scheduler_state_machine.h revision 010d83a9304c5a91596085d917d248abff47903a
1// Copyright 2011 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
6#define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
7
8#include <string>
9
10#include "base/basictypes.h"
11#include "base/memory/scoped_ptr.h"
12#include "base/time/time.h"
13#include "cc/base/cc_export.h"
14#include "cc/output/begin_frame_args.h"
15#include "cc/scheduler/draw_swap_readback_result.h"
16#include "cc/scheduler/scheduler_settings.h"
17
18namespace base {
19class Value;
20}
21
22namespace cc {
23
24// The SchedulerStateMachine decides how to coordinate main thread activites
25// like painting/running javascript with rendering and input activities on the
26// impl thread.
27//
28// The state machine tracks internal state but is also influenced by external
29// state.  Internal state includes things like whether a frame has been
30// requested, while external state includes things like the current time being
31// near to the vblank time.
32//
33// The scheduler seperates "what to do next" from the updating of its internal
34// state to make testing cleaner.
35class CC_EXPORT SchedulerStateMachine {
36 public:
37  // settings must be valid for the lifetime of this class.
38  explicit SchedulerStateMachine(const SchedulerSettings& settings);
39
40  enum OutputSurfaceState {
41    OUTPUT_SURFACE_ACTIVE,
42    OUTPUT_SURFACE_LOST,
43    OUTPUT_SURFACE_CREATING,
44    OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT,
45    OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION,
46  };
47  static const char* OutputSurfaceStateToString(OutputSurfaceState state);
48
49  // Note: BeginImplFrameState will always cycle through all the states in
50  // order. Whether or not it actually waits or draws, it will at least try to
51  // wait in BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME and try to draw in
52  // BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE
53  enum BeginImplFrameState {
54    BEGIN_IMPL_FRAME_STATE_IDLE,
55    BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING,
56    BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME,
57    BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE,
58  };
59  static const char* BeginImplFrameStateToString(BeginImplFrameState state);
60
61  enum CommitState {
62    COMMIT_STATE_IDLE,
63    COMMIT_STATE_BEGIN_MAIN_FRAME_SENT,
64    COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED,
65    COMMIT_STATE_READY_TO_COMMIT,
66    COMMIT_STATE_WAITING_FOR_ACTIVATION,
67    COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
68  };
69  static const char* CommitStateToString(CommitState state);
70
71  enum SynchronousReadbackState {
72    READBACK_STATE_IDLE,
73    READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME,
74    READBACK_STATE_WAITING_FOR_COMMIT,
75    READBACK_STATE_WAITING_FOR_ACTIVATION,
76    READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK,
77    READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT,
78    READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION,
79  };
80  static const char* SynchronousReadbackStateToString(
81      SynchronousReadbackState state);
82
83  enum ForcedRedrawOnTimeoutState {
84    FORCED_REDRAW_STATE_IDLE,
85    FORCED_REDRAW_STATE_WAITING_FOR_COMMIT,
86    FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION,
87    FORCED_REDRAW_STATE_WAITING_FOR_DRAW,
88  };
89  static const char* ForcedRedrawOnTimeoutStateToString(
90      ForcedRedrawOnTimeoutState state);
91
92  bool CommitPending() const {
93    return commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_SENT ||
94           commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED ||
95           commit_state_ == COMMIT_STATE_READY_TO_COMMIT;
96  }
97  CommitState commit_state() const { return commit_state_; }
98
99  bool RedrawPending() const { return needs_redraw_; }
100  bool ManageTilesPending() const { return needs_manage_tiles_; }
101
102  enum Action {
103    ACTION_NONE,
104    ACTION_ANIMATE,
105    ACTION_SEND_BEGIN_MAIN_FRAME,
106    ACTION_COMMIT,
107    ACTION_UPDATE_VISIBLE_TILES,
108    ACTION_ACTIVATE_PENDING_TREE,
109    ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
110    ACTION_DRAW_AND_SWAP_FORCED,
111    ACTION_DRAW_AND_SWAP_ABORT,
112    ACTION_DRAW_AND_READBACK,
113    ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
114    ACTION_MANAGE_TILES,
115  };
116  static const char* ActionToString(Action action);
117
118  scoped_ptr<base::Value> AsValue() const;
119
120  Action NextAction() const;
121  void UpdateState(Action action);
122
123  void CheckInvariants();
124
125  // Indicates whether the impl thread needs a BeginImplFrame callback in order
126  // to make progress.
