delegated_renderer_layer_impl.cc revision 68043e1e95eeb07d5cae7aca370b26518b0867d6
1// Copyright 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "cc/layers/delegated_renderer_layer_impl.h" 6 7#include <algorithm> 8#include <utility> 9 10#include "base/bind.h" 11#include "base/containers/hash_tables.h" 12#include "cc/base/math_util.h" 13#include "cc/layers/append_quads_data.h" 14#include "cc/layers/quad_sink.h" 15#include "cc/layers/render_pass_sink.h" 16#include "cc/output/delegated_frame_data.h" 17#include "cc/quads/render_pass_draw_quad.h" 18#include "cc/quads/solid_color_draw_quad.h" 19#include "cc/trees/layer_tree_impl.h" 20 21namespace cc { 22 23DelegatedRendererLayerImpl::DelegatedRendererLayerImpl( 24 LayerTreeImpl* tree_impl, int id) 25 : LayerImpl(tree_impl, id), 26 have_render_passes_to_push_(false), 27 child_id_(0), 28 own_child_id_(false) { 29} 30 31DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() { 32 ClearRenderPasses(); 33 ClearChildId(); 34} 35 36bool DelegatedRendererLayerImpl::HasDelegatedContent() const { 37 return !render_passes_in_draw_order_.empty(); 38} 39 40bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const { 41 // The root RenderPass for the layer is merged with its target 42 // RenderPass in each frame. So we only have extra RenderPasses 43 // to merge when we have a non-root RenderPass present. 44 return render_passes_in_draw_order_.size() > 1; 45} 46 47static ResourceProvider::ResourceId ResourceRemapHelper( 48 bool* invalid_frame, 49 const ResourceProvider::ResourceIdMap& child_to_parent_map, 50 ResourceProvider::ResourceIdArray* resources_in_frame, 51 ResourceProvider::ResourceId id) { 52 53 ResourceProvider::ResourceIdMap::const_iterator it = 54 child_to_parent_map.find(id); 55 if (it == child_to_parent_map.end()) { 56 *invalid_frame = true; 57 return 0; 58 } 59 60 DCHECK_EQ(it->first, id); 61 ResourceProvider::ResourceId remapped_id = it->second; 62 resources_in_frame->push_back(id); 63 return remapped_id; 64} 65 66void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl* layer) { 67 LayerImpl::PushPropertiesTo(layer); 68 69 DelegatedRendererLayerImpl* delegated_layer = 70 static_cast<DelegatedRendererLayerImpl*>(layer); 71 72 // If we have a new child_id to give to the active layer, it should 73 // have already deleted its old child_id. 74 DCHECK(delegated_layer->child_id_ == 0 || 75 delegated_layer->child_id_ == child_id_); 76 delegated_layer->child_id_ = child_id_; 77 delegated_layer->own_child_id_ = true; 78 own_child_id_ = false; 79 80 delegated_layer->SetDisplaySize(display_size_); 81 if (have_render_passes_to_push_) { 82 // This passes ownership of the render passes to the active tree. 83 delegated_layer->SetRenderPasses(&render_passes_in_draw_order_); 84 DCHECK(render_passes_in_draw_order_.empty()); 85 have_render_passes_to_push_ = false; 86 } 87 88 // This is just a copy for testing, since resources are added to the 89 // ResourceProvider in the pending tree. 90 delegated_layer->resources_ = resources_; 91} 92 93void DelegatedRendererLayerImpl::CreateChildIdIfNeeded( 94 const ReturnCallback& return_callback) { 95 if (child_id_) 96 return; 97 98 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); 99 child_id_ = resource_provider->CreateChild(return_callback); 100 own_child_id_ = true; 101} 102 103void DelegatedRendererLayerImpl::SetFrameData( 104 scoped_ptr<DelegatedFrameData> frame_data, 105 gfx::RectF damage_in_frame) { 106 DCHECK(frame_data); 107 DCHECK(child_id_) << "CreateChildIdIfNeeded must be called first."; 108 109 // A frame with an empty root render pass is invalid. 110 DCHECK(frame_data->render_pass_list.empty() || 111 !frame_data->render_pass_list.back()->output_rect.IsEmpty()); 112 113 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); 114 const ResourceProvider::ResourceIdMap& resource_map = 115 resource_provider->GetChildToParentMap(child_id_); 116 117 resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list); 118 119 bool invalid_frame = false; 120 ResourceProvider::ResourceIdArray resources_in_frame; 121 DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback = 122 base::Bind(&ResourceRemapHelper, 123 &invalid_frame, 124 resource_map, 125 &resources_in_frame); 126 for (size_t i = 0; i < frame_data->render_pass_list.size(); ++i) { 127 RenderPass* pass = frame_data->render_pass_list[i]; 128 for (size_t j = 0; j < pass->quad_list.size(); ++j) { 129 DrawQuad* quad = pass->quad_list[j]; 130 quad->IterateResources(remap_resources_to_parent_callback); 131 } 132 } 133 134 if (invalid_frame) { 135 // Declare we are still using the last frame's resources. 