delegated_renderer_layer_impl.cc revision 7d4cd473f85ac64c3747c96c277f9e506a0d2246
1// Copyright 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "cc/layers/delegated_renderer_layer_impl.h" 6 7#include <algorithm> 8#include <utility> 9 10#include "base/bind.h" 11#include "base/containers/hash_tables.h" 12#include "cc/base/math_util.h" 13#include "cc/layers/append_quads_data.h" 14#include "cc/layers/quad_sink.h" 15#include "cc/layers/render_pass_sink.h" 16#include "cc/output/delegated_frame_data.h" 17#include "cc/quads/render_pass_draw_quad.h" 18#include "cc/quads/solid_color_draw_quad.h" 19#include "cc/trees/layer_tree_impl.h" 20 21namespace cc { 22 23DelegatedRendererLayerImpl::DelegatedRendererLayerImpl( 24 LayerTreeImpl* tree_impl, int id) 25 : LayerImpl(tree_impl, id), 26 have_render_passes_to_push_(false), 27 child_id_(0), 28 own_child_id_(false) { 29} 30 31DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() { 32 ClearRenderPasses(); 33 ClearChildId(); 34} 35 36bool DelegatedRendererLayerImpl::HasDelegatedContent() const { 37 return !render_passes_in_draw_order_.empty(); 38} 39 40bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const { 41 // The root RenderPass for the layer is merged with its target 42 // RenderPass in each frame. So we only have extra RenderPasses 43 // to merge when we have a non-root RenderPass present. 44 return render_passes_in_draw_order_.size() > 1; 45} 46 47static ResourceProvider::ResourceId ResourceRemapHelper( 48 bool* invalid_frame, 49 const ResourceProvider::ResourceIdMap& child_to_parent_map, 50 ResourceProvider::ResourceIdSet *remapped_resources, 51 ResourceProvider::ResourceId id) { 52 53 ResourceProvider::ResourceIdMap::const_iterator it = 54 child_to_parent_map.find(id); 55 if (it == child_to_parent_map.end()) { 56 *invalid_frame = true; 57 return 0; 58 } 59 60 DCHECK_EQ(it->first, id); 61 ResourceProvider::ResourceId remapped_id = it->second; 62 remapped_resources->insert(remapped_id); 63 return remapped_id; 64} 65 66void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl* layer) { 67 LayerImpl::PushPropertiesTo(layer); 68 69 DelegatedRendererLayerImpl* delegated_layer = 70 static_cast<DelegatedRendererLayerImpl*>(layer); 71 72 // If we have a new child_id to give to the active layer, it should 73 // have already deleted its old child_id. 74 DCHECK(delegated_layer->child_id_ == 0 || 75 delegated_layer->child_id_ == child_id_); 76 delegated_layer->child_id_ = child_id_; 77 delegated_layer->own_child_id_ = true; 78 own_child_id_ = false; 79 80 delegated_layer->SetDisplaySize(display_size_); 81 if (have_render_passes_to_push_) { 82 // This passes ownership of the render passes to the active tree. 83 delegated_layer->SetRenderPasses(&render_passes_in_draw_order_); 84 DCHECK(render_passes_in_draw_order_.empty()); 85 have_render_passes_to_push_ = false; 86 } 87 88 // This is just a copy for testing since we keep the data on the pending layer 89 // for returning resources to the child for now. 90 delegated_layer->resources_ = resources_; 91} 92 93void DelegatedRendererLayerImpl::SetFrameData( 94 scoped_ptr<DelegatedFrameData> frame_data, 95 gfx::RectF damage_in_frame, 96 TransferableResourceArray* resources_for_ack) { 97 CreateChildIdIfNeeded(); 98 DCHECK(child_id_); 99 100 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); 101 const ResourceProvider::ResourceIdMap& resource_map = 102 resource_provider->GetChildToParentMap(child_id_); 103 104 if (frame_data) { 105 // A frame with an empty root render pass is invalid. 106 DCHECK(frame_data->render_pass_list.empty() || 107 !frame_data->render_pass_list.back()->output_rect.IsEmpty()); 108 109 // Display size is already set so we can compute what the damage rect 110 // will be in layer space. 