render_pass_draw_quad.h revision a1401311d1ab56c4ed0a474bd38c108f75cb0cd9
1// Copyright 2011 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
6#define CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
7
8#include "base/basictypes.h"
9#include "base/memory/scoped_ptr.h"
10#include "cc/base/cc_export.h"
11#include "cc/output/filter_operations.h"
12#include "cc/quads/draw_quad.h"
13#include "cc/quads/render_pass.h"
14#include "cc/resources/resource_provider.h"
15
16namespace cc {
17
18class CC_EXPORT RenderPassDrawQuad : public DrawQuad {
19 public:
20  static scoped_ptr<RenderPassDrawQuad> Create();
21  virtual ~RenderPassDrawQuad();
22
23  void SetNew(const SharedQuadState* shared_quad_state,
24              const gfx::Rect& rect,
25              const gfx::Rect& visible_rect,
26              RenderPass::Id render_pass_id,
27              bool is_replica,
28              ResourceProvider::ResourceId mask_resource_id,
29              const gfx::Rect& contents_changed_since_last_frame,
30              const gfx::RectF& mask_uv_rect,
31              const FilterOperations& filters,
32              const FilterOperations& background_filters);
33
34  void SetAll(const SharedQuadState* shared_quad_state,
35              const gfx::Rect& rect,
36              const gfx::Rect& opaque_rect,
37              const gfx::Rect& visible_rect,
38              bool needs_blending,
39              RenderPass::Id render_pass_id,
40              bool is_replica,
41              ResourceProvider::ResourceId mask_resource_id,
42              const gfx::Rect& contents_changed_since_last_frame,
43              const gfx::RectF& mask_uv_rect,
44              const FilterOperations& filters,
45              const FilterOperations& background_filters);
46
47  scoped_ptr<RenderPassDrawQuad> Copy(
48      const SharedQuadState* copied_shared_quad_state,
49      RenderPass::Id copied_render_pass_id) const;
50
51  RenderPass::Id render_pass_id;
52  bool is_replica;
53  ResourceProvider::ResourceId mask_resource_id;
54  gfx::Rect contents_changed_since_last_frame;
55  gfx::RectF mask_uv_rect;
56
57  // Post-processing filters, applied to the pixels in the render pass' texture.
58  FilterOperations filters;
59
60  // Post-processing filters, applied to the pixels showing through the
61  // background of the render pass, from behind it.
62  FilterOperations background_filters;
63
64  virtual void IterateResources(const ResourceIteratorCallback& callback)
65      OVERRIDE;
66
67  static const RenderPassDrawQuad* MaterialCast(const DrawQuad*);
68
69 private:
70  RenderPassDrawQuad();
71  virtual void ExtendValue(base::DictionaryValue* value) const OVERRIDE;
72};
73
74}  // namespace cc
75
76#endif  // CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
77