render_pass.h revision 58537e28ecd584eab876aee8be7156509866d23a
1// Copyright 2011 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef CC_QUADS_RENDER_PASS_H_
6#define CC_QUADS_RENDER_PASS_H_
7
8#include <utility>
9
10#include "base/basictypes.h"
11#include "base/callback.h"
12#include "base/containers/hash_tables.h"
13#include "cc/base/cc_export.h"
14#include "cc/base/scoped_ptr_vector.h"
15#include "skia/ext/refptr.h"
16#include "ui/gfx/rect.h"
17#include "ui/gfx/rect_f.h"
18#include "ui/gfx/transform.h"
19
20namespace base {
21class Value;
22};
23
24namespace cc {
25
26class DrawQuad;
27class CopyOutputRequest;
28class SharedQuadState;
29
30// A list of DrawQuad objects, sorted internally in front-to-back order.
31class QuadList : public ScopedPtrVector<DrawQuad> {
32 public:
33  typedef reverse_iterator BackToFrontIterator;
34  typedef const_reverse_iterator ConstBackToFrontIterator;
35
36  inline BackToFrontIterator BackToFrontBegin() { return rbegin(); }
37  inline BackToFrontIterator BackToFrontEnd() { return rend(); }
38  inline ConstBackToFrontIterator BackToFrontBegin() const { return rbegin(); }
39  inline ConstBackToFrontIterator BackToFrontEnd() const { return rend(); }
40};
41
42typedef ScopedPtrVector<SharedQuadState> SharedQuadStateList;
43
44class CC_EXPORT RenderPass {
45 public:
46  struct Id {
47    int layer_id;
48    int index;
49
50    Id(int layer_id, int index) : layer_id(layer_id), index(index) {}
51    void* AsTracingId() const;
52
53    bool operator==(const Id& other) const {
54      return layer_id == other.layer_id && index == other.index;
55    }
56    bool operator!=(const Id& other) const {
57      return !(*this == other);
58    }
59    bool operator<(const Id& other) const {
60      return layer_id < other.layer_id ||
61          (layer_id == other.layer_id && index < other.index);
62    }
63  };
64
65  ~RenderPass();
66
67  static scoped_ptr<RenderPass> Create();
68
69  // A shallow copy of the render pass, which does not include its quads.
70  scoped_ptr<RenderPass> Copy(Id new_id) const;
71
72  void SetNew(Id id,
73              gfx::Rect output_rect,
74              gfx::RectF damage_rect,
75              const gfx::Transform& transform_to_root_target);
76
77  void SetAll(Id id,
78              gfx::Rect output_rect,
79              gfx::RectF damage_rect,
80              const gfx::Transform& transform_to_root_target,
81              bool has_transparent_background,
82              bool has_occlusion_from_outside_target_surface);
83
84  scoped_ptr<base::Value> AsValue() const;
85
86  // Uniquely identifies the render pass in the compositor's current frame.
87  Id id;
88
89  // These are in the space of the render pass' physical pixels.
90  gfx::Rect output_rect;
91  gfx::RectF damage_rect;
92
93  // Transforms from the origin of the |output_rect| to the origin of the root
94  // render pass' |output_rect|.
95  gfx::Transform transform_to_root_target;
96
97  // If false, the pixels in the render pass' texture are all opaque.
98  bool has_transparent_background;
99
100  // If true, then there may be pixels in the render pass' texture that are not
101  // complete, since they are occluded.
102  bool has_occlusion_from_outside_target_surface;
103
104  // If non-empty, the renderer should produce a copy of the render pass'
105  // contents as a bitmap, and give a copy of the bitmap to each callback in
106  // this list. This property should not be serialized between compositors, as
107  // it only makes sense in the root compositor.
108  ScopedPtrVector<CopyOutputRequest> copy_requests;
109
110  QuadList quad_list;
111  SharedQuadStateList shared_quad_state_list;
112
113 protected:
114  RenderPass();
115
116 private:
117  DISALLOW_COPY_AND_ASSIGN(RenderPass);
118};
119
120}  // namespace cc
121
122namespace BASE_HASH_NAMESPACE {
123#if defined(COMPILER_MSVC)
124inline size_t hash_value(const cc::RenderPass::Id& key) {
125  return base::HashPair(key.layer_id, key.index);
126}
127#elif defined(COMPILER_GCC)
128template<>
129struct hash<cc::RenderPass::Id> {
130  size_t operator()(cc::RenderPass::Id key) const {
131    return base::HashPair(key.layer_id, key.index);
132  }
133};
134#else
135#error define a hash function for your compiler
136#endif  // COMPILER
137}  // namespace BASE_HASH_NAMESPACE
138
139namespace cc {
140typedef ScopedPtrVector<RenderPass> RenderPassList;
141typedef base::hash_map<RenderPass::Id, RenderPass*> RenderPassIdHashMap;
142}  // namespace cc
143
144#endif  // CC_QUADS_RENDER_PASS_H_
145