1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#ifndef CONTENT_CHILD_SOCKET_STREAM_DISPATCHER_H_ 6#define CONTENT_CHILD_SOCKET_STREAM_DISPATCHER_H_ 7 8#include <vector> 9 10#include "base/basictypes.h" 11#include "base/compiler_specific.h" 12#include "ipc/ipc_listener.h" 13 14namespace blink { 15class WebSocketStreamHandle; 16} 17 18namespace content { 19 20class WebSocketStreamHandleBridge; 21class WebSocketStreamHandleDelegate; 22 23// Dispatches socket stream related messages sent to a child process from the 24// main browser process. There is one instance per child process. Messages 25// are dispatched on the main child thread. The RenderThread class 26// creates an instance of SocketStreamDispatcher and delegates calls to it. 27class SocketStreamDispatcher : public IPC::Listener { 28 public: 29 SocketStreamDispatcher(); 30 virtual ~SocketStreamDispatcher() {} 31 32 static WebSocketStreamHandleBridge* CreateBridge( 33 blink::WebSocketStreamHandle* handle, 34 WebSocketStreamHandleDelegate* delegate); 35 36 // IPC::Listener implementation. 37 virtual bool OnMessageReceived(const IPC::Message& msg) OVERRIDE; 38 39 private: 40 void OnConnected(int socket_id, int max_amount_send_allowed); 41 void OnSentData(int socket_id, int amount_sent); 42 void OnReceivedData(int socket_id, const std::vector<char>& data); 43 void OnClosed(int socket_id); 44 void OnFailed(int socket_id, int error_code); 45 46 DISALLOW_COPY_AND_ASSIGN(SocketStreamDispatcher); 47}; 48 49} // namespace content 50 51#endif // CONTENT_CHILD_SOCKET_STREAM_DISPATCHER_H_ 52