136 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); 137 return; 138 } 139 140 // Declare we are using the new frame's resources. 141 resources_.swap(resources_in_frame); 142 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); 143 144 // Display size is already set so we can compute what the damage rect 145 // will be in layer space. 146 if (!frame_data->render_pass_list.empty()) { 147 RenderPass* new_root_pass = frame_data->render_pass_list.back(); 148 gfx::RectF damage_in_layer = MathUtil::MapClippedRect( 149 DelegatedFrameToLayerSpaceTransform( 150 new_root_pass->output_rect.size()), 151 damage_in_frame); 152 set_update_rect(gfx::UnionRects(update_rect(), damage_in_layer)); 153 } 154 155 // Save the remapped quads on the layer. This steals the quads and render 156 // passes from the frame_data. 157 SetRenderPasses(&frame_data->render_pass_list); 158 have_render_passes_to_push_ = true; 159} 160 161void DelegatedRendererLayerImpl::SetDisplaySize(gfx::Size size) { 162 if (display_size_ == size) 163 return; 164 display_size_ = size; 165 NoteLayerPropertyChanged(); 166} 167 168void DelegatedRendererLayerImpl::SetRenderPasses( 169 ScopedPtrVector<RenderPass>* render_passes_in_draw_order) { 170 ClearRenderPasses(); 171 172 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { 173 ScopedPtrVector<RenderPass>::iterator to_take = 174 render_passes_in_draw_order->begin() + i; 175 render_passes_index_by_id_.insert( 176 std::pair<RenderPass::Id, int>((*to_take)->id, i)); 177 scoped_ptr<RenderPass> taken_render_pass = 178 render_passes_in_draw_order->take(to_take); 179 render_passes_in_draw_order_.push_back(taken_render_pass.Pass()); 180 } 181 182 // Give back an empty array instead of nulls. 183 render_passes_in_draw_order->clear(); 184} 185 186void DelegatedRendererLayerImpl::ClearRenderPasses() { 187 // TODO(danakj): Release the resources back to the nested compositor. 188 render_passes_index_by_id_.clear(); 189 render_passes_in_draw_order_.clear(); 190} 191 192scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl( 193 LayerTreeImpl* tree_impl) { 194 return DelegatedRendererLayerImpl::Create( 195 tree_impl, id()).PassAs<LayerImpl>(); 196} 197 198void DelegatedRendererLayerImpl::DidLoseOutputSurface() { 199 ClearRenderPasses(); 200 ClearChildId(); 201} 202 203gfx::Transform DelegatedRendererLayerImpl::DelegatedFrameToLayerSpaceTransform( 204 gfx::Size frame_size) const { 205 gfx::Size display_size = display_size_.IsEmpty() ? bounds() : display_size_; 206 207 gfx::Transform delegated_frame_to_layer_space_transform; 208 delegated_frame_to_layer_space_transform.Scale( 209 static_cast<double>(display_size.width()) / frame_size.width(), 210 static_cast<double>(display_size.height()) / frame_size.height()); 211 return delegated_frame_to_layer_space_transform; 212} 213 214static inline int IndexToId(int index) { return index + 1; } 215static inline int IdToIndex(int id) { return id - 1; } 216 217RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId() 218 const { 219 return RenderPass::Id(id(), IndexToId(0)); 220} 221 222RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId( 223 RenderPass::Id previous) const { 224 return RenderPass::Id(previous.layer_id, previous.index + 1); 225} 226 227bool DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId( 228 RenderPass::Id delegated_render_pass_id, 229 RenderPass::Id* output_render_pass_id) const { 230 base::hash_map<RenderPass::Id, int>::const_iterator found = 231 render_passes_index_by_id_.find(delegated_render_pass_id); 232 if (found == render_passes_index_by_id_.end()) { 233 // Be robust against a RenderPass id that isn't part of the frame. 