leveldb_database.cc revision 1320f92c476a1ad9d19dba2a48c72b75566198e9
1// Copyright 2014 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "components/leveldb_proto/leveldb_database.h" 6 7#include <string> 8#include <vector> 9 10#include "base/files/file_path.h" 11#include "base/files/file_util.h" 12#include "base/memory/scoped_ptr.h" 13#include "base/strings/string_split.h" 14#include "base/threading/thread_checker.h" 15#include "third_party/leveldatabase/src/include/leveldb/db.h" 16#include "third_party/leveldatabase/src/include/leveldb/iterator.h" 17#include "third_party/leveldatabase/src/include/leveldb/options.h" 18#include "third_party/leveldatabase/src/include/leveldb/slice.h" 19#include "third_party/leveldatabase/src/include/leveldb/status.h" 20#include "third_party/leveldatabase/src/include/leveldb/write_batch.h" 21 22namespace leveldb_proto { 23 24LevelDB::LevelDB() {} 25 26LevelDB::~LevelDB() { DFAKE_SCOPED_LOCK(thread_checker_); } 27 28bool LevelDB::Init(const base::FilePath& database_dir) { 29 DFAKE_SCOPED_LOCK(thread_checker_); 30 31 leveldb::Options options; 32 options.create_if_missing = true; 33 options.max_open_files = 0; // Use minimum. 34 35 std::string path = database_dir.AsUTF8Unsafe(); 36 37 leveldb::DB* db = NULL; 38 leveldb::Status status = leveldb::DB::Open(options, path, &db); 39 if (status.IsCorruption()) { 40 base::DeleteFile(database_dir, true); 41 status = leveldb::DB::Open(options, path, &db); 42 } 43 44 if (status.ok()) { 45 CHECK(db); 46 db_.reset(db); 47 return true; 48 } 49 50 LOG(WARNING) << "Unable to open " << database_dir.value() << ": " 51 << status.ToString(); 52 return false; 53} 54 55bool LevelDB::Save(const base::StringPairs& entries_to_save, 56 const std::vector<std::string>& keys_to_remove) { 57 DFAKE_SCOPED_LOCK(thread_checker_); 58 59 leveldb::WriteBatch updates; 60 for (base::StringPairs::const_iterator it = entries_to_save.begin(); 61 it != entries_to_save.end(); 62 ++it) { 63 updates.Put(leveldb::Slice(it->first), leveldb::Slice(it->second)); 64 } 65 for (std::vector<std::string>::const_iterator it = keys_to_remove.begin(); 66 it != keys_to_remove.end(); ++it) { 67 updates.Delete(leveldb::Slice(*it)); 68 } 69 70 leveldb::WriteOptions options; 71 options.sync = true; 72 leveldb::Status status = db_->Write(options, &updates); 73 if (status.ok()) return true; 74 75 DLOG(WARNING) << "Failed writing leveldb_proto entries: " 76 << status.ToString(); 77 return false; 78} 79 80bool LevelDB::Load(std::vector<std::string>* entries) { 81 DFAKE_SCOPED_LOCK(thread_checker_); 82 83 leveldb::ReadOptions options; 84 scoped_ptr<leveldb::Iterator> db_iterator(db_->NewIterator(options)); 85 for (db_iterator->SeekToFirst(); db_iterator->Valid(); db_iterator->Next()) { 86 leveldb::Slice value_slice = db_iterator->value(); 87 std::string entry(value_slice.data(), value_slice.size()); 88 entries->push_back(entry); 89 } 90 return true; 91} 92 93} // namespace leveldb_proto 94