frame_tree.h revision 6e8cce623b6e4fe0c9e4af605d675dd9d0338c38
1// Copyright 2013 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef CONTENT_BROWSER_FRAME_HOST_FRAME_TREE_H_
6#define CONTENT_BROWSER_FRAME_HOST_FRAME_TREE_H_
7
8#include <string>
9
10#include "base/callback.h"
11#include "base/memory/scoped_ptr.h"
12#include "content/browser/frame_host/frame_tree_node.h"
13#include "content/common/content_export.h"
14
15namespace content {
16
17class FrameTreeNode;
18class Navigator;
19class RenderFrameHostDelegate;
20class RenderProcessHost;
21class RenderViewHostDelegate;
22class RenderViewHostImpl;
23class RenderFrameHostManager;
24class RenderWidgetHostDelegate;
25
26// Represents the frame tree for a page. With the exception of the main frame,
27// all FrameTreeNodes will be created/deleted in response to frame attach and
28// detach events in the DOM.
29//
30// The main frame's FrameTreeNode is special in that it is reused. This allows
31// it to serve as an anchor for state that needs to persist across top-level
32// page navigations.
33//
34// TODO(ajwong): Move NavigationController ownership to the main frame
35// FrameTreeNode. Possibly expose access to it from here.
36//
37// This object is only used on the UI thread.
38class CONTENT_EXPORT FrameTree {
39 public:
40  // Each FrameTreeNode will default to using the given |navigator| for
41  // navigation tasks in the frame.
42  // A set of delegates are remembered here so that we can create
43  // RenderFrameHostManagers.
44  // TODO(creis): This set of delegates will change as we move things to
45  // Navigator.
46  FrameTree(Navigator* navigator,
47            RenderFrameHostDelegate* render_frame_delegate,
48            RenderViewHostDelegate* render_view_delegate,
49            RenderWidgetHostDelegate* render_widget_delegate,
50            RenderFrameHostManager::Delegate* manager_delegate);
51  ~FrameTree();
52
53  // Returns the FrameTreeNode with the given |frame_tree_node_id|.
54  static FrameTreeNode* GloballyFindByID(int64 frame_tree_node_id);
55
56  FrameTreeNode* root() const { return root_.get(); }
57
58  // Returns the FrameTreeNode with the given |frame_tree_node_id| if it is part
59  // of this FrameTree.
60  FrameTreeNode* FindByID(int64 frame_tree_node_id);
61
62  // Returns the FrameTreeNode with the given renderer-specific |routing_id|.
63  FrameTreeNode* FindByRoutingID(int routing_id, int process_id);
64
65  // Executes |on_node| on each node in the frame tree.  If |on_node| returns
66  // false, terminates the iteration immediately. Returning false is useful
67  // if |on_node| is just doing a search over the tree.  The iteration proceeds
68  // top-down and visits a node before adding its children to the queue, making
69  // it safe to remove children during the callback.
70  void ForEach(const base::Callback<bool(FrameTreeNode*)>& on_node) const;
71
72  // Frame tree manipulation routines.
73  RenderFrameHostImpl* AddFrame(FrameTreeNode* parent,
74                                int new_routing_id,
75                                const std::string& frame_name);
76  void RemoveFrame(FrameTreeNode* child);
77
78  // This method walks the entire frame tree and creates a RenderFrameProxyHost
79  // for the given |site_instance| in each node except the |source| one --
80  // the source will have a RenderFrameHost. It assumes that no frame tree
81  // nodes already have RenderFrameProxyHost for the given |site_instance|.
82  void CreateProxiesForSiteInstance(
83      FrameTreeNode* source,
84      SiteInstance* site_instance);
85
86  // Clears process specific-state after a main frame process swap.
87  // This destroys most of the frame tree but retains the root node so that
88  // navigation state may be kept on it between process swaps. Used to
89  // support bookkeeping for top-level navigations.
90  // TODO(creis): Look into how we can remove the need for this method.
91  void ResetForMainFrameSwap();
92
93  // Update the frame tree after a process exits.  Any nodes currently using the
94  // given |render_view_host| will lose all their children.
