dropdown_bar_host.cc revision 5c02ac1a9c1b504631c0a3d2b6e737b5d738bae1
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "chrome/browser/ui/views/dropdown_bar_host.h"
6
7#include <algorithm>
8
9#include "chrome/browser/ui/view_ids.h"
10#include "chrome/browser/ui/views/dropdown_bar_host_delegate.h"
11#include "chrome/browser/ui/views/dropdown_bar_view.h"
12#include "chrome/browser/ui/views/frame/browser_view.h"
13#include "ui/events/keycodes/keyboard_codes.h"
14#include "ui/gfx/animation/slide_animation.h"
15#include "ui/gfx/path.h"
16#include "ui/gfx/scoped_sk_region.h"
17#include "ui/gfx/scrollbar_size.h"
18#include "ui/views/focus/external_focus_tracker.h"
19#include "ui/views/focus/view_storage.h"
20#include "ui/views/widget/widget.h"
21
22using gfx::Path;
23
24// static
25bool DropdownBarHost::disable_animations_during_testing_ = false;
26
27////////////////////////////////////////////////////////////////////////////////
28// DropdownBarHost, public:
29
30DropdownBarHost::DropdownBarHost(BrowserView* browser_view)
31    : browser_view_(browser_view),
32      view_(NULL),
33      delegate_(NULL),
34      animation_offset_(0),
35      focus_manager_(NULL),
36      esc_accel_target_registered_(false),
37      is_visible_(false) {
38}
39
40void DropdownBarHost::Init(views::View* host_view,
41                           views::View* view,
42                           DropdownBarHostDelegate* delegate) {
43  DCHECK(view);
44  DCHECK(delegate);
45
46  view_ = view;
47  delegate_ = delegate;
48
49  // Initialize the host.
50  host_.reset(new views::Widget);
51  views::Widget::InitParams params(views::Widget::InitParams::TYPE_CONTROL);
52  params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
53  params.parent = browser_view_->GetWidget()->GetNativeView();
54  params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
55  host_->Init(params);
56  host_->SetContentsView(view_);
57
58  SetHostViewNative(host_view);
59
60  // Start listening to focus changes, so we can register and unregister our
61  // own handler for Escape.
62  focus_manager_ = host_->GetFocusManager();
63  if (focus_manager_) {
64    focus_manager_->AddFocusChangeListener(this);
65  } else {
66    // In some cases (see bug http://crbug.com/17056) it seems we may not have
67    // a focus manager.  Please reopen the bug if you hit this.
68    NOTREACHED();
69  }
70
71  // Start the process of animating the opening of the widget.
72  animation_.reset(new gfx::SlideAnimation(this));
73}
74
75DropdownBarHost::~DropdownBarHost() {
76  focus_manager_->RemoveFocusChangeListener(this);
77  focus_tracker_.reset(NULL);
78}
79
80void DropdownBarHost::Show(bool animate) {
81  // Stores the currently focused view, and tracks focus changes so that we can
82  // restore focus when the dropdown widget is closed.
83  focus_tracker_.reset(new views::ExternalFocusTracker(view_, focus_manager_));
84
85  bool was_visible = is_visible_;
86  is_visible_ = true;
87  if (!animate || disable_animations_during_testing_) {
88    animation_->Reset(1);
89    AnimationProgressed(animation_.get());
90  } else if (!was_visible) {
91    // Don't re-start the animation.
92    animation_->Reset();
93    animation_->Show();
94  }
95
96  if (!was_visible)
97    OnVisibilityChanged();
98}
99
100void DropdownBarHost::SetFocusAndSelection() {
101  delegate_->SetFocusAndSelection(true);
102}
103
104bool DropdownBarHost::IsAnimating() const {
105  return animation_->is_animating();
106}
107
108void DropdownBarHost::Hide(bool animate) {
109  if (!IsVisible())
110    return;
111  if (animate && !disable_animations_during_testing_ &&
112      !animation_->IsClosing()) {
113    animation_->Hide();
114  } else {
115    if (animation_->IsClosing()) {
116      // If we're in the middle of a close animation, skip immediately to the
117      // end of the animation.
118      StopAnimation();
119    } else {
120      // Otherwise we need to set both the animation state to ended and the
121      // DropdownBarHost state to ended/hidden, otherwise the next time we try
122      // to show the bar, it might refuse to do so. Note that we call
123      // AnimationEnded ourselves as Reset does not call it if we are not
124      // animating here.
