dropdown_bar_host.cc revision d0247b1b59f9c528cb6df88b4f2b9afaf80d181e
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "chrome/browser/ui/views/dropdown_bar_host.h"
6
7#include <algorithm>
8
9#include "chrome/browser/ui/view_ids.h"
10#include "chrome/browser/ui/views/dropdown_bar_host_delegate.h"
11#include "chrome/browser/ui/views/dropdown_bar_view.h"
12#include "chrome/browser/ui/views/frame/browser_view.h"
13#include "ui/events/keycodes/keyboard_codes.h"
14#include "ui/gfx/animation/slide_animation.h"
15#include "ui/gfx/path.h"
16#include "ui/gfx/scrollbar_size.h"
17#include "ui/views/focus/external_focus_tracker.h"
18#include "ui/views/focus/view_storage.h"
19#include "ui/views/widget/widget.h"
20
21#if defined(USE_AURA)
22#include "ui/gfx/scoped_sk_region.h"
23#elif defined(OS_WIN)
24#include "base/win/scoped_gdi_object.h"
25#endif
26
27namespace {
28
29#if defined(USE_AURA)
30typedef gfx::ScopedSkRegion ScopedPlatformRegion;
31#elif defined(OS_WIN)
32typedef base::win::ScopedRegion ScopedPlatformRegion;
33#endif
34
35}  // namespace
36
37using gfx::Path;
38
39// static
40bool DropdownBarHost::disable_animations_during_testing_ = false;
41
42////////////////////////////////////////////////////////////////////////////////
43// DropdownBarHost, public:
44
45DropdownBarHost::DropdownBarHost(BrowserView* browser_view)
46    : browser_view_(browser_view),
47      view_(NULL),
48      delegate_(NULL),
49      animation_offset_(0),
50      focus_manager_(NULL),
51      esc_accel_target_registered_(false),
52      is_visible_(false) {
53}
54
55void DropdownBarHost::Init(views::View* host_view,
56                           views::View* view,
57                           DropdownBarHostDelegate* delegate) {
58  DCHECK(view);
59  DCHECK(delegate);
60
61  view_ = view;
62  delegate_ = delegate;
63
64  // Initialize the host.
65  host_.reset(new views::Widget);
66  views::Widget::InitParams params(views::Widget::InitParams::TYPE_CONTROL);
67  params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
68  params.parent = browser_view_->GetWidget()->GetNativeView();
69#if defined(USE_AURA)
70  params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
71#endif
72  host_->Init(params);
73  host_->SetContentsView(view_);
74
75  SetHostViewNative(host_view);
76
77  // Start listening to focus changes, so we can register and unregister our
78  // own handler for Escape.
79  focus_manager_ = host_->GetFocusManager();
80  if (focus_manager_) {
81    focus_manager_->AddFocusChangeListener(this);
82  } else {
83    // In some cases (see bug http://crbug.com/17056) it seems we may not have
84    // a focus manager.  Please reopen the bug if you hit this.
85    NOTREACHED();
86  }
87
88  // Start the process of animating the opening of the widget.
89  animation_.reset(new gfx::SlideAnimation(this));
90}
91
92DropdownBarHost::~DropdownBarHost() {
93  focus_manager_->RemoveFocusChangeListener(this);
94  focus_tracker_.reset(NULL);
95}
96
97void DropdownBarHost::Show(bool animate) {
98  // Stores the currently focused view, and tracks focus changes so that we can
99  // restore focus when the dropdown widget is closed.
100  focus_tracker_.reset(new views::ExternalFocusTracker(view_, focus_manager_));
101
102  bool was_visible = is_visible_;
103  is_visible_ = true;
104  if (!animate || disable_animations_during_testing_) {
105    animation_->Reset(1);
106    AnimationProgressed(animation_.get());
107  } else if (!was_visible) {
108    // Don't re-start the animation.
109    animation_->Reset();
110    animation_->Show();
111  }
112
113  if (!was_visible)
114    OnVisibilityChanged();
115}
116
117void DropdownBarHost::SetFocusAndSelection() {
118  delegate_->SetFocusAndSelection(true);
119}
120
121bool DropdownBarHost::IsAnimating() const {
122  return animation_->is_animating();
123}
124
125void DropdownBarHost::Hide(bool animate) {
126  if (!IsVisible())
127    return;
128  if (animate && !disable_animations_during_testing_ &&
129      !animation_->IsClosing()) {
130    animation_->Hide();
131  } else {
132    if (animation_->IsClosing()) {
133      // If we're in the middle of a close animation, skip immediately to the
134      // end of the animation.
