toolbar_button.cc revision cedac228d2dd51db4b79ea1e72c7f249408ee061
1// Copyright 2013 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "chrome/browser/ui/views/toolbar/toolbar_button.h" 6 7#include "base/bind.h" 8#include "chrome/browser/ui/views/location_bar/location_bar_view.h" 9#include "grit/theme_resources.h" 10#include "grit/ui_strings.h" 11#include "ui/accessibility/ax_view_state.h" 12#include "ui/base/l10n/l10n_util.h" 13#include "ui/base/models/menu_model.h" 14#include "ui/base/theme_provider.h" 15#include "ui/gfx/display.h" 16#include "ui/gfx/screen.h" 17#include "ui/views/controls/button/label_button_border.h" 18#include "ui/views/controls/menu/menu_item_view.h" 19#include "ui/views/controls/menu/menu_model_adapter.h" 20#include "ui/views/controls/menu/menu_runner.h" 21#include "ui/views/widget/widget.h" 22 23ToolbarButton::ToolbarButton(views::ButtonListener* listener, 24 ui::MenuModel* model) 25 : views::LabelButton(listener, base::string16()), 26 model_(model), 27 menu_showing_(false), 28 y_position_on_lbuttondown_(0), 29 show_menu_factory_(this) { 30 set_context_menu_controller(this); 31} 32 33ToolbarButton::~ToolbarButton() { 34} 35 36void ToolbarButton::Init() { 37 SetFocusable(false); 38 SetAccessibilityFocusable(true); 39 image()->EnableCanvasFlippingForRTLUI(true); 40} 41 42void ToolbarButton::ClearPendingMenu() { 43 show_menu_factory_.InvalidateWeakPtrs(); 44} 45 46bool ToolbarButton::IsMenuShowing() const { 47 return menu_showing_; 48} 49 50gfx::Size ToolbarButton::GetPreferredSize() const { 51 gfx::Size size(image()->GetPreferredSize()); 52 gfx::Size label_size = label()->GetPreferredSize(); 53 if (label_size.width() > 0) 54 size.Enlarge(label_size.width() + LocationBarView::kItemPadding, 0); 55 return size; 56} 57 58bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) { 59 if (enabled() && ShouldShowMenu() && 60 IsTriggerableEvent(event) && HitTestPoint(event.location())) { 61 // Store the y pos of the mouse coordinates so we can use them later to 62 // determine if the user dragged the mouse down (which should pop up the 63 // drag down menu immediately, instead of waiting for the timer) 64 y_position_on_lbuttondown_ = event.y(); 65 66 // Schedule a task that will show the menu. 67 const int kMenuTimerDelay = 500; 68 base::MessageLoop::current()->PostDelayedTask( 69 FROM_HERE, 70 base::Bind(&ToolbarButton::ShowDropDownMenu, 71 show_menu_factory_.GetWeakPtr(), 72 ui::GetMenuSourceTypeForEvent(event)), 73 base::TimeDelta::FromMilliseconds(kMenuTimerDelay)); 74 } 75 return LabelButton::OnMousePressed(event); 76} 77 78bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) { 79 bool result = LabelButton::OnMouseDragged(event); 80 81 if (show_menu_factory_.HasWeakPtrs()) { 82 // If the mouse is dragged to a y position lower than where it was when 83 // clicked then we should not wait for the menu to appear but show 84 // it immediately. 85 if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) { 86 show_menu_factory_.InvalidateWeakPtrs(); 87 ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event)); 88 } 89 } 90 91 return result; 92} 93 94void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) { 95 if (IsTriggerableEvent(event) || 96 (event.IsRightMouseButton() && !HitTestPoint(event.location()))) { 97 LabelButton::OnMouseReleased(event); 98 } 99 100 if (IsTriggerableEvent(event)) 101 show_menu_factory_.InvalidateWeakPtrs(); 102} 103 104void ToolbarButton::OnMouseCaptureLost() { 105} 106 107void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) { 108 // Starting a drag results in a MouseExited, we need to ignore it. 109 // A right click release triggers an exit event. We want to 110 // remain in a PUSHED state until the drop down menu closes. 111 if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED) 112 SetState(STATE_NORMAL); 113} 114 115void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) { 116 if (menu_showing_) { 117 // While dropdown menu is showing the button should not handle gestures. 