delegated_renderer_layer_impl.cc revision 1e9bf3e0803691d0a228da41fc608347b6db4340
1// Copyright 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "cc/layers/delegated_renderer_layer_impl.h" 6 7#include <algorithm> 8#include <utility> 9 10#include "base/bind.h" 11#include "base/containers/hash_tables.h" 12#include "cc/base/math_util.h" 13#include "cc/layers/append_quads_data.h" 14#include "cc/layers/quad_sink.h" 15#include "cc/layers/render_pass_sink.h" 16#include "cc/output/delegated_frame_data.h" 17#include "cc/quads/render_pass_draw_quad.h" 18#include "cc/quads/solid_color_draw_quad.h" 19#include "cc/trees/layer_tree_impl.h" 20 21namespace cc { 22 23DelegatedRendererLayerImpl::DelegatedRendererLayerImpl( 24 LayerTreeImpl* tree_impl, int id) 25 : LayerImpl(tree_impl, id), 26 have_render_passes_to_push_(false), 27 child_id_(0), 28 own_child_id_(false) { 29} 30 31DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() { 32 ClearRenderPasses(); 33 ClearChildId(); 34} 35 36bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; } 37 38bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const { 39 // The root RenderPass for the layer is merged with its target 40 // RenderPass in each frame. So we only have extra RenderPasses 41 // to merge when we have a non-root RenderPass present. 42 return render_passes_in_draw_order_.size() > 1; 43} 44 45static ResourceProvider::ResourceId ResourceRemapHelper( 46 bool* invalid_frame, 47 const ResourceProvider::ResourceIdMap& child_to_parent_map, 48 ResourceProvider::ResourceIdArray* resources_in_frame, 49 ResourceProvider::ResourceId id) { 50 51 ResourceProvider::ResourceIdMap::const_iterator it = 52 child_to_parent_map.find(id); 53 if (it == child_to_parent_map.end()) { 54 *invalid_frame = true; 55 return 0; 56 } 57 58 DCHECK_EQ(it->first, id); 59 ResourceProvider::ResourceId remapped_id = it->second; 60 resources_in_frame->push_back(id); 61 return remapped_id; 62} 63 64void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl* layer) { 65 LayerImpl::PushPropertiesTo(layer); 66 67 DelegatedRendererLayerImpl* delegated_layer = 68 static_cast<DelegatedRendererLayerImpl*>(layer); 69 70 // If we have a new child_id to give to the active layer, it should 71 // have already deleted its old child_id. 72 DCHECK(delegated_layer->child_id_ == 0 || 73 delegated_layer->child_id_ == child_id_); 74 delegated_layer->child_id_ = child_id_; 75 delegated_layer->own_child_id_ = true; 76 own_child_id_ = false; 77 78 delegated_layer->SetDisplaySize(display_size_); 79 if (have_render_passes_to_push_) { 80 // This passes ownership of the render passes to the active tree. 81 delegated_layer->SetRenderPasses(&render_passes_in_draw_order_); 82 DCHECK(render_passes_in_draw_order_.empty()); 83 have_render_passes_to_push_ = false; 84 } 85 86 // This is just a copy for testing, since resources are added to the 87 // ResourceProvider in the pending tree. 88 delegated_layer->resources_ = resources_; 89} 90 91void DelegatedRendererLayerImpl::CreateChildIdIfNeeded( 92 const ReturnCallback& return_callback) { 93 if (child_id_) 94 return; 95 96 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); 97 child_id_ = resource_provider->CreateChild(return_callback); 98 own_child_id_ = true; 99} 100 101void DelegatedRendererLayerImpl::SetFrameData( 102 const DelegatedFrameData* frame_data, 103 gfx::RectF damage_in_frame) { 104 DCHECK(child_id_) << "CreateChildIdIfNeeded must be called first."; 105 DCHECK(frame_data); 106 DCHECK(!frame_data->render_pass_list.empty()); 107 // A frame with an empty root render pass is invalid. 108 DCHECK(!frame_data->render_pass_list.back()->output_rect.IsEmpty()); 109 110 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); 111 const ResourceProvider::ResourceIdMap& resource_map = 112 resource_provider->GetChildToParentMap(child_id_); 113 114 resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list); 115 116 ScopedPtrVector<RenderPass> render_pass_list; 117 RenderPass::CopyAll(frame_data->render_pass_list, &render_pass_list); 118 119 bool invalid_frame = false; 120 ResourceProvider::ResourceIdArray resources_in_frame; 121 DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback = 122 base::Bind(&ResourceRemapHelper, 123 &invalid_frame, 124 resource_map, 125 &resources_in_frame); 126 for (size_t i = 0; i < render_pass_list.size(); ++i) { 127 RenderPass* pass = render_pass_list[i]; 128 for (size_t j = 0; j < pass->quad_list.size(); ++j) { 129 DrawQuad* quad = pass->quad_list[j]; 130 quad->IterateResources(remap_resources_to_parent_callback); 131 } 132 } 133 134 if (invalid_frame) { 135 // Declare we are still using the last frame's resources. 