111 if (!frame_data->render_pass_list.empty()) { 112 RenderPass* new_root_pass = frame_data->render_pass_list.back(); 113 gfx::RectF damage_in_layer = MathUtil::MapClippedRect( 114 DelegatedFrameToLayerSpaceTransform( 115 new_root_pass->output_rect.size()), 116 damage_in_frame); 117 set_update_rect(gfx::UnionRects(update_rect(), damage_in_layer)); 118 } 119 120 resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list); 121 122 bool invalid_frame = false; 123 ResourceProvider::ResourceIdSet used_resources; 124 DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback = 125 base::Bind(&ResourceRemapHelper, 126 &invalid_frame, 127 resource_map, 128 &used_resources); 129 for (size_t i = 0; i < frame_data->render_pass_list.size(); ++i) { 130 RenderPass* pass = frame_data->render_pass_list[i]; 131 for (size_t j = 0; j < pass->quad_list.size(); ++j) { 132 DrawQuad* quad = pass->quad_list[j]; 133 quad->IterateResources(remap_resources_to_parent_callback); 134 } 135 } 136 137 if (!invalid_frame) { 138 // Save the remapped quads on the layer. This steals the quads and render 139 // passes from the frame_data. 140 SetRenderPasses(&frame_data->render_pass_list); 141 resources_.swap(used_resources); 142 have_render_passes_to_push_ = true; 143 } 144 } 145 146 ResourceProvider::ResourceIdArray unused_resources; 147 for (ResourceProvider::ResourceIdMap::const_iterator it = 148 resource_map.begin(); 149 it != resource_map.end(); 150 ++it) { 151 bool resource_is_in_current_frame = resources_.count(it->second) > 0; 152 bool resource_is_in_use = resource_provider->InUseByConsumer(it->second); 153 if (!resource_is_in_current_frame && !resource_is_in_use) 154 unused_resources.push_back(it->second); 155 } 156 resource_provider->PrepareSendToChild( 157 child_id_, unused_resources, resources_for_ack); 158} 159 160void DelegatedRendererLayerImpl::SetDisplaySize(gfx::Size size) { 161 if (display_size_ == size) 162 return; 163 display_size_ = size; 164 NoteLayerPropertyChanged(); 165} 166 167void DelegatedRendererLayerImpl::SetRenderPasses( 168 ScopedPtrVector<RenderPass>* render_passes_in_draw_order) { 169 gfx::RectF old_root_damage; 170 if (!render_passes_in_draw_order_.empty()) 171 old_root_damage = render_passes_in_draw_order_.back()->damage_rect; 172 173 ClearRenderPasses(); 174 175 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { 176 ScopedPtrVector<RenderPass>::iterator to_take = 177 render_passes_in_draw_order->begin() + i; 178 render_passes_index_by_id_.insert( 179 std::pair<RenderPass::Id, int>((*to_take)->id, i)); 180 scoped_ptr<RenderPass> taken_render_pass = 181 render_passes_in_draw_order->take(to_take); 182 render_passes_in_draw_order_.push_back(taken_render_pass.Pass()); 183 } 184 185 if (!render_passes_in_draw_order_.empty()) 186 render_passes_in_draw_order_.back()->damage_rect.Union(old_root_damage); 187 188 // Give back an empty array instead of nulls. 189 render_passes_in_draw_order->clear(); 190} 191 192void DelegatedRendererLayerImpl::ClearRenderPasses() { 193 // FIXME: Release the resources back to the nested compositor. 194 render_passes_index_by_id_.clear(); 195 render_passes_in_draw_order_.clear(); 196} 197 198scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl( 199 LayerTreeImpl* tree_impl) { 200 return DelegatedRendererLayerImpl::Create( 201 tree_impl, id()).PassAs<LayerImpl>(); 202} 203 204void DelegatedRendererLayerImpl::DidLoseOutputSurface() { 205 ClearRenderPasses(); 206 ClearChildId(); 207} 208 209gfx::Transform DelegatedRendererLayerImpl::DelegatedFrameToLayerSpaceTransform( 210 gfx::Size frame_size) const { 211 gfx::Size display_size = display_size_.IsEmpty() ? bounds() : display_size_; 212 213 gfx::Transform delegated_frame_to_layer_space_transform; 214 delegated_frame_to_layer_space_transform.Scale( 215 static_cast<double>(display_size.width()) / frame_size.width(), 216 static_cast<double>(display_size.height()) / frame_size.height()); 217 return delegated_frame_to_layer_space_transform; 218} 219 220static inline int IndexToId(int index) { return index + 1; } 221static inline int IdToIndex(int id) { return id - 1; } 222 223RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId() 224 const { 225 return RenderPass::Id(id(), IndexToId(0)); 226} 227 228RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId( 229 RenderPass::Id previous) const { 230 return RenderPass::Id(previous.layer_id, previous.index + 1); 231} 232 233RenderPass::Id DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId( 234 RenderPass::Id delegated_render_pass_id) const { 235 base::hash_map<RenderPass::Id, int>::const_iterator found = 236 render_passes_index_by_id_.find(delegated_render_pass_id); 237 DCHECK(found != render_passes_index_by_id_.end()); 238 unsigned delegated_render_pass_index = found->second; 239 return RenderPass::Id(id(), IndexToId(delegated_render_pass_index)); 240} 241 242void DelegatedRendererLayerImpl::AppendContributingRenderPasses( 243 RenderPassSink* render_pass_sink) { 244 DCHECK(HasContributingDelegatedRenderPasses()); 245 246 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) { 247 RenderPass::Id output_render_pass_id = 248 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id); 249 250 // Don't clash with the RenderPass we generate if we own a RenderSurface. 