135      StopAnimation();
136    } else {
137      // Otherwise we need to set both the animation state to ended and the
138      // DropdownBarHost state to ended/hidden, otherwise the next time we try
139      // to show the bar, it might refuse to do so. Note that we call
140      // AnimationEnded ourselves as Reset does not call it if we are not
141      // animating here.
142      animation_->Reset();
143      AnimationEnded(animation_.get());
144    }
145  }
146}
147
148void DropdownBarHost::StopAnimation() {
149  animation_->End();
150}
151
152bool DropdownBarHost::IsVisible() const {
153  return is_visible_;
154}
155
156////////////////////////////////////////////////////////////////////////////////
157// DropdownBarHost, views::FocusChangeListener implementation:
158void DropdownBarHost::OnWillChangeFocus(views::View* focused_before,
159                                        views::View* focused_now) {
160  // First we need to determine if one or both of the views passed in are child
161  // views of our view.
162  bool our_view_before = focused_before && view_->Contains(focused_before);
163  bool our_view_now = focused_now && view_->Contains(focused_now);
164
165  // When both our_view_before and our_view_now are false, it means focus is
166  // changing hands elsewhere in the application (and we shouldn't do anything).
167  // Similarly, when both are true, focus is changing hands within the dropdown
168  // widget (and again, we should not do anything). We therefore only need to
169  // look at when we gain initial focus and when we loose it.
170  if (!our_view_before && our_view_now) {
171    // We are gaining focus from outside the dropdown widget so we must register
172    // a handler for Escape.
173    RegisterAccelerators();
174  } else if (our_view_before && !our_view_now) {
175    // We are losing focus to something outside our widget so we restore the
176    // original handler for Escape.
177    UnregisterAccelerators();
178  }
179}
180
181void DropdownBarHost::OnDidChangeFocus(views::View* focused_before,
182                                       views::View* focused_now) {
183}
184
185////////////////////////////////////////////////////////////////////////////////
186// DropdownBarHost, gfx::AnimationDelegate implementation:
187
188void DropdownBarHost::AnimationProgressed(const gfx::Animation* animation) {
189  // First, we calculate how many pixels to slide the widget.
190  gfx::Size pref_size = view_->GetPreferredSize();
191  animation_offset_ = static_cast<int>((1.0 - animation_->GetCurrentValue()) *
192                                       pref_size.height());
193
194  // This call makes sure it appears in the right location, the size and shape
195  // is correct and that it slides in the right direction.
196  gfx::Rect dlg_rect = GetDialogPosition(gfx::Rect());
197  SetDialogPosition(dlg_rect, false);
198
199  // Let the view know if we are animating, and at which offset to draw the
200  // edges.
201  delegate_->SetAnimationOffset(animation_offset_);
202  view_->SchedulePaint();
203}
204
205void DropdownBarHost::AnimationEnded(const gfx::Animation* animation) {
206  // Place the dropdown widget in its fully opened state.
207  animation_offset_ = 0;
208
209  if (!animation_->IsShowing()) {
210    // Animation has finished closing.
211    host_->Hide();
212    is_visible_ = false;
213    OnVisibilityChanged();
214  } else {
215    // Animation has finished opening.
216  }
217}
218
219////////////////////////////////////////////////////////////////////////////////
220// DropdownBarHost protected:
221
222void DropdownBarHost::ResetFocusTracker() {
223  focus_tracker_.reset(NULL);
224}
225
226void DropdownBarHost::OnVisibilityChanged() {
227}
228
229void DropdownBarHost::GetWidgetBounds(gfx::Rect* bounds) {
230  DCHECK(bounds);
231  *bounds = browser_view_->bounds();
232}
233
234void DropdownBarHost::UpdateWindowEdges(const gfx::Rect& new_pos) {
235  // |w| is used to make it easier to create the part of the polygon that curves
236  // the right side of the Find window. It essentially keeps track of the
237  // x-pixel position of the right-most background image inside the view.
238  // TODO(finnur): Let the view tell us how to draw the curves or convert
239  // this to a CustomFrameWindow.
240  int w = new_pos.width() - 6;  // -6 positions us at the left edge of the
241                                // rightmost background image of the view.
242  int h = new_pos.height();
243
244  // This polygon array represents the outline of the background image for the
245  // window. Basically, it encompasses only the visible pixels of the
246  // concatenated find_dlg_LMR_bg images (where LMR = [left | middle | right]).
247  const Path::Point polygon[] = {
248      {2, 0}, {3, 1}, {3, h - 2}, {4, h - 1},
249        {4, h}, {w+0, h},
250      {w+2, h - 1}, {w+3, h - 2}, {w+3, 1}, {w+4, 0}
251  };
252
253  // Find the largest x and y value in the polygon.