127  bool BeginFrameNeeded() const;
128
129  // Indicates that we need to independently poll for new state and actions
130  // because we can't expect a BeginImplFrame. This is mostly used to avoid
131  // drawing repeat frames with the synchronous compositor without dropping
132  // necessary actions on the floor.
133  bool ShouldPollForAnticipatedDrawTriggers() const;
134
135  // Indicates that the system has entered and left a BeginImplFrame callback.
136  // The scheduler will not draw more than once in a given BeginImplFrame
137  // callback nor send more than one BeginMainFrame message.
138  void OnBeginImplFrame(const BeginFrameArgs& args);
139  void OnBeginImplFrameDeadlinePending();
140  void OnBeginImplFrameDeadline();
141  void OnBeginImplFrameIdle();
142  bool ShouldTriggerBeginImplFrameDeadlineEarly() const;
143  BeginImplFrameState begin_impl_frame_state() const {
144    return begin_impl_frame_state_;
145  }
146
147  // If the main thread didn't manage to produce a new frame in time for the
148  // impl thread to draw, it is in a high latency mode.
149  bool MainThreadIsInHighLatencyMode() const;
150
151  // PollForAnticipatedDrawTriggers is used by the synchronous compositor to
152  // avoid requesting BeginImplFrames when we won't actually draw but still
153  // need to advance our state at vsync intervals.
154  void DidEnterPollForAnticipatedDrawTriggers();
155  void DidLeavePollForAnticipatedDrawTriggers();
156  bool inside_poll_for_anticipated_draw_triggers() const {
157    return inside_poll_for_anticipated_draw_triggers_;
158  }
159
160  // Indicates whether the LayerTreeHostImpl is visible.
161  void SetVisible(bool visible);
162
163  // Indicates that a redraw is required, either due to the impl tree changing
164  // or the screen being damaged and simply needing redisplay.
165  void SetNeedsRedraw();
166  bool needs_redraw() const { return needs_redraw_; }
167
168  void SetNeedsAnimate();
169  bool needs_animate() const { return needs_animate_; }
170
171  // Indicates that manage-tiles is required. This guarantees another
172  // ManageTiles will occur shortly (even if no redraw is required).
173  void SetNeedsManageTiles();
174
175  // Sets how many swaps can be pending to the OutputSurface.
176  void SetMaxSwapsPending(int max);
177
178  // If the scheduler attempted to draw and swap, this provides feedback
179  // regarding whether or not the swap actually occured. We might skip the
180  // swap when there is not damage, for example.
181  void DidSwapBuffers();
182
183  // Indicates whether a redraw is required because we are currently rendering
184  // with a low resolution or checkerboarded tile.
185  void SetSwapUsedIncompleteTile(bool used_incomplete_tile);
186
187  // Notification from the OutputSurface that a swap has been consumed.
188  void DidSwapBuffersComplete();
189
190  // Indicates whether to prioritize animation smoothness over new content
191  // activation.
192  void SetSmoothnessTakesPriority(bool smoothness_takes_priority);
193  bool smoothness_takes_priority() const { return smoothness_takes_priority_; }
194
195  // Indicates whether ACTION_DRAW_AND_SWAP_IF_POSSIBLE drew to the screen.
196  void DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DrawResult result);
197
198  // Indicates that a new commit flow needs to be performed, either to pull
199  // updates from the main thread to the impl, or to push deltas from the impl
200  // thread to main.
201  void SetNeedsCommit();
202
203  // As SetNeedsCommit(), but ensures the BeginMainFrame will be sent even
204  // if we are not visible.  After this call we expect to go through
205  // the forced commit flow and then return to waiting for a non-forced
206  // BeginMainFrame to finish.
207  void SetNeedsForcedCommitForReadback();
208
209  // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME
210  // from NextAction.
211  // Indicates that all painting is complete.
212  void NotifyReadyToCommit();
213
214  // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME
215  // from NextAction if the client rejects the BeginMainFrame message.
216  // If did_handle is false, then another commit will be retried soon.
217  void BeginMainFrameAborted(bool did_handle);
218
219  // Set that we can create the first OutputSurface and start the scheduler.