251 DCHECK_GT(output_render_pass_id.index, 0); 252 253 render_pass_sink->AppendRenderPass( 254 render_passes_in_draw_order_[i]->Copy(output_render_pass_id)); 255 } 256} 257 258bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode, 259 ResourceProvider* resource_provider) { 260 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) 261 return false; 262 return LayerImpl::WillDraw(draw_mode, resource_provider); 263} 264 265void DelegatedRendererLayerImpl::AppendQuads( 266 QuadSink* quad_sink, 267 AppendQuadsData* append_quads_data) { 268 AppendRainbowDebugBorder(quad_sink, append_quads_data); 269 270 if (render_passes_in_draw_order_.empty()) 271 return; 272 273 RenderPass::Id target_render_pass_id = append_quads_data->render_pass_id; 274 275 const RenderPass* root_delegated_render_pass = 276 render_passes_in_draw_order_.back(); 277 278 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin()); 279 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); 280 281 // If the index of the EenderPassId is 0, then it is a RenderPass generated 282 // for a layer in this compositor, not the delegated renderer. Then we want to 283 // merge our root RenderPass with the target RenderPass. Otherwise, it is some 284 // RenderPass which we added from the delegated renderer. 285 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index; 286 if (should_merge_root_render_pass_with_target) { 287 // Verify that the RenderPass we are appending to is created our 288 // render_target. 289 DCHECK(target_render_pass_id.layer_id == render_target()->id()); 290 291 AppendRenderPassQuads( 292 quad_sink, append_quads_data, root_delegated_render_pass, frame_size); 293 } else { 294 // Verify that the RenderPass we are appending to was created by us. 295 DCHECK(target_render_pass_id.layer_id == id()); 296 297 int render_pass_index = IdToIndex(target_render_pass_id.index); 298 const RenderPass* delegated_render_pass = 299 render_passes_in_draw_order_[render_pass_index]; 300 AppendRenderPassQuads( 301 quad_sink, append_quads_data, delegated_render_pass, frame_size); 302 } 303} 304 305void DelegatedRendererLayerImpl::AppendRainbowDebugBorder( 306 QuadSink* quad_sink, 307 AppendQuadsData* append_quads_data) { 308 if (!ShowDebugBorders()) 309 return; 310 311 SharedQuadState* shared_quad_state = 312 quad_sink->UseSharedQuadState(CreateSharedQuadState()); 313 314 SkColor color; 315 float border_width; 316 GetDebugBorderProperties(&color, &border_width); 317 318 SkColor colors[] = { 319 0x80ff0000, // Red. 320 0x80ffa500, // Orange. 321 0x80ffff00, // Yellow. 322 0x80008000, // Green. 323 0x800000ff, // Blue. 324 0x80ee82ee, // Violet. 325 }; 326 const int kNumColors = arraysize(colors); 327 328 const int kStripeWidth = 300; 329 const int kStripeHeight = 300; 330 331 for (size_t i = 0; ; ++i) { 332 // For horizontal lines. 333 int x = kStripeWidth * i; 334 int width = std::min(kStripeWidth, content_bounds().width() - x - 1); 335 336 // For vertical lines. 337 int y = kStripeHeight * i; 338 int height = std::min(kStripeHeight, content_bounds().height() - y - 1); 339 340 gfx::Rect top(x, 0, width, border_width); 341 gfx::Rect bottom(x, 342 content_bounds().height() - border_width, 343 width, 344 border_width); 345 gfx::Rect left(0, y, border_width, height); 346 gfx::Rect right(content_bounds().width() - border_width, 347 y, 348 border_width, 349 height); 350 351 if (top.IsEmpty() && left.IsEmpty()) 352 break; 353 354 if (!top.IsEmpty()) { 355 scoped_ptr<SolidColorDrawQuad> top_quad = SolidColorDrawQuad::Create(); 356 top_quad->SetNew(shared_quad_state, top, colors[i % kNumColors], false); 357 quad_sink->Append(top_quad.PassAs<DrawQuad>(), append_quads_data); 358 359 