toolbar_button.cc revision 1320f92c476a1ad9d19dba2a48c72b75566198e9
1// Copyright 2013 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "chrome/browser/ui/views/toolbar/toolbar_button.h"
6
7#include "base/bind.h"
8#include "chrome/browser/ui/views/location_bar/location_bar_view.h"
9#include "ui/accessibility/ax_view_state.h"
10#include "ui/base/l10n/l10n_util.h"
11#include "ui/base/models/menu_model.h"
12#include "ui/base/theme_provider.h"
13#include "ui/gfx/display.h"
14#include "ui/gfx/screen.h"
15#include "ui/strings/grit/ui_strings.h"
16#include "ui/views/controls/button/label_button_border.h"
17#include "ui/views/controls/menu/menu_item_view.h"
18#include "ui/views/controls/menu/menu_model_adapter.h"
19#include "ui/views/controls/menu/menu_runner.h"
20#include "ui/views/widget/widget.h"
21
22ToolbarButton::ToolbarButton(views::ButtonListener* listener,
23                             ui::MenuModel* model)
24    : views::LabelButton(listener, base::string16()),
25      model_(model),
26      menu_showing_(false),
27      y_position_on_lbuttondown_(0),
28      show_menu_factory_(this) {
29  set_context_menu_controller(this);
30}
31
32ToolbarButton::~ToolbarButton() {
33}
34
35void ToolbarButton::Init() {
36  SetFocusable(false);
37  SetAccessibilityFocusable(true);
38  image()->EnableCanvasFlippingForRTLUI(true);
39}
40
41void ToolbarButton::ClearPendingMenu() {
42  show_menu_factory_.InvalidateWeakPtrs();
43}
44
45bool ToolbarButton::IsMenuShowing() const {
46  return menu_showing_;
47}
48
49gfx::Size ToolbarButton::GetPreferredSize() const {
50  gfx::Size size(image()->GetPreferredSize());
51  gfx::Size label_size = label()->GetPreferredSize();
52  if (label_size.width() > 0)
53    size.Enlarge(label_size.width() + LocationBarView::kItemPadding, 0);
54  return size;
55}
56
57bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) {
58  if (enabled() && ShouldShowMenu() &&
59      IsTriggerableEvent(event) && HitTestPoint(event.location())) {
60    // Store the y pos of the mouse coordinates so we can use them later to
61    // determine if the user dragged the mouse down (which should pop up the
62    // drag down menu immediately, instead of waiting for the timer)
63    y_position_on_lbuttondown_ = event.y();
64
65    // Schedule a task that will show the menu.
66    const int kMenuTimerDelay = 500;
67    base::MessageLoop::current()->PostDelayedTask(
68        FROM_HERE,
69        base::Bind(&ToolbarButton::ShowDropDownMenu,
70                   show_menu_factory_.GetWeakPtr(),
71                   ui::GetMenuSourceTypeForEvent(event)),
72        base::TimeDelta::FromMilliseconds(kMenuTimerDelay));
73  }
74  return LabelButton::OnMousePressed(event);
75}
76
77bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) {
78  bool result = LabelButton::OnMouseDragged(event);
79
80  if (show_menu_factory_.HasWeakPtrs()) {
81    // If the mouse is dragged to a y position lower than where it was when
82    // clicked then we should not wait for the menu to appear but show
83    // it immediately.
84    if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) {
85      show_menu_factory_.InvalidateWeakPtrs();
86      ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event));
87    }
88  }
89
90  return result;
91}
92
93void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) {
94  if (IsTriggerableEvent(event) ||
95      (event.IsRightMouseButton() && !HitTestPoint(event.location()))) {
96    LabelButton::OnMouseReleased(event);
97  }
98
99  if (IsTriggerableEvent(event))
100    show_menu_factory_.InvalidateWeakPtrs();
101}
102
103void ToolbarButton::OnMouseCaptureLost() {
104}
105
106void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) {
107  // Starting a drag results in a MouseExited, we need to ignore it.
108  // A right click release triggers an exit event. We want to
109  // remain in a PUSHED state until the drop down menu closes.
110  if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED)
111    SetState(STATE_NORMAL);
112}
113
114void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) {
115  if (menu_showing_) {
116    // While dropdown menu is showing the button should not handle gestures.
117    event->StopPropagation();
118    return;
119  }
120
121  LabelButton::OnGestureEvent(event);
122}
123
124void ToolbarButton::GetAccessibleState(ui::AXViewState* state) {
125  CustomButton::GetAccessibleState(state);
126  state->role = ui::AX_ROLE_BUTTON_DROP_DOWN;
127  state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS);
128  state->AddStateFlag(ui::AX_STATE_HASPOPUP);
129}
130
131scoped_ptr<views::LabelButtonBorder>
132ToolbarButton::CreateDefaultBorder() const {
133  scoped_ptr<views::LabelButtonBorder> border =
134      LabelButton::CreateDefaultBorder();
135
136  ui::ThemeProvider* provider = GetThemeProvider();
137  if (provider && provider->UsingSystemTheme()) {
138    // We set smaller insets here to accommodate the slightly larger GTK+
139    // icons.