220  void SetCanStart() { can_start_ = true; }
221
222  void SetSkipNextBeginMainFrameToReduceLatency();
223
224  // Indicates whether drawing would, at this time, make sense.
225  // CanDraw can be used to suppress flashes or checkerboarding
226  // when such behavior would be undesirable.
227  void SetCanDraw(bool can);
228
229  // Indicates that scheduled BeginMainFrame is started.
230  void NotifyBeginMainFrameStarted();
231
232  // Indicates that the pending tree is ready for activation.
233  void NotifyReadyToActivate();
234
235  bool has_pending_tree() const { return has_pending_tree_; }
236  bool active_tree_needs_first_draw() const {
237    return active_tree_needs_first_draw_;
238  }
239
240  void DidManageTiles();
241  void DidLoseOutputSurface();
242  void DidCreateAndInitializeOutputSurface();
243  bool HasInitializedOutputSurface() const;
244
245  // True if we need to abort draws to make forward progress.
246  bool PendingDrawsShouldBeAborted() const;
247
248  bool SupportsProactiveBeginFrame() const;
249
250  void SetContinuousPainting(bool continuous_painting) {
251    continuous_painting_ = continuous_painting;
252  }
253
254 protected:
255  bool BeginFrameNeededToAnimateOrDraw() const;
256  bool ProactiveBeginFrameWanted() const;
257
258  // True if we need to force activations to make forward progress.
259  bool PendingActivationsShouldBeForced() const;
260
261  bool ShouldAnimate() const;
262  bool ShouldBeginOutputSurfaceCreation() const;
263  bool ShouldDrawForced() const;
264  bool ShouldDraw() const;
265  bool ShouldActivatePendingTree() const;
266  bool ShouldUpdateVisibleTiles() const;
267  bool ShouldSendBeginMainFrame() const;
268  bool ShouldCommit() const;
269  bool ShouldManageTiles() const;
270
271  void AdvanceCurrentFrameNumber();
272  bool HasSentBeginMainFrameThisFrame() const;
273  bool HasUpdatedVisibleTilesThisFrame() const;
274  bool HasSwappedThisFrame() const;
275
276  void UpdateStateOnCommit(bool commit_was_aborted);
277  void UpdateStateOnActivation();
278  void UpdateStateOnDraw(bool did_request_swap);
279  void UpdateStateOnManageTiles();
280
281  const SchedulerSettings settings_;
282
283  OutputSurfaceState output_surface_state_;
284  BeginImplFrameState begin_impl_frame_state_;
285  CommitState commit_state_;
286  ForcedRedrawOnTimeoutState forced_redraw_state_;
287  SynchronousReadbackState readback_state_;
288
289  BeginFrameArgs begin_impl_frame_args_;
290
291  int commit_count_;
292  int current_frame_number_;
293  int last_frame_number_animate_performed_;
294  int last_frame_number_swap_performed_;
295  int last_frame_number_begin_main_frame_sent_;
296  int last_frame_number_update_visible_tiles_was_called_;
297
298  // manage_tiles_funnel_ is "filled" each time ManageTiles is called
299  // and "drained" on each BeginImplFrame. If the funnel gets too full,
300  // we start throttling ACTION_MANAGE_TILES such that we average one
301  // ManageTile per BeginImplFrame.
302  int manage_tiles_funnel_;
303  int consecutive_checkerboard_animations_;
304  int max_pending_swaps_;
305  int pending_swaps_;
306  bool needs_redraw_;
307  bool needs_animate_;
308  bool needs_manage_tiles_;
309  bool swap_used_incomplete_tile_;
310  bool needs_commit_;
311  bool inside_poll_for_anticipated_draw_triggers_;
312  bool visible_;
313  bool can_start_;
314  bool can_draw_;
315  bool has_pending_tree_;
316  bool pending_tree_is_ready_for_activation_;
317  bool active_tree_needs_first_draw_;
318  bool did_create_and_initialize_first_output_surface_;
319  bool smoothness_takes_priority_;
320  bool skip_next_begin_main_frame_to_reduce_latency_;
321  bool skip_begin_main_frame_to_reduce_latency_;
322  bool continuous_painting_;
323  bool needs_back_to_back_readback_;
324
325 private:
326  DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine);
327};
328
329}  // namespace cc
330
331#endif  // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
332