delegated_renderer_layer_impl.cc revision f8ee788a64d60abd8f2d742a5fdedde054ecd910
1// Copyright 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "cc/layers/delegated_renderer_layer_impl.h" 6 7#include <algorithm> 8#include <utility> 9 10#include "base/bind.h" 11#include "base/containers/hash_tables.h" 12#include "cc/base/math_util.h" 13#include "cc/layers/append_quads_data.h" 14#include "cc/layers/quad_sink.h" 15#include "cc/layers/render_pass_sink.h" 16#include "cc/output/delegated_frame_data.h" 17#include "cc/quads/render_pass_draw_quad.h" 18#include "cc/quads/solid_color_draw_quad.h" 19#include "cc/trees/layer_tree_impl.h" 20 21namespace cc { 22 23DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl* tree_impl, 24 int id) 25 : LayerImpl(tree_impl, id), 26 have_render_passes_to_push_(false), 27 inverse_device_scale_factor_(1.0f), 28 child_id_(0), 29 own_child_id_(false) { 30} 31 32DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() { 33 ClearRenderPasses(); 34 ClearChildId(); 35} 36 37bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; } 38 39bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const { 40 // The root RenderPass for the layer is merged with its target 41 // RenderPass in each frame. So we only have extra RenderPasses 42 // to merge when we have a non-root RenderPass present. 43 return render_passes_in_draw_order_.size() > 1; 44} 45 46static ResourceProvider::ResourceId ResourceRemapHelper( 47 bool* invalid_frame, 48 const ResourceProvider::ResourceIdMap& child_to_parent_map, 49 ResourceProvider::ResourceIdArray* resources_in_frame, 50 ResourceProvider::ResourceId id) { 51 52 ResourceProvider::ResourceIdMap::const_iterator it = 53 child_to_parent_map.find(id); 54 if (it == child_to_parent_map.end()) { 55 *invalid_frame = true; 56 return 0; 57 } 58 59 DCHECK_EQ(it->first, id); 60 ResourceProvider::ResourceId remapped_id = it->second; 61 resources_in_frame->push_back(id); 62 return remapped_id; 63} 64 65void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl* layer) { 66 LayerImpl::PushPropertiesTo(layer); 67 68 DelegatedRendererLayerImpl* delegated_layer = 69 static_cast<DelegatedRendererLayerImpl*>(layer); 70 71 // If we have a new child_id to give to the active layer, it should 72 // have already deleted its old child_id. 73 DCHECK(delegated_layer->child_id_ == 0 || 74 delegated_layer->child_id_ == child_id_); 75 delegated_layer->child_id_ = child_id_; 76 delegated_layer->own_child_id_ = true; 77 own_child_id_ = false; 78 79 if (have_render_passes_to_push_) { 80 // This passes ownership of the render passes to the active tree. 81 delegated_layer->SetRenderPasses(&render_passes_in_draw_order_); 82 DCHECK(render_passes_in_draw_order_.empty()); 83 have_render_passes_to_push_ = false; 84 } 85 86 // This is just a copy for testing, since resources are added to the 87 // ResourceProvider in the pending tree. 88 delegated_layer->resources_ = resources_; 89} 90 91void DelegatedRendererLayerImpl::CreateChildIdIfNeeded( 92 const ReturnCallback& return_callback) { 93 if (child_id_) 94 return; 95 96 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); 97 child_id_ = resource_provider->CreateChild(return_callback); 98 own_child_id_ = true; 99} 100 101void DelegatedRendererLayerImpl::SetFrameData( 102 const DelegatedFrameData* frame_data, 103 const gfx::RectF& damage_in_frame) { 104 DCHECK(child_id_) << "CreateChildIdIfNeeded must be called first."; 105 DCHECK(frame_data); 106 DCHECK(!frame_data->render_pass_list.empty()); 107 // A frame with an empty root render pass is invalid. 108 DCHECK(!frame_data->render_pass_list.back()->output_rect.IsEmpty()); 109 110 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); 111 const ResourceProvider::ResourceIdMap& resource_map = 112 resource_provider->GetChildToParentMap(child_id_); 113 114 resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list); 115 116 ScopedPtrVector<RenderPass> render_pass_list; 117 RenderPass::CopyAll(frame_data->render_pass_list, &render_pass_list); 118 119 bool invalid_frame = false; 120 ResourceProvider::ResourceIdArray resources_in_frame; 121 DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback = 122 base::Bind(&ResourceRemapHelper, 123 &invalid_frame, 124 resource_map, 125 &resources_in_frame); 126 for (size_t i = 0; i < render_pass_list.size(); ++i) { 127 RenderPass* pass = render_pass_list[i]; 128 for (size_t j = 0; j < pass->quad_list.size(); ++j) { 129 DrawQuad* quad = pass->quad_list[j]; 130 quad->IterateResources(remap_resources_to_parent_callback); 131 } 132 } 133 134 if (invalid_frame) { 135 // Declare we are still using the last frame's resources. 