125      animation_->Reset();
126      AnimationEnded(animation_.get());
127    }
128  }
129}
130
131void DropdownBarHost::StopAnimation() {
132  animation_->End();
133}
134
135bool DropdownBarHost::IsVisible() const {
136  return is_visible_;
137}
138
139////////////////////////////////////////////////////////////////////////////////
140// DropdownBarHost, views::FocusChangeListener implementation:
141void DropdownBarHost::OnWillChangeFocus(views::View* focused_before,
142                                        views::View* focused_now) {
143  // First we need to determine if one or both of the views passed in are child
144  // views of our view.
145  bool our_view_before = focused_before && view_->Contains(focused_before);
146  bool our_view_now = focused_now && view_->Contains(focused_now);
147
148  // When both our_view_before and our_view_now are false, it means focus is
149  // changing hands elsewhere in the application (and we shouldn't do anything).
150  // Similarly, when both are true, focus is changing hands within the dropdown
151  // widget (and again, we should not do anything). We therefore only need to
152  // look at when we gain initial focus and when we loose it.
153  if (!our_view_before && our_view_now) {
154    // We are gaining focus from outside the dropdown widget so we must register
155    // a handler for Escape.
156    RegisterAccelerators();
157  } else if (our_view_before && !our_view_now) {
158    // We are losing focus to something outside our widget so we restore the
159    // original handler for Escape.
160    UnregisterAccelerators();
161  }
162}
163
164void DropdownBarHost::OnDidChangeFocus(views::View* focused_before,
165                                       views::View* focused_now) {
166}
167
168////////////////////////////////////////////////////////////////////////////////
169// DropdownBarHost, gfx::AnimationDelegate implementation:
170
171void DropdownBarHost::AnimationProgressed(const gfx::Animation* animation) {
172  // First, we calculate how many pixels to slide the widget.
173  gfx::Size pref_size = view_->GetPreferredSize();
174  animation_offset_ = static_cast<int>((1.0 - animation_->GetCurrentValue()) *
175                                       pref_size.height());
176
177  // This call makes sure it appears in the right location, the size and shape
178  // is correct and that it slides in the right direction.
179  gfx::Rect dlg_rect = GetDialogPosition(gfx::Rect());
180  SetDialogPosition(dlg_rect, false);
181
182  // Let the view know if we are animating, and at which offset to draw the
183  // edges.
184  delegate_->SetAnimationOffset(animation_offset_);
185  view_->SchedulePaint();
186}
187
188void DropdownBarHost::AnimationEnded(const gfx::Animation* animation) {
189  // Place the dropdown widget in its fully opened state.
190  animation_offset_ = 0;
191
192  if (!animation_->IsShowing()) {
193    // Animation has finished closing.
194    host_->Hide();
195    is_visible_ = false;
196    OnVisibilityChanged();
197  } else {
198    // Animation has finished opening.
199  }
200}
201
202////////////////////////////////////////////////////////////////////////////////
203// DropdownBarHost protected:
204
205void DropdownBarHost::ResetFocusTracker() {
206  focus_tracker_.reset(NULL);
207}
208
209void DropdownBarHost::OnVisibilityChanged() {
210}
211
212void DropdownBarHost::GetWidgetBounds(gfx::Rect* bounds) {
213  DCHECK(bounds);
214  *bounds = browser_view_->bounds();
215}
216
217void DropdownBarHost::UpdateWindowEdges(const gfx::Rect& new_pos) {
218  // |w| is used to make it easier to create the part of the polygon that curves
219  // the right side of the Find window. It essentially keeps track of the
220  // x-pixel position of the right-most background image inside the view.
221  // TODO(finnur): Let the view tell us how to draw the curves or convert
222  // this to a CustomFrameWindow.
223  int w = new_pos.width() - 6;  // -6 positions us at the left edge of the
224                                // rightmost background image of the view.
225  int h = new_pos.height();
226
227  // This polygon array represents the outline of the background image for the
228  // window. Basically, it encompasses only the visible pixels of the
229  // concatenated find_dlg_LMR_bg images (where LMR = [left | middle | right]).
230  const Path::Point polygon[] = {
231      {2, 0}, {3, 1}, {3, h - 2}, {4, h - 1},
232        {4, h}, {w+0, h},
233      {w+2, h - 1}, {w+3, h - 2}, {w+3, 1}, {w+4, 0}
234  };
235
236  // Find the largest x and y value in the polygon.
237  int max_x = 0, max_y = 0;
238  for (size_t i = 0; i < arraysize(polygon); i++) {
239    max_x = std::max(max_x, static_cast<int>(polygon[i].x));
240    max_y = std::max(max_y, static_cast<int>(polygon[i].y));
241  }
242
243  // We then create the polygon and use SetWindowRgn to force the window to draw
244  // only within that area. This region may get reduced in size below.
