render_pass_draw_quad.h revision 116680a4aac90f2aa7413d9095a592090648e557
1// Copyright 2011 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
6#define CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
7
8#include "base/basictypes.h"
9#include "base/memory/scoped_ptr.h"
10#include "cc/base/cc_export.h"
11#include "cc/output/filter_operations.h"
12#include "cc/quads/draw_quad.h"
13#include "cc/quads/render_pass.h"
14#include "cc/resources/resource_provider.h"
15
16namespace cc {
17
18class CC_EXPORT RenderPassDrawQuad : public DrawQuad {
19 public:
20  RenderPassDrawQuad();
21  virtual ~RenderPassDrawQuad();
22
23  void SetNew(const SharedQuadState* shared_quad_state,
24              const gfx::Rect& rect,
25              const gfx::Rect& visible_rect,
26              RenderPass::Id render_pass_id,
27              bool is_replica,
28              ResourceProvider::ResourceId mask_resource_id,
29              const gfx::Rect& contents_changed_since_last_frame,
30              const gfx::RectF& mask_uv_rect,
31              const FilterOperations& filters,
32              const FilterOperations& background_filters);
33
34  void SetAll(const SharedQuadState* shared_quad_state,
35              const gfx::Rect& rect,
36              const gfx::Rect& opaque_rect,
37              const gfx::Rect& visible_rect,
38              bool needs_blending,
39              RenderPass::Id render_pass_id,
40              bool is_replica,
41              ResourceProvider::ResourceId mask_resource_id,
42              const gfx::Rect& contents_changed_since_last_frame,
43              const gfx::RectF& mask_uv_rect,
44              const FilterOperations& filters,
45              const FilterOperations& background_filters);
46
47  RenderPass::Id render_pass_id;
48  bool is_replica;
49  ResourceProvider::ResourceId mask_resource_id;
50  gfx::Rect contents_changed_since_last_frame;
51  gfx::RectF mask_uv_rect;
52
53  // Post-processing filters, applied to the pixels in the render pass' texture.
54  FilterOperations filters;
55
56  // Post-processing filters, applied to the pixels showing through the
57  // background of the render pass, from behind it.
58  FilterOperations background_filters;
59
60  virtual void IterateResources(const ResourceIteratorCallback& callback)
61      OVERRIDE;
62
63  static const RenderPassDrawQuad* MaterialCast(const DrawQuad*);
64
65 private:
66  virtual void ExtendValue(base::DictionaryValue* value) const OVERRIDE;
67};
68
69}  // namespace cc
70
71#endif  // CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
72