audio_directive_handler_unittest.cc revision 5f1c94371a64b3196d4be9466099bb892df9b88e
1// Copyright 2014 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "components/copresence/handlers/audio/audio_directive_handler.h"
6
7#include "base/bind.h"
8#include "base/message_loop/message_loop.h"
9#include "components/copresence/test/audio_test_support.h"
10#include "media/base/audio_bus.h"
11#include "testing/gmock/include/gmock/gmock.h"
12#include "testing/gtest/include/gtest/gtest.h"
13
14using ::testing::_;
15using ::testing::Le;
16
17namespace copresence {
18
19class MockAudioDirectiveHandler : public AudioDirectiveHandler {
20 public:
21  MockAudioDirectiveHandler(
22      const AudioDirectiveList::EncodeTokenCallback& encode_cb)
23      : AudioDirectiveHandler(AudioRecorder::DecodeSamplesCallback(),
24                              encode_cb) {}
25  virtual ~MockAudioDirectiveHandler() {}
26
27  // Mock out the play/record methods.
28  MOCK_METHOD2(PlayAudio,
29               void(const scoped_refptr<media::AudioBusRefCounted>&,
30                    base::TimeDelta));
31  MOCK_METHOD1(RecordAudio, void(base::TimeDelta));
32
33 private:
34  DISALLOW_COPY_AND_ASSIGN(MockAudioDirectiveHandler);
35};
36
37class AudioDirectiveHandlerTest : public testing::Test {
38 public:
39  AudioDirectiveHandlerTest()
40      : directive_handler_(new MockAudioDirectiveHandler(
41            base::Bind(&AudioDirectiveHandlerTest::EncodeToken,
42                       base::Unretained(this)))) {}
43
44  virtual ~AudioDirectiveHandlerTest() {}
45
46  void DirectiveAdded() {}
47
48 protected:
49  void EncodeToken(const std::string& token,
50                   const AudioDirectiveList::SamplesCallback& callback) {
51    callback.Run(token, CreateRandomAudioRefCounted(0x1337, 1, 0x7331));
52  }
53
54  copresence::TokenInstruction CreateTransmitInstruction(
55      const std::string& token) {
56    copresence::TokenInstruction instruction;
57    instruction.set_token_instruction_type(copresence::TRANSMIT);
58    instruction.set_token_id(token);
59    return instruction;
60  }
61
62  copresence::TokenInstruction CreateReceiveInstruction() {
63    copresence::TokenInstruction instruction;
64    instruction.set_token_instruction_type(copresence::RECEIVE);
65    return instruction;
66  }
67
68  // This order is important. We want the message loop to get created before
69  // our the audio directive handler since the directive list ctor (invoked
70  // from the directive handler ctor) will post tasks.
71  base::MessageLoop message_loop_;
72  scoped_ptr<MockAudioDirectiveHandler> directive_handler_;
73
74 private:
75  DISALLOW_COPY_AND_ASSIGN(AudioDirectiveHandlerTest);
76};
77
78// TODO(rkc): Find and fix the memory leak here.
79#define MAYBE_Basic DISABLED_Basic
80
81TEST_F(AudioDirectiveHandlerTest, MAYBE_Basic) {
82  const base::TimeDelta kSmallTtl = base::TimeDelta::FromMilliseconds(0x1337);
83  const base::TimeDelta kLargeTtl = base::TimeDelta::FromSeconds(0x7331);
84
85  // Expect to play and record instructions for 'less' than the TTL specified,
86  // since by the time that the token would have gotten encoded, we would
87  // have (TTL - time_to_encode) left to play on that instruction.
88  EXPECT_CALL(*directive_handler_, PlayAudio(_, testing::Le(kLargeTtl)))
89      .Times(3);
90  directive_handler_->AddInstruction(CreateTransmitInstruction("token1"),
91                                     kLargeTtl);
92  directive_handler_->AddInstruction(CreateTransmitInstruction("token2"),
93                                     kLargeTtl);
94  directive_handler_->AddInstruction(CreateTransmitInstruction("token3"),
95                                     kSmallTtl);
96
97  EXPECT_CALL(*directive_handler_, RecordAudio(Le(kLargeTtl))).Times(3);
98  directive_handler_->AddInstruction(CreateReceiveInstruction(), kLargeTtl);
99  directive_handler_->AddInstruction(CreateReceiveInstruction(), kSmallTtl);
100  directive_handler_->AddInstruction(CreateReceiveInstruction(), kLargeTtl);
101}
102
103// TODO(rkc): When we are keeping track of which token we're currently playing,
104// add tests to make sure we don't replay if we get a token with a lower ttl
105// than the current active.
106
107}  // namespace copresence
108