render_surface_impl.h revision 116680a4aac90f2aa7413d9095a592090648e557
1// Copyright 2011 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef CC_LAYERS_RENDER_SURFACE_IMPL_H_
6#define CC_LAYERS_RENDER_SURFACE_IMPL_H_
7
8#include <string>
9#include <vector>
10
11#include "base/basictypes.h"
12#include "base/memory/scoped_ptr.h"
13#include "cc/base/cc_export.h"
14#include "cc/layers/layer_lists.h"
15#include "cc/quads/render_pass.h"
16#include "cc/quads/shared_quad_state.h"
17#include "ui/gfx/rect.h"
18#include "ui/gfx/rect_f.h"
19#include "ui/gfx/transform.h"
20
21namespace cc {
22
23class DamageTracker;
24class DelegatedRendererLayerImpl;
25template <typename LayerType>
26class OcclusionTracker;
27class RenderPassSink;
28class LayerImpl;
29template <typename LayerType>
30class LayerIterator;
31
32struct AppendQuadsData;
33
34class CC_EXPORT RenderSurfaceImpl {
35 public:
36  explicit RenderSurfaceImpl(LayerImpl* owning_layer);
37  virtual ~RenderSurfaceImpl();
38
39  gfx::PointF ContentRectCenter() const {
40    return gfx::RectF(content_rect_).CenterPoint();
41  }
42
43  // Returns the rect that encloses the RenderSurfaceImpl including any
44  // reflection.
45  gfx::RectF DrawableContentRect() const;
46
47  void SetDrawOpacity(float opacity) { draw_opacity_ = opacity; }
48  float draw_opacity() const { return draw_opacity_; }
49
50  void SetNearestOcclusionImmuneAncestor(RenderSurfaceImpl* surface) {
51    nearest_occlusion_immune_ancestor_ = surface;
52  }
53  const RenderSurfaceImpl* nearest_occlusion_immune_ancestor() const {
54    return nearest_occlusion_immune_ancestor_;
55  }
56
57  void SetDrawOpacityIsAnimating(bool draw_opacity_is_animating) {
58    draw_opacity_is_animating_ = draw_opacity_is_animating;
59  }
60  bool draw_opacity_is_animating() const { return draw_opacity_is_animating_; }
61
62  void SetDrawTransform(const gfx::Transform& draw_transform) {
63    draw_transform_ = draw_transform;
64  }
65  const gfx::Transform& draw_transform() const { return draw_transform_; }
66
67  void SetScreenSpaceTransform(const gfx::Transform& screen_space_transform) {
68    screen_space_transform_ = screen_space_transform;
69  }
70  const gfx::Transform& screen_space_transform() const {
71    return screen_space_transform_;
72  }
73
74  void SetReplicaDrawTransform(const gfx::Transform& replica_draw_transform) {
75    replica_draw_transform_ = replica_draw_transform;
76  }
77  const gfx::Transform& replica_draw_transform() const {
78    return replica_draw_transform_;
79  }
80
81  void SetReplicaScreenSpaceTransform(
82      const gfx::Transform& replica_screen_space_transform) {
83    replica_screen_space_transform_ = replica_screen_space_transform;
84  }
85  const gfx::Transform& replica_screen_space_transform() const {
86    return replica_screen_space_transform_;
87  }
88
89  void SetTargetSurfaceTransformsAreAnimating(bool animating) {
90    target_surface_transforms_are_animating_ = animating;
91  }
92  bool target_surface_transforms_are_animating() const {
93    return target_surface_transforms_are_animating_;
94  }
95  void SetScreenSpaceTransformsAreAnimating(bool animating) {
96    screen_space_transforms_are_animating_ = animating;
97  }
98  bool screen_space_transforms_are_animating() const {
99    return screen_space_transforms_are_animating_;
100  }
101
102  void SetIsClipped(bool is_clipped) { is_clipped_ = is_clipped; }
103  bool is_clipped() const { return is_clipped_; }
104
105  void SetClipRect(const gfx::Rect& clip_rect);
106  gfx::Rect clip_rect() const { return clip_rect_; }
107
108  // When false, the RenderSurface does not contribute to another target
109  // RenderSurface that is being drawn for the current frame. It could still be
110  // drawn to as a target, but its output will not be a part of any other
111  // surface.
112  bool contributes_to_drawn_surface() const {
113    return contributes_to_drawn_surface_;
114  }
115  void set_contributes_to_drawn_surface(bool contributes_to_drawn_surface) {
116    contributes_to_drawn_surface_ = contributes_to_drawn_surface;
117  }
118
119  bool ContentsChanged() const;
120
121  void SetContentRect(const gfx::Rect& content_rect);
122  gfx::Rect content_rect() const { return content_rect_; }
123
124  LayerImplList& layer_list() { return layer_list_; }
125  void AddContributingDelegatedRenderPassLayer(LayerImpl* layer);
126  void ClearLayerLists();
127
128  int OwningLayerId() const;
129
130  void ResetPropertyChangedFlag() { surface_property_changed_ = false; }
131  bool SurfacePropertyChanged() const;
132  bool SurfacePropertyChangedOnlyFromDescendant() const;
133
134  DamageTracker* damage_tracker() const { return damage_tracker_.get(); }
135
136  RenderPass::Id RenderPassId();
137
138  void AppendRenderPasses(RenderPassSink* pass_sink);
139  void AppendQuads(RenderPass* render_pass,
140                   const OcclusionTracker<LayerImpl>& occlusion_tracker,
141                   AppendQuadsData* append_quads_data,
142                   bool for_replica,
143                   RenderPass::Id render_pass_id);
144
145 private:
146  LayerImpl* owning_layer_;
147
148  // Uses this surface's space.
149  gfx::Rect content_rect_;
150  bool surface_property_changed_ : 1;
151  bool draw_opacity_is_animating_ : 1;
152  bool target_surface_transforms_are_animating_ : 1;
153  bool screen_space_transforms_are_animating_ : 1;
154
155  bool is_clipped_ : 1;
156  bool contributes_to_drawn_surface_ : 1;
157
158  float draw_opacity_;
159  gfx::Transform draw_transform_;
160  gfx::Transform screen_space_transform_;
161  gfx::Transform replica_draw_transform_;
162  gfx::Transform replica_screen_space_transform_;
163
164  // Uses the space of the surface's target surface.
165  gfx::Rect clip_rect_;
166
167  LayerImplList layer_list_;
168  std::vector<DelegatedRendererLayerImpl*>
169      contributing_delegated_render_pass_layer_list_;
170
171  // The nearest ancestor target surface that will contain the contents of this
172  // surface, and that ignores outside occlusion. This can point to itself.
173  RenderSurfaceImpl* nearest_occlusion_immune_ancestor_;
174
175  scoped_ptr<DamageTracker> damage_tracker_;
176
177  // For LayerIteratorActions
178  int target_render_surface_layer_index_history_;
179  int current_layer_index_history_;
180
181  friend class LayerIterator<LayerImpl>;
182
183  DISALLOW_COPY_AND_ASSIGN(RenderSurfaceImpl);
184};
185
186}  // namespace cc
187#endif  // CC_LAYERS_RENDER_SURFACE_IMPL_H_
188