delegated_renderer_layer_impl.cc revision a93a17c8d99d686bd4a1511e5504e5e6cc9fcadf
1// Copyright 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "cc/layers/delegated_renderer_layer_impl.h" 6 7#include <algorithm> 8#include <utility> 9 10#include "base/bind.h" 11#include "base/hash_tables.h" 12#include "cc/base/math_util.h" 13#include "cc/layers/append_quads_data.h" 14#include "cc/layers/quad_sink.h" 15#include "cc/layers/render_pass_sink.h" 16#include "cc/output/delegated_frame_data.h" 17#include "cc/quads/render_pass_draw_quad.h" 18#include "cc/quads/solid_color_draw_quad.h" 19#include "cc/trees/layer_tree_impl.h" 20 21namespace cc { 22 23DelegatedRendererLayerImpl::DelegatedRendererLayerImpl( 24 LayerTreeImpl* tree_impl, int id) 25 : LayerImpl(tree_impl, id), 26 have_render_passes_to_push_(false), 27 child_id_(0), 28 own_child_id_(false) { 29} 30 31DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() { 32 ClearRenderPasses(); 33 ClearChildId(); 34} 35 36bool DelegatedRendererLayerImpl::HasDelegatedContent() const { 37 return !render_passes_in_draw_order_.empty(); 38} 39 40bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const { 41 // The root RenderPass for the layer is merged with its target 42 // RenderPass in each frame. So we only have extra RenderPasses 43 // to merge when we have a non-root RenderPass present. 44 return render_passes_in_draw_order_.size() > 1; 45} 46 47static ResourceProvider::ResourceId ResourceRemapHelper( 48 bool* invalid_frame, 49 const ResourceProvider::ResourceIdMap& child_to_parent_map, 50 ResourceProvider::ResourceIdSet *remapped_resources, 51 ResourceProvider::ResourceId id) { 52 53 ResourceProvider::ResourceIdMap::const_iterator it = 54 child_to_parent_map.find(id); 55 if (it == child_to_parent_map.end()) { 56 *invalid_frame = true; 57 return 0; 58 } 59 60 DCHECK_EQ(it->first, id); 61 ResourceProvider::ResourceId remapped_id = it->second; 62 remapped_resources->insert(remapped_id); 63 return remapped_id; 64} 65 66void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl* layer) { 67 LayerImpl::PushPropertiesTo(layer); 68 69 DelegatedRendererLayerImpl* delegated_layer = 70 static_cast<DelegatedRendererLayerImpl*>(layer); 71 72 // If we have a new child_id to give to the active layer, it should 73 // have already deleted its old child_id. 74 DCHECK(delegated_layer->child_id_ == 0 || 75 delegated_layer->child_id_ == child_id_); 76 delegated_layer->child_id_ = child_id_; 77 delegated_layer->own_child_id_ = true; 78 own_child_id_ = false; 79 80 delegated_layer->SetDisplaySize(display_size_); 81 if (have_render_passes_to_push_) { 82 // This passes ownership of the render passes to the active tree. 83 delegated_layer->SetRenderPasses(&render_passes_in_draw_order_); 84 DCHECK(render_passes_in_draw_order_.empty()); 85 have_render_passes_to_push_ = false; 86 } 87 88 // This is just a copy for testing since we keep the data on the pending layer 89 // for returning resources to the child for now. 90 delegated_layer->resources_ = resources_; 91} 92 93void DelegatedRendererLayerImpl::SetFrameData( 94 scoped_ptr<DelegatedFrameData> frame_data, 95 gfx::RectF damage_in_frame, 96 TransferableResourceArray* resources_for_ack) { 97 CreateChildIdIfNeeded(); 98 DCHECK(child_id_); 99 100 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); 101 const ResourceProvider::ResourceIdMap& resource_map = 102 resource_provider->GetChildToParentMap(child_id_); 103 104 if (frame_data) { 105 // A frame with an empty root render pass is invalid. 106 DCHECK(frame_data->render_pass_list.empty() || 107 !frame_data->render_pass_list.back()->output_rect.IsEmpty()); 108 109 // Display size is already set so we can compute what the damage rect 110 // will be in layer space. 