prioritized_tile_set.cc revision 5f1c94371a64b3196d4be9466099bb892df9b88e
1// Copyright 2013 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "cc/resources/prioritized_tile_set.h"
6
7#include <algorithm>
8
9#include "cc/resources/managed_tile_state.h"
10#include "cc/resources/tile.h"
11
12namespace cc {
13
14class BinComparator {
15 public:
16  bool operator()(const Tile* a,
17                  const Tile* b) const {
18    const ManagedTileState& ams = a->managed_state();
19    const ManagedTileState& bms = b->managed_state();
20
21    if (ams.priority_bin != bms.priority_bin)
22      return ams.priority_bin < bms.priority_bin;
23
24    if (ams.required_for_activation != bms.required_for_activation)
25      return ams.required_for_activation;
26
27    if (ams.resolution != bms.resolution)
28      return ams.resolution < bms.resolution;
29
30    if (ams.distance_to_visible != bms.distance_to_visible)
31      return ams.distance_to_visible < bms.distance_to_visible;
32
33    gfx::Rect a_rect = a->content_rect();
34    gfx::Rect b_rect = b->content_rect();
35    if (a_rect.y() != b_rect.y())
36      return a_rect.y() < b_rect.y();
37    return a_rect.x() < b_rect.x();
38  }
39};
40
41namespace {
42
43typedef std::vector<Tile*> TileVector;
44
45void SortBinTiles(ManagedTileBin bin, TileVector* tiles) {
46  switch (bin) {
47    case NOW_AND_READY_TO_DRAW_BIN:
48    case NEVER_BIN:
49      break;
50    case NOW_BIN:
51    case SOON_BIN:
52    case EVENTUALLY_AND_ACTIVE_BIN:
53    case EVENTUALLY_BIN:
54    case AT_LAST_AND_ACTIVE_BIN:
55    case AT_LAST_BIN:
56      std::sort(tiles->begin(), tiles->end(), BinComparator());
57      break;
58    default:
59      NOTREACHED();
60  }
61}
62
63}  // namespace
64
65PrioritizedTileSet::PrioritizedTileSet() {
66  for (int bin = 0; bin < NUM_BINS; ++bin)
67    bin_sorted_[bin] = true;
68}
69
70PrioritizedTileSet::~PrioritizedTileSet() {}
71
72void PrioritizedTileSet::InsertTile(Tile* tile, ManagedTileBin bin) {
73  tiles_[bin].push_back(tile);
74  bin_sorted_[bin] = false;
75}
76
77void PrioritizedTileSet::Clear() {
78  for (int bin = 0; bin < NUM_BINS; ++bin) {
79    tiles_[bin].clear();
80    bin_sorted_[bin] = true;
81  }
82}
83
84bool PrioritizedTileSet::IsEmpty() {
85  for (int bin = 0; bin < NUM_BINS; ++bin)
86    if (!tiles_[bin].empty())
87      return false;
88
89  return true;
90}
91
92void PrioritizedTileSet::SortBinIfNeeded(ManagedTileBin bin) {
93  if (!bin_sorted_[bin]) {
94    SortBinTiles(bin, &tiles_[bin]);
95    bin_sorted_[bin] = true;
96  }
97}
98
99PrioritizedTileSet::Iterator::Iterator(
100    PrioritizedTileSet* tile_set, bool use_priority_ordering)
101    : tile_set_(tile_set),
102      current_bin_(NOW_AND_READY_TO_DRAW_BIN),
103      use_priority_ordering_(use_priority_ordering) {
104  if (use_priority_ordering_)
105    tile_set_->SortBinIfNeeded(current_bin_);
106  iterator_ = tile_set->tiles_[current_bin_].begin();
107  if (iterator_ == tile_set_->tiles_[current_bin_].end())
108    AdvanceList();
109}
110
111PrioritizedTileSet::Iterator::~Iterator() {}
112
113void PrioritizedTileSet::Iterator::DisablePriorityOrdering() {
114  use_priority_ordering_ = false;
115}
116
117PrioritizedTileSet::Iterator&
118PrioritizedTileSet::Iterator::operator++() {
119  // We can't increment past the end of the tiles.
120  DCHECK(iterator_ != tile_set_->tiles_[current_bin_].end());
121
122  ++iterator_;
123  if (iterator_ == tile_set_->tiles_[current_bin_].end())
124    AdvanceList();
125  return *this;
126}
127
128Tile* PrioritizedTileSet::Iterator::operator*() {
129  DCHECK(iterator_ != tile_set_->tiles_[current_bin_].end());
130  return *iterator_;
131}
132
133void PrioritizedTileSet::Iterator::AdvanceList() {
134  DCHECK(iterator_ == tile_set_->tiles_[current_bin_].end());
135
136  while (current_bin_ != NEVER_BIN) {
137    current_bin_ = static_cast<ManagedTileBin>(current_bin_ + 1);
138
139    if (use_priority_ordering_)
140      tile_set_->SortBinIfNeeded(current_bin_);
141
142    iterator_ = tile_set_->tiles_[current_bin_].begin();
143    if (iterator_ != tile_set_->tiles_[current_bin_].end())
144      break;
145  }
146}
147
148}  // namespace cc
149