245  Path path(polygon, arraysize(polygon));
246  gfx::ScopedSkRegion region(path.CreateNativeRegion());
247  // Are we animating?
248  if (animation_offset() > 0) {
249    // The animation happens in two steps: First, we clip the window and then in
250    // GetWidgetPosition we offset the window position so that it still looks
251    // attached to the toolbar as it grows. We clip the window by creating a
252    // rectangle region (that gradually increases as the animation progresses)
253    // and find the intersection between the two regions using CombineRgn.
254
255    // |y| shrinks as the animation progresses from the height of the view down
256    // to 0 (and reverses when closing).
257    int y = animation_offset();
258    // |y| shrinking means the animation (visible) region gets larger. In other
259    // words: the rectangle grows upward (when the widget is opening).
260    Path animation_path;
261    SkRect animation_rect = { SkIntToScalar(0), SkIntToScalar(y),
262                              SkIntToScalar(max_x), SkIntToScalar(max_y) };
263    animation_path.addRect(animation_rect);
264    gfx::ScopedSkRegion animation_region(
265        animation_path.CreateNativeRegion());
266    region.Set(Path::IntersectRegions(animation_region.Get(), region.Get()));
267
268    // Next, we need to increase the region a little bit to account for the
269    // curved edges that the view will draw to make it look like grows out of
270    // the toolbar.
271    Path::Point left_curve[] = {
272      {2, y+0}, {3, y+1}, {3, y+0}, {2, y+0}
273    };
274    Path::Point right_curve[] = {
275      {w+3, y+1}, {w+4, y+0}, {w+3, y+0}, {w+3, y+1}
276    };
277
278    // Combine the region for the curve on the left with our main region.
279    Path left_path(left_curve, arraysize(left_curve));
280    gfx::ScopedSkRegion r(left_path.CreateNativeRegion());
281    region.Set(Path::CombineRegions(r.Get(), region.Get()));
282
283    // Combine the region for the curve on the right with our main region.
284    Path right_path(right_curve, arraysize(right_curve));
285    region.Set(Path::CombineRegions(r.Get(), region.Get()));
286  }
287
288  // Now see if we need to truncate the region because parts of it obscures
289  // the main window border.
290  gfx::Rect widget_bounds;
291  GetWidgetBounds(&widget_bounds);
292
293  // Calculate how much our current position overlaps our boundaries. If we
294  // overlap, it means we have too little space to draw the whole widget and
295  // we allow overwriting the scrollbar before we start truncating our widget.
296  //
297  // TODO(brettw) this constant is evil. This is the amount of room we've added
298  // to the window size, when we set the region, it can change the size.
299  static const int kAddedWidth = 7;
300  int difference = new_pos.right() - kAddedWidth - widget_bounds.right() -
301      gfx::scrollbar_size() + 1;
302  if (difference > 0) {
303    Path::Point exclude[4];
304    exclude[0].x = max_x - difference;  // Top left corner.
305    exclude[0].y = 0;
306
307    exclude[1].x = max_x;               // Top right corner.
308    exclude[1].y = 0;
309
310    exclude[2].x = max_x;               // Bottom right corner.
311    exclude[2].y = max_y;
312
313    exclude[3].x = max_x - difference;  // Bottom left corner.
314    exclude[3].y = max_y;
315
316    // Subtract this region from the original region.
317    gfx::Path exclude_path(exclude, arraysize(exclude));
318    gfx::ScopedSkRegion exclude_region(exclude_path.CreateNativeRegion());
319    region.Set(Path::SubtractRegion(region.Get(), exclude_region.Get()));
320  }
321
322  // Window takes ownership of the region.
323  host()->SetShape(region.release());
324}
325
326void DropdownBarHost::RegisterAccelerators() {
327  DCHECK(!esc_accel_target_registered_);
328  ui::Accelerator escape(ui::VKEY_ESCAPE, ui::EF_NONE);
329  focus_manager_->RegisterAccelerator(
330      escape, ui::AcceleratorManager::kNormalPriority, this);
331  esc_accel_target_registered_ = true;
332}
333
334void DropdownBarHost::UnregisterAccelerators() {
335  DCHECK(esc_accel_target_registered_);
336  ui::Accelerator escape(ui::VKEY_ESCAPE, ui::EF_NONE);
337  focus_manager_->UnregisterAccelerator(escape, this);
338  esc_accel_target_registered_ = false;
339}
340