136 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); 137 return; 138 } 139 140 // Declare we are using the new frame's resources. 141 resources_.swap(resources_in_frame); 142 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); 143 144 // Display size is already set so we can compute what the damage rect 145 // will be in layer space. 146 RenderPass* new_root_pass = render_pass_list.back(); 147 gfx::Size frame_size = new_root_pass->output_rect.size(); 148 gfx::RectF damage_in_layer = MathUtil::MapClippedRect( 149 DelegatedFrameToLayerSpaceTransform(frame_size), damage_in_frame); 150 set_update_rect(gfx::UnionRects(update_rect(), damage_in_layer)); 151 152 SetRenderPasses(&render_pass_list); 153 have_render_passes_to_push_ = true; 154} 155 156void DelegatedRendererLayerImpl::SetDisplaySize(gfx::Size size) { 157 if (display_size_ == size) 158 return; 159 display_size_ = size; 160 NoteLayerPropertyChanged(); 161} 162 163void DelegatedRendererLayerImpl::SetRenderPasses( 164 ScopedPtrVector<RenderPass>* render_passes_in_draw_order) { 165 ClearRenderPasses(); 166 167 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { 168 ScopedPtrVector<RenderPass>::iterator to_take = 169 render_passes_in_draw_order->begin() + i; 170 render_passes_index_by_id_.insert( 171 std::pair<RenderPass::Id, int>((*to_take)->id, i)); 172 scoped_ptr<RenderPass> taken_render_pass = 173 render_passes_in_draw_order->take(to_take); 174 render_passes_in_draw_order_.push_back(taken_render_pass.Pass()); 175 } 176 177 // Give back an empty array instead of nulls. 178 render_passes_in_draw_order->clear(); 179} 180 181void DelegatedRendererLayerImpl::ClearRenderPasses() { 182 render_passes_index_by_id_.clear(); 183 render_passes_in_draw_order_.clear(); 184} 185 186scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl( 187 LayerTreeImpl* tree_impl) { 188 return DelegatedRendererLayerImpl::Create( 189 tree_impl, id()).PassAs<LayerImpl>(); 190} 191 192void DelegatedRendererLayerImpl::DidLoseOutputSurface() { 193 ClearRenderPasses(); 194 ClearChildId(); 195} 196 197gfx::Transform DelegatedRendererLayerImpl::DelegatedFrameToLayerSpaceTransform( 198 gfx::Size frame_size) const { 199 gfx::Size display_size = display_size_.IsEmpty() ? bounds() : display_size_; 200 201 gfx::Transform delegated_frame_to_layer_space_transform; 202 delegated_frame_to_layer_space_transform.Scale( 203 static_cast<double>(display_size.width()) / frame_size.width(), 204 static_cast<double>(display_size.height()) / frame_size.height()); 205 return delegated_frame_to_layer_space_transform; 206} 207 208static inline int IndexToId(int index) { return index + 1; } 209static inline int IdToIndex(int id) { return id - 1; } 210 211RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId() 212 const { 213 return RenderPass::Id(id(), IndexToId(0)); 214} 215 216RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId( 217 RenderPass::Id previous) const { 218 return RenderPass::Id(previous.layer_id, previous.index + 1); 219} 220 221bool DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId( 222 RenderPass::Id delegated_render_pass_id, 223 RenderPass::Id* output_render_pass_id) const { 224 base::hash_map<RenderPass::Id, int>::const_iterator found = 225 render_passes_index_by_id_.find(delegated_render_pass_id); 226 if (found == render_passes_index_by_id_.end()) { 227 // Be robust against a RenderPass id that isn't part of the frame. 228 return false; 229 } 230 unsigned delegated_render_pass_index = found->second; 231 *output_render_pass_id = 232 RenderPass::Id(id(), IndexToId(delegated_render_pass_index)); 233 return true; 234} 235 236void DelegatedRendererLayerImpl::AppendContributingRenderPasses( 237 RenderPassSink* render_pass_sink) { 238 DCHECK(HasContributingDelegatedRenderPasses()); 239 240 const RenderPass* root_delegated_render_pass = 241 render_passes_in_draw_order_.back(); 242 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); 243 gfx::Transform delegated_frame_to_root_transform = 244 screen_space_transform() * 245 DelegatedFrameToLayerSpaceTransform(frame_size); 246 247 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) { 248 RenderPass::Id output_render_pass_id(-1, -1); 249 bool present = 250 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id, 251 &output_render_pass_id); 252 253 // Don't clash with the RenderPass we generate if we own a RenderSurface. 