136 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); 137 return; 138 } 139 140 // Declare we are using the new frame's resources. 141 resources_.swap(resources_in_frame); 142 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); 143 144 inverse_device_scale_factor_ = 1.0f / frame_data->device_scale_factor; 145 // Display size is already set so we can compute what the damage rect 146 // will be in layer space. The damage may exceed the visible portion of 147 // the frame, so intersect the damage to the layer's bounds. 148 RenderPass* new_root_pass = render_pass_list.back(); 149 gfx::Size frame_size = new_root_pass->output_rect.size(); 150 gfx::RectF damage_in_layer = damage_in_frame; 151 damage_in_layer.Scale(inverse_device_scale_factor_); 152 SetUpdateRect(gfx::IntersectRects( 153 gfx::UnionRects(update_rect(), damage_in_layer), gfx::Rect(bounds()))); 154 155 SetRenderPasses(&render_pass_list); 156 have_render_passes_to_push_ = true; 157} 158 159void DelegatedRendererLayerImpl::SetRenderPasses( 160 ScopedPtrVector<RenderPass>* render_passes_in_draw_order) { 161 ClearRenderPasses(); 162 163 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { 164 ScopedPtrVector<RenderPass>::iterator to_take = 165 render_passes_in_draw_order->begin() + i; 166 render_passes_index_by_id_.insert( 167 std::pair<RenderPass::Id, int>((*to_take)->id, i)); 168 scoped_ptr<RenderPass> taken_render_pass = 169 render_passes_in_draw_order->take(to_take); 170 render_passes_in_draw_order_.push_back(taken_render_pass.Pass()); 171 } 172 173 // Give back an empty array instead of nulls. 174 render_passes_in_draw_order->clear(); 175} 176 177void DelegatedRendererLayerImpl::ClearRenderPasses() { 178 render_passes_index_by_id_.clear(); 179 render_passes_in_draw_order_.clear(); 180} 181 182scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl( 183 LayerTreeImpl* tree_impl) { 184 return DelegatedRendererLayerImpl::Create( 185 tree_impl, id()).PassAs<LayerImpl>(); 186} 187 188void DelegatedRendererLayerImpl::ReleaseResources() { 189 ClearRenderPasses(); 190 ClearChildId(); 191} 192 193static inline int IndexToId(int index) { return index + 1; } 194static inline int IdToIndex(int id) { return id - 1; } 195 196RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId() 197 const { 198 return RenderPass::Id(id(), IndexToId(0)); 199} 200 201RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId( 202 RenderPass::Id previous) const { 203 return RenderPass::Id(previous.layer_id, previous.index + 1); 204} 205 206bool DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId( 207 RenderPass::Id delegated_render_pass_id, 208 RenderPass::Id* output_render_pass_id) const { 209 base::hash_map<RenderPass::Id, int>::const_iterator found = 210 render_passes_index_by_id_.find(delegated_render_pass_id); 211 if (found == render_passes_index_by_id_.end()) { 212 // Be robust against a RenderPass id that isn't part of the frame. 213 return false; 214 } 215 unsigned delegated_render_pass_index = found->second; 216 *output_render_pass_id = 217 RenderPass::Id(id(), IndexToId(delegated_render_pass_index)); 218 return true; 219} 220 221void DelegatedRendererLayerImpl::AppendContributingRenderPasses( 222 RenderPassSink* render_pass_sink) { 223 DCHECK(HasContributingDelegatedRenderPasses()); 224 225 const RenderPass* root_delegated_render_pass = 226 render_passes_in_draw_order_.back(); 227 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); 228 gfx::Transform delegated_frame_to_root_transform = screen_space_transform(); 229 delegated_frame_to_root_transform.Scale(inverse_device_scale_factor_, 230 inverse_device_scale_factor_); 231 232 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) { 233 RenderPass::Id output_render_pass_id(-1, -1); 234 bool present = 235 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id, 236 &output_render_pass_id); 237 238 // Don't clash with the RenderPass we generate if we own a RenderSurface. 