140    border->set_insets(gfx::Insets(2, 2, 2, 2));
141  }
142
143  return border.Pass();
144}
145
146void ToolbarButton::ShowContextMenuForView(View* source,
147                                           const gfx::Point& point,
148                                           ui::MenuSourceType source_type) {
149  if (!enabled())
150    return;
151
152  show_menu_factory_.InvalidateWeakPtrs();
153  ShowDropDownMenu(source_type);
154}
155
156bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) {
157  // Enter PUSHED state on press with Left or Right mouse button or on taps.
158  // Remain in this state while the context menu is open.
159  return event.type() == ui::ET_GESTURE_TAP ||
160         event.type() == ui::ET_GESTURE_TAP_DOWN ||
161         (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON |
162             ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0);
163}
164
165bool ToolbarButton::ShouldShowMenu() {
166  return model_ != NULL;
167}
168
169void ToolbarButton::ShowDropDownMenu(ui::MenuSourceType source_type) {
170  if (!ShouldShowMenu())
171    return;
172
173  gfx::Rect lb = GetLocalBounds();
174
175  // Both the menu position and the menu anchor type change if the UI layout
176  // is right-to-left.
177  gfx::Point menu_position(lb.origin());
178  menu_position.Offset(0, lb.height() - 1);
179  if (base::i18n::IsRTL())
180    menu_position.Offset(lb.width() - 1, 0);
181
182  View::ConvertPointToScreen(this, &menu_position);
183
184#if defined(OS_WIN)
185  int left_bound = GetSystemMetrics(SM_XVIRTUALSCREEN);
186#elif defined(OS_CHROMEOS)
187  // A window won't overlap between displays on ChromeOS.
188  // Use the left bound of the display on which
189  // the menu button exists.
190  gfx::NativeView view = GetWidget()->GetNativeView();
191  gfx::Display display = gfx::Screen::GetScreenFor(
192      view)->GetDisplayNearestWindow(view);
193  int left_bound = display.bounds().x();
194#else
195  // The window might be positioned over the edge between two screens. We'll
196  // want to position the dropdown on the screen the mouse cursor is on.
197  gfx::NativeView view = GetWidget()->GetNativeView();
198  gfx::Screen* screen = gfx::Screen::GetScreenFor(view);
199  gfx::Display display = screen->GetDisplayNearestPoint(
200      screen->GetCursorScreenPoint());
201  int left_bound = display.bounds().x();
202#endif
203  if (menu_position.x() < left_bound)
204    menu_position.set_x(left_bound);
205
206  // Make the button look depressed while the menu is open.
207  SetState(STATE_PRESSED);
208
209  menu_showing_ = true;
210
211  // Create and run menu.  Display an empty menu if model is NULL.
212  if (model_.get()) {
213    views::MenuModelAdapter menu_delegate(model_.get());
214    menu_delegate.set_triggerable_event_flags(triggerable_event_flags());
215    menu_runner_.reset(new views::MenuRunner(menu_delegate.CreateMenu(),
216                                             views::MenuRunner::HAS_MNEMONICS));
217    views::MenuRunner::RunResult result =
218        menu_runner_->RunMenuAt(GetWidget(),
219                                NULL,
220                                gfx::Rect(menu_position, gfx::Size(0, 0)),
221                                views::MENU_ANCHOR_TOPLEFT,
222                                source_type);
223    if (result == views::MenuRunner::MENU_DELETED)
224      return;
225  } else {
226    views::MenuDelegate menu_delegate;
227    views::MenuItemView* menu = new views::MenuItemView(&menu_delegate);
228    menu_runner_.reset(
229        new views::MenuRunner(menu, views::MenuRunner::HAS_MNEMONICS));
230    views::MenuRunner::RunResult result =
231        menu_runner_->RunMenuAt(GetWidget(),
232                                NULL,
233                                gfx::Rect(menu_position, gfx::Size(0, 0)),
234                                views::MENU_ANCHOR_TOPLEFT,
235                                source_type);
236    if (result == views::MenuRunner::MENU_DELETED)
237      return;
238  }
239
240  menu_showing_ = false;
241
242  // Need to explicitly clear mouse handler so that events get sent
243  // properly after the menu finishes running. If we don't do this, then
244  // the first click to other parts of the UI is eaten.
245  SetMouseHandler(NULL);
246
247  // Set the state back to normal after the drop down menu is closed.
248  if (state_ != STATE_DISABLED)
249    SetState(STATE_NORMAL);
250}
251