swiftshader_component_installer.cc revision 868fa2fe829687343ffae624259930155e16dbd8
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "chrome/browser/component_updater/swiftshader_component_installer.h"
6
7#include "base/base_paths.h"
8#include "base/bind.h"
9#include "base/compiler_specific.h"
10#include "base/cpu.h"
11#include "base/file_util.h"
12#include "base/files/file_enumerator.h"
13#include "base/files/file_path.h"
14#include "base/logging.h"
15#include "base/path_service.h"
16#include "base/strings/string_util.h"
17#include "base/values.h"
18#include "chrome/browser/component_updater/component_updater_service.h"
19#include "chrome/common/chrome_paths.h"
20#include "content/public/browser/browser_thread.h"
21#include "content/public/browser/gpu_data_manager.h"
22#include "content/public/browser/gpu_data_manager_observer.h"
23#include "gpu/config/gpu_feature_type.h"
24
25using content::BrowserThread;
26using content::GpuDataManager;
27
28namespace {
29
30// CRX hash. The extension id is: nhfgdggnnopgbfdlpeoalgcjdgfafocg.
31const uint8 kSha2Hash[] = {0xd7, 0x56, 0x36, 0x6d, 0xde, 0xf6, 0x15, 0x3b,
32                           0xf4, 0xe0, 0xb6, 0x29, 0x36, 0x50, 0x5e, 0x26,
33                           0xbd, 0x77, 0x8b, 0x8e, 0x35, 0xc2, 0x7e, 0x43,
34                           0x52, 0x47, 0x62, 0xed, 0x12, 0xca, 0xcc, 0x6a};
35
36// File name of the internal SwiftShader plugin on different platforms.
37const base::FilePath::CharType kSwiftShaderEglName[] =
38    FILE_PATH_LITERAL("libegl.dll");
39const base::FilePath::CharType kSwiftShaderGlesName[] =
40    FILE_PATH_LITERAL("libglesv2.dll");
41
42const char kSwiftShaderManifestName[] = "SwiftShader";
43
44const base::FilePath::CharType kSwiftShaderBaseDirectory[] =
45    FILE_PATH_LITERAL("SwiftShader");
46
47// If we don't have a SwiftShader component, this is the version we claim.
48const char kNullVersion[] = "0.0.0.0";
49
50// The base directory on windows looks like:
51// <profile>\AppData\Local\Google\Chrome\User Data\SwiftShader\.
52base::FilePath GetSwiftShaderBaseDirectory() {
53  base::FilePath result;
54  PathService::Get(chrome::DIR_USER_DATA, &result);
55  return result.Append(kSwiftShaderBaseDirectory);
56}
57
58// SwiftShader has version encoded in the path itself
59// so we need to enumerate the directories to find the full path.
60// On success it returns something like:
61// <profile>\AppData\Local\Google\Chrome\User Data\SwiftShader\10.3.44.555\.
62bool GetLatestSwiftShaderDirectory(base::FilePath* result,
63                                   Version* latest,
64                                   std::vector<base::FilePath>* older_dirs) {
65  base::FilePath base_dir = GetSwiftShaderBaseDirectory();
66  bool found = false;
67  base::FileEnumerator
68      file_enumerator(base_dir, false, base::FileEnumerator::DIRECTORIES);
69  for (base::FilePath path = file_enumerator.Next(); !path.value().empty();
70       path = file_enumerator.Next()) {
71    Version version(path.BaseName().MaybeAsASCII());
72    if (!version.IsValid())
73      continue;
74    if (version.CompareTo(*latest) > 0 &&
75        file_util::PathExists(path.Append(kSwiftShaderEglName)) &&
76        file_util::PathExists(path.Append(kSwiftShaderGlesName))) {
77      if (found && older_dirs)
78          older_dirs->push_back(*result);
79      *latest = version;
80      *result = path;
81      found = true;
82    } else {
83      if (older_dirs)
84        older_dirs->push_back(path);
85    }
86  }
87  return found;
88}
89
90void RegisterSwiftShaderWithChrome(const base::FilePath& path) {
91  DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI));
92  GpuDataManager::GetInstance()->RegisterSwiftShaderPath(path);
93}
94
95}  // namespace
96
97class SwiftShaderComponentInstaller : public ComponentInstaller {
98 public:
99  explicit SwiftShaderComponentInstaller(const Version& version);
100
101  virtual ~SwiftShaderComponentInstaller() {}
102
103  virtual void OnUpdateError(int error) OVERRIDE;
104
105  virtual bool Install(const base::DictionaryValue& manifest,
106                       const base::FilePath& unpack_path) OVERRIDE;
107
108 private:
109  Version current_version_;
110};
111
112SwiftShaderComponentInstaller::SwiftShaderComponentInstaller(
113    const Version& version) : current_version_(version) {
114  DCHECK(version.IsValid());
115}
116
117void SwiftShaderComponentInstaller::OnUpdateError(int error) {
118  NOTREACHED() << "SwiftShader update error: " << error;
119}
120
121bool SwiftShaderComponentInstaller::Install(
122    const base::DictionaryValue& manifest,
123    const base::FilePath& unpack_path) {
124  std::string name;
125  manifest.GetStringASCII("name", &name);
126  if (name != kSwiftShaderManifestName)
127    return false;
128  std::string proposed_version;
129  manifest.GetStringASCII("version", &proposed_version);
130  Version version(proposed_version.c_str());
131  if (!version.IsValid())
132    return false;
133  if (current_version_.CompareTo(version) >= 0)
134    return false;
135  if (!file_util::PathExists(unpack_path.Append(kSwiftShaderEglName)) ||
136      !file_util::PathExists(unpack_path.Append(kSwiftShaderGlesName)))
137    return false;
138  // Passed the basic tests. Time to install it.
