output_quad->visible_rect = quad_visible_rect;
478      }
479    }
480  }
481}
482
483const char* DelegatedRendererLayerImpl::LayerTypeAsString() const {
484  return "cc::DelegatedRendererLayerImpl";
485}
486
487void DelegatedRendererLayerImpl::ClearChildId() {
488  if (!child_id_)
489    return;
490
491  if (own_child_id_) {
492    ResourceProvider* provider = layer_tree_impl()->resource_provider();
493    provider->DestroyChild(child_id_);
494  }
495
496  resources_.clear();
497  child_id_ = 0;
498}
499
500}  // namespace cc
501