239 DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", " 240 << render_passes_in_draw_order_[i]->id.index; 241 DCHECK_GT(output_render_pass_id.index, 0); 242 243 scoped_ptr<RenderPass> copy_pass = 244 render_passes_in_draw_order_[i]->Copy(output_render_pass_id); 245 copy_pass->transform_to_root_target.ConcatTransform( 246 delegated_frame_to_root_transform); 247 render_pass_sink->AppendRenderPass(copy_pass.Pass()); 248 } 249} 250 251bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode, 252 ResourceProvider* resource_provider) { 253 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) 254 return false; 255 return LayerImpl::WillDraw(draw_mode, resource_provider); 256} 257 258void DelegatedRendererLayerImpl::AppendQuads( 259 QuadSink* quad_sink, 260 AppendQuadsData* append_quads_data) { 261 AppendRainbowDebugBorder(quad_sink, append_quads_data); 262 263 // This list will be empty after a lost context until a new frame arrives. 264 if (render_passes_in_draw_order_.empty()) 265 return; 266 267 RenderPass::Id target_render_pass_id = append_quads_data->render_pass_id; 268 269 const RenderPass* root_delegated_render_pass = 270 render_passes_in_draw_order_.back(); 271 272 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin()); 273 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); 274 275 // If the index of the RenderPassId is 0, then it is a RenderPass generated 276 // for a layer in this compositor, not the delegating renderer. Then we want 277 // to merge our root RenderPass with the target RenderPass. Otherwise, it is 278 // some RenderPass which we added from the delegating renderer. 279 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index; 280 if (should_merge_root_render_pass_with_target) { 281 // Verify that the RenderPass we are appending to is created by our 282 // render_target. 283 DCHECK(target_render_pass_id.layer_id == render_target()->id()); 284 285 AppendRenderPassQuads( 286 quad_sink, append_quads_data, root_delegated_render_pass, frame_size); 287 } else { 288 // Verify that the RenderPass we are appending to was created by us. 289 DCHECK(target_render_pass_id.layer_id == id()); 290 291 int render_pass_index = IdToIndex(target_render_pass_id.index); 292 const RenderPass* delegated_render_pass = 293 render_passes_in_draw_order_[render_pass_index]; 294 AppendRenderPassQuads( 295 quad_sink, append_quads_data, delegated_render_pass, frame_size); 296 } 297} 298 299void DelegatedRendererLayerImpl::AppendRainbowDebugBorder( 300 QuadSink* quad_sink, 301 AppendQuadsData* append_quads_data) { 302 if (!ShowDebugBorders()) 303 return; 304 305 SharedQuadState* shared_quad_state = quad_sink->CreateSharedQuadState(); 306 PopulateSharedQuadState(shared_quad_state); 307 308 SkColor color; 309 float border_width; 310 GetDebugBorderProperties(&color, &border_width); 311 312 SkColor colors[] = { 313 0x80ff0000, // Red. 314 0x80ffa500, // Orange. 315 0x80ffff00, // Yellow. 316 0x80008000, // Green. 317 0x800000ff, // Blue. 318 0x80ee82ee, // Violet. 319 }; 320 const int kNumColors = arraysize(colors); 321 322 const int kStripeWidth = 300; 323 const int kStripeHeight = 300; 324 325 for (size_t i = 0; ; ++i) { 326 // For horizontal lines. 327 int x = kStripeWidth * i; 328 int width = std::min(kStripeWidth, content_bounds().width() - x - 1); 329 330 // For vertical lines. 331 int y = kStripeHeight * i; 332 int height = std::min(kStripeHeight, content_bounds().height() - y - 1); 333 334 gfx::Rect top(x, 0, width, border_width); 335 gfx::Rect bottom(x, 336 content_bounds().height() - border_width, 337 width, 338 border_width); 339 gfx::Rect left(0, y, border_width, height); 340 gfx::Rect right(content_bounds().width() - border_width, 341 y, 342 border_width, 343 height); 344 345 if (top.IsEmpty() && left.IsEmpty()) 346 break; 347 348 if (!top.IsEmpty()) { 349 scoped_ptr<SolidColorDrawQuad> top_quad = SolidColorDrawQuad::Create(); 350 top_quad->SetNew( 351 shared_quad_state, top, top, colors[i % kNumColors], false); 352 quad_sink->Append(top_quad.PassAs<DrawQuad>()); 353 354 scoped_ptr<SolidColorDrawQuad> bottom_quad = SolidColorDrawQuad::Create(); 355 bottom_quad->SetNew(shared_quad_state, 356 bottom, 357 bottom, 358 colors[kNumColors - 1 - (i % kNumColors)], 359 false); 360 quad_sink->Append(bottom_quad.PassAs<DrawQuad>()); 