1// Copyright 2014 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5// Define the data fetcher that GamepadProvider will use for android port.
6// (GamepadPlatformDataFetcher).
7
8#ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_ANDROID_H_
9#define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_ANDROID_H_
10
11#include <jni.h>
12
13#include "base/android/jni_android.h"
14#include "content/browser/gamepad/gamepad_data_fetcher.h"
15#include "content/browser/gamepad/gamepad_provider.h"
16#include "content/browser/gamepad/gamepad_standard_mappings.h"
17#include "third_party/WebKit/public/platform/WebGamepads.h"
18
19namespace content {
20
21class GamepadPlatformDataFetcherAndroid : public GamepadDataFetcher {
22 public:
23  GamepadPlatformDataFetcherAndroid();
24  virtual ~GamepadPlatformDataFetcherAndroid();
25
26  virtual void PauseHint(bool paused) OVERRIDE;
27
28  virtual void GetGamepadData(blink::WebGamepads* pads,
29                              bool devices_changed_hint) OVERRIDE;
30
31  // Registers the JNI methods for GamepadsReader.
32  static bool RegisterGamepadPlatformDataFetcherAndroid(JNIEnv* env);
33
34 private:
35  DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherAndroid);
36};
37
38}  // namespace content
39
40#endif  // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_ANDROID_H_
41