234 return false; 235 } 236 unsigned delegated_render_pass_index = found->second; 237 *output_render_pass_id = 238 RenderPass::Id(id(), IndexToId(delegated_render_pass_index)); 239 return true; 240} 241 242void DelegatedRendererLayerImpl::AppendContributingRenderPasses( 243 RenderPassSink* render_pass_sink) { 244 DCHECK(HasContributingDelegatedRenderPasses()); 245 246 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) { 247 RenderPass::Id output_render_pass_id(-1, -1); 248 bool present = 249 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id, 250 &output_render_pass_id); 251 252 // Don't clash with the RenderPass we generate if we own a RenderSurface. 253 DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", " 254 << render_passes_in_draw_order_[i]->id.index; 255 DCHECK_GT(output_render_pass_id.index, 0); 256 257 render_pass_sink->AppendRenderPass( 258 render_passes_in_draw_order_[i]->Copy(output_render_pass_id)); 259 } 260} 261 262bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode, 263 ResourceProvider* resource_provider) { 264 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) 265 return false; 266 return LayerImpl::WillDraw(draw_mode, resource_provider); 267} 268 269void DelegatedRendererLayerImpl::AppendQuads( 270 QuadSink* quad_sink, 271 AppendQuadsData* append_quads_data) { 272 AppendRainbowDebugBorder(quad_sink, append_quads_data); 273 274 if (render_passes_in_draw_order_.empty()) 275 return; 276 277 RenderPass::Id target_render_pass_id = append_quads_data->render_pass_id; 278 279 const RenderPass* root_delegated_render_pass = 280 render_passes_in_draw_order_.back(); 281 282 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin()); 283 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); 284 285 // If the index of the RenderPassId is 0, then it is a RenderPass generated 286 // for a layer in this compositor, not the delegating renderer. Then we want 287 // to merge our root RenderPass with the target RenderPass. Otherwise, it is 288 // some RenderPass which we added from the delegating renderer. 289 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index; 290 if (should_merge_root_render_pass_with_target) { 291 // Verify that the RenderPass we are appending to is created by our 292 // render_target. 293 DCHECK(target_render_pass_id.layer_id == render_target()->id()); 294 295 AppendRenderPassQuads( 296 quad_sink, append_quads_data, root_delegated_render_pass, frame_size); 297 } else { 298 // Verify that the RenderPass we are appending to was created by us. 299 DCHECK(target_render_pass_id.layer_id == id()); 300 301 int render_pass_index = IdToIndex(target_render_pass_id.index); 302 const RenderPass* delegated_render_pass = 303 render_passes_in_draw_order_[render_pass_index]; 304 AppendRenderPassQuads( 305 quad_sink, append_quads_data, delegated_render_pass, frame_size); 306 } 307} 308 309void DelegatedRendererLayerImpl::AppendRainbowDebugBorder( 310 QuadSink* quad_sink, 311 AppendQuadsData* append_quads_data) { 312 if (!ShowDebugBorders()) 313 return; 314 315 SharedQuadState* shared_quad_state = 316 quad_sink->UseSharedQuadState(CreateSharedQuadState()); 317 318 SkColor color; 319 float border_width; 320 GetDebugBorderProperties(&color, &border_width); 321 322 SkColor colors[] = { 323 0x80ff0000, // Red. 324 0x80ffa500, // Orange. 325 0x80ffff00, // Yellow. 326 0x80008000, // Green. 327 0x800000ff, // Blue. 328 0x80ee82ee, // Violet. 329 }; 330 const int kNumColors = arraysize(colors); 331 332 const int kStripeWidth = 300; 333 const int kStripeHeight = 300; 334 335 for (size_t i = 0; ; ++i) { 336 // For horizontal lines. 337 int x = kStripeWidth * i; 338 int width = std::min(kStripeWidth, content_bounds().width() - x - 1); 339 340 // For vertical lines. 341 int y = kStripeHeight * i; 342 int height = std::min(kStripeHeight, content_bounds().height() - y - 1); 343 344 gfx::Rect top(x, 0, width, border_width); 345 gfx::Rect bottom(x, 346 content_bounds().height() - border_width, 347 width, 348 border_width); 349 gfx::Rect left(0, y, border_width, height); 350 gfx::Rect right(content_bounds().width() - border_width, 351 y, 352 border_width, 353 height); 354 355 if (top.IsEmpty() && left.IsEmpty()) 356 break; 357 358 if (!top.IsEmpty()) { 359 scoped_ptr<SolidColorDrawQuad> top_quad = SolidColorDrawQuad::Create(); 360 top_quad->SetNew(shared_quad_state, top, colors[i % kNumColors], false); 361 quad_sink->Append(top_quad.PassAs<DrawQuad>(), append_quads_data); 362 363 scoped_ptr<SolidColorDrawQuad> bottom_quad = SolidColorDrawQuad::Create(); 364 bottom_quad->SetNew(shared_quad_state, 365 bottom, 366 colors[kNumColors - 1 - (i % kNumColors)], 367 false); 368 quad_sink->Append(bottom_quad.PassAs<DrawQuad>(), append_quads_data); 369 } 370 if (!left.IsEmpty()) { 371 scoped_ptr<SolidColorDrawQuad> left_quad = SolidColorDrawQuad::Create(); 372 left_quad->SetNew(shared_quad_state, 373 left, 374 colors[kNumColors - 1 - (i % kNumColors)], 375 false); 376 quad_sink->Append(left_quad.PassAs<DrawQuad>(), append_quads_data); 377 378 scoped_ptr<SolidColorDrawQuad> right_quad = SolidColorDrawQuad::Create(); 379 right_quad->SetNew( 380 shared_quad_state, right, colors[i % kNumColors], false); 381 quad_sink->Append(right_quad.PassAs<DrawQuad>(), append_quads_data); 382 } 383 } 384} 385 386void DelegatedRendererLayerImpl::AppendRenderPassQuads( 387 QuadSink* quad_sink, 388 AppendQuadsData* append_quads_data, 389 const RenderPass* delegated_render_pass, 390 gfx::Size frame_size) const { 391 392 const SharedQuadState* delegated_shared_quad_state = NULL; 393 SharedQuadState* output_shared_quad_state = NULL; 394 395 for (size_t i = 0; i < delegated_render_pass->quad_list.size(); ++i) { 396 const DrawQuad* delegated_quad = delegated_render_pass->quad_list[i]; 397 398 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) { 399 delegated_shared_quad_state = delegated_quad->shared_quad_state; 400 output_shared_quad_state = quad_sink->UseSharedQuadState( 401 delegated_shared_quad_state->Copy()); 402 403 bool is_root_delegated_render_pass = 404 delegated_render_pass == render_passes_in_draw_order_.back(); 405 if (is_root_delegated_render_pass) { 406 // Don't allow areas inside the bounds that are empty. 407 DCHECK(display_size_.IsEmpty() || 408 gfx::Rect(display_size_).Contains(gfx::Rect(bounds()))); 409 gfx::Transform delegated_frame_to_target_transform = 410 draw_transform() * DelegatedFrameToLayerSpaceTransform(frame_size); 411 412 output_shared_quad_state->content_to_target_transform.ConcatTransform( 413 delegated_frame_to_target_transform); 414 415 if (render_target() == this) { 416 DCHECK(!is_clipped()); 417 DCHECK(render_surface()); 418 DCHECK_EQ(0, num_unclipped_descendants()); 419 output_shared_quad_state->clip_rect = MathUtil::MapClippedRect( 420 delegated_frame_to_target_transform, 421 output_shared_quad_state->clip_rect); 422 } else { 423 gfx::Rect clip_rect = drawable_content_rect(); 424 if (output_shared_quad_state->is_clipped) { 425 clip_rect.Intersect(MathUtil::MapClippedRect( 426 delegated_frame_to_target_transform, 427 output_shared_quad_state->clip_rect)); 428 } 429 output_shared_quad_state->clip_rect = clip_rect; 430 output_shared_quad_state->is_clipped = true; 431 } 432 433 output_shared_quad_state->opacity *= draw_opacity(); 434 } 435 } 436 DCHECK(output_shared_quad_state); 437 438 scoped_ptr<DrawQuad> output_quad; 439 if (delegated_quad->material != DrawQuad::RENDER_PASS) { 440 output_quad = delegated_quad->Copy(output_shared_quad_state); 441 } else { 442 RenderPass::Id delegated_contributing_render_pass_id = 443 RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id; 444 RenderPass::Id output_contributing_render_pass_id(-1, -1); 445 446 bool present = 447 ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id, 448 &output_contributing_render_pass_id); 449 450 // The frame may have a RenderPassDrawQuad that points to a RenderPass not 451 // part of the frame. Just ignore these quads. 452 if (present) { 453 DCHECK(output_contributing_render_pass_id != 454 append_quads_data->render_pass_id); 455 456 output_quad = RenderPassDrawQuad::MaterialCast(delegated_quad)->Copy( 457 output_shared_quad_state, 458 output_contributing_render_pass_id).PassAs<DrawQuad>(); 459 } 460 } 461 462 if (output_quad) 463 quad_sink->Append(output_quad.Pass(), append_quads_data); 464 } 465} 466 467const char* DelegatedRendererLayerImpl::LayerTypeAsString() const { 468 return "cc::DelegatedRendererLayerImpl"; 469} 470 471void DelegatedRendererLayerImpl::ClearChildId() { 472 if (!child_id_) 473 return; 474 475 if (own_child_id_) { 476 ResourceProvider* provider = layer_tree_impl()->resource_provider(); 477 provider->DestroyChild(child_id_); 478 } 479 480 child_id_ = 0; 481} 482 483} // namespace cc 484