scoped_ptr<SolidColorDrawQuad> bottom_quad = SolidColorDrawQuad::Create(); 360 bottom_quad->SetNew(shared_quad_state, 361 bottom, 362 colors[kNumColors - 1 - (i % kNumColors)], 363 false); 364 quad_sink->Append(bottom_quad.PassAs<DrawQuad>(), append_quads_data); 365 } 366 if (!left.IsEmpty()) { 367 scoped_ptr<SolidColorDrawQuad> left_quad = SolidColorDrawQuad::Create(); 368 left_quad->SetNew(shared_quad_state, 369 left, 370 colors[kNumColors - 1 - (i % kNumColors)], 371 false); 372 quad_sink->Append(left_quad.PassAs<DrawQuad>(), append_quads_data); 373 374 scoped_ptr<SolidColorDrawQuad> right_quad = SolidColorDrawQuad::Create(); 375 right_quad->SetNew( 376 shared_quad_state, right, colors[i % kNumColors], false); 377 quad_sink->Append(right_quad.PassAs<DrawQuad>(), append_quads_data); 378 } 379 } 380} 381 382void DelegatedRendererLayerImpl::AppendRenderPassQuads( 383 QuadSink* quad_sink, 384 AppendQuadsData* append_quads_data, 385 const RenderPass* delegated_render_pass, 386 gfx::Size frame_size) const { 387 388 const SharedQuadState* delegated_shared_quad_state = NULL; 389 SharedQuadState* output_shared_quad_state = NULL; 390 391 for (size_t i = 0; i < delegated_render_pass->quad_list.size(); ++i) { 392 const DrawQuad* delegated_quad = delegated_render_pass->quad_list[i]; 393 394 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) { 395 delegated_shared_quad_state = delegated_quad->shared_quad_state; 396 output_shared_quad_state = quad_sink->UseSharedQuadState( 397 delegated_shared_quad_state->Copy()); 398 399 bool is_root_delegated_render_pass = 400 delegated_render_pass == render_passes_in_draw_order_.back(); 401 if (is_root_delegated_render_pass) { 402 // Don't allow areas inside the bounds that are empty. 403 DCHECK(display_size_.IsEmpty() || 404 gfx::Rect(display_size_).Contains(gfx::Rect(bounds()))); 405 gfx::Transform delegated_frame_to_target_transform = 406 draw_transform() * DelegatedFrameToLayerSpaceTransform(frame_size); 407 408 output_shared_quad_state->content_to_target_transform.ConcatTransform( 409 delegated_frame_to_target_transform); 410 411 if (render_target() == this) { 412 DCHECK(!is_clipped()); 413 DCHECK(render_surface()); 414 output_shared_quad_state->clip_rect = MathUtil::MapClippedRect( 415 delegated_frame_to_target_transform, 416 output_shared_quad_state->clip_rect); 417 } else { 418 gfx::Rect clip_rect = drawable_content_rect(); 419 if (output_shared_quad_state->is_clipped) { 420 clip_rect.Intersect(MathUtil::MapClippedRect( 421 delegated_frame_to_target_transform, 422 output_shared_quad_state->clip_rect)); 423 } 424 output_shared_quad_state->clip_rect = clip_rect; 425 output_shared_quad_state->is_clipped = true; 426 } 427 428 output_shared_quad_state->opacity *= draw_opacity(); 429 } 430 } 431 DCHECK(output_shared_quad_state); 432 433 scoped_ptr<DrawQuad> output_quad; 434 if (delegated_quad->material != DrawQuad::RENDER_PASS) { 435 output_quad = delegated_quad->Copy(output_shared_quad_state); 436 } else { 437 RenderPass::Id delegated_contributing_render_pass_id = 438 RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id; 439 RenderPass::Id output_contributing_render_pass_id = 440 ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id); 441 DCHECK(output_contributing_render_pass_id != 442 append_quads_data->render_pass_id); 443 444 output_quad = RenderPassDrawQuad::MaterialCast(delegated_quad)->Copy( 445 output_shared_quad_state, 446 output_contributing_render_pass_id).PassAs<DrawQuad>(); 447 } 448 DCHECK(output_quad.get()); 449 450 quad_sink->Append(output_quad.Pass(), append_quads_data); 451 } 452} 453 454const char* DelegatedRendererLayerImpl::LayerTypeAsString() const { 455 return "cc::DelegatedRendererLayerImpl"; 456} 457 458void DelegatedRendererLayerImpl::CreateChildIdIfNeeded() { 459 if (child_id_) 460 return; 461 462 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); 463 child_id_ = resource_provider->CreateChild(); 464 own_child_id_ = true; 465} 466 467void DelegatedRendererLayerImpl::ClearChildId() { 468 if (!child_id_) 469 return; 470 471 if (own_child_id_) { 472 ResourceProvider* provider = layer_tree_impl()->resource_provider(); 473 provider->DestroyChild(child_id_); 474 } 475 476 child_id_ = 0; 477} 478 479} // namespace cc 480