139  base::FilePath path =
140      GetSwiftShaderBaseDirectory().AppendASCII(version.GetString());
141  if (file_util::PathExists(path))
142    return false;
143  if (!file_util::Move(unpack_path, path))
144    return false;
145  // Installation is done. Now tell the rest of chrome.
146  current_version_ = version;
147  BrowserThread::PostTask(BrowserThread::UI, FROM_HERE,
148      base::Bind(&RegisterSwiftShaderWithChrome, path));
149  return true;
150}
151
152void FinishSwiftShaderUpdateRegistration(ComponentUpdateService* cus,
153                                         const Version& version) {
154  DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI));
155
156  CrxComponent swiftshader;
157  swiftshader.name = "Swift Shader";
158  swiftshader.installer = new SwiftShaderComponentInstaller(version);
159  swiftshader.version = version;
160  swiftshader.pk_hash.assign(kSha2Hash, &kSha2Hash[sizeof(kSha2Hash)]);
161  if (cus->RegisterComponent(swiftshader) != ComponentUpdateService::kOk) {
162    NOTREACHED() << "SwiftShader component registration fail";
163  }
164}
165
166class UpdateChecker : public content::GpuDataManagerObserver {
167 public:
168  explicit UpdateChecker(ComponentUpdateService* cus);
169
170  virtual void OnGpuInfoUpdate() OVERRIDE;
171
172 private:
173  ComponentUpdateService* cus_;
174};
175
176UpdateChecker::UpdateChecker(ComponentUpdateService* cus)
177  : cus_(cus) {
178}
179
180void UpdateChecker::OnGpuInfoUpdate() {
181  GpuDataManager *gpu_data_manager = GpuDataManager::GetInstance();
182
183  if (!gpu_data_manager->GpuAccessAllowed(NULL) ||
184      gpu_data_manager->IsFeatureBlacklisted(gpu::GPU_FEATURE_TYPE_WEBGL) ||
185      gpu_data_manager->ShouldUseSwiftShader()) {
186    gpu_data_manager->RemoveObserver(this);
187    DCHECK(BrowserThread::CurrentlyOn(BrowserThread::FILE));
188    base::FilePath path = GetSwiftShaderBaseDirectory();
189
190    Version version(kNullVersion);
191    GetLatestSwiftShaderDirectory(&path, &version, NULL);
192
193    BrowserThread::PostTask(BrowserThread::UI, FROM_HERE,
194        base::Bind(&FinishSwiftShaderUpdateRegistration, cus_, version));
195  }
196}
197
198// Check if there already is a version of swiftshader installed,
199// and if so register it.
200void RegisterSwiftShaderPath(ComponentUpdateService* cus) {
201  DCHECK(BrowserThread::CurrentlyOn(BrowserThread::FILE));
202  base::FilePath path = GetSwiftShaderBaseDirectory();
203  if (!file_util::PathExists(path)) {
204    if (!file_util::CreateDirectory(path)) {
205      NOTREACHED() << "Could not create SwiftShader directory.";
206      return;
207    }
208  }
209
210  Version version(kNullVersion);
211  std::vector<base::FilePath> older_dirs;
212  if (GetLatestSwiftShaderDirectory(&path, &version, &older_dirs))
213    BrowserThread::PostTask(BrowserThread::UI, FROM_HERE,
214        base::Bind(&RegisterSwiftShaderWithChrome, path));
215
216  UpdateChecker *update_checker = new UpdateChecker(cus);
217  GpuDataManager::GetInstance()->AddObserver(update_checker);
218  update_checker->OnGpuInfoUpdate();
219  // We leak update_checker here, because it has to stick around for the life
220  // of the GpuDataManager.
221
222  // Remove older versions of SwiftShader.
223  for (std::vector<base::FilePath>::iterator iter = older_dirs.begin();
224       iter != older_dirs.end(); ++iter) {
225    file_util::Delete(*iter, true);
226  }
227}
228
229void RegisterSwiftShaderComponent(ComponentUpdateService* cus) {
230#if defined(ENABLE_SWIFTSHADER)
231  base::CPU cpu;
232
233  if (!cpu.has_sse2())
234    return;
235  BrowserThread::PostTask(BrowserThread::FILE, FROM_HERE,
236      base::Bind(&RegisterSwiftShaderPath, cus));
237#endif
238}
239