254  int max_x = 0, max_y = 0;
255  for (size_t i = 0; i < arraysize(polygon); i++) {
256    max_x = std::max(max_x, static_cast<int>(polygon[i].x));
257    max_y = std::max(max_y, static_cast<int>(polygon[i].y));
258  }
259
260  // We then create the polygon and use SetWindowRgn to force the window to draw
261  // only within that area. This region may get reduced in size below.
262  Path path(polygon, arraysize(polygon));
263  ScopedPlatformRegion region(path.CreateNativeRegion());
264  // Are we animating?
265  if (animation_offset() > 0) {
266    // The animation happens in two steps: First, we clip the window and then in
267    // GetWidgetPosition we offset the window position so that it still looks
268    // attached to the toolbar as it grows. We clip the window by creating a
269    // rectangle region (that gradually increases as the animation progresses)
270    // and find the intersection between the two regions using CombineRgn.
271
272    // |y| shrinks as the animation progresses from the height of the view down
273    // to 0 (and reverses when closing).
274    int y = animation_offset();
275    // |y| shrinking means the animation (visible) region gets larger. In other
276    // words: the rectangle grows upward (when the widget is opening).
277    Path animation_path;
278    SkRect animation_rect = { SkIntToScalar(0), SkIntToScalar(y),
279                              SkIntToScalar(max_x), SkIntToScalar(max_y) };
280    animation_path.addRect(animation_rect);
281    ScopedPlatformRegion animation_region(
282        animation_path.CreateNativeRegion());
283    region.Set(Path::IntersectRegions(animation_region.Get(), region.Get()));
284
285    // Next, we need to increase the region a little bit to account for the
286    // curved edges that the view will draw to make it look like grows out of
287    // the toolbar.
288    Path::Point left_curve[] = {
289      {2, y+0}, {3, y+1}, {3, y+0}, {2, y+0}
290    };
291    Path::Point right_curve[] = {
292      {w+3, y+1}, {w+4, y+0}, {w+3, y+0}, {w+3, y+1}
293    };
294
295    // Combine the region for the curve on the left with our main region.
296    Path left_path(left_curve, arraysize(left_curve));
297    ScopedPlatformRegion r(left_path.CreateNativeRegion());
298    region.Set(Path::CombineRegions(r.Get(), region.Get()));
299
300    // Combine the region for the curve on the right with our main region.
301    Path right_path(right_curve, arraysize(right_curve));
302    region.Set(Path::CombineRegions(r.Get(), region.Get()));
303  }
304
305  // Now see if we need to truncate the region because parts of it obscures
306  // the main window border.
307  gfx::Rect widget_bounds;
308  GetWidgetBounds(&widget_bounds);
309
310  // Calculate how much our current position overlaps our boundaries. If we
311  // overlap, it means we have too little space to draw the whole widget and
312  // we allow overwriting the scrollbar before we start truncating our widget.
313  //
314  // TODO(brettw) this constant is evil. This is the amount of room we've added
315  // to the window size, when we set the region, it can change the size.
316  static const int kAddedWidth = 7;
317  int difference = new_pos.right() - kAddedWidth - widget_bounds.right() -
318      gfx::scrollbar_size() + 1;
319  if (difference > 0) {
320    Path::Point exclude[4];
321    exclude[0].x = max_x - difference;  // Top left corner.
322    exclude[0].y = 0;
323
324    exclude[1].x = max_x;               // Top right corner.
325    exclude[1].y = 0;
326
327    exclude[2].x = max_x;               // Bottom right corner.
328    exclude[2].y = max_y;
329
330    exclude[3].x = max_x - difference;  // Bottom left corner.
331    exclude[3].y = max_y;
332
333    // Subtract this region from the original region.
334    gfx::Path exclude_path(exclude, arraysize(exclude));
335    ScopedPlatformRegion exclude_region(exclude_path.CreateNativeRegion());
336    region.Set(Path::SubtractRegion(region.Get(), exclude_region.Get()));
337  }
338
339  // Window takes ownership of the region.
340  host()->SetShape(region.release());
341}
342
343void DropdownBarHost::RegisterAccelerators() {
344  DCHECK(!esc_accel_target_registered_);
345  ui::Accelerator escape(ui::VKEY_ESCAPE, ui::EF_NONE);
346  focus_manager_->RegisterAccelerator(
347      escape, ui::AcceleratorManager::kNormalPriority, this);
348  esc_accel_target_registered_ = true;
349}
350
351void DropdownBarHost::UnregisterAccelerators() {
352  DCHECK(esc_accel_target_registered_);
353  ui::Accelerator escape(ui::VKEY_ESCAPE, ui::EF_NONE);
354  focus_manager_->UnregisterAccelerator(escape, this);
355  esc_accel_target_registered_ = false;
356}
357