111 if (!frame_data->render_pass_list.empty()) { 112 RenderPass* new_root_pass = frame_data->render_pass_list.back(); 113 gfx::RectF damage_in_layer = MathUtil::MapClippedRect( 114 DelegatedFrameToLayerSpaceTransform( 115 new_root_pass->output_rect.size()), 116 damage_in_frame); 117 set_update_rect(gfx::UnionRects(update_rect(), damage_in_layer)); 118 } 119 120 resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list); 121 122 bool invalid_frame = false; 123 ResourceProvider::ResourceIdSet used_resources; 124 DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback = 125 base::Bind(&ResourceRemapHelper, 126 &invalid_frame, 127 resource_map, 128 &used_resources); 129 for (size_t i = 0; i < frame_data->render_pass_list.size(); ++i) { 130 RenderPass* pass = frame_data->render_pass_list[i]; 131 for (size_t j = 0; j < pass->quad_list.size(); ++j) { 132 DrawQuad* quad = pass->quad_list[j]; 133 quad->IterateResources(remap_resources_to_parent_callback); 134 } 135 } 136 137 if (!invalid_frame) { 138 // Save the remapped quads on the layer. This steals the quads and render 139 // passes from the frame_data. 140 SetRenderPasses(&frame_data->render_pass_list); 141 resources_.swap(used_resources); 142 have_render_passes_to_push_ = true; 143 } 144 } 145 146 ResourceProvider::ResourceIdArray unused_resources; 147 for (ResourceProvider::ResourceIdMap::const_iterator it = 148 resource_map.begin(); 149 it != resource_map.end(); 150 ++it) { 151 bool resource_is_in_current_frame = resources_.count(it->second) > 0; 152 bool resource_is_in_use = resource_provider->InUseByConsumer(it->second); 153 if (!resource_is_in_current_frame && !resource_is_in_use) 154 unused_resources.push_back(it->second); 155 } 156 resource_provider->PrepareSendToChild( 157 child_id_, unused_resources, resources_for_ack); 158} 159 160void DelegatedRendererLayerImpl::SetDisplaySize(gfx::Size size) { 161 if (display_size_ == size) 162 return; 163 display_size_ = size; 164 NoteLayerPropertyChanged(); 165} 166 167void DelegatedRendererLayerImpl::SetRenderPasses( 168 ScopedPtrVector<RenderPass>* render_passes_in_draw_order) { 169 gfx::RectF old_root_damage; 170 if (!render_passes_in_draw_order_.empty()) 171 old_root_damage = render_passes_in_draw_order_.back()->damage_rect; 172 173 ClearRenderPasses(); 174 175 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { 176 ScopedPtrVector<RenderPass>::iterator to_take = 177 render_passes_in_draw_order->begin() + i; 178 render_passes_index_by_id_.insert( 179 std::pair<RenderPass::Id, int>((*to_take)->id, i)); 180 scoped_ptr<RenderPass> taken_render_pass = 181 render_passes_in_draw_order->take(to_take); 182 render_passes_in_draw_order_.push_back(taken_render_pass.Pass()); 183 } 184 185 if (!render_passes_in_draw_order_.empty()) 186 render_passes_in_draw_order_.back()->damage_rect.Union(old_root_damage); 187 188 // Give back an empty array instead of nulls. 189 render_passes_in_draw_order->clear(); 190} 191 192void DelegatedRendererLayerImpl::ClearRenderPasses() { 193 // FIXME: Release the resources back to the nested compositor. 194 render_passes_index_by_id_.clear(); 195 render_passes_in_draw_order_.clear(); 196} 197 198scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl( 199 LayerTreeImpl* tree_impl) { 200 return DelegatedRendererLayerImpl::Create( 201 tree_impl, id()).PassAs<LayerImpl>(); 202} 203 204void DelegatedRendererLayerImpl::DidLoseOutputSurface() { 205 ClearRenderPasses(); 206 ClearChildId(); 207} 208 209gfx::Transform DelegatedRendererLayerImpl::DelegatedFrameToLayerSpaceTransform( 210 gfx::Size frame_size) const { 211 gfx::Size display_size = display_size_.IsEmpty() ? bounds() : display_size_; 212 213 gfx::Transform delegated_frame_to_layer_space_transform; 214 delegated_frame_to_layer_space_transform.Scale( 215 static_cast<double>(display_size.width()) / frame_size.width(), 216 static_cast<double>(display_size.height()) / frame_size.height()); 217 return delegated_frame_to_layer_space_transform; 218} 219 220static inline int IndexToId(int index) { return index + 1; } 221static inline int IdToIndex(int id) { return id - 1; } 222 223RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId() 224 const { 225 return RenderPass::Id(id(), IndexToId(0)); 226} 227 228RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId( 229 RenderPass::Id previous) const { 230 return RenderPass::Id(previous.layer_id, previous.index + 1); 231} 232 233RenderPass::Id DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId( 234 RenderPass::Id delegated_render_pass_id) const { 235 base::hash_map<RenderPass::Id, int>::const_iterator found = 