swiftshader_component_installer.cc revision 2a99a7e74a7f215066514fe81d2bfa6639d9eddd
1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "chrome/browser/component_updater/swiftshader_component_installer.h" 6 7#include "base/base_paths.h" 8#include "base/bind.h" 9#include "base/compiler_specific.h" 10#include "base/cpu.h" 11#include "base/file_util.h" 12#include "base/files/file_path.h" 13#include "base/logging.h" 14#include "base/path_service.h" 15#include "base/string_util.h" 16#include "base/values.h" 17#include "chrome/browser/component_updater/component_updater_service.h" 18#include "chrome/common/chrome_paths.h" 19#include "content/public/browser/browser_thread.h" 20#include "content/public/browser/gpu_data_manager.h" 21#include "content/public/browser/gpu_data_manager_observer.h" 22 23using content::BrowserThread; 24using content::GpuDataManager; 25 26namespace { 27 28// CRX hash. The extension id is: nhfgdggnnopgbfdlpeoalgcjdgfafocg. 29const uint8 sha2_hash[] = {0xd7, 0x56, 0x36, 0x6d, 0xde, 0xf6, 0x15, 0x3b, 30 0xf4, 0xe0, 0xb6, 0x29, 0x36, 0x50, 0x5e, 0x26, 31 0xbd, 0x77, 0x8b, 0x8e, 0x35, 0xc2, 0x7e, 0x43, 32 0x52, 0x47, 0x62, 0xed, 0x12, 0xca, 0xcc, 0x6a}; 33 34// File name of the internal SwiftShader plugin on different platforms. 35const base::FilePath::CharType kSwiftShaderEglName[] = 36 FILE_PATH_LITERAL("libegl.dll"); 37const base::FilePath::CharType kSwiftShaderGlesName[] = 38 FILE_PATH_LITERAL("libglesv2.dll"); 39 40const char kSwiftShaderManifestName[] = "SwiftShader"; 41 42const base::FilePath::CharType kSwiftShaderBaseDirectory[] = 43 FILE_PATH_LITERAL("SwiftShader"); 44 45// If we don't have a SwiftShader component, this is the version we claim. 46const char kNullVersion[] = "0.0.0.0"; 47 48// The base directory on windows looks like: 49// <profile>\AppData\Local\Google\Chrome\User Data\SwiftShader\. 50base::FilePath GetSwiftShaderBaseDirectory() { 51 base::FilePath result; 52 PathService::Get(chrome::DIR_USER_DATA, &result); 53 return result.Append(kSwiftShaderBaseDirectory); 54} 55 56// SwiftShader has version encoded in the path itself 57// so we need to enumerate the directories to find the full path. 58// On success it returns something like: 59// <profile>\AppData\Local\Google\Chrome\User Data\SwiftShader\10.3.44.555\. 60bool GetLatestSwiftShaderDirectory(base::FilePath* result, 61 Version* latest, 62 std::vector<base::FilePath>* older_dirs) { 63 base::FilePath base_dir = GetSwiftShaderBaseDirectory(); 64 bool found = false; 65 file_util::FileEnumerator 66 file_enumerator(base_dir, false, file_util::FileEnumerator::DIRECTORIES); 67 for (base::FilePath path = file_enumerator.Next(); !path.value().empty(); 68 path = file_enumerator.Next()) { 69 Version version(path.BaseName().MaybeAsASCII()); 70 if (!version.IsValid()) 71 continue; 72 if (version.CompareTo(*latest) > 0 && 73 file_util::PathExists(path.Append(kSwiftShaderEglName)) && 74 file_util::PathExists(path.Append(kSwiftShaderGlesName))) { 75 if (found && older_dirs) 76 older_dirs->push_back(*result); 77 *latest = version; 78 *result = path; 79 found = true; 80 } else { 81 if (older_dirs) 82 older_dirs->push_back(path); 83 } 84 } 85 return found; 86} 87 88void RegisterSwiftShaderWithChrome(const base::FilePath& path) { 89 DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI)); 90 GpuDataManager::GetInstance()->RegisterSwiftShaderPath(path); 91} 92 93} // namespace 94 95class SwiftShaderComponentInstaller : public ComponentInstaller { 96 public: 97 explicit SwiftShaderComponentInstaller(const Version& version); 98 99 virtual ~SwiftShaderComponentInstaller() {} 100 101 virtual void OnUpdateError(int error) OVERRIDE; 102 103 virtual bool Install(base::DictionaryValue* manifest, 104 const base::FilePath& unpack_path) OVERRIDE; 105 106 private: 107 Version current_version_; 108}; 109 110SwiftShaderComponentInstaller::SwiftShaderComponentInstaller( 111 const Version& version) : current_version_(version) { 112 DCHECK(version.IsValid()); 113} 114 115void SwiftShaderComponentInstaller::OnUpdateError(int error) { 116 NOTREACHED() << "SwiftShader update error: " << error; 117} 118 119bool SwiftShaderComponentInstaller::Install(base::DictionaryValue* manifest, 