254 DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", " 255 << render_passes_in_draw_order_[i]->id.index; 256 DCHECK_GT(output_render_pass_id.index, 0); 257 258 scoped_ptr<RenderPass> copy_pass = 259 render_passes_in_draw_order_[i]->Copy(output_render_pass_id); 260 copy_pass->transform_to_root_target.ConcatTransform( 261 delegated_frame_to_root_transform); 262 render_pass_sink->AppendRenderPass(copy_pass.Pass()); 263 } 264} 265 266bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode, 267 ResourceProvider* resource_provider) { 268 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) 269 return false; 270 return LayerImpl::WillDraw(draw_mode, resource_provider); 271} 272 273void DelegatedRendererLayerImpl::AppendQuads( 274 QuadSink* quad_sink, 275 AppendQuadsData* append_quads_data) { 276 AppendRainbowDebugBorder(quad_sink, append_quads_data); 277 278 // This list will be empty after a lost context until a new frame arrives. 279 if (render_passes_in_draw_order_.empty()) 280 return; 281 282 RenderPass::Id target_render_pass_id = append_quads_data->render_pass_id; 283 284 const RenderPass* root_delegated_render_pass = 285 render_passes_in_draw_order_.back(); 286 287 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin()); 288 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); 289 290 // If the index of the RenderPassId is 0, then it is a RenderPass generated 291 // for a layer in this compositor, not the delegating renderer. Then we want 292 // to merge our root RenderPass with the target RenderPass. Otherwise, it is 293 // some RenderPass which we added from the delegating renderer. 294 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index; 295 if (should_merge_root_render_pass_with_target) { 296 // Verify that the RenderPass we are appending to is created by our 297 // render_target. 298 DCHECK(target_render_pass_id.layer_id == render_target()->id()); 299 300 AppendRenderPassQuads( 301 quad_sink, append_quads_data, root_delegated_render_pass, frame_size); 302 } else { 303 // Verify that the RenderPass we are appending to was created by us. 304 DCHECK(target_render_pass_id.layer_id == id()); 305 306 int render_pass_index = IdToIndex(target_render_pass_id.index); 307 const RenderPass* delegated_render_pass = 308 render_passes_in_draw_order_[render_pass_index]; 309 AppendRenderPassQuads( 310 quad_sink, append_quads_data, delegated_render_pass, frame_size); 311 } 312} 313 314void DelegatedRendererLayerImpl::AppendRainbowDebugBorder( 315 QuadSink* quad_sink, 316 AppendQuadsData* append_quads_data) { 317 if (!ShowDebugBorders()) 318 return; 319 320 SharedQuadState* shared_quad_state = 321 quad_sink->UseSharedQuadState(CreateSharedQuadState()); 322 323 SkColor color; 324 float border_width; 325 GetDebugBorderProperties(&color, &border_width); 326 327 SkColor colors[] = { 328 0x80ff0000, // Red. 329 0x80ffa500, // Orange. 330 0x80ffff00, // Yellow. 331 0x80008000, // Green. 332 0x800000ff, // Blue. 333 0x80ee82ee, // Violet. 334 }; 335 const int kNumColors = arraysize(colors); 336 337 const int kStripeWidth = 300; 338 const int kStripeHeight = 300; 339 340 for (size_t i = 0; ; ++i) { 341 // For horizontal lines. 342 int x = kStripeWidth * i; 343 int width = std::min(kStripeWidth, content_bounds().width() - x - 1); 344 345 // For vertical lines. 346 int y = kStripeHeight * i; 347 int height = std::min(kStripeHeight, content_bounds().height() - y - 1); 348 349 gfx::Rect top(x, 0, width, border_width); 350 gfx::Rect bottom(x, 351 content_bounds().height() - border_width, 352 width, 353 border_width); 354 gfx::Rect left(0, y, border_width, height); 355 gfx::Rect right(content_bounds().width() - border_width, 356 y, 357 border_width, 358 height); 359 360 if (top.IsEmpty() && left.IsEmpty()) 361 break; 362 363 if (!top.IsEmpty()) { 364 scoped_ptr<SolidColorDrawQuad> top_quad = SolidColorDrawQuad::Create(); 365 top_quad->SetNew(shared_quad_state, top, colors[i % kNumColors], false); 366 