reload_button.cc revision f2477e01787aa58f445919b809d89e252beef54f
1// Copyright 2013 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "chrome/browser/ui/views/toolbar/reload_button.h"
6
7#include "base/strings/utf_string_conversions.h"
8#include "chrome/app/chrome_command_ids.h"
9#include "chrome/browser/command_updater.h"
10#include "chrome/browser/search/search.h"
11#include "chrome/browser/ui/search/search_model.h"
12#include "chrome/browser/ui/views/location_bar/location_bar_view.h"
13#include "grit/generated_resources.h"
14#include "grit/theme_resources.h"
15#include "ui/base/l10n/l10n_util.h"
16#include "ui/base/models/simple_menu_model.h"
17#include "ui/base/theme_provider.h"
18#include "ui/base/window_open_disposition.h"
19#include "ui/views/metrics.h"
20#include "ui/views/widget/widget.h"
21
22
23namespace {
24
25const int kReloadImages[] =
26    { IDR_RELOAD, IDR_RELOAD_H, IDR_RELOAD_P, IDR_RELOAD_D };
27
28const int kStopImages[] = { IDR_STOP, IDR_STOP_H, IDR_STOP_P, IDR_STOP_D };
29
30// Contents of the Reload drop-down menu.
31const int kReloadMenuItems[]  = {
32  IDS_RELOAD_MENU_NORMAL_RELOAD_ITEM,
33  IDS_RELOAD_MENU_HARD_RELOAD_ITEM,
34  IDS_RELOAD_MENU_EMPTY_AND_HARD_RELOAD_ITEM,
35};
36
37}  // namespace
38
39
40// ReloadButton ---------------------------------------------------------------
41
42// static
43const char ReloadButton::kViewClassName[] = "ReloadButton";
44
45ReloadButton::ReloadButton(LocationBarView* location_bar,
46                           CommandUpdater* command_updater)
47    : ButtonDropDown(this, CreateMenuModel()),
48      location_bar_(location_bar),
49      command_updater_(command_updater),
50      intended_mode_(MODE_RELOAD),
51      visible_mode_(MODE_RELOAD),
52      double_click_timer_delay_(
53          base::TimeDelta::FromMilliseconds(views::GetDoubleClickInterval())),
54      stop_to_reload_timer_delay_(base::TimeDelta::FromMilliseconds(1350)),
55      menu_enabled_(false),
56      testing_mouse_hovered_(false),
57      testing_reload_count_(0) {
58}
59
60ReloadButton::~ReloadButton() {
61}
62
63void ReloadButton::ChangeMode(Mode mode, bool force) {
64  intended_mode_ = mode;
65
66  // If the change is forced, or the user isn't hovering the icon, or it's safe
67  // to change it to the other image type, make the change immediately;
68  // otherwise we'll let it happen later.
69  if (force || (!IsMouseHovered() && !testing_mouse_hovered_) ||
70      ((mode == MODE_STOP) ?
71      !double_click_timer_.IsRunning() : (visible_mode_ != MODE_STOP))) {
72    double_click_timer_.Stop();
73    stop_to_reload_timer_.Stop();
74    ChangeModeInternal(mode);
75    SetEnabled(true);
76
77  // We want to disable the button if we're preventing a change from stop to
78  // reload due to hovering, but not if we're preventing a change from reload to
79  // stop due to the double-click timer running.  (Disabled reload state is only
80  // applicable when instant extended API is enabled and mode is NTP, which is
81  // handled just above.)
82  } else if (visible_mode_ != MODE_RELOAD) {
83    SetEnabled(false);
84
85    // Go ahead and change to reload after a bit, which allows repeated reloads
86    // without moving the mouse.
87    if (!stop_to_reload_timer_.IsRunning()) {
88      stop_to_reload_timer_.Start(FROM_HERE, stop_to_reload_timer_delay_, this,
89                                  &ReloadButton::OnStopToReloadTimer);
90    }
91  }
92}
93
94void ReloadButton::LoadImages() {
95  DCHECK_EQ(static_cast<int>(arraysize(kReloadImages)), STATE_COUNT);
96  DCHECK_EQ(static_cast<int>(arraysize(kStopImages)), STATE_COUNT);
97
98  gfx::ImageSkia* reload_images = images_;
99  gfx::ImageSkia* stop_images = alternate_images_;
100  if (visible_mode_ == MODE_STOP)
101    std::swap(reload_images, stop_images);
102
103  ui::ThemeProvider* tp = GetThemeProvider();
104  for (int i = 0; i < STATE_COUNT; i++) {
105    reload_images[i] = *(tp->GetImageSkiaNamed(kReloadImages[i]));
106    stop_images[i] = *(tp->GetImageSkiaNamed(kStopImages[i]));
107  }
108
109  SchedulePaint();
110  PreferredSizeChanged();
111}
112
113void ReloadButton::OnMouseExited(const ui::MouseEvent& event) {
114  ButtonDropDown::OnMouseExited(event);
115  if (!IsMenuShowing())
116    ChangeMode(intended_mode_, true);
117}
118
119bool ReloadButton::GetTooltipText(const gfx::Point& p,
120                                  string16* tooltip) const {
121  int reload_tooltip = menu_enabled_ ?
122      IDS_TOOLTIP_RELOAD_WITH_MENU : IDS_TOOLTIP_RELOAD;
123  int text_id = (visible_mode_ == MODE_RELOAD) ?