236 render_passes_index_by_id_.find(delegated_render_pass_id); 237 DCHECK(found != render_passes_index_by_id_.end()); 238 unsigned delegated_render_pass_index = found->second; 239 return RenderPass::Id(id(), IndexToId(delegated_render_pass_index)); 240} 241 242void DelegatedRendererLayerImpl::AppendContributingRenderPasses( 243 RenderPassSink* render_pass_sink) { 244 DCHECK(HasContributingDelegatedRenderPasses()); 245 246 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) { 247 RenderPass::Id output_render_pass_id = 248 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id); 249 250 // Don't clash with the RenderPass we generate if we own a RenderSurface. 251 DCHECK_GT(output_render_pass_id.index, 0); 252 253 render_pass_sink->AppendRenderPass( 254 render_passes_in_draw_order_[i]->Copy(output_render_pass_id)); 255 } 256} 257 258void DelegatedRendererLayerImpl::AppendQuads( 259 QuadSink* quad_sink, 260 AppendQuadsData* append_quads_data) { 261 AppendRainbowDebugBorder(quad_sink, append_quads_data); 262 263 if (render_passes_in_draw_order_.empty()) 264 return; 265 266 RenderPass::Id target_render_pass_id = append_quads_data->render_pass_id; 267 268 const RenderPass* root_delegated_render_pass = 269 render_passes_in_draw_order_.back(); 270 271 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin()); 272 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); 273 274 // If the index of the EenderPassId is 0, then it is a RenderPass generated 275 // for a layer in this compositor, not the delegated renderer. Then we want to 276 // merge our root RenderPass with the target RenderPass. Otherwise, it is some 277 // RenderPass which we added from the delegated renderer. 278 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index; 279 if (should_merge_root_render_pass_with_target) { 280 // Verify that the RenderPass we are appending to is created our 281 // render_target. 282 DCHECK(target_render_pass_id.layer_id == render_target()->id()); 283 284 AppendRenderPassQuads( 285 quad_sink, append_quads_data, root_delegated_render_pass, frame_size); 286 } else { 287 // Verify that the RenderPass we are appending to was created by us. 288 DCHECK(target_render_pass_id.layer_id == id()); 289 290 int render_pass_index = IdToIndex(target_render_pass_id.index); 291 const RenderPass* delegated_render_pass = 292 render_passes_in_draw_order_[render_pass_index]; 293 AppendRenderPassQuads( 294 quad_sink, append_quads_data, delegated_render_pass, frame_size); 295 } 296} 297 298void DelegatedRendererLayerImpl::AppendRainbowDebugBorder( 299 QuadSink* quad_sink, 300 AppendQuadsData* append_quads_data) { 301 if (!ShowDebugBorders()) 302 return; 303 304 SharedQuadState* shared_quad_state = 305 quad_sink->UseSharedQuadState(CreateSharedQuadState()); 306 307 SkColor color; 308 float border_width; 309 GetDebugBorderProperties(&color, &border_width); 310 311 SkColor colors[] = { 312 0x80ff0000, // Red. 313 0x80ffa500, // Orange. 314 0x80ffff00, // Yellow. 315 0x80008000, // Green. 316 0x800000ff, // Blue. 317 0x80ee82ee, // Violet. 318 }; 319 const int kNumColors = arraysize(colors); 320 321 const int kStripeWidth = 300; 322 const int kStripeHeight = 300; 323 324 for (size_t i = 0; ; ++i) { 325 // For horizontal lines. 326 int x = kStripeWidth * i; 327 int width = std::min(kStripeWidth, content_bounds().width() - x - 1); 328 329 // For vertical lines. 330 int y = kStripeHeight * i; 331 int height = std::min(kStripeHeight, content_bounds().height() - y - 1); 332 333 gfx::Rect top(x, 0, width, border_width); 334 gfx::Rect bottom(x, 335 content_bounds().height() - border_width, 336 width, 337 border_width); 338 gfx::Rect left(0, y, border_width, height); 339 gfx::Rect right(content_bounds().width() - border_width, 340 y, 341 border_width, 342 height); 343 344 if (top.IsEmpty() && left.IsEmpty()) 345 break; 346 347 if (!top.IsEmpty()) { 348 scoped_ptr<SolidColorDrawQuad> top_quad = SolidColorDrawQuad::Create(); 349 top_quad->SetNew(shared_quad_state, top, colors[i % kNumColors], false); 350 quad_sink->Append(top_quad.PassAs<DrawQuad>(), append_quads_data); 351 352 scoped_ptr<SolidColorDrawQuad> bottom_quad = SolidColorDrawQuad::Create(); 