frame_tree_node.cc revision 1320f92c476a1ad9d19dba2a48c72b75566198e9
1// Copyright 2013 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "content/browser/frame_host/frame_tree_node.h" 6 7#include <queue> 8 9#include "base/stl_util.h" 10#include "content/browser/frame_host/frame_tree.h" 11#include "content/browser/frame_host/navigator.h" 12#include "content/browser/frame_host/render_frame_host_impl.h" 13#include "content/browser/renderer_host/render_view_host_impl.h" 14 15namespace content { 16 17int64 FrameTreeNode::next_frame_tree_node_id_ = 1; 18 19FrameTreeNode::FrameTreeNode(FrameTree* frame_tree, 20 Navigator* navigator, 21 RenderFrameHostDelegate* render_frame_delegate, 22 RenderViewHostDelegate* render_view_delegate, 23 RenderWidgetHostDelegate* render_widget_delegate, 24 RenderFrameHostManager::Delegate* manager_delegate, 25 const std::string& name) 26 : frame_tree_(frame_tree), 27 navigator_(navigator), 28 render_manager_(this, 29 render_frame_delegate, 30 render_view_delegate, 31 render_widget_delegate, 32 manager_delegate), 33 frame_tree_node_id_(next_frame_tree_node_id_++), 34 frame_name_(name), 35 parent_(NULL) {} 36 37FrameTreeNode::~FrameTreeNode() { 38} 39 40bool FrameTreeNode::IsMainFrame() const { 41 return frame_tree_->root() == this; 42} 43 44void FrameTreeNode::AddChild(scoped_ptr<FrameTreeNode> child, 45 int frame_routing_id) { 46 // Initialize the RenderFrameHost for the new node. We always create child 47 // frames in the same SiteInstance as the current frame, and they can swap to 48 // a different one if they navigate away. 49 child->render_manager()->Init( 50 render_manager_.current_host()->GetSiteInstance()->GetBrowserContext(), 51 render_manager_.current_host()->GetSiteInstance(), 52 render_manager_.current_host()->GetRoutingID(), 53 frame_routing_id); 54 child->set_parent(this); 55 children_.push_back(child.release()); 56} 57 58void FrameTreeNode::RemoveChild(FrameTreeNode* child) { 59 std::vector<FrameTreeNode*>::iterator iter; 60 61 for (iter = children_.begin(); iter != children_.end(); ++iter) { 62 if ((*iter) == child) 63 break; 64 } 65 66 if (iter != children_.end()) { 67 // Subtle: we need to make sure the node is gone from the tree before 68 // observers are notified of its deletion. 69 scoped_ptr<FrameTreeNode> node_to_delete(*iter); 70 children_.weak_erase(iter); 71 node_to_delete->set_parent(NULL); 72 node_to_delete.reset(); 73 } 74} 75 76void FrameTreeNode::ResetForNewProcess() { 77 current_url_ = GURL(); 78 79 // The RenderFrame no longer exists and will need to be created again. 80 current_frame_host()->set_render_frame_created(false); 81 82 // The children may not have been cleared if a cross-process navigation 83 // commits before the old process cleans everything up. Make sure the child 84 // nodes get deleted before swapping to a new process. 85 ScopedVector<FrameTreeNode> old_children = children_.Pass(); 86 old_children.clear(); // May notify observers. 87} 88 89} // namespace content 90