124      reload_tooltip : IDS_TOOLTIP_STOP;
125  tooltip->assign(l10n_util::GetStringUTF16(text_id));
126  return true;
127}
128
129const char* ReloadButton::GetClassName() const {
130  return kViewClassName;
131}
132
133void ReloadButton::GetAccessibleState(ui::AccessibleViewState* state) {
134  if (menu_enabled_)
135    ButtonDropDown::GetAccessibleState(state);
136  else
137    CustomButton::GetAccessibleState(state);
138}
139
140bool ReloadButton::ShouldShowMenu() {
141  return menu_enabled_ && (visible_mode_ == MODE_RELOAD);
142}
143
144void ReloadButton::ShowDropDownMenu(ui::MenuSourceType source_type) {
145  ButtonDropDown::ShowDropDownMenu(source_type);  // Blocks.
146  ChangeMode(intended_mode_, true);
147}
148
149void ReloadButton::ButtonPressed(views::Button* /* button */,
150                                 const ui::Event& event) {
151  ClearPendingMenu();
152
153  if (visible_mode_ == MODE_STOP) {
154    if (command_updater_)
155      command_updater_->ExecuteCommandWithDisposition(IDC_STOP, CURRENT_TAB);
156    // The user has clicked, so we can feel free to update the button,
157    // even if the mouse is still hovering.
158    ChangeMode(MODE_RELOAD, true);
159  } else if (!double_click_timer_.IsRunning()) {
160    // Shift-clicking or ctrl-clicking the reload button means we should ignore
161    // any cached content.
162    int command;
163    int flags = event.flags();
164    if (event.IsShiftDown() || event.IsControlDown()) {
165      command = IDC_RELOAD_IGNORING_CACHE;
166      // Mask off Shift and Control so they don't affect the disposition below.
167      flags &= ~(ui::EF_SHIFT_DOWN | ui::EF_CONTROL_DOWN);
168    } else {
169      command = IDC_RELOAD;
170    }
171
172    // Start a timer - while this timer is running, the reload button cannot be
173    // changed to a stop button.  We do not set |intended_mode_| to MODE_STOP
174    // here as the browser will do that when it actually starts loading (which
175    // may happen synchronously, thus the need to do this before telling the
176    // browser to execute the reload command).
177    double_click_timer_.Start(FROM_HERE, double_click_timer_delay_, this,
178                              &ReloadButton::OnDoubleClickTimer);
179
180    ExecuteBrowserCommand(command, flags);
181    ++testing_reload_count_;
182  }
183}
184
185bool ReloadButton::IsCommandIdChecked(int command_id) const {
186  return false;
187}
188
189bool ReloadButton::IsCommandIdEnabled(int command_id) const {
190  return true;
191}
192
193bool ReloadButton::IsCommandIdVisible(int command_id) const {
194  return true;
195}
196
197bool ReloadButton::GetAcceleratorForCommandId(int command_id,
198    ui::Accelerator* accelerator) {
199  switch (command_id) {
200    case IDS_RELOAD_MENU_NORMAL_RELOAD_ITEM:
201      GetWidget()->GetAccelerator(IDC_RELOAD, accelerator);
202      return true;
203    case IDS_RELOAD_MENU_HARD_RELOAD_ITEM:
204      GetWidget()->GetAccelerator(IDC_RELOAD_IGNORING_CACHE, accelerator);
205      return true;
206  }
207  return GetWidget()->GetAccelerator(command_id, accelerator);
208}
209
210void ReloadButton::ExecuteCommand(int command_id, int event_flags) {
211  int browser_command = 0;
212  switch (command_id) {
213    case IDS_RELOAD_MENU_NORMAL_RELOAD_ITEM:
214      browser_command = IDC_RELOAD;
215      break;
216    case IDS_RELOAD_MENU_HARD_RELOAD_ITEM:
217      browser_command = IDC_RELOAD_IGNORING_CACHE;
218      break;
219    case IDS_RELOAD_MENU_EMPTY_AND_HARD_RELOAD_ITEM:
220      browser_command = IDC_RELOAD_CLEARING_CACHE;
221      break;
222    default:
223      NOTREACHED();
224  }
225  ExecuteBrowserCommand(browser_command, event_flags);
226}
227
228ui::SimpleMenuModel* ReloadButton::CreateMenuModel() {
229  ui::SimpleMenuModel* menu_model = new ui::SimpleMenuModel(this);
230  for (size_t i = 0; i < arraysize(kReloadMenuItems); ++i)
231    menu_model->AddItemWithStringId(kReloadMenuItems[i], kReloadMenuItems[i]);
232
233  return menu_model;
234}
235
236void ReloadButton::ExecuteBrowserCommand(int command, int event_flags) {
237  if (!command_updater_)
238    return;
239
240  WindowOpenDisposition disposition =
241      ui::DispositionFromEventFlags(event_flags);
242  if ((disposition == CURRENT_TAB) && location_bar_) {
243    // Forcibly reset the location bar, since otherwise it won't discard any
244    // ongoing user edits, since it doesn't realize this is a user-initiated
245    // action.
246    location_bar_->Revert();
247  }
248  command_updater_->ExecuteCommandWithDisposition(command, disposition);
249}
250
251void ReloadButton::ChangeModeInternal(Mode mode) {
252  if (visible_mode_ == mode)
253    return;
254
255  for (size_t i = 0; i < STATE_COUNT; ++i)
256    std::swap(images_[i], alternate_images_[i]);
257  visible_mode_ = mode;
258  SchedulePaint();
259}
260
261void ReloadButton::OnDoubleClickTimer() {
262  if (!IsMenuShowing())
263    ChangeMode(intended_mode_, false);
264}
265
266void ReloadButton::OnStopToReloadTimer() {
267  DCHECK(!IsMenuShowing());
268  ChangeMode(intended_mode_, true);
269}
270