353 bottom_quad->SetNew(shared_quad_state, 354 bottom, 355 colors[kNumColors - 1 - (i % kNumColors)], 356 false); 357 quad_sink->Append(bottom_quad.PassAs<DrawQuad>(), append_quads_data); 358 } 359 if (!left.IsEmpty()) { 360 scoped_ptr<SolidColorDrawQuad> left_quad = SolidColorDrawQuad::Create(); 361 left_quad->SetNew(shared_quad_state, 362 left, 363 colors[kNumColors - 1 - (i % kNumColors)], 364 false); 365 quad_sink->Append(left_quad.PassAs<DrawQuad>(), append_quads_data); 366 367 scoped_ptr<SolidColorDrawQuad> right_quad = SolidColorDrawQuad::Create(); 368 right_quad->SetNew( 369 shared_quad_state, right, colors[i % kNumColors], false); 370 quad_sink->Append(right_quad.PassAs<DrawQuad>(), append_quads_data); 371 } 372 } 373} 374 375void DelegatedRendererLayerImpl::AppendRenderPassQuads( 376 QuadSink* quad_sink, 377 AppendQuadsData* append_quads_data, 378 const RenderPass* delegated_render_pass, 379 gfx::Size frame_size) const { 380 381 const SharedQuadState* delegated_shared_quad_state = NULL; 382 SharedQuadState* output_shared_quad_state = NULL; 383 384 for (size_t i = 0; i < delegated_render_pass->quad_list.size(); ++i) { 385 const DrawQuad* delegated_quad = delegated_render_pass->quad_list[i]; 386 387 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) { 388 delegated_shared_quad_state = delegated_quad->shared_quad_state; 389 output_shared_quad_state = quad_sink->UseSharedQuadState( 390 delegated_shared_quad_state->Copy()); 391 392 bool is_root_delegated_render_pass = 393 delegated_render_pass == render_passes_in_draw_order_.back(); 394 if (is_root_delegated_render_pass) { 395 // Don't allow areas inside the bounds that are empty. 396 DCHECK(display_size_.IsEmpty() || 397 gfx::Rect(display_size_).Contains(gfx::Rect(bounds()))); 398 gfx::Transform delegated_frame_to_target_transform = 399 draw_transform() * DelegatedFrameToLayerSpaceTransform(frame_size); 400 401 output_shared_quad_state->content_to_target_transform.ConcatTransform( 402 delegated_frame_to_target_transform); 403 404 if (render_target() == this) { 405 DCHECK(!is_clipped()); 406 DCHECK(render_surface()); 407 output_shared_quad_state->clip_rect = MathUtil::MapClippedRect( 408 delegated_frame_to_target_transform, 409 output_shared_quad_state->clip_rect); 410 } else { 411 gfx::Rect clip_rect = drawable_content_rect(); 412 if (output_shared_quad_state->is_clipped) { 413 clip_rect.Intersect(MathUtil::MapClippedRect( 414 delegated_frame_to_target_transform, 415 output_shared_quad_state->clip_rect)); 416 } 417 output_shared_quad_state->clip_rect = clip_rect; 418 output_shared_quad_state->is_clipped = true; 419 } 420 421 output_shared_quad_state->opacity *= draw_opacity(); 422 } 423 } 424 DCHECK(output_shared_quad_state); 425 426 scoped_ptr<DrawQuad> output_quad; 427 if (delegated_quad->material != DrawQuad::RENDER_PASS) { 428 output_quad = delegated_quad->Copy(output_shared_quad_state); 429 } else { 430 RenderPass::Id delegated_contributing_render_pass_id = 431 RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id; 432 RenderPass::Id output_contributing_render_pass_id = 433 ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id); 434 DCHECK(output_contributing_render_pass_id != 435 append_quads_data->render_pass_id); 436 437 output_quad = RenderPassDrawQuad::MaterialCast(delegated_quad)->Copy( 438 output_shared_quad_state, 439 output_contributing_render_pass_id).PassAs<DrawQuad>(); 440 } 441 DCHECK(output_quad.get()); 442 443 quad_sink->Append(output_quad.Pass(), append_quads_data); 444 } 445} 446 447const char* DelegatedRendererLayerImpl::LayerTypeAsString() const { 448 return "cc::DelegatedRendererLayerImpl"; 449} 450 451void DelegatedRendererLayerImpl::CreateChildIdIfNeeded() { 452 if (child_id_) 453 return; 454 455 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); 456 child_id_ = resource_provider->CreateChild(); 457 own_child_id_ = true; 458} 459 460void DelegatedRendererLayerImpl::ClearChildId() { 461 if (!child_id_) 462 return; 463 464 if (own_child_id_) { 465 ResourceProvider* provider = layer_tree_impl()->resource_provider(); 466 provider->DestroyChild(child_id_); 467 } 468 469 child_id_ = 0; 470} 471 472} // namespace cc 473