120 const base::FilePath& unpack_path) { 121 std::string name; 122 manifest->GetStringASCII("name", &name); 123 if (name != kSwiftShaderManifestName) 124 return false; 125 std::string proposed_version; 126 manifest->GetStringASCII("version", &proposed_version); 127 Version version(proposed_version.c_str()); 128 if (!version.IsValid()) 129 return false; 130 if (current_version_.CompareTo(version) >= 0) 131 return false; 132 if (!file_util::PathExists(unpack_path.Append(kSwiftShaderEglName)) || 133 !file_util::PathExists(unpack_path.Append(kSwiftShaderGlesName))) 134 return false; 135 // Passed the basic tests. Time to install it. 136 base::FilePath path = 137 GetSwiftShaderBaseDirectory().AppendASCII(version.GetString()); 138 if (file_util::PathExists(path)) 139 return false; 140 if (!file_util::Move(unpack_path, path)) 141 return false; 142 // Installation is done. Now tell the rest of chrome. 143 current_version_ = version; 144 BrowserThread::PostTask(BrowserThread::UI, FROM_HERE, 145 base::Bind(&RegisterSwiftShaderWithChrome, path)); 146 return true; 147} 148 149void FinishSwiftShaderUpdateRegistration(ComponentUpdateService* cus, 150 const Version& version) { 151 DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI)); 152 153 CrxComponent swiftshader; 154 swiftshader.name = "Swift Shader"; 155 swiftshader.installer = new SwiftShaderComponentInstaller(version); 156 swiftshader.version = version; 157 swiftshader.pk_hash.assign(sha2_hash, &sha2_hash[sizeof(sha2_hash)]); 158 if (cus->RegisterComponent(swiftshader) != ComponentUpdateService::kOk) { 159 NOTREACHED() << "SwiftShader component registration fail"; 160 } 161} 162 163class UpdateChecker : public content::GpuDataManagerObserver { 164 public: 165 explicit UpdateChecker(ComponentUpdateService* cus); 166 167 virtual void OnGpuInfoUpdate() OVERRIDE; 168 169 private: 170 ComponentUpdateService* cus_; 171}; 172 173UpdateChecker::UpdateChecker(ComponentUpdateService* cus) 174 : cus_(cus) { 175} 176 177void UpdateChecker::OnGpuInfoUpdate() { 178 GpuDataManager *gpu_data_manager = GpuDataManager::GetInstance(); 179 180 if (!gpu_data_manager->GpuAccessAllowed() || 181 (gpu_data_manager->GetBlacklistedFeatures() & 182 content::GPU_FEATURE_TYPE_WEBGL) || 183 gpu_data_manager->ShouldUseSoftwareRendering()) { 184 gpu_data_manager->RemoveObserver(this); 185 DCHECK(BrowserThread::CurrentlyOn(BrowserThread::FILE)); 186 base::FilePath path = GetSwiftShaderBaseDirectory(); 187 188 Version version(kNullVersion); 189 GetLatestSwiftShaderDirectory(&path, &version, NULL); 190 191 BrowserThread::PostTask(BrowserThread::UI, FROM_HERE, 192 base::Bind(&FinishSwiftShaderUpdateRegistration, cus_, version)); 193 } 194} 195 196// Check if there already is a version of swiftshader installed, 197// and if so register it. 198void RegisterSwiftShaderPath(ComponentUpdateService* cus) { 199 DCHECK(BrowserThread::CurrentlyOn(BrowserThread::FILE)); 200 base::FilePath path = GetSwiftShaderBaseDirectory(); 201 if (!file_util::PathExists(path)) { 202 if (!file_util::CreateDirectory(path)) { 203 NOTREACHED() << "Could not create SwiftShader directory."; 204 return; 205 } 206 } 207 208 Version version(kNullVersion); 209 std::vector<base::FilePath> older_dirs; 210 if (GetLatestSwiftShaderDirectory(&path, &version, &older_dirs)) 211 BrowserThread::PostTask(BrowserThread::UI, FROM_HERE, 212 base::Bind(&RegisterSwiftShaderWithChrome, path)); 213 214 UpdateChecker *update_checker = new UpdateChecker(cus); 215 GpuDataManager::GetInstance()->AddObserver(update_checker); 216 update_checker->OnGpuInfoUpdate(); 217 // We leak update_checker here, because it has to stick around for the life 218 // of the GpuDataManager. 219 220 // Remove older versions of SwiftShader. 221 for (std::vector<base::FilePath>::iterator iter = older_dirs.begin(); 222 iter != older_dirs.end(); ++iter) { 223 file_util::Delete(*iter, true); 224 } 225} 226 227void RegisterSwiftShaderComponent(ComponentUpdateService* cus) { 228#if defined(ENABLE_SWIFTSHADER) 229 base::CPU cpu; 230 231 if (!cpu.has_sse2()) 232 return; 233 BrowserThread::PostTask(BrowserThread::FILE, FROM_HERE, 234 base::Bind(&RegisterSwiftShaderPath, cus)); 235#endif 236} 237