361 } 362 if (!left.IsEmpty()) { 363 scoped_ptr<SolidColorDrawQuad> left_quad = SolidColorDrawQuad::Create(); 364 left_quad->SetNew(shared_quad_state, 365 left, 366 left, 367 colors[kNumColors - 1 - (i % kNumColors)], 368 false); 369 quad_sink->Append(left_quad.PassAs<DrawQuad>()); 370 371 scoped_ptr<SolidColorDrawQuad> right_quad = SolidColorDrawQuad::Create(); 372 right_quad->SetNew( 373 shared_quad_state, right, right, colors[i % kNumColors], false); 374 quad_sink->Append(right_quad.PassAs<DrawQuad>()); 375 } 376 } 377} 378 379void DelegatedRendererLayerImpl::AppendRenderPassQuads( 380 QuadSink* quad_sink, 381 AppendQuadsData* append_quads_data, 382 const RenderPass* delegated_render_pass, 383 const gfx::Size& frame_size) const { 384 385 const SharedQuadState* delegated_shared_quad_state = NULL; 386 SharedQuadState* output_shared_quad_state = NULL; 387 388 for (size_t i = 0; i < delegated_render_pass->quad_list.size(); ++i) { 389 const DrawQuad* delegated_quad = delegated_render_pass->quad_list[i]; 390 391 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) { 392 delegated_shared_quad_state = delegated_quad->shared_quad_state; 393 output_shared_quad_state = quad_sink->CreateSharedQuadState(); 394 output_shared_quad_state->CopyFrom(delegated_shared_quad_state); 395 396 bool is_root_delegated_render_pass = 397 delegated_render_pass == render_passes_in_draw_order_.back(); 398 if (is_root_delegated_render_pass) { 399 gfx::Transform delegated_frame_to_target_transform = draw_transform(); 400 delegated_frame_to_target_transform.Scale(inverse_device_scale_factor_, 401 inverse_device_scale_factor_); 402 403 output_shared_quad_state->content_to_target_transform.ConcatTransform( 404 delegated_frame_to_target_transform); 405 406 if (render_target() == this) { 407 DCHECK(!is_clipped()); 408 DCHECK(render_surface()); 409 DCHECK_EQ(0, num_unclipped_descendants()); 410 output_shared_quad_state->clip_rect = 411 MathUtil::MapEnclosingClippedRect( 412 delegated_frame_to_target_transform, 413 output_shared_quad_state->clip_rect); 414 } else { 415 gfx::Rect clip_rect = drawable_content_rect(); 416 if (output_shared_quad_state->is_clipped) { 417 clip_rect.Intersect(MathUtil::MapEnclosingClippedRect( 418 delegated_frame_to_target_transform, 419 output_shared_quad_state->clip_rect)); 420 } 421 output_shared_quad_state->clip_rect = clip_rect; 422 output_shared_quad_state->is_clipped = true; 423 } 424 425 output_shared_quad_state->opacity *= draw_opacity(); 426 } 427 } 428 DCHECK(output_shared_quad_state); 429 430 gfx::Rect quad_visible_rect = quad_sink->UnoccludedContentRect( 431 delegated_quad->visible_rect, 432 output_shared_quad_state->content_to_target_transform); 433 if (quad_visible_rect.IsEmpty()) 434 continue; 435 436 scoped_ptr<DrawQuad> output_quad; 437 if (delegated_quad->material != DrawQuad::RENDER_PASS) { 438 output_quad = delegated_quad->Copy(output_shared_quad_state); 439 output_quad->visible_rect = quad_visible_rect; 440 } else { 441 RenderPass::Id delegated_contributing_render_pass_id = 442 RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id; 443 RenderPass::Id output_contributing_render_pass_id(-1, -1); 444 445 bool present = 446 ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id, 447 &output_contributing_render_pass_id); 448 449 // The frame may have a RenderPassDrawQuad that points to a RenderPass not 450 // part of the frame. Just ignore these quads. 451 if (present) { 452 DCHECK(output_contributing_render_pass_id != 453 append_quads_data->render_pass_id); 454 455 output_quad = RenderPassDrawQuad::MaterialCast(delegated_quad)->Copy( 456 output_shared_quad_state, 457 output_contributing_render_pass_id).PassAs<DrawQuad>(); 458 output_quad->visible_rect = quad_visible_rect; 459 } 460 } 461 462 if (output_quad) 463 quad_sink->Append(output_quad.Pass()); 464 } 465} 466 467const char* DelegatedRendererLayerImpl::LayerTypeAsString() const { 468 return "cc::DelegatedRendererLayerImpl"; 469} 470 471void DelegatedRendererLayerImpl::ClearChildId() { 472 if (!child_id_) 473 return; 474 475 if (own_child_id_) { 476 ResourceProvider* provider = layer_tree_impl()->resource_provider(); 477 provider->DestroyChild(child_id_); 478 } 479 480 resources_.clear(); 481 child_id_ = 0; 482} 483 484} // namespace cc 485