quad_sink->Append(top_quad.PassAs<DrawQuad>(), append_quads_data); 367 368 scoped_ptr<SolidColorDrawQuad> bottom_quad = SolidColorDrawQuad::Create(); 369 bottom_quad->SetNew(shared_quad_state, 370 bottom, 371 colors[kNumColors - 1 - (i % kNumColors)], 372 false); 373 quad_sink->Append(bottom_quad.PassAs<DrawQuad>(), append_quads_data); 374 } 375 if (!left.IsEmpty()) { 376 scoped_ptr<SolidColorDrawQuad> left_quad = SolidColorDrawQuad::Create(); 377 left_quad->SetNew(shared_quad_state, 378 left, 379 colors[kNumColors - 1 - (i % kNumColors)], 380 false); 381 quad_sink->Append(left_quad.PassAs<DrawQuad>(), append_quads_data); 382 383 scoped_ptr<SolidColorDrawQuad> right_quad = SolidColorDrawQuad::Create(); 384 right_quad->SetNew( 385 shared_quad_state, right, colors[i % kNumColors], false); 386 quad_sink->Append(right_quad.PassAs<DrawQuad>(), append_quads_data); 387 } 388 } 389} 390 391void DelegatedRendererLayerImpl::AppendRenderPassQuads( 392 QuadSink* quad_sink, 393 AppendQuadsData* append_quads_data, 394 const RenderPass* delegated_render_pass, 395 gfx::Size frame_size) const { 396 397 const SharedQuadState* delegated_shared_quad_state = NULL; 398 SharedQuadState* output_shared_quad_state = NULL; 399 400 for (size_t i = 0; i < delegated_render_pass->quad_list.size(); ++i) { 401 const DrawQuad* delegated_quad = delegated_render_pass->quad_list[i]; 402 403 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) { 404 delegated_shared_quad_state = delegated_quad->shared_quad_state; 405 output_shared_quad_state = quad_sink->UseSharedQuadState( 406 delegated_shared_quad_state->Copy()); 407 408 bool is_root_delegated_render_pass = 409 delegated_render_pass == render_passes_in_draw_order_.back(); 410 if (is_root_delegated_render_pass) { 411 // Don't allow areas inside the bounds that are empty. 412 DCHECK(display_size_.IsEmpty() || 413 gfx::Rect(display_size_).Contains(gfx::Rect(bounds()))); 414 gfx::Transform delegated_frame_to_target_transform = 415 draw_transform() * DelegatedFrameToLayerSpaceTransform(frame_size); 416 417 output_shared_quad_state->content_to_target_transform.ConcatTransform( 418 delegated_frame_to_target_transform); 419 420 if (render_target() == this) { 421 DCHECK(!is_clipped()); 422 DCHECK(render_surface()); 423 DCHECK_EQ(0, num_unclipped_descendants()); 424 output_shared_quad_state->clip_rect = MathUtil::MapClippedRect( 425 delegated_frame_to_target_transform, 426 output_shared_quad_state->clip_rect); 427 } else { 428 gfx::Rect clip_rect = drawable_content_rect(); 429 if (output_shared_quad_state->is_clipped) { 430 clip_rect.Intersect(MathUtil::MapClippedRect( 431 delegated_frame_to_target_transform, 432 output_shared_quad_state->clip_rect)); 433 } 434 output_shared_quad_state->clip_rect = clip_rect; 435 output_shared_quad_state->is_clipped = true; 436 } 437 438 output_shared_quad_state->opacity *= draw_opacity(); 439 } 440 } 441 DCHECK(output_shared_quad_state); 442 443 scoped_ptr<DrawQuad> output_quad; 444 if (delegated_quad->material != DrawQuad::RENDER_PASS) { 445 output_quad = delegated_quad->Copy(output_shared_quad_state); 446 } else { 447 RenderPass::Id delegated_contributing_render_pass_id = 448 RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id; 449 RenderPass::Id output_contributing_render_pass_id(-1, -1); 450 451 bool present = 452 ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id, 453 &output_contributing_render_pass_id); 454 455 // The frame may have a RenderPassDrawQuad that points to a RenderPass not 456 // part of the frame. Just ignore these quads. 457 if (present) { 458 DCHECK(output_contributing_render_pass_id != 459 append_quads_data->render_pass_id); 460 461 output_quad = RenderPassDrawQuad::MaterialCast(delegated_quad)->Copy( 462 output_shared_quad_state, 463 output_contributing_render_pass_id).PassAs<DrawQuad>(); 464 } 465 } 466 467 if (output_quad) 468 quad_sink->Append(output_quad.Pass(), append_quads_data); 469 } 470} 471 472const char* DelegatedRendererLayerImpl::LayerTypeAsString() const { 473 return "cc::DelegatedRendererLayerImpl"; 474} 475 476void DelegatedRendererLayerImpl::ClearChildId() { 477 if (!child_id_) 478 return; 479 480 if (own_child_id_) { 481 ResourceProvider* provider = layer_tree_impl()->resource_provider(); 482 provider->DestroyChild(child_id_); 483 } 484 485 child_id_ = 0; 486} 487 488} // namespace cc 489