95  // TODO(creis): This should take a RenderProcessHost once RenderFrameHost
96  // knows its process.  Until then, we would just be asking the RenderViewHost
97  // for its process, so we'll skip that step.
98  void RenderProcessGone(RenderViewHost* render_view_host);
99
100  // Convenience accessor for the main frame's RenderFrameHostImpl.
101  RenderFrameHostImpl* GetMainFrame() const;
102
103  // Returns the focused frame.
104  FrameTreeNode* GetFocusedFrame();
105
106  // Sets the focused frame.
107  void SetFocusedFrame(FrameTreeNode* node);
108
109  // Allows a client to listen for frame removal.  The listener should expect
110  // to receive the RenderViewHostImpl containing the frame and the renderer-
111  // specific frame routing ID of the removed frame.
112  void SetFrameRemoveListener(
113      const base::Callback<void(RenderFrameHost*)>& on_frame_removed);
114
115  // Creates a RenderViewHost for a new RenderFrameHost in the given
116  // |site_instance|.  The RenderViewHost will have its Shutdown method called
117  // when all of the RenderFrameHosts using it are deleted.
118  RenderViewHostImpl* CreateRenderViewHost(SiteInstance* site_instance,
119                                           int routing_id,
120                                           int main_frame_routing_id,
121                                           bool swapped_out,
122                                           bool hidden);
123
124  // Returns the existing RenderViewHost for a new RenderFrameHost.
125  // There should always be such a RenderViewHost, because the main frame
126  // RenderFrameHost for each SiteInstance should be created before subframes.
127  RenderViewHostImpl* GetRenderViewHost(SiteInstance* site_instance);
128
129  // Keeps track of which RenderFrameHosts are using each RenderViewHost.  When
130  // the number drops to zero, we call Shutdown on the RenderViewHost.
131  void RegisterRenderFrameHost(RenderFrameHostImpl* render_frame_host);
132  void UnregisterRenderFrameHost(RenderFrameHostImpl* render_frame_host);
133
134 private:
135  typedef base::hash_map<int, RenderViewHostImpl*> RenderViewHostMap;
136  typedef std::multimap<int, RenderViewHostImpl*> RenderViewHostMultiMap;
137
138  // These delegates are installed into all the RenderViewHosts and
139  // RenderFrameHosts that we create.
140  RenderFrameHostDelegate* render_frame_delegate_;
141  RenderViewHostDelegate* render_view_delegate_;
142  RenderWidgetHostDelegate* render_widget_delegate_;
143  RenderFrameHostManager::Delegate* manager_delegate_;
144
145  // Map of SiteInstance ID to a RenderViewHost.  This allows us to look up the
146  // RenderViewHost for a given SiteInstance when creating RenderFrameHosts.
147  // Combined with the refcount on RenderViewHost, this allows us to call
148  // Shutdown on the RenderViewHost and remove it from the map when no more
149  // RenderFrameHosts are using it.
150  //
151  // Must be declared before |root_| so that it is deleted afterward.  Otherwise
152  // the map will be cleared before we delete the RenderFrameHosts in the tree.
153  RenderViewHostMap render_view_host_map_;
154
155  // Map of SiteInstance ID to RenderViewHosts that are pending shutdown. The
156  // renderers of these RVH are currently executing the unload event in
157  // background. When the SwapOutACK is received, they will be deleted. In the
158  // meantime, they are kept in this map, as they should not be reused (part of
159  // their state is already gone away).
160  RenderViewHostMultiMap render_view_host_pending_shutdown_map_;
161
162  scoped_ptr<FrameTreeNode> root_;
163
164  int64 focused_frame_tree_node_id_;
165
166  base::Callback<void(RenderFrameHost*)> on_frame_removed_;
167
168  DISALLOW_COPY_AND_ASSIGN(FrameTree);
169};
170
171}  // namespace content
172
173#endif  // CONTENT_BROWSER_FRAME_HOST_FRAME_TREE_H_
174