118 event->StopPropagation(); 119 return; 120 } 121 122 LabelButton::OnGestureEvent(event); 123} 124 125void ToolbarButton::GetAccessibleState(ui::AXViewState* state) { 126 CustomButton::GetAccessibleState(state); 127 state->role = ui::AX_ROLE_BUTTON_DROP_DOWN; 128 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS); 129 state->AddStateFlag(ui::AX_STATE_HASPOPUP); 130} 131 132scoped_ptr<views::LabelButtonBorder> 133ToolbarButton::CreateDefaultBorder() const { 134 scoped_ptr<views::LabelButtonBorder> border = 135 LabelButton::CreateDefaultBorder(); 136 137 ui::ThemeProvider* provider = GetThemeProvider(); 138 if (provider && provider->UsingSystemTheme()) { 139 // We set smaller insets here to accommodate the slightly larger GTK+ 140 // icons. 141 border->set_insets(gfx::Insets(2, 2, 2, 2)); 142 } 143 144 return border.Pass(); 145} 146 147void ToolbarButton::ShowContextMenuForView(View* source, 148 const gfx::Point& point, 149 ui::MenuSourceType source_type) { 150 if (!enabled()) 151 return; 152 153 show_menu_factory_.InvalidateWeakPtrs(); 154 ShowDropDownMenu(source_type); 155} 156 157bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) { 158 // Enter PUSHED state on press with Left or Right mouse button or on taps. 159 // Remain in this state while the context menu is open. 160 return event.type() == ui::ET_GESTURE_TAP || 161 event.type() == ui::ET_GESTURE_TAP_DOWN || 162 (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON | 163 ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0); 164} 165 166bool ToolbarButton::ShouldShowMenu() { 167 return model_ != NULL; 168} 169 170void ToolbarButton::ShowDropDownMenu(ui::MenuSourceType source_type) { 171 if (!ShouldShowMenu()) 172 return; 173 174 gfx::Rect lb = GetLocalBounds(); 175 176 // Both the menu position and the menu anchor type change if the UI layout 177 // is right-to-left. 178 gfx::Point menu_position(lb.origin()); 179 menu_position.Offset(0, lb.height() - 1); 180 if (base::i18n::IsRTL()) 181 menu_position.Offset(lb.width() - 1, 0); 182 183 View::ConvertPointToScreen(this, &menu_position); 184 185#if defined(OS_WIN) 186 int left_bound = GetSystemMetrics(SM_XVIRTUALSCREEN); 187#elif defined(OS_CHROMEOS) 188 // A window won't overlap between displays on ChromeOS. 189 // Use the left bound of the display on which 190 // the menu button exists. 191 gfx::NativeView view = GetWidget()->GetNativeView(); 192 gfx::Display display = gfx::Screen::GetScreenFor( 193 view)->GetDisplayNearestWindow(view); 194 int left_bound = display.bounds().x(); 195#else 196 // The window might be positioned over the edge between two screens. We'll 197 // want to position the dropdown on the screen the mouse cursor is on. 198 gfx::NativeView view = GetWidget()->GetNativeView(); 199 gfx::Screen* screen = gfx::Screen::GetScreenFor(view); 200 gfx::Display display = screen->GetDisplayNearestPoint( 201 screen->GetCursorScreenPoint()); 202 int left_bound = display.bounds().x(); 203#endif 204 if (menu_position.x() < left_bound) 205 menu_position.set_x(left_bound); 206 207 // Make the button look depressed while the menu is open. 208 SetState(STATE_PRESSED); 209 210 menu_showing_ = true; 211 212 // Create and run menu. Display an empty menu if model is NULL. 213 if (model_.get()) { 214 views::MenuModelAdapter menu_delegate(model_.get()); 215 menu_delegate.set_triggerable_event_flags(triggerable_event_flags()); 216 menu_runner_.reset(new views::MenuRunner(menu_delegate.CreateMenu())); 217 views::MenuRunner::RunResult result = 218 menu_runner_->RunMenuAt(GetWidget(), 219 NULL, 220 gfx::Rect(menu_position, gfx::Size(0, 0)), 221 views::MENU_ANCHOR_TOPLEFT, 222 source_type, 223 views::MenuRunner::HAS_MNEMONICS); 224 if (result == views::MenuRunner::MENU_DELETED) 225 return; 226 } else { 227 views::MenuDelegate menu_delegate; 228 views::MenuItemView* menu = new views::MenuItemView(&menu_delegate); 229 menu_runner_.reset(new views::MenuRunner(menu)); 230 views::MenuRunner::RunResult result = 231 menu_runner_->RunMenuAt(GetWidget(), 232 NULL, 233 gfx::Rect(menu_position, gfx::Size(0, 0)), 234 views::MENU_ANCHOR_TOPLEFT, 235 source_type, 236 views::MenuRunner::HAS_MNEMONICS); 237 if (result == views::MenuRunner::MENU_DELETED) 238 return; 239 } 240 241 menu_showing_ = false; 242 243 // Need to explicitly clear mouse handler so that events get sent 244 // properly after the menu finishes running. If we don't do this, then 245 // the first click to other parts of the UI is eaten. 246 SetMouseHandler(NULL); 247 248 // Set the state back to normal after the drop down menu is closed. 249 if (state_ != STATE_DISABLED) 250 SetState(STATE_NORMAL); 251} 252